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HymejiTheFallenStar - itch.io
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HymejiTheFallenStar

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A member registered Jan 12, 2020 · View creator page →

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(1 edit)

(also has no commentary. Your game starts at 32:30.)

I really like this game. It’s a great game, and if this is your actual first game, it’s even more amazing for a first game.  I love the characters, their characterization, and especially during the ending/choose a route sections. It really shows you made this game with care and love. Also the art, it’s instant chef’s kiss for me. 10/10. Also the bonus content is pretty good, and made me more interested of this game’s world. Good luck for you future endeavors, and again, amazing game!

(Sorry if this took me a while to comment, as the video is already posted a while ago, as I’m also doing ArtFight atm.)

(your game is at 33:50.)

A straightforward traditional YNFG. It has some cool worlds especially the mansion one (and I did get to see top of the mansion event as in one of the screenshots, I’m unsure if that’s RNG or has certain conditions.) I guess the kind of convention/food court as well is one of my favorites. 

(your game is at start.)

A really cool and short traditional YNFG. It’s an interesting concept for effects and as well as using the wand as well. Also, love the hedge maze. I also recently played your other game and it reminds me that also has one.

Still, not bad! Truly a rain summoner.

Wow, this is an extremely amazing game. The pixel arts and the soundtrack/chiptunes are amazingly well done with lots of love! Both sections of the game are fun; and difficult for the shmup section (the main focus) (had a number of skill issue happened on latter parts of the game); and really cozy on the town section with some stories and nice and cute characters to discover as well. I had really tons of fun playing the game!

Welp, I made a playthrough of this game (it also has no commentary as well.) 

(also has no commentary.)

Really nice short game, and definitely has some fine dining vibes and etiquette! Endings are straightforward, tho there are some funny ones. As for the 9 ending, I think the more better statement for it will be 4 endings, with 3 of them having 2-3 variants. Also very cool art, and I also like the animation it has a bit, especially during the restaurant ones. It kind of reminds of pkmn bw sprites a bit on the vn sections. So that at least, is the chef’s kiss for me in this game. Music choices I guess are also nice. Overall not a bad short game. Keep up the good work, and good luck for future endeavors.

(your game is at start. Also has no commentary.)

It’s a fun collect and survive thing type of horror. I realize it kind of late anyways, but uh yeah. Unfortunately in just sometime, I dunno what I was supposed to look for, so I looked a bit somewhere else to make sure I know what I need to get, and yeah. It’s also nice that it is random at times about the notes, and all of the chasers have different behaviors (and also have a bit of lore behind them). I guess for the one that you have to walk I got at least a hint until like I showed the note. 

Overall, a solid experience.

Yep. Tried a number of rerolls on it and will just loop everytime.

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Upon landing on phone, the game softlocks, and will endlessly give you "You unlocked an achievement".

Still a fun small spin-off!

(also has no commentary.)

As always with your games, it’s really cool! I do love the number of references and parodies it has, and also really fun short action platformer. Also the Wilhelm scream, pretty cool!

Very fun game! Able to figure out all 25. I wish this is playable on mobile with touch controls, but oh well.

(also has no commentary.)

A straightforward and easy to understand situation, but also really sad visual novel. I had a rollercoaster on the story, and on Lily as well. As always, really amazing art, and as well the visuals/bgs, and the color tones as well. 

Overall, a sorrowful anomaly hunting, that you will feel bad as well, and she certainly deserves a better life.

(1 edit)

(also has no commentary.)

