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JP3980945B2 - Game machine - Google Patents
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JP3980945B2 - Game machine - Google Patents

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JP3980945B2
JP3980945B2 JP2002172495A JP2002172495A JP3980945B2 JP 3980945 B2 JP3980945 B2 JP 3980945B2 JP 2002172495 A JP2002172495 A JP 2002172495A JP 2002172495 A JP2002172495 A JP 2002172495A JP 3980945 B2 JP3980945 B2 JP 3980945B2
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Japan
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light emission
light
gaming machine
color
game
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JP2002172495A
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JP2004016323A (en
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定男 井置
英雄 田口
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株式会社ソフィア
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Description

【0001】
【発明の属する技術分野】
本発明は、遊技場の空間演出に適合可能な遊技機に関する。
【0002】
【従来の技術】
遊技機は、遊技機枠と遊技盤とから構成されており、このうち遊技盤のみを交換することによって新たな機種へ交換することができる。これにより、安価に機種交換を行うことができるようになっている。
【0003】
また、近年の遊技場は、遊技客が遊技する空間の演出にも関心を抱くようになり、遊技場毎に独自の雰囲気作りを行っている。
【0004】
【発明が解決しようとする課題】
前記の空間演出は建物、設備の彩色などにより、遊技場側で任意の空間を設定できるので、自由度が比較的高い。
【0005】
ところで、上記従来の遊技機においては、遊技場の雰囲気にマッチした遊技機を選択して、ミスマッチな遊技機を選択肢から除外するなどの機種選択でしか裁量の余地がない。しかしながら、遊技機の機種選択は、遊技場にとって経営戦略にも関わる重大な判断材料であり、遊技場の空間演出による雰囲気と遊技機との調和を顧みる余裕などないのが実態である。
【0006】
このような背景を鑑みて、セル違いの遊技盤(同一機種で彩色のみが異なる)や、樹脂色違いの遊技機枠を提供し、遊技場の雰囲気などにマッチするよう遊技機枠と遊技盤を組み合わせるものもあるが、それでも、彩色の選択肢の幅が若干広がったに過ぎず、遊技盤を入れ替える際には既に設置されている遊技機枠と遊技盤との彩色のミスマッチが生じても対応できないという問題があり、また、あらゆる遊技場にマッチさせるのは非常に難しいという問題があった。
【0007】
そこで本発明は、上記問題点に鑑みてなされたもので、遊技機枠と遊技盤の組み合わせをマッチさせ、また、あらゆる遊技場の空間演出に適合可能な遊技機を提供することを目的とする。
【0008】
【課題を解決するための手段】
発明は、遊技盤が装着される遊技機枠の前面側に、光透過部材で構成された複数の前面枠構成部材を備え、該前面枠構成部材の内部に配置される可変色発光装置と、該可変色発光装置の発光を制御する発光制御手段と、該発光制御手段の発光色を設定変更可能な発光色設定手段と、を備えた遊技機において、
前記可変色発光装置は、前記遊技機枠に装着された遊技盤に依存して発光制御される機種依存発光装置と、前記遊技機枠に装着された遊技盤に依存しない所定の発光制御が行われる共通発光装置と、から構成され、前記発光制御手段は、前記機種依存発光装置の発光を制御する機種依存制御手段と、前記共通発光装置の発光を制御する共通制御手段と、を備え、前記発光色設定手段は、前記遊技機枠側に設けられており、設定スイッチを備え、該設定スイッチを操作することで、前記共通制御手段が制御する発光色を設定変更可能である
【0015】
【発明の効果】
発明は、遊技機枠の前面側に、光透過部材で構成された前面枠構成部材を配置するとともに、この前面枠構成部材の内部に可変色発光装置を設け、発光制御手段の発光色を任意に設定可能としたので、前面枠構成部材の発光色を任意に変更可能となり、遊技場の雰囲気作りにマッチした遊技機を提供できる。また、遊技盤の種類などに応じて発光色の設定を変更できるので、遊技盤と遊技機枠とのミスマッチも解消でき、遊技場の空間演出を損なうことがない。
