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^densch

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A member registered Feb 16, 2016

Recent community posts

yeah one can barely defeat the boss with very few very specific setup and only by throwing everything at it.
but not like somekfc guy , whos setup didnt work shit, claiming he easily beat it witohut even using his mouse, probably jerking it in the meantime, that's how badass mr liar is -.-

A working layout for once, not like that KFC liar everywhere :-)

just a liar like the kfc guy...
That probabl in his next comment will claim he so easily beat the game that he didnt touch his computer, he just thought of it and BANG he was already world champion and everyone clapped.God being so Op and such a big shameless liar must be nice...

jsut checked back after the last upgrades, nothing changed in regards to last level, guy is still a filthy liar. (literally used his "this is the perfect setup that the developer intended" placement)
WITH mouse, it can just barely not beat the level (boss always has more or less very little health left at the end),
let alone some "oh I didnt even sue my mouse. I just placed my towers and went wanging off and when I came back i had already won. Also everybody clapped." nonsense -.-

oh I knew that room sicne 5 loops or so agao, literally stumble dupon it when I was chasing empusa for the first time.
guess one gotta stay pretty long in there then...
and the notes said he same that nothing is in there.

Okaz I give up. I am in loop 0 again, revisited ltierallz everhwere but cant find the second slate half.
got the first the super slate (the left half) somewhere, cant even remember where.
Not sure where the right half is

By accident/searchign I even stumbled upon the first half but didnt look further for the second half.

Can't say I really udnerstood much of the main story, klore or the archeological stuff, vases and such.
I cant really be bothered to think too much about it either.
it's obvious that loop 1 happens before loop 0 for cowboy reasons.
and loop 2 was just wtf.


Maybe I will speedrun through loop 1 and 2 again so I can go for that secret ending in loop 0 :-)

okay, just beat the first iteration again. given that upon the next runs start, i am bakc at 1 star, i guess this reallz will run indefinitely :-) good game, was really nice. glad one could get almost everything (except swimming gear) even in the initial run if you knew where to go and knew the codes :-)

Thanks. just beat loop 2. jsut went thorugh the tutorial again and did the east path.
Sure feels like loop 0 (the initial run) so far. not sure if this loop 3 here is soemthign new or if the game will sjtu cycle throguh those 3 loops
At least gotta take a break and maybe alter continue playing :-)

I palyed it a bit further and I am not sur eif I am ovelrooking soemthign again:
now I got anew: boulder shoes, book on swimming, nimble glove, ice cold flame.
I think I have seen everything in the normal water levels, like the areas where cowboy was and such.

and righ now, still, gotta kill our spider girl.
in the room with the 1 skeleton, I followed the red water flow and arrived at what I assume is the pool we gotta use and place the rock at.
jsut no lcue where to place it, as I dont see any pondering place?
top and left room are blocked by metal spikes.and I already activated the teleporter here, whcih is likely unrelated to spider girl.I can hit the beel in the east as much as I want too, looks like spider girl will enver  suddenly come to this room.and yeah, no clue how or where to lay down that rock.dont really see any ponderign place on the ground...

That was me, yeah. Yeah, enjoying it a lot so far :-)

compeltelz stuck nfinding mz waz to the bleeding hosue.
Like I have seen the new room where the long vertical room is split in the middle top left i button, top right is door.
but I jsut cant make it in time from top left all the waz down aroudn the corner and back up on the right side.
and the guz standoing around and sazing or helping in anz waz either :-/

SoI am lost. got bow, the passageway scrolls, the stone needed for the bleeding house fight,cowboys potion (RIP) and a glass heart (no clue when or where I picked that up. or for what).
have been pretty much anywhere I could go, but no clue what i am missing.There is no way to sprint in this game , is there?
only your average leap jump, sword stab (and bow) and the sword circle attack (zelda style), right?

I amcurrently mising 1 of the 3 orbs for the top door in the main room. 

has stuff been fixed, so bating the last elvel is now possible?