Pretty fun and really cool game! I love the art of this game, and everything in it! I do have some number issues on the game. There are times where the eye just suddenly appear despite not doing anything, and you still have to block attacks. Rare occasion of the notes disappearing for the whole game even on save, and fleeing/doing anything/restating the game doesn’t do the job, and the only solution is to just normally win a random encounter by just attacking. I guess the last issue imo, is like if you end up starting on the egg first, there’s little amount of white notes. As much I like the nature of this game to be able to start anywhere, I think the egg boss makes you end up like you have to unfortunately to do another boss for now. It’s not impossible, but due to the nature of like you have to get the office one first, it becomes a fight of like you have to wait for the part that has white notes first if you don’t have it. I think one final issue I have is like the fleeing. I think 3 times to flee a single encounter makes fleeing kind of useless, probably on angels it has more use, but if you have at least one of the artifacts/tools, it’s best to just fight them at this point. I think it will be more useful, if you already, something like defeated one enemy at least one time, and just fleeing will be much better, or like only 2 times to do it, the second time you select it, you just escape. I’m unsure if it’s possible to have that in this engine/there’s already a plugin that can do that, but just some suggestions, especially I’m unsure if you’re still going to work on it in the same engine.

Issues aside, this is an amazing and really peak. I hope to see some of the later part/s of this game soon and good luck with your future endeavors!

EDIT of Same Day: I also realized you were also the dev of the other game I played, but never commented, which is Knightsong. (I’m sorry in advance if I never commented there. I’m really anxious as of late, and uh yeah. I did also enjoyed that game as well.)

(also has no commentary. tho this v 1.01, and I just noticed it got updated.)

Still, a very wonderful game and experience as well. Likely one of the best ones I played this year. All of the art you created (including the characters, the stories, music, extras, everything) is such a wonderfully crafted things to convey the struggle as a creator. And I can relate a lot to this game. I think most have been said at this point.

Again, thank you so much!

(also has no commentary. warning both are almost 9 hour playthroughs, due to both routes being tackled.)

this is such a really cool game. cool and amazing art, cool characters both npcs and playable ones as well. storywise is straightforward. for the cw issues, I think it’s still deep, especially during further in the good route and full/entirety of bad route, and I think it handled well. It reminds me of ISAT, in a good way and without time looping at least, but yeah I feel bad for what happened to most of the stars in this world.

Overall, it’s a really hidden gem, and I think this deserves more recognition.

I feel like the first gate is one short off to be solvable. If the button was under the gate, I think technically the last level is solvable.... unless the last level is really intended to be unsolvable.

not gonna lie, this game is really good! there are certain levels of back and forth that are real good, especially the actual final level (the one before finale), that one took me a while to figure out until actually learning the yin yang of back and forthing, tho there are some that are questionable. (which are mostly found in the 1-x), but again understandable for like what level to make, I guess somehow gotta balance it.

I do know that, I’m asking where they activated this peculiar situation on this one, since I couldn’t recreate it.

Does this one required another block to be activated?

any tips on the last level?

(rot13) V svther lbh fgvyy arrq gb oernx gur gvzre svefg, nf vg ybbxf yvxr vg’f vzcbffvoyr gb fbyir vg jvguva gur tvira gvzr, ohg ubj qb lbh pbagvahr onpx? V sbhaq bar jnl, ohg rirelgvzr V qb fb vg nyfb whfg oernxf naq xrrcf gur bgure oybpx njnl sebz erfgnegvat.

Ok really cool covemount fangame. I am confused on how to continue the final one after discovering the thing.

(also has no commentary.)


Certainly an enjoyable eeriely bizarre wakaranai experience of a game that wasn’t made for me. Tho, I guess I can say I can somehow relate in this game’s situation.

very fun! could see potential with more levels.

(also has no commentary. Tho I also noticed the game is now updated as soon as I finished publishing, and now I feel like I missed out on something.)

Very fun game! Art is very pretty I will not lie on that, and the difficulty is just right. 

Again, pretty cool!

You’re welcome, and thanks, tho I had to use save editor, for the other ending, but at least showcasing the other choices that can allow you to see those first before I do it, since I cannot do the chase (this part alone I will kid not, took like 14+ minutes) and typing segment again, unless those parts get better in post-jam update. (and I was thanking god I found out that I can still trigger, and not just if you enter this segment with already amount of points.) Again, I apologize if I had to do that. Still I will admit, it had the right difficulty, almost, kind of felt like some of the latter rpg maker games that had random qte, it’s just certain parts felt brutal and single mistake and it’s over, unless the tps of a person is insane, which there are some.


