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hecticcreatures

38
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A member registered 20 days ago

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Really enjoyed playing this, and I dig the music choices. Great visuals, and definitely lots of spinning!

What a cute game, and I love the little Alysa Liu pixel skater! Nice and simple, but with a really cool probability based jump mechanic (I really like how high the perfect jump gets you, lol).

At stage 15 I asked myself, "What kind of sadist makes a game like this?" At stage 16 I asked myself, "What kind of masochist plays this game?" I knew the answer by the end of that stage, but I was still not prepared for the shear tenacity and courage I would need to finish the game.

11/10 No notes (except one: it is possible, however unlikely, on stage 25 to get enough speed and jump over the fan/wall and escape the level boundaries, good call on the reset button)

Brought me back to childhood endlessly dying and playing again those games on addictinggames.com and Newgrounds.  Who knew there could be such depths to a game with a single click mechanic.

The art is phenomenally goofy - ehem, I mean eminently serious - and the sound effects and story deserve the same adjectives.
Seriously, well done, I haven't lost my sanity like that in years  o_0

I thought the upgrade system was clever, but I'm curious to see how this would work in a more fleshed out game. What I ended up doing was dying a bunch but on each respawn only spinning the wheels for the traits I didn't currently have upgraded. The fact that you could downgrade yourself on a trait felt counterintuitive. The actual fighting of the enemies certainly felt punishing at times, but the balance was good with the right upgrades.

Loved the sense of humor in this, made me chuckle pretty much the entire time! Very spooky, very serious

Space Golf! My favorite kind of golf :) I really liked the sound effects and the visualizations are very nice. It's coll that you can see the curvature of spacetime before you plan your route accordingly.

This was so relaxing & cute! I loved the music, and being a little figure skating penguin was a lot of fun. Like the others, I was also a bit confused by the controls and wish there was more clarity as to how the scoring works, but this is a really cool start!

This was great, but the really bright reflection on the vinyl spinning + the constant screen shakes gave me a headache pretty immediately- having settings to tone those down on a future update (if you keep developing it) would be awesome. That said, I kept playing because it was a lot of fun & I was really enjoying the music!

I really appreciate that this is an actual physics spinner as opposed to a dressed up random number generator. I like the core mechanic and the many ways you can change what's on your main spinner is cleverly implemented as well.

This is so cute! I love the art & music, and the little sound effects the cat makes are so cute! I'm just really bad at platformers and couldn't make it past the first large gap after trying multiple times- having such tiny platforms that early on felt a bit too punishing for the first 30 seconds of a game. I enjoyed the small section I could play, though!

That determined expression while they're looking for the exit! This game actually felt like it was a serious mission with serious potential consequences, while still being cute and fun. I do feel like you should run out of energy a bit sooner, I deliberately tried to lose on the second playthrough and it felt like it took a really long time for the lights to flicker. That said, overall I really enjoyed it!

Thank you for playing! The way you phrased the "power of a god" bit is cracking me up, that's an excellent way to think of it. We didn't get a chance to add the higher level managers to the game yet, but those will be the first thing we work on. Now to think up some weird lore...

Thank you for playing!

Thank you for playing!

Thank you for playing! We definitely want to add sound effects to it soon! Towards the end of the jam I was playing around with trying to record them myself and pretty immediately discovered that it is much harder than it seems haha

This is absolutely gorgeous with such a cool aesthetic, paired with a straightforward mechanic that's really smooth and satisfying. Such a fun concept & I loved playing it! (Also the shopkeeper's reaction when you buy things is fantastic)

This was adorable! I agree with some of the others that the indicator being a bit too low was confusing. Between that and the interface being a bit unclear, it took me a while to realize I hadn't actually caught anything yet since I hadn't timed it correctly once. Aside from that, the mechanics were entertaining, and I really enjoyed the art, animations (kicking the cows was so satisfying haha), and music!

I really enjoyed the ideas in this game like the fan hazards and the implicit timer feature that makes the aiming more difficult as time goes on. The sound and artwork meshed well together and it felt like an evolution of a minigolf game with fun theming. Great job :)

Really really enjoyed this! Sprite art and stealth puzzles are favorites of mine, and I thought both were done really well. I did miss the keycard & had to watch the walkthrough since it wasn't clear that the desk & computer were separate points of interest, but otherwise everything felt very smooth.