I got a 10 year old toshiba notebook, abck the  being like a pretty good gamer ntoebooks costing mroe than 1000 euros...
yeah, nowadays literally cant play a lot of itch games.
forget 3d, they wont render and run fluently at all, at an fps.
and even some very simple 2d games wont play cause unitys and other crtain drivers or whatever aint even supoorted by my notebook. or mine , despite being kind of toptier back then, supposedly can aonly support the very msot basic crude version of the driver while the game and unity expects the 3.0 version at minimum..
there are sometimes way to get aorudn it with some vulcano driver and some stuff but yeha, it sucks.But dont have not another 1000 bucks just lying around to buy a notebook that in 3-5 years is already considered old and overhauled, when I already struggle with normal expenses.
One learns to be satisfied with what one still has when life goes more and more towards it's end... :-(

kind of the same, especially in the upgrade menu. but guess that is just our old compjter sucking? :-)
ridiculous how nowadays even the simplest games need so much ressources that top tier computers from 10 years ago might not be able to fluently handle it anymore :-(

guess you hvent been aorund gamign for too long, cause if a developer in a game tells you "this is what you should do next"  or "this is the main point" or "dont do this and this", pretty much everyone will do and try first anything that they arent supposed to do and will do all the sidequests, eplore places or anythunng that is not the intended way.

you arent wrong, you jsut trusted the signs a bit too seriously there.

baisclaly people in game susually jsut try anyhting, if it's forbidden or not. "yo aint my real dad you cant do me what to do" kind of reaction very often. :-)

same

oh not to forget to complain further (jk):
the auto battke, given it's rather very high cost of 10k copper coins, was rather underwelming.
 it initally only does the "weapin skill" automatically every like 3-5 seconds.
so, as I kind of expected given the name "auto battle" I kind fo expected the whole moving around gkilling people stuff to happen autoamtically.not sjut triggering the weapon skill frequently. and that at a rather very low frequency if you ahvent bought a few upgrades for it.

jsut saying, no real issue, jsut me having too high expectations on what the ugprade would do once bought.

quiet a few things:
1.First off in my subjective opinion the thing that su cks d ick the hardest:Why in the holy f would touching an enemy turn you around?
Imainge standing in a corner, swinging your sword sword, towards the advancing hordes.oh, one randomguy amanges to touch you?yep, now they all storm aorudn you while you stand there, suddenly turned aorund hitting that poor brick wall for no reason.you gotta think over that collision detection andnot ahve it damn 180 the attack direction!

2. I feel like ther would be more intuitive controls possible, right?jsut in another game with similar mouse controls, someone pointed out the ridiculousness of it,sadly cant find the comment.but yeah, what commons ense does it make to attack in a direction but also forcefully autowalk in the same direction? as the guy back then kind of said "it makes sense to expect that youa ttakc in the direction of the mouse.it also might make sense to walk in the direction of the mouse.but does it make sense to autowalk in the direction where youa re attacking, whcih is the enmies direction, walkign either straight into the enemy or not being able to attakc him cause you arent dfacing his direction? nope, makes zero sense.

for wasd control, they basically are kind of the same as in vampire survivors and such. whcih sint bad.but given that there are "active skills" aka the attack "skill" with a cooldown that is trigger by left mosue button only.it makes no sense that the attack direction is absed on wasd aka the walk direction.
my man you basically link the sdirection you walk, if you autowalk in said direction and the direction you attack in very weird ways that seem unintuitive and pretty much annoying. adding 1. to the mix makes it very annyoing.

for a way morebetter idea:walk with wasd, attack direction and attacking with mosue (no autowalking, that is done manually with wasd!)
you gotta basically delink the walk direction and the direction youa re facing and attacking from eahc other.cause, you know, peopel can walk bakckwards but look and swing their sword forward when retreating.

