Decided to check if I can render a whole pyro-oriented scene in one pass. That was supposed to save me a headache of compositing multiple smoke/explosion elements on top of eachother. It worked, but obviously I lost control over look of individual pieces (outside of rendering whole sequence again). I don't think this method would work in a production environment :) What started mainly as a volume exercise ended with fully modeled 3d environment... because why not? Took a bit too much time…
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