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JP2729205B2 - Automatic nail adjustment device for game boards for ball and ball game machines - Google Patents
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JP2729205B2 - Automatic nail adjustment device for game boards for ball and ball game machines - Google Patents

Automatic nail adjustment device for game boards for ball and ball game machines

Info

Publication number
JP2729205B2
JP2729205B2 JP12349489A JP12349489A JP2729205B2 JP 2729205 B2 JP2729205 B2 JP 2729205B2 JP 12349489 A JP12349489 A JP 12349489A JP 12349489 A JP12349489 A JP 12349489A JP 2729205 B2 JP2729205 B2 JP 2729205B2
Authority
JP
Japan
Prior art keywords
nail
bending
game board
data
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP12349489A
Other languages
Japanese (ja)
Other versions
JPH02302282A (en
Inventor
長弘 布施
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HEIWA KK
TAIYOO ERETSUKU KK
Original Assignee
HEIWA KK
TAIYOO ERETSUKU KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by HEIWA KK, TAIYOO ERETSUKU KK filed Critical HEIWA KK
Priority to JP12349489A priority Critical patent/JP2729205B2/en
Publication of JPH02302282A publication Critical patent/JPH02302282A/en
Application granted granted Critical
Publication of JP2729205B2 publication Critical patent/JP2729205B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明は、パチンコ機等弾球遊技機の遊技盤に多数打
ち込まれた釘を自動的に調整する自動釘調整装置に関す
る。
Description: TECHNICAL FIELD The present invention relates to an automatic nail adjusting device for automatically adjusting a large number of nails driven into a game board of a ball game machine such as a pachinko machine.

〔従来の技術〕[Conventional technology]

従来、弾球遊技機の遊技盤に多数配設された釘の調整
は、熟練した専門家による手作業で行われていたが、作
業性の悪さ、客観的正確性に欠ける弊害等を是正するべ
く本出願人が特願平1−42863号として自動釘調整機を
出願した。
Conventionally, the adjustment of a large number of nails arranged on the game board of a ball game machine has been performed manually by a skilled expert, but it corrects the poor workability, the adverse effect of lacking objective accuracy, etc. The applicant has filed an application for an automatic nail adjuster as Japanese Patent Application No. 1-42863.

この自動釘調整機は、遊技盤面にある釘の位置を実測
する測定手段と、釘の位置を指定した釘データと、該釘
データと実測値を比較する比較手段と、釘の一部分に荷
重を付加して釘を曲げる釘曲げ手段と、釘曲げ手段を遊
技盤面の任意の位置に移動させる制御手段とからなり、
釘データと実測値を比較手段で比較して両者が一致しな
い場合に実測値に基づき制御手段を作動させて対象とな
る釘位置に釘曲げ手段を移動させると共に該釘曲げ手段
により釘の一部分に荷重を加えて釘データの釘位置と一
致するまで釘を曲げるようにしたものである。
This automatic nail adjuster includes measuring means for actually measuring the position of the nail on the game board, nail data specifying the position of the nail, comparing means for comparing the nail data with the actually measured value, and applying a load to a part of the nail. It comprises nail bending means for bending the nail in addition, and control means for moving the nail bending means to an arbitrary position on the game board surface,
The nail data and the measured value are compared by the comparing means. If the two do not match, the control means is actuated based on the measured value to move the nail bending means to the target nail position, and to a part of the nail by the nail bending means. The nail is bent by applying a load until it matches the nail position in the nail data.

〔発明が解決しようとする課題〕[Problems to be solved by the invention]

上記従来の自動釘調整機では、釘を曲げる部分が、一
台について一個しか設けられていない。このため、いか
に作業速度の向上を図ったとしても、遊技盤面の釘があ
まりにも多数であるため、一枚の遊技盤を処理するのに
相当の時間を要することが明らかとなった。
In the conventional automatic nail adjuster described above, only one bending portion is provided for each nail. Therefore, no matter how much the working speed was improved, it became clear that it took a considerable amount of time to process one game board because the number of nails on the game board was too large.