so yeah, would be nice if you could come up with a better sontrol scheme as suggested. or at elast provide it as a thirs option besides the 2 existing ocne (I assume the mouse autowalk thing was based on mobile gaming?)

that aside good game.
jsut gettign and ebating the giant was more painful than it had to be because of 1. and 2. :-)

Also it would be cool if you get give dogs the option of picking up coins.or have soem other pet, cat or soemthing, that is there to simply collect coins.also, what I am a bit surprised but I assume is just stuff already partially implemented but not fully:iron ore and iron bars.you theoretically can create iron bars.but there is no way to get iron ore normally which is needed for it.you can only buy either at the shop for ridiculous prices.
Also, sicne we have copper coins to copper bar and weapons built based on copper, why is there neither a silver bar nor any silver based weapons?
basiclaly a rip off of the copper system, just with weapons thata re obviously better than copper ones.
Also stone grindign currently is kind of tedious, the stone pickaxe helps but it only makes it so youc an insta "kill" rocks. whcih still meanskilling a multiple of 1000 rocks for the staff.which is why I didnt even bother with the madness and pay to win'd my way there.


but despite all my complaining and yapping, cool game, otherwise I wouldnt have grinded for like hours to finally beat thegiant. would have been sjut more enjoaybel and "streamlined" if not for 1. and 2. which made "just swing that staff and kill that group of mobs in front of you" way more painful than it should be :-)

had to relaod page due to lag, game does zero saves.
Yep f that!

Guess you also dont resell coconuts, eh?
hate those simps always doing anything the government tells them, no matter how ridiculous it is -.-

just kidding, the signs obviously indirectly tell you what to do. jsut like "dont ever presss this big red button right there! dont you dare press it ever!"

yep, was there with the hi.
also to the left, there is a random paltform, in the middle of nowhere (takes you 5-6 cosnecutive jumps and prtty lots of spped and jump height to get there) with nothing there, not even a hi or anything and dint see anything further left, at elast nothing remotly within my current reach.and yeah, the golden block up high doesnt realyl do much either :-/

I am going to take a wild guess and guess that reaching the yellow block is the end for now?
cause after long grinding, I went to the currently pointless paltform to the west, went to say hi in the east.and obviously visited the yellow block amyn tiems, even though you cant headbumpor interact with it in any meaningful way.so I guess that's it for now?good game.even thought the progression is ridiculous.Like price for enxt upgrade doubles but your profit auto or per block hit increases by a more or less flat 20 points or so.so you gonna make 200-300 points per block hit and imilar in auto whens tuff costs like already 131000 on the low end, last (5th) multi jump upgrade cost me a wopping 1.6 million, next one is even 16 million.that sure aint gonna happen in this lifetime, not even I am bored enough to grind for that long :-)

oh yeah, nice game, looking forward to more content! :-)

I never really actively realized before now but having the backgroud of an itch page (basically what you see left and right of the actual page content) beign something different, like some light themed iamge or like ehre actual game based stuff, really makes all the difference and gets you very heavil in the mood to play the game, even if you dont know anything bout the game.jsut mentioning that observation here, now going forward and actually play the game :-)

oh and the pro tip of retrying the level doesnt help sh... sicne apparently all elvels are hardcoded (at least fix per user or soemthing.
so no matte rhow often I try levels , ores enemies and such will always be in the same position.same as that missing egg clown always being in that bottom border position in level 7 where he runs off each time without doubt!

yeah, good game.
But had the "bug " too.
wher ein the 7th level the löast egg clown spawns aclsoe to the bottom border.
so once I illuminate him with a lamppost, he always runs offscreen away.eve tried first lighting areas elft and right and then the actual area where he is but no change.like a scripted event he always runs away.
sucks cause I cant get all the upgrades because of it!

I actually though the description referred to the clowns that spawn when you "mine" a clown egg strcutre, like that these clowns cant be repelled by the light.
so that this lamp psot would be used to keep clowns away from certain places but wouldnt work against the egg mining induced monster wave.