【0016】
また、遊技盤に依存した発光制御を行う機種依存制御手段と、遊技盤に依存しない発光制御を行う共通制御手段と、を備えたので、遊技盤の演出効果を高める為の発光制御と、遊技機の装飾を遊技場の空間演出に適合させる発光制御とを区別して設定可能となり、遊技機の遊技性を損なう設定がなされることを防止しながら、遊技機と遊技場の空間演出を調和させることができる。
【0017】
また、機種依存発光装置は遊技盤の状態に依存して発光制御が行われ、共通発光装置は、遊技盤に依存することなく共通制御手段により発光制御が行われ、遊技の状態(役物や音声)と連携して演出効果を高める発光制御を行い、遊技機の演出に合わせて、遊技機の遊技性をさらに向上させることができ、一方、遊技盤に依存しない共通発光装置により遊技場の設置環境に調和する遊技機の設定が可能となる。
【0018】
また、遊技盤の種類に係わらず、遊技場の空間演出などに合わせた彩色(発光色)を行う装飾部材を、グループ単位で制御することができる
【0019】
また、遊技盤を交換した場合でも、装飾部材の発光色は常に一定の彩色を維持することができ、遊技場毎に設定された独自の空間演出を行うことができる
【0020】
また、各遊技機に共通の装飾制御は、設定スイッチにて容易に変更できるため、遊技場の演出の変更(例えば、改装など)の際には、設定を変更するだけで任意の彩色を施すことができ、遊技盤に比して使用期間の長い前面枠側の装飾部材を変更する必要がないので、前記従来例に比して、低コストで前面枠側の装飾を変更することができる
【0022】
【発明の実施の形態】
以下、添付図面に基づいて、本発明の実施の形態について説明する。
【0023】
図1は、本発明の一実施形態を示す遊技機(カード球貸ユニットを併設したCR機)全体の構成を示す正面図で、図2は遊技機に設けた各装飾部材を点灯した一例を示す正面図である。
【0024】
遊技機(パチンコ遊技機)1の前面枠3は本体枠(外枠、遊技機枠)4にヒンジ5を介して開閉回動可能に組み付けられ、遊技盤6は前面枠3の裏面に取り付けられた収納フレーム(図示省略)に収装される。
【0025】
遊技盤6の表面には、変動表示装置8、大入賞口を備えた変動入賞装置10、一般入賞口11〜15、始動口16、普通図柄始動ゲート27、普通図柄表示器7、普通変動入賞装置9等が配設された遊技領域が形成される。前面枠3には、遊技盤6の前面を覆うガラス枠18が開閉可能に取り付けられ、このガラス枠18にカバーガラス40が取り付けられている。
【0026】
変動表示装置8は、表示領域に、左、中、右の三つの表示図柄(識別情報)が表示される。これらの表示図柄には、例えば「0」〜「9」までの各数字と、「A」〜「E」のアルファベット文字が割り当てられている。
【0027】
変動表示装置8は、始動口16へ遊技球の入賞があると、前述した数字、文字で構成される表示図柄が順に表示される。始動口16への入賞が所定のタイミングでなされたとき(具体的には、入賞検出時の特別図柄乱数カウンタ値が当たり値であるとき)には、大当たり状態となり、三つの表示図柄が揃った状態(大当たり図柄)で停止する。このとき、変動入賞装置10の大入賞口が所定の時間(例えば30秒)だけ大きく開き、多くの遊技球を獲得することができる。
【0028】
この始動口16への遊技球の入賞は、特別図柄始動センサ(図示せず)で検知される。この遊技球の通過タイミング(具体的には、入賞検出時点での遊技制御装置100(図参照)内に備えられた特別図柄乱数カウンタの値)は、特別図柄入賞記憶として、遊技制御装置100内の所定の記憶領域(特別図柄乱数記憶領域)に、最大で連続した4回分を限度に記憶される。この特別図柄入賞記憶の記憶数は、変動表示装置8の側に設けられた4つのLEDからなる特別図柄記憶状態表示器17に表示される。遊技制御装置100は、特別図柄入賞記憶に基づいて、変動表示装置8にて可変表示ゲームを行う。
【0029】
普通図柄表示器7は、普通図柄始動ゲート27、27へ遊技球の入賞があると、普通図柄(例えば一つの数字からなる図柄)の変動表示を始める。普通図柄始動ゲート27、27への入賞が所定のタイミングでなされたとき(具体的には、入賞検出時の普通図柄乱数カウンタ値が当たり値であるとき)には、普通図柄に関する当たり状態となり、普通図柄が当たり図柄(当たり番号)で停止する。このとき、始動口16の手前に設けられた普通変動入賞装置9が所定の時間(例えば0.5秒)だけ大きく開き、遊技球の始動口16への入賞可能性が高められる。
【0030】
この普通図柄始動ゲートへの遊技球の通過は、普通図柄始動センサで検知される。この遊技球の通過タイミング(具体的には、遊技制御装置100内に備えられた普通図柄乱数カウンタの通過検出時点での値)は、普通図柄入賞記憶として、遊技制御装置100内の所定の記憶領域(普通図柄乱数記憶領域)に、所定回数(例えば、最大で連続した4回分)を限度に記憶される。この普通図柄入賞記憶の記憶数は、普通図柄表示器7のに設けられた4つの単色LEDからなる普通図柄記憶状態表示器19に表示される。遊技制御装置100は、普通図柄入賞記憶に基づいて、普通図柄に関する当たりの抽選を行う。
