Meagan (pronounced: Me-Eh-Gan) is an Âpihtawikosisân (Fed: Métis of Ontario) game designer, interactive digital media artist, writer, and philosopher from Hamilton, ON. Her most recent work is the Indigenous cybernoir detective game Hill Agency: PURITYdecay.
Maturing as an artist on a steady diet of what they describe as “weird, chronically-online, Alt pop art” she uses the medium of video games, utilizing found digital 3D objects, set/lighting design and game mechanics to craft interactive environments. Their works explore one of two streams: expression of childhood trauma and Indigenous futurism (specifically Land Back pleasancedesign).
Beyond digital interactive works Meagan is also known for her philosophical articles on Indigenous digital media such as “Read-Only Sacred Spaces: Indigenous Video Games as Space Safe from Vandalism and Theft” and more recently “What Makes it Indigenous? On Readability and Forced Readability in Indigenous Media”.
Meagan is currently a MFA Studio Arts student at the University of Guelph.