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l33t35t

9
Posts
A member registered Aug 30, 2025

Recent community posts

(1 edit)

Three Eyes, quick question.
Does %HE%, %HIM%, %HIS% still work as description variables or are they depreciated?

DEAR GOD WHY IS IT SO HARD TO EMBED AN IMAGE.

(5 edits)

Molten gold?

Molten gold.

"Molten gold" -> "Mol[ten gold]"
If you purposefully leave this in. I wouldn't mind.
But I thought you should know.

Question type question.

If I create an NPC and set its knowledge to public is that information able to be accessed by ANY character mentioning the relevant information or does the NPC need to be present for the information to be queried?

Like... If I edit Darian and say "Favourite food":"His favourite food  is blueberry scones" and I set it to public and then ask Aldric about Darian's favourite food I absolutely assume that that the information could be queried, otherwise it would defeat the purpose of a public setting.
BUT. If I edit Darian and say "Blueberry scone incident":"The most funny thing ever, was mortifying for Darian, everyone recalls it differently" and I set it to public then ask Aldric about the now titular blueberry scone incident; would I get a response involving the knowledge  or would I get nothing because Darian would need to be referenced upfront to even query it?

Ex; I create a dummy NPC named 'Lorebook' and fill their knowledge information with a lot of public stuffs.
Can access its public information without it being in the conversation and/or being referenced?

I want NPC's to easily be able to understand background information that I might want to incept about my character, race, or general information that should be somewhat outwardly apparent without cluttering the character description.
I absolutely COULD manually add the same information to every existing NPC using the new system but it'd be much easier if I knew this worked.

Ah then perhaps this does not bode well. I created the custom character in 1.1.1 so I only had the example custom character to work with.

(1 edit)

Answering you so Dev can focus on my ask, MINE.

> Quick N' Dirty <

1.   Get a full body character portrait.

Exact destruction's Dev used for sprite generation, or just use whatever, that's probably be easier and the non dialogue sprite will be indistinguishable anyways.

To replicate the style of the dialog sprites in the game, please refer to this post:
I used Pony with "Smooth Style 2" at 0.8 weight mixed with "Watercolor Anime Style" at 0.3 weight, but extensive Img2Img of smaller sections of the base image is required to achieve the same style, since it'd be too coarse otherwise. The base images were created using various other models and manual editing. 
Pony meaning Pony Diffusion V6 XL. For base images I recommend NovaFurry. 

2.   Make it 3D.

Browse huggingface for a img-to-3d and make a model from your character portrait. It is rather important that you get a textured .glb if you want the easiest way.

As of writing this, this tool works.
https://huggingface.co/spaces/stabilityai/stable-fast-3d
If it doesn't work, first rip, second I'd try using a model that is not running on ZERO  as I have abhorrent luck using those that do (can find in top left of the model page what its running on).

3.   Import it using the built in "Import .glb" button in the custom character creator.

4.   Add character description.

USEFUL??? INFO, Because this isn't explained in the editor. >:(

%SEX% translates to male/female/herm
 %HE% translates to he/she
 %HIM% translates to him/her
%HIS% translates to his/her

Only really useful if you're make a custom character with multiple gender support options, possibly useful(??) if you share a character. (idk I'm just teaching proper etiquette).

Don't forget to attach the portrait you used too and add racial passives if you want.

> I Crave Perfection <

1.   Get a good full body portrait.

Use the Devs tools and prompt styles listed above. If you need img-to-img for the nude dialogue portrait and sprite then do it EXACTLY when you generate the image OR if you want to know the secret to the sauce the Dev uses Flux Context for post img-to-img editing.

2.   Make it 3D.

This is relatively, completely unchanged from the quick n' dirty step 2.
So instead I'll talk about future-proof offline generation.

IMG-TO-MODEL
https://github.com/VAST-AI-Research/TripoSG 
IMG-TO-MULTIVIEW
https://github.com/huanngzh/MV-Adapter 
MODEL+MULTIVEW-TO-TEXTURED MODEL
(??? Black magic. Someone more in the know will hopefully one day post a link to a repository that does this or just straight up everything at once. I cant find anything right now but I know it exists, it must)

3.   Pose the camera.

Pose the camera about the model in blender on a solid colour background and take photos of it with snipping tool (Win+Shift+S).
Need front (down), back (up), left, right views.

4.   Manual compression & editing

Using Gimp, or similar software, crop the image exactly about the character, make the background transparent, and resize to [15px * 32px].
As suggested by Dev in the defunct DIY guide you'll want to adjust the threshold alpha to make the character itself nice and opaque (not transparent in parts).
Repeat for each view.

Create a small portrait using the character dialogue portrait and the instructions above, also create a small nude portrait using the nude dialogue portrait if you made one too.  

5.  Final assembly 

Slap it all together in the custom character creator. 
Profit.

Dev, SOS.
Jumping from 1.4.1b to 1.4.4c here.
Custom character is definitely not being converted. Can you provide an example of a custom character that will auto-convert so I can see what I am doing wrong and/or failing to include.
Suppose this is also solvable if you can somehow modify a save to point to a different  PlayerCharacter_[name].silc file.
Thank.

(2 edits)

Hello, I uhhh... Have another suggestion. Real quick.

You should TOTALLY add to Aldics lore that he would definitely 100% never ever, ever, accept pre-payment. I noticed, from what I can tell, that you cant in one prompt cycle tell an NPC to give you something. In order for the player to receive an item it has to be "queued" two or more cycles deep. You can however ask for an item and receive it in one cycle if its somehow relevant to the current scenario. With that in mind if you ask Aldric if the order of {quantity}[item] that you prepaid/(already paid for) arrived today he will, without fail, hand it to you.