【0031】
前面枠3の下部の開閉パネル20には球を打球発射装置に供給する上皿21が、固定パネル22には下皿23、打球発射装置の操作部24及び灰皿41が配設される。
【0032】
また、ガラス枠18のカバーガラス40よりも内側には、カバーガラス40と遊技盤6とを接続する飾り枠65が配設され、飾り枠65の上部には、点灯により球の排出の異常等の状態を報知する第1報知ランプ31、第2報知ランプ32が設けられている。
【0033】
カード球貸ユニット用の操作パネル26には、カードの残高を表示するカード残高表示部(図示省略)と、球貸しを指令する球貸しスイッチ28と、カードの返却を指令するカード返却スイッチ30等が設けられている。
【0034】
カード球貸ユニット2には、前面のカード挿入部25に挿入されたカード(プリペイドカード等)のデータの読込、書込等を行うカードリーダライタと球貸制御装置が内蔵され、カード球貸ユニット用の操作パネル26は遊技機1の上皿21の外面に形成される。
【0035】
また、ガラス枠18には、カバーガラス40の左右及び上方に板状の装飾部材61、62、63が配設され、さらに上方の装飾部材63の中央には前方(遊技者側)へ突出した凸状装飾部材64が配置され、これら装飾部材61〜64は、光透過性の樹脂で形成されて、内部に配置したフルカラー発光部材(後述)からの光を透過させる。これら装飾部材61〜64はガラス枠18に固設される。
【0036】
さらに、カバーガラス40の内部で遊技盤6を取り囲む飾り枠65、上皿21、下皿23、打球発射装置の操作部24及び灰皿41も光透過性の樹脂で形成されて、内部に配置したフルカラー発光部材(後述)からの光を透過させる。
【0037】
同様に、カード球貸ユニット2の前面も光透過性の樹脂で形成され、カード挿入部25を取り囲む装飾部材71、その上方の装飾部材72も光透過性の樹脂で形成されて、内部に配置したフルカラー発光部材(後述)からの光を透過させる。
【0038】
次に、図2、図3を参照しながら遊技機1及びカード球貸ユニット2の各装飾部材について詳述する。
【0039】
まず、ガラス枠18の最上部に位置する凸状装飾部材64は、図3の断面図のように、円弧状断面の白色(または無色)の光透過性樹脂で形成されており、この凸状装飾部材64の内周に対向するガラス枠18には、フルカラーLED80(可変色発光装置)を備えた基板81が固設される。凸状装飾部材64はフルカラーLED80の発光に応じた色となる。このため、凸状装飾部材64には、拡散材(ガラスや気泡)などを混合しておくことで、点光源であるフルカラーLED80からの光を拡散して、ほぼ均一に凸状装飾部材64を発光させることができる。
【0040】
ガラス枠18を取り囲むカバーガラス40の左右及び上方の装飾部材61、62、63は、板状の白色(または無色)の光透過性樹脂で形成されており、これら装飾部材の内周に対向するガラス枠18にも、フルカラーLED80を備えた基板81が固設され、各装飾部材61、62、63は、内部で発光したフルカラーLED80の色に応じて全体的に光る(図中斜線部)。
【0041】
同様に、遊技盤6を取り囲む飾り枠65も、上記装飾部材と同様に、板状の白色(または無色)の光透過性樹脂で形成されており、この飾り枠65の裏面にはフルカラーLED80を備えた基板81が固設され、内部で発光したフルカラーLED80の色に応じて全体的に光る(図中斜線部)。
【0042】
また、開閉パネル20に設けられた上皿21も、上記装飾部材と同様に、白色(または無色)の光透過性樹脂で形成されており、この上皿21の内周には対向するガラス枠18にも、フルカラーLED80を備えた基板81が固設され、上皿21は、内部で発光したフルカラーLED80の色に応じて全体的に光る(図中斜線部)。
【0043】
同様に、固定パネル22の下皿23、操作部24及び灰皿41も上記装飾部材と同様に、白色(または無色)の光透過性樹脂で形成されており、これら下皿23、操作部24、灰皿41の内周には、フルカラーLED80を備えた基板81が固設され、下皿23、操作部24及び灰皿41は、それぞれ内部で発光したフルカラーLED80の色に応じて全体的に光る(図中斜線部)。
【0044】
さらに、図1、図2で示したカード球貸ユニット2の前面パネル71、72も上記装飾部材と同様に、白色(または無色)の光透過性樹脂で形成されており、これら前面パネル71、72の内部にはフルカラーLED80を備えた基板81が固設され、前面パネル71、72は、内部で発光したフルカラーLED80の色に応じてそれぞれ全体的に光る(図中斜線部)。
【0045】
こうして、光透過性樹脂で形成された遊技盤6を取り囲む飾り枠65、装飾部材61、62、63、64と開閉パネル20の上皿21、固定パネル22の下皿23、操作部24、灰皿41及びカード球貸ユニット2の前面パネル71、72は、それぞれ独立した色で発光することができ、上皿21、下皿23操作部24、灰皿41並びにカード球貸ユニット2の前面パネル71、72も彩色の変更や点滅などを行って、能動的に装飾を行うことができる。
【0046】
なお、ガラス枠18に取り付けられて、遊技盤6を取り囲む装飾部材61〜64及飾り枠65のフルカラーLED80が機種依存制御発光装置を構成し、上皿21、下皿23、操作部24、灰皿41、カード球貸ユニット2の前面パネルのフルカラーLED80が共通発光装置を構成する。
