got the ending where final girl and handsome guy survives... and well, it's kinda depressing, especially with how much work i had to put into it (mason really likes to attack handsome guy and ignore the jock)
foxstarfive
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as an experiment i decided to name myself Genevave to see if anything special happened. to my dissapointment there were no changes in dialogue.
while having special dialogue for this might be too much to ask, it might be prudent to have a check in place to prevent the player from naming theirself Genevave
small idea for a new starting purpose
"defective"
your design was unfinished, your purpose is meaningless now. you were left discarded in a half built state. your life will be a constant struggle until you can rebuild your broken body.
all stats are much lower. several parts start out damaged or missing.
this is pretty much a rock bottom challenge mode, even more than sex slave is. instead of "original" parts you start with "defective" parts, which are pretty much worthless if you try to sell them. some of these parts will be damaged at the start and about two of them will be missing entirely. (if the code doesn't allow them to be missing just start them at 0% or something)
so yeah, that's my idea, let me know what you think.
i have an idea, you probably won't use it but i'd like to talk about it nonetheless.
a "true" freelancer path for the other side, that gives a new meaning to "perhaps do something about it"
it basically starts out as a secret event that happens if you hang out with your friend at least once while you haven't chosen a job. your friend asks for help doing something basic (something like helping him with moving furniture). from then on you'll find opportunities to do more odd jobs for people. once you do a few you'll unlock a new option. "become a freelancer". with a flavor text a little something like "you've made a decent bit of cash from odd jobs, maybe even enough to actually make a living out of it. you'll probably need a balance of both *intellect*, *strength* and *charm* to progress."
from then on your main source of income will be random events that require different skills to succeed in. one day you might help fix someones computer, the other you're lifting a heavy package, and occasionally you even find an antique that you can try to sell to someone.
as you get more skilled you can buy some relevant items that allow you to access more lucrative contracts. (moving van, high end pc, etc). once you've made a bit of a name for yourself, you get a contract from a certain company, and end up seeing something you weren't meant to see.
so as it goes, you're an independent (and possibly adversarial) agent that's learned a bit more about the company than the general public.
so at this point it's a bit of a toss up on how this route could continue. maybe you start some sort of rival business, or eventually some sort of resistance group. perhaps you even engage in corporate sabotage. it's honestly up to your vision of how a route like this would go, but i thought it was an interesting idea nonetheless.
so yeah, that's my idea. i imagine you wouldn't want to have to make an entire new route in addition to the ones you've already planned, but i hope you at least liked reading this.