fun time!
tess (beekie)
Creator of
Recent community posts
Hello!
I appreciate your interest in my game. Hobby BASIC seems pretty cool. It's impressive you've been working on it for so long!
However, I am very curious why you didn't ask for my permission to do this. I am okay with you doing this if you give me credit, but I want to say it comes off badly that you didn't ask me in advance whether I am okay with you taking the design of my game for your project. I don't think you have bad intentions, but it does come across that way.
To make it clear, I'm okay with you using this as an example if you give me credit by saying that I designed it (under the name "beekie") and by linking to this page. If you cannot link to this page for whatever reason, you can cite the designer as "beekie.itch.io". Otherwise, do not copy my game.
If you would like to copy the designs of any of my other games, or the games of any other designers, please ask first.
Thank you for understanding.
stopping for now on the first level with spikes, but really enjoyed what I played! your description of the game as simultaneously calming and rage inducing felt very true to me, heh.
the level before the introduction of spikes was so difficult and quite satisfying to finally complete. it was interesting to be able to get a sense of what a very good player might be able to do with the controls of the fish (eel? snake?), and to feel so far away from that level of control.
but yeah! really enjoyed this. thank you!
Hi! Before I give a hint, I want to confirm you’ve seen the hints in the description, including the link that says “click this link.”
I will also add that there is only one level/puzzle.
With that out of the way, what are your thoughts so far? Do you know what the title refers to? How might you do what the title refers to with the information given in the puzzle?
This is a really cool game! I’m reminded of discussions I’ve seen about magic systems in novels, where there’s a seeming dichotomy between rigorous magic systems and softer magic that instills a sense of mystery and wonder. Your game manages to do both with its mechanics, somehow, which is really fascinating.