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AnbuAfterDark

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A member registered Jan 06, 2025 · View creator page →

Creator of

Recent community posts

Hey! I don't really like gatekeeping content behind stats. I'd rather have different routes and choices lead to different content instead.

So the Corruption/Dominance/Submissive stats are mostly there to track how you've played your character. Right now they sometimes affect things like dialogue and character reactions, and eventually they'll determine which ending/epilogue you get. A highly corrupted character shouldn't have the same ending as someone who stayed relatively "clean," and the same goes for dominant, submissive, or more balanced playthroughs.

I'm even thinking about adding a way to reduce Corruption at some point. I just haven't figured out a mechanic that feels natural and makes sense for the story yet.

Yep! It has portuguese. Just keep in mind it's machine-translated, so you might stumble across a few weird or awkward lines. If that happens... you know who to blame. 🤖<-AI, not me😛

My goal: Release one update at the end of every month. But that's not a promise 😅

Also, I have a choice between big updates, good updates, or fast updates. You rarely get all three at the same time, especially as a solo dev.

I try to prioritize good and monthly. If an update also ends up being big, that's awesome.

I completely understand why people ask for that, but here's my reasoning:

I could absolutely rush the main cast and finish Hinata's and Himawari's questlines in just a few updates.

But then what?

The rest of the world would feel empty.

The way I'm designing the game, characters don't exist in the void, they interact with each other's stories. For example, in Hinata's NTR route, some of her future services can involve Ino. That means Ino's own questline needs to exist first, because the game needs to know what happened to her and what path she's ended up on.

If I rushed Hinata first, I'd just have to go back later and rewrite or edit a bunch of scenes to fit the new content.

So I'd rather build the world together, even if that means each update advances several different questlines instead of only pushing the main cast forward. I think it'll make the game feel much more alive in the long run.

Yep! The washing machine event has a 15% chance to happen. Every time you go to sleep, the game rolls a random number for the next day. If you get lucky you can get the washing machine event on first try. Otherwise, you'll get the default laundry event.

As for the Gallery, I'm currently not planning to add every sandbox/repeatable scene there. I want the Gallery to focus more on the major story scenes. I might change my mind in the future, but for now those scenes are only available by playing the game.

About Hanabi:

  • If you steal from the Hyuuga estate, you have a chance to find her diary. If you keep it instead of selling it, you can read it from your inventory, which starts her storyline.
  • If you steal both her diary and panties, the Black Merchant will offer you a deal. Accepting it starts her quest immediately. If you refuse, she'll instead visit your house after Day 5.
  • If you never steal the diary at all, she should also come to your house after Day 5.

(That last path had a bug in older versions, but it should be fixed now.)

Nope! The game is 100% free and will always be.

I consider myself more of a player than a developer, and I absolutely hate paywalls, so there's no way I'm putting them in my game. I really appreciate everyone who chooses to support the project even though they don't get exclusive content or gameplay benefits. To me, that just means they genuinely enjoy the game, and that's awesome. 😄

Yep! It has Chinese, but it's machine-translated, so you might run into a few weird or awkward lines here and there. 😛

1. It's  not "VIP", it's "WIP", wich means "Work In Progress".

2. Sakura house is acessed by this button on the top right corner on the map screen. I even added a icon on last update.


(1 edit)

Plan is once a month, on the last week(last few days) of the month. But keep it mind, plan not promise.

I think I just fixed most of them...? Probably??

Not in the plans. Wish I could but I'm already spread too thin to add another variation on top of all that I'm already doing.

I can't reproduce the Karui bug, I tried but it just doesnt crash... What were the exacts step you made before it happen? 
About the Sakura one: I found it earlier when fixing another bug in there. These fix will come with the next update.

Yeah I notice this bug, you could get the hyuuga heist mission again. Thats not supposed to happen, it should be one time only. It shold be fixed in the next update that will be soon coming (somewhere between 25-28 of this month)

So you got the quest with Karui, went to Hyuuga Mansion at midnight and nothing happened? Are you using a old save or you started a new game?

Updated, can't believe I made the invite expire in 7 days. My bad

Well, let me tell you a quick story. At first I was planning on giving ALL characters the option to be futa, one of the reasons I chose the Naruto/Boruto world was the Transformation Technique! Then I started making the game and realized the insane amount of work that would take. Especially for the main duo (Hinata/Himawari). So I'll definitively try making side characters have some option to turn Futa (Like Tenten in this last update). But can't promise or prioritize it now. I'm really trying to make this a full game, so I can always come back later and add futa for everyone then.