I understand fixing this root issue is nye impossible but again I might suggest adding something somewhere in the LLM feed for logging that he never accepts prepayment and/or is wary people claiming fraudulent orders. I know you can finesse this issue on any NPC but the reason i bring it up for Aldric is that its a 'plausible' action and is thus extremely easy to use and abuse, especially because as a merchant its 'plausible' that you could really order anything from him.

Hello! Great game n' all, I just wanted to leave a couple suggestions... and also two 'oh please dev please!' begs. Because what is any communication to the dev if not a plea for what I want.

For a one suggestion... I notice that NPC's keep asking me 'where are you from' and 'what brings you to Silverpine', or something in that vein; it happens every time an NPC decides to try and ask unprompted about my character to fill conversation. It is my total conspiracy that you have in some way weighted the LLM with a 'when you meet the player try and ask them where they're from and what brings them here' lore prompt somewhere. Dear god please get rid of this if it exists or fix it, and if it doesn't exist add a negative bias to this question or some check... however you want to do it to make it stop. This is like.. 4% annoying so I'm LITERALLY dying.

An easier suggestion would be to add scroll wheel support to dialogue boxes, specifically when an NPC gives a response larger than one text box. I know this is extremely minor but as one of the core elements is talking to NPC's I think, I know it would go a long way.


And a last suggestion...  more of a criticism... Sorry. This is a long and kind of philosophical one that touches on some fundamental ideologies of game design. You've been warned. By definition I would consider this game an 'immersive sim' and a 'sandbox game' so please consider this criticism through the lens of someone playing an a-typical game in those genre. And now to put it horribly bluntly I find the game unintuitive. To give an example; when I went to cut down a tree with an axe I was only given a sapling and no wood, upon further investigation it appears you ONLY get saplings from cutting down trees, my intuition that I can get logs from a tree is shattered, nor is it subverted in a meaningful way. As a result I find the axe a sort of useless item because it failed to work as expected nor does it have a subversive use. There are many other examples like this, like how I don't find it intuitive that the shop keeper Aldric won't buy most items despite being a merchant. Like how its unintuitive that, from what i can tell, the intended way to get an NPC to stop following you is to talk to them again and then just walk away. Now I also have basic reasoning, I can with confidence guess as to why things are the way they are, axes are meant to move trees not collect wood, Aldric only peddles in tools and equipment to not make the other vendors redundant, and talking to an NPC twice to have them stop following you is really the only option you have and the player is just expected to kind of pick up on it. Maybe I'm wrong and those where not the reason but the point I want to make is that this though needs to be exercised from your end to the extent of thinking about what the average player might do/think. WHY on this green earth is this important? I'd say because it breaks immersion, not the immersion of my character or of the game world but a more... fundamental one, the immersion that I am playing a game, because for a brief moment as a player its like hitting a roadblock and I'm reminded just how limited I am. Very subjective but, again, I believe this is more so a fundamental view on how one should approach the construction of a game, the absolute idea that upon adding an item or feature to a game that one must ask themselves "how will a player use/interact with this" and If you think the answer does not align with your intended use case then attempt to remedy, clarify, or subvert within reason. Sorry that was long winded. Even if not for this, I hope you keep this in mind.

After all that I'm still obligated to beg for content/features.

It would be. Really. REALLY. Cool. If... You exposed more of games files for editing before mixin such as: 1. Character/world text that will be fed to the LLM. and 2. Character sprites in the same vein as how the custom character is handled.


After all this I'd like to say that I really do like most of what you've made. And I say all this because I care, the concept of engoodening is a thing.

I know the limitations of LLM's, how information needs to be summarized and compressed to be stored, how information is often lost in the process, and how this affects the user experience. But all that aside when it works it works. I had Gareth get giddy at explaining the brewing process of ale and when I purposefully made a mistake he picked up on it and was excited when I did things right and remembered what he had said. Once Darian said offhandedly that his watch tower isn't actually his residence despite sleeping there and technically he is roommates with Hayden and somehow despite that clearly not being the case it has become cannon to my save. When I first met Orina she was very dismissive of me, I immediately told her that she didn't have to talk to me if she didn't want t, she replied that she just doesn't like small talk and now if I'm ever with a group talking with her in it I'm the only one she'll speak to and she only speaks directly with zero filler chatter. My favourite interaction was when Hayden refused to go to his shop so I was stuck in early morning starving, probably a bug, but instead of reloading I went to Rosaly and basically begged her to cook a meal which she provided, I gave her 8g and she said it was unnecessary but accepted it if it meant I though that I wasn't abusing her kindness. 

I had my clothes break after punting slimes in the woods. Aldric didn't have any to sell so I had to run around naked for days. During this time I expanded the shed I bought from Gareth, he sold it to me dirt cheep since my character helps him run the inn. He asked to see the renovation and so I took him over, he gave me a chair to commemorate and I put it down in the wrong spot, when I went to pick it up I accidentally stripped the flooring out instead. He... somehow detected the wood and nails now on the ground under the chair and commented that I have a hole in the floor and he felt obligated to tell me. He then proceeded to say something along the lines of 'listen kid, you're running around naked and you live in a shed with big holes in the floor, just move into the inn until you get yourself steady' and I deadpanned In real life so so very hard. Immaculate.



I like the bones of this game. Even for as crispy as it can be its very fun.