Hey, I pushed a big update which hopefully will address some of your issues- what do you think?
CrunchMoonkiss
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As a composer, I’ve always wanted to see if I could make the player feel like they’re 'remixing' a track just by playing a strategy game.
Groove Defense is a tower defense game where each tower you place adds a layer to the soundtrack. Place drums, bass, pad, and lead towers to build your defense and the beat.
Play free in browser (no download): https://crunchmoonkiss.itch.io/groovedefense
Feedback form: https://docs.google.com/forms/d/e/1FAIpQLSfz_sn3UugIUi_lt399Hs1lcaMWxg4awSNzJvJw...
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Thank you for all this, it's super helpful! And very impressive score! A few thoughts on your comments:
-- Infinite jumps: I've considered this as well. It's either part of the appeal or something that needs to be nerfed a bit. I think part of the issue is that there isn't a true "ground" yet and so - if and when I implement that- I'd have to limit the infinite jumps at that point.
--This is my biggest issue to address now for sure. I tried putting in a Mario Kart-esque "you fell off the track" mechanism but its very inconsistent. The idea was that when you get far enough off you get 'pushed' to the center of the screen. I'll keep working on it!
--Interesting, I'll test that! He should be looking for the next platform to slam to (though there's still the challenge that he may miss and fall to his death) but I'll look into the inconsistencies).
Thank you again!