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Programmer by day, gamedev by night. My style are currently minimalist abstract games with emergent mechanics. My games are hand-made without an engine, mostly written in C++.
I worked on my first commercial game, Abstractanks, a minimalist RTS, way too long in the 2010s, until finally releasing version 1.0 in 2020.
After a creative and offline-life break, I am now working on my sophomore title "You Are Circle".