【0047】
次に、上記フルカラーLED80を制御する遊技機1の制御装置について、図4を参照しながら説明する。
【0048】
まず、遊技機1の制御装置の一例としては、遊技盤6には、遊技を統括的に制御する遊技制御装置(主基板)100、変動表示装置8を制御する表示制御装置(表示制御基板)150、遊技機の装飾用のランプやLEDなどを制御するための装飾制御装置(ランプ制御基板)200、音制御装置(音声制御基板)300が固設される。
【0049】
一方、前面枠3には、排出制御装置(払出制御基板)400、発射制御装置(発射制御基板)550等の各種制御装置が設けられており、これら各制御装置はハーネスなどを介して遊技を統括的に制御する遊技制御装置100に接続されている。
【0050】
遊技盤6を交換する際には、遊技盤6に固設された遊技制御装置100、表示制御装置150、装飾制御装置200、音制御装置300は遊技盤6とともに交換されるが、前面枠3側に固設された排出制御装置400、発射制御装置550は交換されず、新たな遊技盤6に接続される。
【0051】
上記フルカラーLED80の発光制御は装飾制御装置200によって行われ、例えば、遊技盤6で行われる遊技の進行に応じた各装飾部材の配色及び点滅を制御する機種依存の装飾制御(機種依存装飾制御)と、遊技盤6の種類に依存せず遊技場の空間演出に応じた発色及び発光を行うための共通の装飾制御(共通装飾制御)に分けられる。
【0052】
すなわち、機種依存装飾制御は、遊技制御装置100からのコマンドに応じて予め設定したパターンで各フルカラーLED80の色及び点滅などを決定する一方、共通装飾制御は、前面枠3側の設定により遊技盤6の機種が変更された場合でも同一の装飾制御を行うものである。
【0053】
このため、前面枠3の制御装置のいずれか、例えば排出制御装置400には枠側の彩色及び点滅などを決定するための設定スイッチ401が配設され、さらに、排出制御装置400と装飾制御装置200の間には設定スイッチ401の信号を伝達する信号線402が設けられ、装飾制御装置200は設定スイッチ401の設定内容に応じて共通装飾制御を行う。
【0054】
なお、設定スイッチ401は、例えば、所定のビット数のディップスイッチなどで構成され、装飾制御装置200は、ディップスイッチで設定された数値などから、予め設定された装飾制御パターンを選択し、共通の装飾制御を行う。
【0055】
次に、装飾制御装置200は、図5で示すように、CPU201、ROM202、RAM203、E2PROM204及びI/O205がシステムバス206を介して接続され、ROM202には装飾制御のプログラム及び装飾制御パターン(点灯態様)が格納され、E2PROM204には、共通装飾制御に関する設定情報(発光色)が格納されている。
【0056】
なお、ここでは共通装飾制御に関する設定情報を記憶するE2PROM204を装飾制御装置200に設けた例を示すが、枠側に配設される排出制御装置400にこのE2PROM204を設けてもよい。
【0057】
CPU201は、I/O205を介して排出制御装置400の設定スイッチ401からの共通の装飾制御に関する設定を読み込むと、E2PROM204へ書き込むとともに、設定情報に対応する装飾制御パターンをROM202から読み込んで装飾制御を行う。
【0058】
すなわち、設定情報に基づく発光色に応じてフルカラーLED80の駆動パラメータを決定し、この駆動パラメータに基づいてI/O205、D/Aコンバータ207、アンプ208を介してフルカラーLED80を任意の色で発光させ、共通の装飾制御を行う。なお、駆動パラメータとしては、フルカラーLED80のRGB各色のデューティ比などにより発光色等を決定すればよい。
【0059】
一方、CPU201は、I/O205を介して遊技制御装置100からコマンドを受信すると、受信したコマンドに対応する装飾制御パターンをROM202から読み込んで遊技制御の進行に応じた(機種に応じた)点灯態様で装飾制御を行う。
【0060】
すなわち、遊技制御装置100からの遊技に関するコマンドに基づいて、役物点灯や音声の制御が行われ、これらの演出に適合する点灯パターン(点灯態様)がROM202から読み出され、この点灯パターンに応じてフルカラーLED80の点滅に関する駆動パラメータ(ONまたはOFF時間など)を決定し、この駆動パラメータに基づいてD/Aコンバータ207、アンプ208を介してフルカラーLED80を任意の色で発光させ、遊技盤6の機種に依存する装飾制御を行う。
【0061】
ここで、制御対象となるフルカラーLED80の制御単位は、図5で示すように、共通装飾制御を行う制御チャンネル80Aと、共通装飾制御及び機種依存装飾制御を行う制御チャンネル80Bから構成される。
【0062】
そして、共通装飾制御を行う制御チャンネル80Aには、図2において、例えば、開閉パネル20の装飾部材である上皿21、固定パネル22の装飾部材としての操作部24、下皿23、灰皿41並びにカード球貸しユニット2の前面パネル71、72のフルカラーLED80(基板81)が接続される。
【0063】
また、機種依存装飾制御を行う制御チャンネル80Bには、図2において、例えば、遊技盤6を取り囲む装飾部材61〜64、飾り枠65のフルカラーLED80(基板81)が接続される。