このような不具合を解消するために、自動釘調整機を
複数台並べて複数枚の遊技盤を同時に処理することが考
えられるが、そうすると、機械の設置面積が大きくなっ
て狭い工場等では使用することができず、また、コスト
も高くなる等別の不具合を生ずるものであった。
In order to solve such a problem, it is conceivable to arrange a plurality of automatic nail adjusters and process a plurality of game boards at the same time, but in such a case, the machine installation area becomes large and it must be used in a small factory etc. However, another problem such as an increase in cost is caused.

〔課題を解決するための手段〕[Means for solving the problem]

上記の不具合を解消するため、本発明は、遊技盤面に
ある釘の位置を実測する測定手段と、釘の位置を指定し
た釘データと、該釘データと実測値を比較する比較手段
と、釘の一部分に荷重を付加して釘を曲げる釘曲げ手段
と、釘曲げ手段を遊技盤面の任意の位置に移動させる制
御手段とからなる釘曲機を少なくとも二台以上装備し、
各釘曲機は、釘データと実測値を比較手段で比較して両
者が一致しない場合に実測値に基づき制御手段を作動さ
せて対象となる釘位置に釘曲げ手段を移動させると共に
該釘曲げ手段により釘の一部分に荷重を加えて釘データ
の釘位置と一致するまで釘を曲げるようになし、さら
に、各釘曲機を夫々独立して作動させることによって一
枚の遊技盤を複数の釘曲機で並行して調整するようにし
た弾球遊技機用遊技盤の自動釘調整装置を提供するもの
である。
In order to solve the above problems, the present invention provides a measuring means for actually measuring the position of a nail on a game board, nail data specifying a position of a nail, a comparing means for comparing the nail data with an actually measured value, Equipped with at least two or more nail bending machines consisting of nail bending means for bending a nail by applying a load to a part thereof, and control means for moving the nail bending means to an arbitrary position on the game board surface,
Each nail bending machine compares the nail data with the actually measured value by the comparing means, and when the two do not match, activates the control means based on the actually measured value to move the nail bending means to the target nail position and simultaneously perform the nail bending. By applying a load to a part of the nail by means to bend the nail until it coincides with the nail position in the nail data, furthermore, by operating each nail bending machine independently, a single game board can be connected to a plurality of nails. An object of the present invention is to provide an automatic nail adjusting device for a game board for a ball game machine, which is adjusted in parallel with a music machine.

〔作用〕[Action]

各釘曲機は夫々独立して次のように作用する。 Each nail bending machine works independently as follows.

測定手段により遊技盤面上の釘の位置がxy座標として
読み取られて記憶される。一方、記憶装置には釘のある
べき位置を指定した釘データがxy座標として記憶されて
いて、該釘データと前記実測値が比較手段で比較され
る。そして、ここで両者が一致しないと判定された場合
に、先ず制御手段を作動させて実測値のxy座標の位置に
釘曲げ手段を移動させる。次に、釘曲げ手段を釘の一部
に当接させた後、そのまま制御手段によって釘曲げ手段
を釘データのxy座標の方向に強制的に移動させて釘を曲
げる。この釘曲げ手段は、釘データのxy座標の位置と合
致するまで釘を曲げた後次の対象となる釘に移動する。
The position of the nail on the game board is read and stored as xy coordinates by the measuring means. On the other hand, nail data specifying the position where the nail should be located is stored as xy coordinates in the storage device, and the nail data is compared with the actual measurement value by the comparing means. If it is determined that the two do not match, first, the control means is operated to move the nail bending means to the position of the xy coordinate of the actually measured value. Next, after the nail bending means is brought into contact with a part of the nail, the control means forcibly moves the nail bending means in the direction of the xy coordinate of the nail data to bend the nail. The nail bending means bends the nail until it matches the position of the xy coordinate of the nail data, and then moves to the next target nail.

〔実施例〕〔Example〕

以下に本発明の実施例を図面に参照しつつ説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.

装置全体の基礎となるフレーム1は、底板1aの両側に
垂直な支壁1b,1bを立設した正面凹形である。このフレ
ーム1の底板1aの上面中央に支壁1b,1bと並行な凹部1c
が形成されており、該凹部1c内に遊技盤Bを嵌め、さら
に、凹部1c内に出没自在に設けたストツパー部材1d,1d
…によって遊技盤Bの両端を挟むことにより該遊技盤B
を定位置に固定する。
The frame 1 serving as a basis of the entire apparatus is a concave front face having vertical support walls 1b, 1b erected on both sides of a bottom plate 1a. In the center of the upper surface of the bottom plate 1a of the frame 1, a recess 1c parallel to the support walls 1b, 1b
Are formed, a game board B is fitted in the concave portion 1c, and further stopper members 1d, 1d provided so as to be able to protrude and retract in the concave portion 1c.
… By sandwiching both ends of the game board B.
Is fixed in place.

