Hey! I don't really like gatekeeping content behind stats. I'd rather have different routes and choices lead to different content instead.
So the Corruption/Dominance/Submissive stats are mostly there to track how you've played your character. Right now they sometimes affect things like dialogue and character reactions, and eventually they'll determine which ending/epilogue you get. A highly corrupted character shouldn't have the same ending as someone who stayed relatively "clean," and the same goes for dominant, submissive, or more balanced playthroughs.
I'm even thinking about adding a way to reduce Corruption at some point. I just haven't figured out a mechanic that feels natural and makes sense for the story yet.