Really enjoyed playing this, and I dig the music choices. Great visuals, and definitely lots of spinning!
hecticcreatures
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At stage 15 I asked myself, "What kind of sadist makes a game like this?" At stage 16 I asked myself, "What kind of masochist plays this game?" I knew the answer by the end of that stage, but I was still not prepared for the shear tenacity and courage I would need to finish the game.
11/10 No notes (except one: it is possible, however unlikely, on stage 25 to get enough speed and jump over the fan/wall and escape the level boundaries, good call on the reset button)
Brought me back to childhood endlessly dying and playing again those games on addictinggames.com and Newgrounds. Who knew there could be such depths to a game with a single click mechanic.
The art is phenomenally goofy - ehem, I mean eminently serious - and the sound effects and story deserve the same adjectives.
Seriously, well done, I haven't lost my sanity like that in years o_0
I thought the upgrade system was clever, but I'm curious to see how this would work in a more fleshed out game. What I ended up doing was dying a bunch but on each respawn only spinning the wheels for the traits I didn't currently have upgraded. The fact that you could downgrade yourself on a trait felt counterintuitive. The actual fighting of the enemies certainly felt punishing at times, but the balance was good with the right upgrades.
This was great, but the really bright reflection on the vinyl spinning + the constant screen shakes gave me a headache pretty immediately- having settings to tone those down on a future update (if you keep developing it) would be awesome. That said, I kept playing because it was a lot of fun & I was really enjoying the music!
This is so cute! I love the art & music, and the little sound effects the cat makes are so cute! I'm just really bad at platformers and couldn't make it past the first large gap after trying multiple times- having such tiny platforms that early on felt a bit too punishing for the first 30 seconds of a game. I enjoyed the small section I could play, though!
That determined expression while they're looking for the exit! This game actually felt like it was a serious mission with serious potential consequences, while still being cute and fun. I do feel like you should run out of energy a bit sooner, I deliberately tried to lose on the second playthrough and it felt like it took a really long time for the lights to flicker. That said, overall I really enjoyed it!
This was adorable! I agree with some of the others that the indicator being a bit too low was confusing. Between that and the interface being a bit unclear, it took me a while to realize I hadn't actually caught anything yet since I hadn't timed it correctly once. Aside from that, the mechanics were entertaining, and I really enjoyed the art, animations (kicking the cows was so satisfying haha), and music!
Really really enjoyed this! Sprite art and stealth puzzles are favorites of mine, and I thought both were done really well. I did miss the keycard & had to watch the walkthrough since it wasn't clear that the desk & computer were separate points of interest, but otherwise everything felt very smooth.
This was amazing! I loved the art, the mix of regular photos, miniatures, paper craft, digital art, was all really charming and created such a unique style. The mystery was engaging and the difficulty of the puzzles felt fair and fitting- it felt like a more natural piecing together of clues rather than some of the more convoluted puzzles that are often in mystery/investigation games. Really enjoyed this and looking forward to seeing how you continue it!
I kept dying nearly immediately and I'm not sure why (was I immediately crashing into the ground? It was hard to tell). Then when I finally didn't die immediately, I flew backwards out of the map into a sea of gray and couldn't figure out how to successfully move forwards to where I was presumably supposed to go. I'm generally not good at these types of games, but this did feel particularly punishing. That said, the tadpole chopper was adorable, and it seemed like it would have been fun had I managed to get a handle on the controls!
I love the art, both in the game & the cover art, and theme! I was very bad at the game on the first try, but then I successfully (barely) got the normal ending on the second try! The spin mechanic was really interesting and not something I've seen before, it added a nice level of difficulty to the game. The screen changing colors was also extremely helpful. Overall I really really enjoyed it!
I loved the art and concept! Having explanations on the controls for each mini game would have been helpful (maybe a brief popup screen that you can dismiss after reading, or add it to the level intro screen), as would having checkpoints after each level so failing one doesn't make you have to start from scratch. Otherwise, it was really cute & I had a lot of fun with it! Awesome first game!!
I love the game in theory, but I could not for the life of me figure out how the dial was supposed to work even after referencing the help screen and the boss hints multiple times. I was using the elements that were indicated in the hints and the game confirmed that I was selecting the elements I thought I was (so no misclicks), but it wasn't doing damage. I think there's a lot of potential here, but it's really confusing at the moment.
I loved the art (the pinwheel hat was a great touch!) and the movement mechanic was fun & creative! However, the game opened really large on my screen, so parts of it were cut off, and it lagged and stuttered very badly. My computer doesn't normally have any issues with games, and I tried several things on my end to try to get it to work, but no luck. Since other commenters seemed to have been able to play it without issue, it may have been just my setup, but I wanted to mention it.
Really love the vibes- the music & art created such a great atmosphere, I felt like I was in some ancient temple in a movie. Dropping in the coins was really satisfying, both in the sound effect & watching them spiral (though I didn't see an effect from the second special coin?)
I spent a while wondering if the game had an ending, but once it did, I felt like it was the right length. Long enough to really start questioning if it would ever be enough, but short enough that I didn't end up just quitting eventually.