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CoderGuy111 - itch.io
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CoderGuy111

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A member registered Oct 15, 2023 · View creator page →

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You are one of the very few XD

The shortness challenge has gotten more complaints than any other part of the game, perhaps with the exception of Pinkie and the jar.

Glad you like the reaction setting! I felt it was a not-too-difficult way to increase immersion, or emulate ocs.

Unfortunately, I can’t. Doing that would mean things like the fragile bridge will trigger even if you don’t get Bwomphed during that run, rendering some puzzles impossible. Gotta reset per run.

Sorry; the game is too large to work on android

On one hand, that would be very awesome! On the other hand, those artists would need to make and arrange over one hundred pngs for such to slot into place and work with all transformations.

There has been enough positive feedback that I think this loop is going to stick. When I submitted, I was rather worried what the response was going “less story, more puzzle” flavor of game was going to be.

Glad you’re enjoying!

Thank you! We shall see about more effects.

Freeplay rng was actually my initial goal for the game, but I couldn’t get it to work in a satisfying way.

Yeah; fighting what people ASSUME the game is going to be is going to be an uphill battle, but I’m not sure how else to make the map look.

A valid opinion, but I’m probably keeping clear icons for the events. They don’t mean much until you’ve visited them at least once, and then it becomes very important to remember what means what as you try to map out the solution to the maze.

Good to know, thank you! Yeah, you joined at a good time XD

Glad to hear it!

Thank you, and thanks for the feedback! I will think about it.

full-body spherical inflation: probably not. I feel the blueberry (which you’ll eventually be able to toggle off the blue in settings) overlaps a lot, and the boob/butt inflation covers the rest.

A “reset items” button will be added next patch!

Glad you’re enjoying!

We will see if I add more colors to the warriors. Since it’s only one clothing shader on them, I don’t have many more great options for leather colors.

Maybe. It depends on the amount of energy it will take; might be a stretch goal. Glad you’re enjoying!

Don’t know about berry colors, but more proper bwomph sfx will be added!

Glad you’re enjoying! And glad most of the puzzles hit home!

You’re not the first to point out the skeleton vs butt inconsistency. I need to figure out some sort of middle ground solution there…

Class switching will only serve cosmetic purposes. And for the same “boy it would be hard to work around that” reasons, DoB is going to play it very loose with OPP’s timeline.

The full game actually has togglable lips!

Glad you enjoyed!

Glad you enjoyed!

A lot of the reason the game is the way it is instead of your suggestions is simply: I’m a one man team, and multiple pathways and dynamic character evolution would take magnitudes more time to program.

Yay!

Why would that be a bug? It would suck to have to replay everything after any update. It’s intentional.

Glad to hear it! And thanks!

If it exists, whether in reality or in fiction, at least one person out there is horny for it. Without fail. It’s just a matter of how common or uncommon it is. And we are in too glass of a house to throw stones XD

People might not like any of these transformations. Legit, I’ve had people download the big boob game and want to filter out big boobs. It would double my workload to make multiple paths for everything.

The one exception I would make is for clowns tfs. 1/8 people have a phobia of clowns.

I appreciate you voicing your opinion! I will noodle on it. And see if any additional people agree.

No. Sorry.

Happy to hear it!

Exactly that: there are a lot of complications involved with multiple routes.

Which Dungeon Depths? I’m only finding very tiny, barebones games called that.

I’ve fixed the mirror layering in the V0.0.23. Glad you’re enjoying!

Glad to hear it!

We shall see~

Sorry, no Linux version

Thanks!

Sorry, no android version

Nah

Yes, eventually

Thank you for the feedback!

I will have to do something to make the items more immediately evident.

Don’t know if I can manage an endless; this is a puzzle, not a Slay The Spire (Tried to make a Slay the Spire. Couldn’t nail the core loop)

Thanks!

Really glad to hear it! Thank you for the thorough feedback.

You can expect shorstackification, old faces, and more kobolds in the future!

Probably not; every transformation type will be used as either part of a puzzle solution or restricting paths.

Too big for android. Can’t.

Thank you for the feedback!

I’m not sure what you mean by “easier to navigate” though. What about it are you finding difficult?