GB2118809B - Self-adjusting game difficulty method and apparatus for electronic games - Google Patents
Self-adjusting game difficulty method and apparatus for electronic gamesInfo
- Publication number
- GB2118809B GB2118809B GB08231837A GB8231837A GB2118809B GB 2118809 B GB2118809 B GB 2118809B GB 08231837 A GB08231837 A GB 08231837A GB 8231837 A GB8231837 A GB 8231837A GB 2118809 B GB2118809 B GB 2118809B
- Authority
- GB
- United Kingdom
- Prior art keywords
- self
- electronic games
- game difficulty
- adjusting game
- difficulty method
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Controls And Circuits For Display Device (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US33874982A | 1982-01-11 | 1982-01-11 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| GB2118809A GB2118809A (en) | 1983-11-02 |
| GB2118809B true GB2118809B (en) | 1986-07-30 |
Family
ID=23326017
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB08231837A Expired GB2118809B (en) | 1982-01-11 | 1982-11-08 | Self-adjusting game difficulty method and apparatus for electronic games |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JPS58121977A (en) |
| GB (1) | GB2118809B (en) |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS60106679U (en) * | 1983-12-26 | 1985-07-20 | 株式会社 ユニバ−サル | video game device |
| JPS6148388A (en) * | 1984-08-16 | 1986-03-10 | 富士通株式会社 | Control and treatment system for producing match |
| US4685677A (en) * | 1986-07-11 | 1987-08-11 | Williams Electronics, Inc. | Automatic replay control system and method for amusement devices |
| GB8912866D0 (en) * | 1989-06-05 | 1989-07-26 | Code Masters Softwara | Interfacing device for a computer games system |
| US5112051A (en) * | 1989-06-05 | 1992-05-12 | Westinghouse Electric Corp. | Interfacing device for a computer games system |
| US5683082A (en) * | 1992-08-04 | 1997-11-04 | Kabushiki Kaisha Ace Denken | Gaming system controlling termination of playing and degree of playing difficulty |
| US5941775A (en) * | 1994-10-14 | 1999-08-24 | Sega Of America, Inc. | Data processing system, method thereof and memory cassette |
| EP0992265A4 (en) * | 1998-04-27 | 2003-02-05 | Sega Corp | Game implementing method using player data and game machine |
| US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
| US7806777B2 (en) | 2006-04-18 | 2010-10-05 | World Golf Tour, Inc. | Automatically adapting virtual equipment model |
| US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
| US20090088249A1 (en) | 2007-06-14 | 2009-04-02 | Robert Kay | Systems and methods for altering a video game experience based on a controller type |
| US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
| US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
| WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
| US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
| US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
| US20110306397A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Audio and animation blending |
| US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
| US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
| WO2020111118A1 (en) | 2018-11-29 | 2020-06-04 | テイ・エス テック株式会社 | Seat system and seat experience device |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5374831A (en) * | 1976-12-15 | 1978-07-03 | Seiko Epson Corp | Video game device |
| US4324402A (en) * | 1979-01-05 | 1982-04-13 | Mattel, Inc. | Electronic baseball game |
| US4285517A (en) * | 1979-02-09 | 1981-08-25 | Marvin Glass & Associates | Adaptive microcomputer controlled game |
-
1982
- 1982-11-08 GB GB08231837A patent/GB2118809B/en not_active Expired
-
1983
- 1983-01-11 JP JP58002748A patent/JPS58121977A/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| GB2118809A (en) | 1983-11-02 |
| JPS58121977A (en) | 1983-07-20 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PCNP | Patent ceased through non-payment of renewal fee |