Devlog / News (0.1.2 - 0.1.3 in progress) №2 - New Combat System
Hi everyone!
Today I want to talk about one of the biggest changes currently being worked on - the new combat system.
A Little Background
Originally, combat was planned to be fully interactive and happen in real time without pauses.
But after reading your comments and thinking more about how the system actually feels during gameplay, I realized that this approach doesn’t fit the project as well as I first expected.
The main problem is simple: if you focus too much on the mini-games, you can easily miss what is happening in the scene. But if you focus on the scene, it becomes much harder to react properly during combat.
I didn’t want to completely switch to a traditional turn-based system either, so I decided to try something in between - a hybrid of interactive and turn-based combat.
Since this is a fairly large rework and requires rebuilding most of the current combat system, the changes will be introduced gradually across several updates.
Now let’s talk about how it will actually work.
Stage One
The first stage of the rework will already be included in the next update, which is currently in active development.
Previously, combat worked like this: you pressed the start button, and a sequence of mini-games began.