【0064】
以上のように、前面枠3側に配設される装飾部材を光透過性樹脂で形成し、その内部にフルカラーLED80を設け、さらに、設定スイッチ401の設定情報に応じて各装飾部材の発色パターンを決定するとともに、遊技開始後には遊技盤6の制御に応じて彩色及び点滅を行う装飾部材と、遊技盤6の種類に係わらず遊技場の演出空間などに合わせた彩色(発光色)を行う装飾部材をグループ単位で制御することができる。
【0065】
これにより、遊技盤6を交換した場合でも、装飾部材の発光色は常に一定の彩色を維持することができ、遊技場毎に設定された独自の空間演出を行うことができる。
【0066】
また、各遊技機に共通の装飾制御は、設定スイッチ401にて容易に変更できるため、遊技場の演出の変更(例えば、改装など)の際には、設定を変更するだけで任意の彩色を施すことができ、遊技盤6に比して使用期間の長い前面枠3側の装飾部材を変更する必要がないので、前記従来例に比して、低コストで前面枠3側の装飾を変更することが可能となる。
【0067】
さらに、遊技機1に加えてカード球貸ユニット2の前面パネル71、72も共通の装飾制御を行うようにしたため、遊技機1とともに遊技場の空間演出を行うことができる。
【0068】
なお、共通装飾制御を行う制御チャンネル80Aをさらに細分化して、図2の上皿21、操作部24、下皿23、灰皿41並びにカード球貸しユニット2の前面パネル71、72のフルカラーLED80(基板81)をそれぞれ独立したチャンネルとして制御することで、よりきめ細かな装飾制御を行うことができる。
【0069】
また、共通装飾制御と機種依存装飾制御を行う制御チャンネル80Bをさらに細分化して、図2の装飾部材61、62、63、64、飾り枠65のフルカラーLED80(基板81)を、それぞれ独立したチャンネルとして制御することで、よりきめ細かな装飾制御を行うことができる。
【0070】
勿論、全ての装飾部材で共通装飾制御と機種依存装飾制御を行ってもよい。
【0071】
また、図5において、装飾制御装置200のI/O205に異常検出手段700を接続し、異常検出手段700からの信号がONになると、共通装飾制御及び機種依存装飾制御を禁止して、異常を示す装飾制御(異常報知装飾制御)を行うようにしてもよい。
【0072】
例えば、異常検出手段700をガラス枠や前面枠3が不正に開放されたことを検出するセンサの場合、異常検出手段700からの信号がONになって異常を示すと、装飾制御装置200は、全てのフルカラーLED80を所定の色(例えば、赤)等で同期的に点滅させる。
【0073】
これにより、遊技店の係員は異常(不正の疑い)がある台を容易、かつ迅速に識別できる。なお、異常検出手段700としては、枠の不正な開放の他、不正な電波の発信などを検知するものでもよい。
【0074】
なお、上記実施形態では、前面枠3側に設定スイッチ401を設け、この設定に基づいて共通装飾制御を行うようにしたが、図6で示すように、遊技機1の装飾制御装置200にインターフェース209を設け、ネットワーク610を介して接続されたホールコンピュータ600から共通装飾制御に関する情報を受けるようにしてもよい。
【0075】
この場合、ホールコンピュータ600から共通装飾制御情報(設定情報)を各遊技機1へ送信することにより、複数の遊技機の発光色(装飾態様)設定を一括して変更することが可能となる。
【0076】
つまり、時間帯やイベントなどに応じて、多数の遊技機の装飾を任意かつ迅速に変更することが可能となり、遊技場の空間演出の自由度をより広げることができ、かつ、空間演出の変更に伴う労力を最低限とすることができる。
【0077】
なお、上記実施形態においては、遊技盤6に固設される制御装置が、それぞれ独立して構成される一例を示したが、これら遊技制御装置、表示制御装置、装飾制御装置及び音制御装置は、一つの基板に実装されていてもよい。
【0078】
また、設定スイッチ401を前面枠3側に固設される制御装置に設けたが、遊技盤6側に設けることもできる。
【0079】
また、異常検出手段700は、遊技機1に対する操作を監視したが、ホールコンピュータ600等により、遊技状態と出玉が一致しない場合(発射球がないのに大当たりとなる場合)などを監視するものであってもよく、該当する遊技機1に異常検出信号を送り、装飾制御装置200がこの異常検出信号に基づいて異常報知装飾制御を行うようにしてもよい。
【0080】
また、上記実施形態では、基板81上にフルカラーLED80を実装した例を述べたが、RGB各色のLEDを近接して配置したものをフルカラーLEDとして用いてもよい。
【0081】
また、上記実施形態では、共通発光装置として下皿23やカード球貸ユニット2などを用いた例を示したが、図示はしないが、枠側に配設される情報開示機の前面パネルや島側のパネルなどに光透過性の樹脂で形成された装飾部材を設け、その内部にフルカラー発光部材を設け、これら発光部材を共通制御手段により下皿やカード球貸ユニットなどと同期して発光制御を行ってもよい。
【0082】
なお、上記実施形態においては、パチンコ機に本発明を適用した一例を示したが、パチスロ機などに適用しても上記と同様の作用、効果を得ることができる。
【0083】