前記支壁1b,1bの上縁には、ガイドレール2,2が固設さ
れている。該ガイドレール2,2は、上下に夫々摺動溝3a,
3bを設けた断面E字状であり、その各摺動溝3a,3b内に
モータ4,4…によって正逆回転自在に制御されるねじ軸
5,5…が設けられている。
Guide rails 2, 2 are fixedly provided on the upper edges of the support walls 1b, 1b. The guide rails 2, 2 are provided with sliding grooves 3a,
A screw shaft having an E-shaped cross section provided with 3b and controlled in a freely reversible manner by motors 4, 4 ... in respective sliding grooves 3a, 3b.
5,5 ... are provided.

前記左右の支壁1b,1b間には二本の移動フレーム6a,6b
が掛け渡されている。この移動フレーム6a,6bは夫々両
端に雌ねじ部を有し、一方の移動フレーム6aは、下側の
摺動溝3a,3aに嵌ってねじ軸5に螺合している。また、
他方の移動フレーム6bは、両端を鍵状に屈曲せしめ、そ
の鍵状部分が上側の摺動溝3b,3bに嵌ってねじ軸5に螺
合している。そして、両移動フレーム6a,6bは共に断面
コ字状であり、その内部にねじ軸7を固設したものであ
る。この移動フレーム6a,6bには、夫々遊技盤Bの釘8,8
…の位置を実測する測定手段9の入力部となるカメラ10
と、釘8の頭部8aに係合した状態で該釘8に横荷重を付
加して曲げる釘曲げ手段11の一部を構成する釘ホルダー
11aが装着されている。このカメラ10と、釘ホルダー11a
は一つのケーシング12に収められており、このケーシン
グ12に設けたモータ12aによってねじ軸5の螺施を利用
して該ケーシング12が移動フレーム6a,6b上を移動する
と、カメラ10及び釘ホルダー11aも一体となって移動す
る。また、移動フレーム6a,6bは、摺動溝3a,3b内のねじ
軸5,5…の回転によって移動する。従って、移動フレー
ム6a,6bの支壁1b,1b方向の移動と、ケーシング12の移動
フレーム6a,6b上の横移動によりカメラ10及び釘ホルダ
ー11aは遊技盤Bのどの部分へも対向可能である。
Two moving frames 6a, 6b are provided between the left and right support walls 1b, 1b.
Has been passed over. Each of the moving frames 6a and 6b has female screw portions at both ends, and one moving frame 6a is fitted into the lower sliding grooves 3a and 3a and screwed to the screw shaft 5. Also,
The other moving frame 6b has both ends bent in a key shape, and the key portions are fitted in the upper sliding grooves 3b, 3b and screwed to the screw shaft 5. Each of the moving frames 6a and 6b has a U-shaped cross section, and has a screw shaft 7 fixed therein. The moving frames 6a and 6b have the nails 8 and 8 of the game board B, respectively.
Camera 10 serving as an input unit of measuring means 9 for actually measuring the position of
And a nail holder constituting a part of a nail bending means 11 for applying a lateral load to the nail 8 and bending the nail 8 in a state engaged with the head 8a of the nail 8
11a is installed. This camera 10 and nail holder 11a
Are housed in one casing 12, and when the casing 12 moves on the moving frames 6a and 6b by using the screwing of the screw shaft 5 by the motor 12a provided in the casing 12, the camera 10 and the nail holder 11a Also move together. The moving frames 6a, 6b move by rotation of the screw shafts 5, 5,... In the sliding grooves 3a, 3b. Therefore, the camera 10 and the nail holder 11a can face any portion of the game board B by the movement of the moving frames 6a, 6b in the direction of the support walls 1b, 1b and the lateral movement of the casing 12 on the moving frames 6a, 6b. .