I never realized that egg clowns are a thing until i saw the devs comment.ALwaays jsut thought that this was sjut some mastermind final boss kind of clown msoter that always keeps running away when the light extends. and that in the very last level you finally corner him and it turns into a boss fight. never realized that it's different mosnter. but msotly cause once you extend the light you are fcoused on where attakcing clowns spawn and how to deal with them, not having the time to look for who or whats fleeing...

Also a colleciton point, like the camp fire for the warriors, would be nice.for all civlians basically.Cause at some point they are so spread out.and upon ligth expansion, soemtimes clowns literally span next to 5 miners in some corner, they obviously dead till the fighters make it there in time.so beingable to tell them "yo, stop everythingstand in thiscentral position here until I give new orders" would be nice before you start the next wave.

I see AI waifu, I come!

Damn that Levys! That guy just took my 600 bucks machine away without compensating me! >:O

Huh, dude really published the game?
Didnt expect it sicne for many years it didnt seem like any progress was happening and game felt abandoned.

Damn, those filthy humans just don't reproduce quickly enough!
Cant we like shove pills and injections and stuff in them, so they reproduce way more?

I wanna slaughter way more for way longer, the massacre shall enver end! >:-D

Really cool game, but I sjut feel like the magnet doesnt rmeotely have as much radius and pull power for dust as it has for stars.
Like I mean I get insane amount of stars in no time in the later elvels, alst elvel easily had 200,000,000,000 stars at the end (no typo there!)
while dust?
I literally had to move the mosue around to the 4 screen corners, each going to a corner, wait like 5 seconds to pick up a pathetic 200 dust or so, rinse and repeat.
and dust also disappears way too quickly.
anyways gridning together these 4.5k dust in the last level was a grind.

it was already annoying in levels before, always had maginitude of stars mpre than I needed when I came to unlock prestige.
but dust grinding always took ages.

not too noticable in the first level, but definitely very obvious towards the last level.
But that aside great game!

what the?
can only be a bug cause mathematically it's very impossible :-)

and jsut oing by the screenshot here, I am kind of doubting that there are rally 44 level10s on the field as it should be.
more like 7 to be precise.
byut who knows given that you somehow fulfilled the 44 l10 codnition, the game might have judged that you are now in the level 11->level 12 phase so level 10 were now deemdd normal units (and not indestructible as he currently highest tier in your misison ususally is), so the cats merged some and, cause level 11 doesnt exist yet, thevanished into oblivion.
well, doesnt matter, was deifnitely a bug.

yup, it's inherent in the design that once you unlock higher level items and dont ugprade your item limit accordingly, you will get stuck with some higher level (but not highest level) items and cant spawn new lower levle items to keep scade merging.
at least that is true as long as you havent unlocked the second tab, where you can now dismantle stuff. then you can fix such hickups for the mot part by smartly removing certain items.or just in the worst case keep merging 2 lowest tier thigns and then delete the result or such to very slowly grind money and when haivng enough buy the needed ugprades to get out of the fake softlock.butwithout dismantlign ability?
total softlock. yeah.
I think one shpudl have the dismantle ability from the start but add the "get money from eahc dismantled items" as a buyable upgrade.