また、今回開示された実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明の範囲は上記した説明ではなくて特許請求の範囲によって示され、特許請求の範囲と均等の意味および範囲内での全ての変更が含まれることが意図される。
【図面の簡単な説明】
【図1】パチンコ機の遊技盤を示す正面図である。
【図2】装飾部材とフルカラーLEDの配置関係を示すパチンコ機の正面図である。
【図3】装飾部材の断面図で、図2のA−A矢示断面を示す。
【図4】パチンコ機の制御系統を示すブロック図である。
【図5】装飾制御装置のブロック図である。
【図6】他の実施形態を示す装飾制御装置のブロック図である。
【符号の説明】
6 遊技盤
61〜63 装飾部材
64 凸状装飾部材
65 飾り枠
80 カラーLED
100 遊技制御装置
150 表示制御装置
200 装飾制御装置
300 音制御装置
400 排出制御装置
401 設定スイッチ
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a gaming machine that can be adapted to a space effect in a game hall.
[0002]
[Prior art]
The gaming machine is composed of a gaming machine frame and a gaming board, and can be exchanged for a new model by exchanging only the gaming board. As a result, the model can be changed at low cost.
[0003]
In recent years, amusement halls have become interested in the production of spaces where players can play, and each amusement area has created its own atmosphere.
[0004]
[Problems to be solved by the invention]
The space effect described above has a relatively high degree of freedom because an arbitrary space can be set on the game hall side depending on the colors of buildings and facilities.
[0005]
By the way, in the conventional gaming machine described above, there is no choice but to select a game machine that matches the atmosphere of the game arcade and exclude a mismatched gaming machine from the options. However, the selection of the type of gaming machine is an important judgment material related to the management strategy for the amusement hall, and there is actually no room for considering the harmony between the atmosphere and the gaming machine due to the space production of the amusement hall.
[0006]
In view of this background, we provide game boards with different cells (only the same model is different in color) and game machine frames with different resin colors, so that the game machine frame and game board match the atmosphere of the game hall, etc. However, the range of coloring options has only slightly expanded, and even when there is a coloring mismatch between the gaming machine frame already installed and the gaming board when replacing the gaming board There was a problem that it was not possible, and there was a problem that it was very difficult to match every playground.
