I think yes. Not sure if it'll be in the next update, but we get asked for it often, so — yes.
MiznK
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18 hours is a lot. You probably got stuck early on in optional crafting and couldn't stop, even though it was going slowly. We're aware some collector-type players run into this. In the next update we've decided to simply lock the ability to build Workbench II until the player has progressed at least a bit through the story and has spare resources for it. I tested this myself playing as a greedy player — if you only get Workbench II after unlocking the Lunar Swamp, crafting the ENTIRE house takes at most an extra hour of grinding on top. Again, it's not required — you don't need to fully furnish the house or grind some crazy level to progress. You need to go through the story, which is occasionally interrupted by arenas. But some people just have to build everything... Hopefully blocking early house upgrades helps.
I'm afraid I don't know of any RNG bugs in my game. There are frequent misses against high-evasion enemies, like the Mosquito Swarm. If that's what you mean, try using skills marked as Certain hit against them. You are using skills, right? I'm asking because honestly, after 18 hours you should be strong enough to be wrecking faces, not just surviving. The game isn't very hard, plenty of people complain it's too easy.
It's true the main plot picks up very slowly. We got a bit too invested in the characters and their small side stories. But the bigger story with bigger stakes is gradually unfolding. The Capital episode is supposed to push the hero from "how did I end up here and what do I do now?" to "I'm now part of something bigger." Did you make it to the Capital?
We never had any alpha in 2018 — you're confusing us with someone else. The game is actively in development.
If you like what we're doing, you can leave us a rating here: https://foxtailtale.itch.io/the-forgotten-island/rate
it really does help promote the game
About your question, we have not yet implemented this feature, but it is planned.
If you like what we're doing, you can leave us a rating here: https://foxtailtale.itch.io/the-forgotten-island/rate
it really does help promote the game
You haven't answered my question is this a public or a patreon build? if everything happens in the public version, then there is no bug - that's how it should be. this update in the public version focuses on reworking an already existing branch with Hannah. it would really make sense for you to start from the beginning to see what will change, there are a lot of them. but unfortunately, two of your manual saves are now broken, and if you start from the beginning, you will lose the auto-save, because it will be overwritten. on the other hand, you can postpone the file with the export of saves, the one that was sent to us. and come back to it later.
Thanks! If you like what we're doing, you can leave us a rating here: https://foxtailtale.itch.io/the-forgotten-island/rate
This helps promote the game
There was a bug in the latest release — on Android, a scene from the end of the web build was triggering incorrectly. This scene was also broken in the web version itself, causing it to overwrite your last autosave, essentially saving you in the middle of that scene. Now every time you load it, it replays that scene because the autosave captured a corrupted state.
If you were unlucky enough to run into this, here's what to do:
Download the hotfix — latest version 0.8.3.1
Load an earlier save — your autosave, if it was made during the web scene in the last couple of days, is broken
If you export from the web right now, everything will be fine — we've replaced the web build. You also won't have any issues with a fresh Android build — just keep playing as normal.
Sorry for all the confusion — Android-specific issues always seem to slip past us 🙄
Here's the tool we used: https://github.com/hzwer/ECCV2022-RIFE. The only interpolation artifact I'm aware of is the pattern on the MC's outfit — since it's a fairly basic technology, it just blends the two frames and the pattern gets lost. Other things that might seem odd to you could be due to the two drawings being drawn differently from each other.
If you've already completed the starting house quest (repairs, bed, etc.) just continue with the main story — new scenes unlock new options. For example, once you finish Hannah's route you can cross the bridge. There, in the human settlement, you'll be able to buy swamp ore, which is used to craft ingots. And at another story beat, Marigold will actually send you to the swamp herself. So yeah, just progress the story and it'll open up naturally.
The two key frames (first and last) were fully drawn by our artist. Previously we just crossfaded between the two frames in-game, hoping to achieve an animation effect. Now we've added in-between frames created by an interpolation script — similar to frame generation in modern GPUs, not like AI generation by prompt. So the result you see, from the overall composition down to the small details, was determined by a human, not a random number on a server.
6786... Wow.
Crafting was intended to be profitable, and it was considered that some players would use it as a way to earn money alongside farming. However, it was assumed that it would be too tedious and time-consuming to feel like free money.
Did you earn this by selling hide jackets? How long did it take you? Would you still do this if the crafting window closed after each successful craft, and to earn 1000 gold you had to not only run to the merchant, but also open the crafting window 100 times?