You need to find a Key (It's the only one in the game). it is in Jingles house once she leaves for a while. Once you have the Key, you can go to the slime at 13:00 when Jingle is not in her house. The door will be closed and you can open it to watch.
humpusmumpus
Recent community posts
You don't need to apologize for that. The amount of content for a demo is huge and the fights were fun to figure out. It's just my preference and what I would like the game to move towards in the future. You don't need to adhere to it and just make what ever you want. Your creative spirit and what you yourself want the game to be like is always the main focus. Now that I read my earlier comment again I can kinda understand how it sounded quite harsh. Sorry about that. My overall evaluation is 8/10 though.
It's definetly interesting. The fighting mechanics work really well.
Though I got really mad that you can only pounce once in a single scripted event in the entire demo. I felt pouncing on your enemies as a futa should be the main goal in every battle. After all you play as a madly horny big dick futa.
I invested way to much time trying to figure out how to activate pounce until I realized that can never use it again after the scripted event.
I really like the game even tho it's frustrating as hell. Haven't found a way to safe so the continue button is useless. One death and all progress is lost. If you get downed once it is usually GameOver.
From the explanation i thought you could heal yourself by sucking off enemies and i first thought i got tricked since i couldn't grab anyone. I guessed the grab feature wasn't implemented yet, until I found enemies which you could actually grab. Though I really enjoyed the grab mechanic after I found out how it works. The Animation is just a bit short tho.
The combat is fine and will get better if more abilities get implemented. Ropers never grabbed me but always stunlocked me and for me that was instant death. At least the ability to safe would make the game 200% more fun since the gameplay loop is quite addicting.
Space and some other buttons are occasionally unresponsive. Because of this I never figured out if you needed to mash the space button or keep it pressed since it rarely responded despite the stamina bar being full.
I figured it out. You need to download and install the 32 Bit Versions of the c++ packages listed on the Main Site of Pixel Gamemaker MV. Scroll down and you see something about a Benchmark. There the C++ packages are linked to the Microsoft sites.
https://rpgmakerofficial.com/product/act/en/index.html
It seems this game got quarantined because it doesn't work by itself. It isn't clear what you need and the Dev only gives you a link to a japanese HTML Doc which you can't switch to english. Seemed you also need some age old C++ Versions, that will slow my PC down instantly after installation.
i'd like some fixing please.
PS: I installed all 4 C++ Packages and the Game still didn't work.