nah, nosnense. with 46 max item limit it is literally impossible to have 44 level 10 thigns. just think about it:say you gotthe "ideal" situation where you got 44 level 10's and 1 of each lower tier.lowest spawnable tier is 4, if you delete and retry a few times the luck thign triggers and you get a level 5 instead. so long story short, ideally you end up with 44 level 10, 1 l9, 1l8, 1l7, 1l6, 1l5.is a total of 49 items. reaching this state will require having more tiems than that in between. so yeah, impossible.or think of it another way: to get one more level 10 item, you need to have 1 of each lower tier on the field and then spawn one aditional oneso it can consecutively merge to the level 10. like having 1 of eahc from level 5-9.then add another level 5 and you merge it all into another level 10. this means, leaving existing level 10s aside, at some point you need 5 different items plus the "triggering" additional level 5, a total of 6 items for each creation of a level 10.and that is the bare minimum, the dieal strategy. (which you can create by smartly deletign stuff, obviously relying on the rng based upgrade of newly spawned items to level 5 isntead of levle 4, etc.) so 6 things needed for any newlevel 10. so say you somehow got to 43 level 10s. for creating the nextone, you need 6 more items as mentioned, which temporarily requires having 49 items on the field. TL;DR: as one can find out mathematically the number of finished level 10s literally cant exceed 40 cause 40+6=46.okay, I got the same as you, 41 level 10s and one of each lower item. so there might be a flow in my thinking somewhere. but you definitely cant manage to reach 44. since that would literally mean only having 3 "slots" for items to somehow reachanother level 10. So either way, you couldnt have gone further (at least not much further) than your previous screenshot

it was no real probem, sjut stopped me from endlessly basically "rerolling" the stats till all cows were perfect...
Since mana regen was basically high enough that I could use both creation and destruction skill limitless by that point.
Well beat the game anyways, so no big issue

I dont wanna be that guy who abandons friends or best cows...but damn a cow that both outputs gold per squish isntead of milk AND automatically outputs 1 gold/s by itself?sorry gotta choose the golden calf over that ex-best cow.sorry for the hellfire, best cow, but that ltieral cash cow is jsut worth the betrayal! :-D

Also a thing:towards the end I was kind of madly deleting and respawning cows cause I wanted to replace my initial no mutation cows with better ones now that I hadmaxed mutation level.not sure why, if it was game based or jsut my pc sucking again, but after a few deletions, the delete skill, the second one, jsut didnt do anyhting anymore.Like I couldchoose the skil with 2, also target a cow such that the pentagram would show beneath it and click, which however did nothing.like I didnt delete the cow aka cast the spell on it, nor did it just milk it.basically the spell could be targeted at the cow but upon click it wouldnt execute. and the hand did make that groping animation it does when milking but not sur. anywys it didnt delete anymore. tired for other cow too, everything working except after the click on the cow nothing happene,d jsut the hand animation and nothing else, no abyss dragging the cow away.

Also regarding that "cow" gerald.I mean nowadays everyone can just suddenly declare themselves differently cause they apparently suddenly "dont  feel like they are in the right body or have the right gender" or such things and for sure even a gerald can be milked in a way even though that would go towards NSFW area and definitely isnt related to milking a cow. .anways yeah, calling him a cow is like calling a guy a woman just cause he wears a dress and a wig and proclaims that he feels wrong in his born gender and just redefines it the opposite cause of it.
kids can do that when playing princess in a play setting, but adults and bulls shouldnt do that in a serious setting. or they might need help not for the body but for the mind...

yep,ame here.
I think it was shortly after buying the first totem, when the top right number pulsingly gets bigger and smaller with each increase. well and it jsut always increases a bit more than it increases afterwards.
so over time the number jsut get bigger and bigger, and, likely due to formatting, the ever incrwasing numver also always travels further and further east to the wild void in the offscreen area :-D

in short, when the nubmer increases and decreases in size, it doesnt do it by the same amount.

This is jsut a wild guess but cause thos can happen really eaisly in the real world as well, might you have made a thing where the size first increases by 50% and then, of that new value, decreases by 50%, expecting it to reach the original value?
cause it wont, which can fluster people and can be an issue mistake to do when doing math. but
that's simply cause you start with a number, then multiply it by (1+x) and then multiply by (1-x)which doesn not give you said numer tiems 1, but actually a bigger value.

If you initially multiply the size by some factor 1.4, then alter on you gotta DIVIDE the size by said factor too.

jsut rambling ehre cause that would be a simple amth msitake too make, since I have acciddentally done it way too often :-)

Clea Nick Idice!
*Sir Gawains mind gets corrupted further*