(also has no commentary. One thing to note I played the old version, as I noticed there’s a new update now, and I’m unsure if some of the issues I mentioned as well in the description of the video/mentioned a bit here, but summarize)

Pretty amazing game, even for a game jam! I like the art, the characters, the story/worldbuilding/lore in this world! Sound design is also pretty amazing as well, can give you spooks at times while exploring/investigating. It’s also challenging, but I guess fitting for trying to repent and/or atone a grave sin.... tho I do have some issues relating on it. I guess I will say the chase segment is really cool, tho it lagged, at least not hard, but still enough to like run over to eyeballs at times, misinputs/failed jumps, and even jump out of bounds. I think the typing section can be brutal at times, especially the last one. I think the arrows segment can be replace with words that are random instead, so at least the player can prepare more, and especially with some of them just like after the end of the fixed words, which of course happened to me at times, and unprepared.

Regardless of the issues, I had fun.

Kudos, keep up the good work, and good luck for future endeavors! 

That should be all of them. znxr fher lbh unir vachggrq va beqre. V purpxrq gur fgnghf naq frr vs gur tnzr vf hcqngrq vg unfa’g.

Well currently gotten only like 25%, but gotten some of the things needed, so I know what to do.... Except a few things that I learned from somewhere, since there are certain ones that require you hope for the best.

I’ll consider it, however I’ve been in spiral lately so yeah, it might take a while.

Seeing multiple translators in this looks like they're really dedicated on bringing this tale to the fullest. Can't wait to check it out, even if a bit delayed.

That's good to hear! Also, good to know they are actually a boy.

Really cool game! I enjoyed it till the end. It’s a straightforward bittersweet micro VN. I really love the art that’s one thing to say, and the music choices.

Overall, not bad, and really decent. I guess the translation is good/decent as well. Looking forward for your future endeavors.

I made a playthrough: one commentated and one just for those who just wants to enjoy the game audio/non-commentated.

Also, I did read the guidelines, lemme know if the thumbnail is alright. or if there’s anything else to note of.

(also has no commentary. Your game is at 1:30:16)

Very adorable mystery VN! I love the art and the character designs, and their characterization as well. I enjoy all the sections: The investigations and the battle time ones. The world of this game is also interesting, and hopefully will like to know more, if a sequel/continuation update is in the works that is. I also do love the cut-ins as well!

Pretty cool game.

Alright finally solved everything. Took a while to figure out in the new 17 and 20 (tho I never solved the original level 20) despite I know what to do, but like a number of days. I was also on the last level before in whole one day before the fix happened.

(1 edit)

Welp, I finally understood what I needed to do, even before you replied. Still thanks tho. I think again at this point this should be kind of a later level instead. The hat trick seems to be better level 3 instead imo. Just a suggestion, and no worries if you don't need to.

(4 edits)

Can I know what do you actually need to do in the level 3/purpose of the level? I would say this deserves to be a later level at this point as it is harder than the later rest of the game. 
EDIT of 5/4/2026: Ok solved it.

(2 edits)

Upon checking the original level again from the only playthrough, which is something I solved, I don’t think it was an unintended solution. Everything else that was replaced so far, except the last new two, I have solved with ease.

And the last two new levels I have idea of what to do now, and still nothing in the new level 3.

(1 edit)

Is the new level 3 solvable?

(also has no commentary.)

So I decided to tackled both of the games, since it’s been a while on my interest, and all I can say, despite not much to say, the games are straightforward and easy to understand, I enjoyed it. Most have been likely said at this point, but I enjoy the 4th wall breaks the games had, and even further on the second game, or this game, with the slow realization build up as well. It’s really good. And I’ll praise the second game as well for having WASD controls.

Overall, I had fun.

Welp finally beaten it. Took me a while to solve the last level, but probably did not stumble me a lot as some of the previous levels.

oh ok thanks, it’s funny this felt like a later level rather than early level. everything else afterwards was straightforward.