[0007]
Accordingly, the present invention has been made in view of the above problems, and an object of the present invention is to provide a gaming machine that matches a combination of a gaming machine frame and a gaming board, and that can be adapted to any space production in a game hall. .
[0008]
[Means for Solving the Problems]
The present invention includes a variable color light emitting device including a plurality of front frame constituent members made of a light transmitting member on the front side of a gaming machine frame on which a game board is mounted, and disposed inside the front frame constituent member. In a gaming machine comprising: a light emission control means for controlling light emission of the variable color light emitting device; and a light emission color setting means capable of setting and changing the light emission color of the light emission control means.
The variable color light emitting device performs a model-dependent light emitting device that is controlled to emit light depending on a gaming board mounted on the gaming machine frame, and a predetermined light emitting control that does not depend on the gaming board mounted on the gaming machine frame. The light emission control means comprises: model dependent control means for controlling light emission of the model dependent light emitting apparatus; and common control means for controlling light emission of the common light emitting apparatus, The light emission color setting means is provided on the gaming machine frame side, includes a setting switch, and the light emission color controlled by the common control means can be set and changed by operating the setting switch .
[0015]
【The invention's effect】
In the present invention, a front frame constituent member constituted by a light transmitting member is arranged on the front side of the gaming machine frame, and a variable color light emitting device is provided inside the front frame constituent member, and the emission color of the light emission control means is set. Since it can be arbitrarily set, the light emission color of the front frame constituent member can be arbitrarily changed, and a gaming machine that matches the atmosphere of the game hall can be provided. In addition, since the setting of the emission color can be changed according to the type of the game board, etc., the mismatch between the game board and the game machine frame can be eliminated, and the space effect of the game hall is not impaired.
[0016]
In addition, because with the model-dependent control means for emission control that is dependent on Yu skills board, and a common control means for emission control which does not depend on the game board, and a light emission control to enhance the dramatic effect of the game board, It can be set separately from lighting control that adapts the decoration of the gaming machine to the space effect of the game hall, and the space effect of the game machine and the game hall is harmonized while preventing the setting that impairs the gaming performance of the game machine. Can be made.
[0017]
Also, machine type-dependent light emission device emitting control is performed depending on the state of the game board, the common light emitting device, light emission controlled by a common control means is performed without depending on the game board, the game state (the character object In addition to the light emission control that enhances the effect of the production in cooperation with the sound of the game), it is possible to further improve the playability of the game machine according to the effect of the game machine, while the common light emitting device independent of the game board The game machine can be set in harmony with the installation environment.
[0018]
In addition, regardless of the type of game board, the decorative member that performs coloring (light emission color) in accordance with the space effect of the game hall can be controlled in units of groups .
[0019]
Further, even when the game board is replaced, the light emission color of the decorative member can always maintain a certain color, and a unique space effect set for each game hall can be performed .
[0020]
In addition, since the decoration control common to each gaming machine can be easily changed by a setting switch, when changing the effect of the game hall (for example, refurbishment, etc.), any coloration can be applied only by changing the setting. It is possible to change the decoration on the front frame side at a lower cost than the conventional example because there is no need to change the decoration member on the front frame side that has a longer use period than the game board. .
[0022]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings.
[0023]
FIG. 1 is a front view showing the overall configuration of a gaming machine (a CR machine with a card ball lending unit) showing an embodiment of the present invention, and FIG. 2 is an example in which each decorative member provided in the gaming machine is lit. FIG.
[0024]
A front frame 3 of a gaming machine (pachinko gaming machine) 1 is assembled to a main body frame (outer frame, gaming machine frame) 4 through a hinge 5 so as to be capable of opening and closing, and a gaming board 6 is attached to the back surface of the front frame 3. Is housed in a storage frame (not shown).
[0025]
On the surface of the game board 6, the variable display device 8, the variable winning device 10 with a large winning opening, the general winning openings 11 to 15, the starting opening 16, the normal symbol starting gate 27, the normal symbol display 7, and the normal variable winning award. A game area in which the device 9 and the like are arranged is formed. A glass frame 18 that covers the front surface of the game board 6 is attached to the front frame 3 so as to be openable and closable, and a cover glass 40 is attached to the glass frame 18.
[0026]
The variable display device 8 displays three display symbols (identification information) on the left, middle, and right in the display area. For example, numbers “0” to “9” and alphabet letters “A” to “E” are assigned to these display symbols.