前記測定手段9は、カメラ10と該カメラ10の映像を映
すCRT13、及び該CRT13上の釘8,8…のxy座標を検出する
解析プログラムよりなるものである。
The measuring means 9 comprises a camera 10, a CRT 13 for displaying an image of the camera 10, and an analysis program for detecting the xy coordinates of the nails 8, 8,... On the CRT 13.

この測定手段9で実測された釘8のxy座標の実測値
は、別個に設けたコンピユータ14の記憶装置14aに記憶
される。
The measured value of the xy coordinate of the nail 8 actually measured by the measuring means 9 is stored in the storage device 14a of the computer 14 provided separately.

前記釘曲げ手段11は、摺動溝3a,3bのねじ軸5,5…とそ
のモータ4,4…、移動フレーム6a,6bとねじ軸7,7及びケ
ーシング12に設けたモータ12aと釘ホルダー11aとの組合
せにより構成されるものである。このうち釘ホルダー11
aは、第2,3図に示したようにその先端に釘8の頭部8aに
遊嵌し得る凹部15を設け、ケーシング12に設けたモータ
16の駆動によってその先端を下降させて釘8の頭部8aに
係合するものである。この場合、凹部15内には釘センサ
17の作動杆17aが臨んでおり、釘ホルダー11aが釘8と一
定の深さまで係合すると前記モータ16を停止して釘ホル
ダー11aを停止させるようにしている。そして、このよ
うに釘ホルダー11aにより釘8の頭部8aを係合した状態
でモータ4等を駆動させ、釘ホルダー11aを任意の方向
に動かして釘8を強制的に曲げるものである。
The nail bending means 11 includes a screw shaft 5, 5 ... of the sliding groove 3a, 3b and its motor 4, 4, ..., a moving frame 6a, 6b, a screw shaft 7, 7, and a motor 12a provided on the casing 12 and a nail holder. It is configured by a combination with 11a. Nail holder 11
a is provided with a recess 15 at its tip, which can be loosely fitted to the head 8a of the nail 8 as shown in FIGS.
The tip of the nail 16 is moved down by the drive of 16 to engage with the head 8a of the nail 8. In this case, the nail sensor is
When the nail holder 11a engages with the nail 8 to a certain depth, the motor 16 is stopped to stop the nail holder 11a. The motor 4 and the like are driven while the head 8a of the nail 8 is engaged with the nail holder 11a as described above, and the nail 8 is forcibly bent by moving the nail holder 11a in an arbitrary direction.

以上、ガイドレール2,2、摺動溝3a,3b、ねじ軸5,5
…、該ねじ軸5,5…を回転させるモータ4,4、移動フレー
ム6a,6b、ケーシング12、モータ12a、釘ホルダー11a及
びカメラ10等により二台の釘曲線A1,A2が夫々概略構成
される。そして、移動フレーム6a,6bを動かすモータ4,4
及びケーシング12を動かすモータ12a等は全て一台のコ
ンピユータ14の制御手段18により夫々独立して制御され
る。
As described above, guide rails 2, 2, sliding grooves 3a, 3b, screw shafts 5, 5
, Two nail curves A1 and A2 are schematically formed by the motors 4 and 4 for rotating the screw shafts 5 and 5, the moving frames 6a and 6b, the casing 12, the motor 12a, the nail holder 11a and the camera 10, respectively. You. Then, motors 4, 4 for moving the moving frames 6a, 6b
The motor 12a for moving the casing 12 and the like are all independently controlled by the control means 18 of one computer 14.

コンピユータ14には、釘8のxy座標の位置を指定した
釘データと前記測定手段9によって実測した実測値との
比較を行う比較手段19が設けられている。この比較手段
19と前記制御手段18はコンピユータ14の中央演算処理装
置20の一部をなすものである。
The computer 14 is provided with a comparing means 19 for comparing nail data specifying the position of the xy coordinate of the nail 8 with an actually measured value measured by the measuring means 9. This means of comparison
The control unit 18 and the control unit 18 form a part of the central processing unit 20 of the computer 14.

次に作用について第5図(イ),(ロ)のフローチヤ
ートに基づいて説明する。なお、二台の釘曲機A1,A2は
夫々独立して作動するが、夫々の機能は全く同じである
ため、一方の釘曲機A1についてのみ説明する。
Next, the operation will be described with reference to the flowcharts of FIGS. 5 (a) and 5 (b). The two nailing machines A1 and A2 operate independently of each other, but since their functions are exactly the same, only one nailing machine A1 will be described.

