Unreal engine explosion effect

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a large explosion is seen from the water

Decided to check if I can render a whole pyro-oriented scene in one pass. That was supposed to save me a headache of compositing multiple smoke/explosion elements on top of eachother. It worked, but obviously I lost control over look of individual pieces (outside of rendering whole sequence again). I don't think this method would work in a production environment :) What started mainly as a volume exercise ended with fully modeled 3d environment... because why not? Took a bit too much time…

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a man standing in front of a huge explosion

HD Blockbuster Explosion Visual Effects. Many Free Downloads including Dust & Debris Explosions, Ground Explosions, Explosions at Cam, Spark Bursts, Aerial Explosions, Missiles, Nuclear Blasts, Fire Bursts… Click to download HD MOV Click to download HD MP4

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[UNITY] Realtime 3D Explosion by Deniz SümerI made a fully 3d Realtime PBR explosion inside Unity. It's meant to be used for realistic scenes for a explosion mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings. Opacity flames and smoke color are fully customizable. Since it's PBR the cloud casts and recieves shadows from multiple…

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Unreal engine explosion effect and more

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