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eliscookie

61
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A member registered 14 days ago · View creator page →

Creator of

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A really well executed gameplay loop! 3 clear stages and the art is really great throughout. Would love to play more, especially with just a bit more added complexity.

Great Co-Op - It was fun to switch between weapons so often. I don't know how you made the map, but if you have never heard of trench broom before you might like it. You can make some sweet quake maps reeally fast and import them into ur game not without too much difficulty.

I like the speed and controls, but i think the platforming was too precise for the controls. A more easy, casual first levl would be good. Fun little challenge tho.

Pretty good execution.

Great aesthetic - enemies shoot too fast maybe, hardly have time to find them before i take damage. Tanking damage seems required. 

The driving physics/controls make this game difficult for what would otherwise be a fun game. When i finished the first mission nothing happened and i ended up aborting the mission to go back to the office. A lot of potential for fun. Visuals were good.

Some really great cut scenes and visuals. Overall I wasn't a fan of the combat - and i don't see how it really related to the theme.

As someone who has worked as a male spin instructor, this gave me PTSD. Nice job!

Super great music and visuals - fun to play - the quit button didn't work for me and i had to reload the game.

5 Stars gameplay - I wish it didn't take so long to beat but maybe im just bad.

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Chill aesthetic. I could relax here for days

OMG, thank you! I'm glad u had fun

The Bowser fight was my exact inspiration - glad you liked it. I will pay more attention to the sound next time.

Pretty simple - but fun. Great aesthetics.

I liked the game - i wish the hit boxes were bigger or aiming was easier. You have to be extremely precise. Overall engaging,

What a payoff, everyone needs to experience the ending of this game - music was lowkey nice.

I like strategy games but this has too many symbols for me to keep track of anything. I just spammed building in spots with max resource coverage and waited to get the rolls i needed for great works. Polished game but i didn't find the mechanics to be create meaningful decisions.

Really fun, great tutorial since it is a little complex. Balancing the hamster health while trying to get upgrades in was a good idea. I would want to see this idea taken further to increase the difficulty.

Better than modern zelda dungeon. Peak progression, character customization. Needs more views. It did turn my computer into a jet tho.

I admire how polished this experience was.

Great, Great Game!!! I appreciated the controller support. The polish was great. I'd be excited to see what more you could add if you had more time. Side note:  I did have to restart my computer the first time i opened the game. Weird...

Grabbing the dog by the tail was the only way i made progress in the fight, Attacks felt really hard to dodge. Art was really good tho.

Such great art and sound. So much feedback with everything the player does.

https://eliscookie.itch.io/dinotoss

3D - throw dinos into space

I like the art. Bugs get in the way. It should say mash space bar and not press or something - not me a sec to figure that out - mixing game could be more complex.

It seems like there is a fun idea there but the controls and movement get in the way. I cant get up things very easily, I wish i could move the camera, and there needs to more stuff to break. Am i able to leave the room i spawn in because i couldn't figure it out. I think this has potential to be really fun.

Was a bit too difficult - overall a good concept

The vibes are lowkey amazing. The fun animations timing with the beat and all the cool effects. Overall it was way too difficult for me tho.

https://eliscookie.itch.io/dinotoss
High score arcade type game where you throw dinosaurs into space

Could use a better tutorial but the controls are pretty simple

The cars are very cool. Great voxel destruction.

I couldn't quite figure out how to make money. Maybe a more interactive tutorial or clearer feedback on some interactions. The computer screen also moved quite slow. The atmosphere was really cool tho.

Very chaotic. A little bit harder to control with the mouse than i would have liked. Often times the enemy would take damage just by running into me.

Me when the dung beetle stood on top of his dung:

Thats carzy

Beetles are cool - i think the dung ball could build faster and maybe more complex combat like launching the ball from afar.

I was at a checkpoint that seemed really low down and couldn't seem to clear a gap.

I got stuck in the underground and couldn't move forward. But gosh this has so much potential. I really liked the controller support. I think the movement could be tweaked to have a better feel to it. But overall, really so amazing.

Amazing theming with great character/enemy design. Combat could feel better - invincibility frames and being able to look in directions other than where your moving would help. The Spin Ultimate was fun. The wheel for picking upgrades was cool but ultimately limiting to not have any choice in upgrade. Also why would i ever skip - you get one extra but you still end up with the same amount in total because you lose one to gain one. Great game overall! I enjoyed.

Cool game - maybe adding some complexity either with movement like a dash or something could make it more engaging.

Amazing theming. Very unforgiving sometimes. I wish the levels gave a little more breathing room. Really fun, i enjoyed!

The bugs made it difficult to progress. I also thought the spikes were not very identifiable. Great concept.