ステツプ(1)の段階では遊技盤Bが未セツトであ
り、コンピユータ14の記憶装置14aに釘データが入力さ
れるのを待っている旨のCRT表示がなされている。ここ
に、釘データは、工場出荷時において釘8を全て垂直に
調整するのであれば自動釘打機において使用した釘8の
xy座標データをそのまま利用すればよい。また、出球率
8割という具合に釘調整するのであれば経験則や試験打
ち等によって得られたデータを基に設定された釘データ
を入力する。これら一連の操作がステツプ(1)〜
(5)で行われる。
At the stage of step (1), the game board B has not been set, and a CRT display indicating that nail data is input to the storage device 14a of the computer 14 is displayed. Here, the nail data is the nail data of the nail 8 used in the automatic nailing machine if all the nails 8 are adjusted vertically at the time of shipment from the factory.
The xy coordinate data may be used as it is. In addition, if the nail is adjusted so that the ball pitch is 80%, nail data set based on data obtained by an empirical rule, test hitting, or the like is input. These series of operations are performed from step (1) to
This is performed in (5).

ステツプ(6)では遊技盤Bがフレーム1にセツトさ
れているかが確認される。これは適宜センサにより検出
するものでもよいし、作業者自らの手入力でもよい。
At step (6), it is confirmed whether the game board B is set on the frame 1. This may be appropriately detected by a sensor, or may be manually input by the operator.

ステツプ(7)では釘データに変更がないか確認す
る。例えば、出球率8割から7割へ変更する場合に対応
するためである。
In step (7), it is checked whether the nail data has been changed. For example, this is to deal with a case where the pitching rate is changed from 80% to 70%.

このステツプ(1)〜(7)で準備で完了し、ステツ
プ(8)でスタートの入力が確認されると、先ずステツ
プ(9)で測定手段9のカメラ10が遊技盤Bの一つのブ
ロツクへ移動する。そして、カメラ10が所定のブロツク
に対向すると、その映像がコンピユータ14に送られ、画
像解析プログラムに従って釘8のxy座標が実測できる。
この実測値はコンピユータ14の記憶装置14aに記憶され
る。
When the preparation is completed in steps (1) to (7) and the start input is confirmed in step (8), first, in step (9), the camera 10 of the measuring means 9 moves to one block of the game board B. Moving. Then, when the camera 10 faces a predetermined block, the video is sent to the computer 14 and the xy coordinates of the nail 8 can be measured according to the image analysis program.
This measured value is stored in the storage device 14a of the computer 14.

ステツプ(11)では、先に入力された釘データとステ
ツプ(10)での実測値の比較が比較手段で行われる。こ
こで両者のxy座標が不一致であるとその釘8が調整対象
の釘としてCRT13に色を違えて表示される(ステツプ(1
2))。
In step (11), the comparison between the previously input nail data and the actually measured value in step (10) is performed by the comparison means. If the xy coordinates of the two do not match, the nail 8 is displayed as a nail to be adjusted on the CRT 13 in a different color (step (1)
2)).

次に、ステツプ(13)で不一致が基準値以内か判断さ
れる。ここに基準値とは、釘曲げ手段11により修正可能
な範囲のことであり、自動釘打機の誤りによって釘8が
脱落している場合にも基準値外のものとして処理する。
この処理とは、ステツプ(14)で釘8が異常である旨の
表示をCRT13になし、これを飛ばして次の釘又は次のブ
ロツクに進めることである。この基準値外の釘8につい
ては後にCRT表示に基づいて作業員が対処することにな
る。
Next, in step (13), it is determined whether the mismatch is within the reference value. Here, the reference value is a range that can be corrected by the nail bending means 11, and even when the nail 8 is dropped due to an error in the automatic nailing machine, the nail 8 is processed as a value outside the reference value.
This processing is to display on the CRT 13 that the nail 8 is abnormal in the step (14), skip this, and proceed to the next nail or the next block. Workers will deal with nails 8 outside this reference value later based on the CRT display.