This was amazing! I loved the art, the mix of regular photos, miniatures, paper craft, digital art, was all really charming and created such a unique style. The mystery was engaging and the difficulty of the puzzles felt fair and fitting- it felt like a more natural piecing together of clues rather than some of the more convoluted puzzles that are often in mystery/investigation games. Really enjoyed this and looking forward to seeing how you continue it!

I kept dying nearly immediately and I'm not sure why (was I immediately crashing into the ground? It was hard to tell). Then when I finally didn't die immediately, I flew backwards out of the map into a sea of gray and couldn't figure out how to successfully move forwards to where I was presumably supposed to go. I'm generally not good at these types of games, but this did feel particularly punishing. That said, the tadpole chopper was adorable, and it seemed like it would have been fun had I managed to get a handle on the controls!

I love the art, both in the game & the cover art, and theme! I was very bad at the game on the first try, but then I successfully (barely) got the normal ending on the second try! The spin mechanic was really interesting and not something I've seen before, it added a nice level of difficulty to the game. The screen changing colors was also extremely helpful. Overall I really really enjoyed it!

I loved the art and concept! Having explanations on the controls for each mini game would have been helpful (maybe a brief popup screen that you can dismiss after reading, or add it to the level intro screen), as would having checkpoints after each level so failing one doesn't make you have to start from scratch. Otherwise, it was really cute & I had a lot of fun with it! Awesome first game!!

Ok I love this so much! Wonderfully silly, great sense of humor, and just had me smiling the whole time I was playing it. This genuinely is my favorite so far, it was a really fun little game!

Thank you for playing! Yes, we do want to build onto it in a post-jam release, and those are really neat ideas for us to consider!

Thank you so much!! And thank you for bringing that bug to our attention- we weren’t aware of it and now it makes a lot of sense why one of our friends was struggling so much when they tried it!

Thank you for playing! 

Thank you so much!

Ooo I like that idea a lot! We’ll definitely have to tinker with that concept- we’re hoping to expand the game more in a post-jam release. Thank you for playing!

Thank you for trying our game! We’re hoping to add more levels to it in a post-jam update, since that was definitely part of the plan that we didn’t have time to implement!

Thank you so much!

Thank you for trying our game! We did have some issues with the businessmen being impossible to remove if they got too close, so we just implemented a fix for it! And thank you for pointing out the music volume thing, we adjusted that as well since it definitely was too loud. 

Thank you for trying our game! We did have some issues with the businessmen being impossible to remove if they got too close, so we just implemented a fix for it! 

This is so polished & fun! It's a really interesting concept, love the sense of humor, great art, and it was just really satisfying to play!

I love the game in theory, but I could not for the life of me figure out how the dial was supposed to work even after referencing the help screen and the boss hints multiple times. I was using the elements that were indicated in the hints and the game confirmed that I was selecting the elements I thought I was (so no misclicks), but it wasn't doing damage. I think there's a lot of potential here, but it's really confusing at the moment.

It has accessibility settings! I get motion sick, so I was SO excited when I saw that you included a setting to disable the bobbing, that was an awesome touch. The hand controls took a bit of getting used to, but once I did it was a really neat mechanic.

I loved the art (the pinwheel hat was a great touch!) and the movement mechanic was fun & creative! However, the game opened really large on my screen, so parts of it were cut off, and it lagged and stuttered very badly. My computer doesn't normally have any issues with games, and I tried several things on my end to try to get it to work, but no luck. Since other commenters seemed to have been able to play it without issue, it may have been just my setup, but I wanted to mention it.

Really love the vibes- the music & art created such a great atmosphere, I felt like I was in some ancient temple in a movie. Dropping in the coins was really satisfying, both in the sound effect & watching them spiral (though I didn't see an effect from the second special coin?)

I spent a while wondering if the game had an ending, but once it did, I felt like it was the right length. Long enough to really start questioning if it would ever be enough, but short enough that I didn't end up just quitting eventually.