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oriane__

19
Posts
2
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A member registered May 30, 2018

Recent community posts

On AZERTY, there's a conflict on Z (moving up + undo) and Q (moving left + return). You can move with arrows instead, but undo is broken.

My solution didn't involve dying. You can complete the level (alive) with (rot 13) 2 nzzb yrsg ol zbivat gur pengr hc hc evtug hc yrsg yrsg.

Yeah it does. The absence of animations make it a bit difficult to see, but try to break down how the two type of items in the level should interact.

The update feels great! Thank you. :)

Ahh my bad about the level select. I couldn't see any menu UI element inside the levels and I forgot I could return to the main menu with right click. Thanks!

Loved it! The cute colorful creatures made remembering and applying the rules so much easier!

It's a very fun idea but I struggled with the controls on this one. I wish I could just hit the dedicated A/S/D/F key again to retrieve a key instead of hitting G. I also wish the layout of the keyed rooms I discovered were constantly displayed to one side of the screen.

You're asking the right question, and unfortunately I veer the other way. Transposing such a straightforward 3D environment to a 2D map doesn't feel enticing to me. Maybe things get more interesting past the first doors, but I didn't get that far.

I got stuck on the level that looked like a tic-tac-toe grid. Cool concept and nicely tight puzzles though! This really felt like a missing Hero of Sokoban. :)

In rule discovery games, it really helps to be able to return to previous levels in order to experiment with the rules that are still unclear. Unfortunately there's no level select here. I got to the 4 yellow doors but I can't find a way ahead, I'd say the rule required at this point is quite underclued.

Unhinged concept for fun puzzles!

There was a little bit of cheese in lvl 7, otherwise I believe I went through all levels as it was expected. I took me some time to understand what was going on with lvl 18, but the last one was a satisfying one to end on. :D

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I can confirm there's a solution! Nice tricky puzzle. :)

There's no level select so I can't go back to that level. I believe it worked this way: (rot13) (hint 1) trg terra-erq naq oyhr ba gur yrsg, gura fjvgpu gb nabgure trz (hint 2) lbh fubhyq fjvgpu gb terra ba obggbz evtug, gura ergevrir gur svefg lryybj-oyhr ba gbc

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This was a clear and fascinating devlog. Thank you for sharing!

Hello! I liked the game. I liked reading the full text. I've been fine enough, feeling the push and pull of game-induced auto-hypnosis. Thank you!

That was cute, thank you! Is it normal that puzzle #4 doesn't properly match the shape in #X though?

I don't worry much, what you shared of Totem Teller already felt like a gift. Whatever happens next, I'll be there to see!

You can reach me at contact at oriane dot ink. Thanks!

I'm still thinking about Totem Teller time and again, and it made me come across Kavel. The rules are refreshing, balanced, neatly designed, and the visual effects are like eye candy. It has kept me engaged as I try to refine my strategies for casual mode.

If you care to send a steam key, I'd be glad to leave a review over there!

Thank you for bringing these interviews to the public!

Awesome game, it reminded me of the way super hexagon seemingly unveiled some dark & hidden cognitive powers in me! :)

BTW the game runs fine on Debian 10 with WINE. Great work as always, many thanks!