ステツプ(13)で釘8のずれが基準値内である場合に
ステツプ(15)で釘曲げ手段11を対象となる釘8の位置
へ移動する。ステツプ(16)で釘ホルダー11aが該当す
る釘8の位置に至ったことが確認されると、ステツプ
(17)で釘曲げ手段11が停止する。次にステツプ(18)
でモータ16を駆動させ、釘ホルダー11aを下降させる。
釘ホルダー11aは、実測値に基づいて移動して対象とな
る釘8の真上にあるため釘ホルダー11aの下降により凹
部15内に釘8の頭部8aが嵌る。そうすると凹部15内に突
出している作業杆17aが押されて釘センサ17が感知し、
モータ16が停止する(ステツプ(19),(20))。
If the deviation of the nail 8 is within the reference value in step (13), the nail bending means 11 is moved to the position of the target nail 8 in step (15). When it is confirmed in step (16) that the nail holder 11a has reached the position of the corresponding nail 8, the nail bending means 11 stops in step (17). Next step (18)
To drive the motor 16 to lower the nail holder 11a.
The nail holder 11a moves on the basis of the actually measured value and is located right above the nail 8 to be targeted, so that the head 8a of the nail 8 fits into the concave portion 15 by lowering the nail holder 11a. Then, the working rod 17a protruding into the concave portion 15 is pushed and the nail sensor 17 senses,
The motor 16 stops (steps (19) and (20)).

この状態でステツプ(21)で釘曲げ手段11が作動す
る。すなわち、釘データのxy座標の位置に釘8を曲げる
べく釘ホルダー11aを強制的に移動させる。この際、釘
8には弾性により僅かに戻る現象があるため、かかる現
象を考慮に入れた分だけ釘を曲げる必要がある(ステツ
プ(22))。
In this state, the nail bending means 11 operates in step (21). That is, the nail holder 11a is forcibly moved to bend the nail 8 to the position of the xy coordinate of the nail data. At this time, since the nail 8 has a phenomenon that the nail 8 slightly returns due to elasticity, it is necessary to bend the nail by an amount that takes such phenomenon into consideration (step (22)).

このようにして釘8の曲げが終わった後、ステツプ
(23)でさらにブロツク内に不一致の釘8がないか判断
し、まだあればステツプ(13)に戻って上記と同様な動
作を繰返す。ステツプ(23)でブロツク内に不一致の釘
8がなくなったと判断された場合にはステツプ(24)で
全ブロツクが終了したか判断し、残っていればステツプ
(25)でカメラ10を次のブロツクへ移動し、ステツプ
(10)に飛んで同様の動作を繰返す。また、ステツプ
(24)で全ブロツクが終了したと判断された場合にはス
テツプ(26)でカメラ10,釘ホルダー11aを元の位置に復
帰させ遊技盤Bを外す。そして、ステツプ(27)で遊技
盤Bを変えて同じ作業を続行するか入力し、続行するな
らステツプ(6)に戻って同じ作業を行い、続行しなけ
れば終了する。
After the bending of the nail 8 is completed in this way, it is determined in step (23) whether there is any unmatched nail 8 in the block, and if there is, the process returns to step (13) to repeat the same operation as described above. If it is determined in step (23) that there are no more unmatched nails 8 in the block, it is determined in step (24) whether all blocks have been completed, and if there are any remaining, the camera 10 is moved to the next block in step (25). Move to step (10) and repeat the same operation. If it is determined in step (24) that all blocks have been completed, the camera 10 and nail holder 11a are returned to their original positions in step (26), and the game board B is removed. Then, in step (27), the player changes the game board B and inputs whether to continue the same operation. If the operation is to be continued, the process returns to step (6) to perform the same operation.

なお、遊技盤Bの表面に貼着されたセルロイド板には
遊技盤Bのゲート情報を表わすバーコード21を印刷し該
バーコード21を測定手段9が読み取って釘データを入力
するようにしてもよい。
A bar code 21 representing the gate information of the game board B may be printed on the celluloid plate attached to the surface of the game board B, and the bar code 21 may be read by the measuring means 9 to input nail data. Good.

〔発明の効果〕〔The invention's effect〕

以上説明したように本発明によれば、釘曲機A1とA2が
コンピユータ14により制御されて夫々独立して作動する
ため、釘調整の処理速度を大幅に向上することができ
る。しかも、従来の自動釘調整機を複数台設置して処理
速度の向上を図る場合に比べて、設置スペースが少なく
てすみ、かつ、部品数も大幅に少なくなってコストの低
減が図り得る等の効果がある。
As described above, according to the present invention, the nail bending machines A1 and A2 are controlled by the computer 14 and operate independently of each other, so that the processing speed of the nail adjustment can be greatly improved. Moreover, as compared with the case where a plurality of conventional automatic nail adjusters are installed to improve the processing speed, the installation space can be reduced, and the number of parts can be significantly reduced to reduce costs. effective.

【図面の簡単な説明】[Brief description of the drawings]

第1図は斜視図、第2図は釘ホルダーの要部を示す断面
図、第3図は第2図の作用を示す断面図、第4図は装置
の概要を示すブロツク図、第5図(イ),(ロ)は作用
を説明するフローチヤートである。 8……釘、9……測定手段、11……釘曲げ手段、18……
制御手段、19……比較手段、A1,A2……釘曲機、B……
遊技盤。
1 is a perspective view, FIG. 2 is a sectional view showing a main part of the nail holder, FIG. 3 is a sectional view showing the operation of FIG. 2, FIG. 4 is a block diagram showing an outline of the apparatus, and FIG. (A) and (b) are flow charts for explaining the operation. 8 ... nail, 9 ... measuring means, 11 ... nail bending means, 18 ...
Control means 19 Comparison means A1, A2 Nail bending machine B
Gaming board.

Claims (1)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】遊技盤面にある釘の位置を実測する測定手
段と、釘の位置を指定した釘データと、該釘データと実
測値を比較する比較手段と、釘の一部分に荷重を付加し
て釘を曲げる釘曲げ手段と、釘曲げ手段を遊技盤面の任
意の位置に移動させる制御手段とからなる釘曲機を少な
くとも二台以上装備し、各釘曲機は、釘データと実測値
を比較手段で比較して両者が一致しない場合に実測値に
基づき制御手段を作動させて対象となる釘位置に釘曲げ
手段を移動させると共に該釘曲げ手段により釘の一部分
に荷重を加えて釘データの釘位置と一致するまで釘を曲
げるようになし、さらに、各釘曲機を夫々独立して作動
させることによって一枚の遊技盤を複数の釘曲機で並行
して調整するようにしたことを特徴とする弾球遊技機用
遊技盤の自動釘調整装置。
1. A measuring means for measuring a position of a nail on a game board, a nail data designating a position of a nail, a comparing means for comparing the nail data with an actually measured value, and applying a load to a part of the nail. At least two or more nail bending machines comprising nail bending means for bending nails and control means for moving the nail bending means to an arbitrary position on the game board are provided.Each nail bending machine converts nail data and measured values. If the two do not match as compared by the comparison means, the control means is operated based on the actually measured value to move the nail bending means to the target nail position, and a load is applied to a part of the nail by the nail bending means to obtain nail data. Bends until they match the position of the nail, and furthermore, by operating each nail bending machine independently, a single game board can be adjusted in parallel with a plurality of nail bending machines. Automatic nail style of game board for ball game machine Apparatus.
JP12349489A 1989-05-17 1989-05-17 Automatic nail adjustment device for game boards for ball and ball game machines Expired - Lifetime JP2729205B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP12349489A JP2729205B2 (en) 1989-05-17 1989-05-17 Automatic nail adjustment device for game boards for ball and ball game machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12349489A JP2729205B2 (en) 1989-05-17 1989-05-17 Automatic nail adjustment device for game boards for ball and ball game machines

Publications (2)

Publication Number Publication Date
JPH02302282A JPH02302282A (en) 1990-12-14
JP2729205B2 true JP2729205B2 (en) 1998-03-18

Family

ID=14862019

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12349489A Expired - Lifetime JP2729205B2 (en) 1989-05-17 1989-05-17 Automatic nail adjustment device for game boards for ball and ball game machines

Country Status (1)

Country Link
JP (1) JP2729205B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6031205B1 (en) * 2016-03-31 2016-11-24 株式会社三共 Obstacle nail maintenance device, obstacle nail maintenance method, obstacle nail maintenance system and management device

Also Published As

Publication number Publication date
JPH02302282A (en) 1990-12-14

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