[0027]
When there is a winning game ball at the start port 16, the variable display device 8 sequentially displays the display symbols composed of the numbers and characters described above. When a winning at the start port 16 is made at a predetermined timing (specifically, when the special symbol random number counter value at the time of winning detection is a winning value), a big hit state is obtained and three display symbols are arranged. Stop in state (big hit symbol). At this time, the large winning opening of the variable winning device 10 is opened wide for a predetermined time (for example, 30 seconds), and many game balls can be acquired.
[0028]
The winning of the game ball to the start port 16 is detected by a special symbol start sensor (not shown). The passing timing of the game ball (specifically, the value of the special symbol random number counter provided in the gaming control device 100 (see FIG. 4 ) at the time of winning detection) is used as the special symbol winning memory and the gaming control device 100. Are stored in a predetermined storage area (special symbol random number storage area) within a maximum of four consecutive times. The number stored in the special symbol winning memory is displayed on a special symbol memory state display 17 including four LEDs provided on the lower side of the variable display device 8. The game control device 100 plays a variable display game on the variable display device 8 based on the special symbol winning memory.
[0029]
The normal symbol display unit 7 starts to display a normal symbol (for example, a symbol composed of one number) when the game ball wins the normal symbol starting gates 27 and 27. When the winning to the normal symbol starting gates 27, 27 is made at a predetermined timing (specifically, when the normal symbol random number counter value at the time of winning detection is a winning value), the winning state related to the normal symbol is set, A normal symbol stops at a winning symbol (hit number). At this time, the normal variation winning device 9 provided in front of the starting port 16 opens wide for a predetermined time (for example, 0.5 seconds), and the winning possibility of the game ball to the starting port 16 is increased.
[0030]
The passing of the game ball to the normal symbol start gate is detected by a normal symbol start sensor . The passing timing of the game ball (specifically, the value at the time of passage detection of the normal symbol random number counter provided in the game control device 100) is a predetermined memory in the game control device 100 as the normal symbol winning memory. In the area (ordinary symbol random number storage area), a predetermined number of times (for example, a maximum of four consecutive times) is stored as a limit. The number stored in the normal symbol winning memory is displayed on a normal symbol storage state display 19 including four single-color LEDs provided on the right side of the normal symbol display 7. The game control device 100 performs a winning lottery regarding the normal symbols based on the normal symbol winning memory.
[0031]
An upper plate 21 for supplying balls to the ball hitting device is provided on the open / close panel 20 below the front frame 3, and a lower plate 23, an operation unit 24 of the ball hitting device and an ashtray 41 are provided on the fixed panel 22.
[0032]
Further, a decorative frame 65 for connecting the cover glass 40 and the game board 6 is disposed on the inner side of the cover glass 40 of the glass frame 18, and an abnormal discharge of a ball due to lighting or the like is provided above the decorative frame 65. A first notification lamp 31 and a second notification lamp 32 are provided to notify the state.
[0033]
The operation panel 26 for the card ball lending unit includes a card balance display unit (not shown) for displaying the card balance, a ball lending switch 28 for instructing ball lending, a card return switch 30 for instructing to return the card, and the like. Is provided.
[0034]
The card ball lending unit 2 incorporates a card reader / writer and a ball lending control device for reading and writing data of a card (a prepaid card or the like) inserted into the card insertion unit 25 on the front surface. The operation panel 26 is formed on the outer surface of the upper plate 21 of the gaming machine 1.
[0035]
The glass frame 18 is provided with plate-like decorative members 61, 62, 63 on the left and right and above the cover glass 40, and further protrudes forward (player side) in the center of the upper decorative member 63. Convex decorative members 64 are disposed, and these decorative members 61 to 64 are formed of a light-transmitting resin and transmit light from a full-color light emitting member (described later) disposed inside. These decorative members 61 to 64 are fixed to the glass frame 18.
[0036]
Further, the decorative frame 65 surrounding the game board 6 inside the cover glass 40, the upper plate 21, the lower plate 23, the operation unit 24 of the ball striking device and the ashtray 41 are also formed of a light transmissive resin and arranged inside. Light from a full-color light emitting member (described later) is transmitted.
[0037]
Similarly, the front surface of the card ball lending unit 2 is also formed of a light transmissive resin, and a decorative member 71 surrounding the card insertion portion 25 and a decorative member 72 above the card insertion portion 25 are also formed of a light transmissive resin and disposed inside. The light from the full color light emitting member (described later) is transmitted.
[0038]
Next, the decorative members of the gaming machine 1 and the card ball lending unit 2 will be described in detail with reference to FIGS.
[0039]
First, the convex decorative member 64 positioned at the top of the glass frame 18 is formed of a white (or colorless) light-transmitting resin having an arc-shaped cross section as shown in the cross-sectional view of FIG. A substrate 81 having a full color LED 80 (variable color light emitting device) is fixed to the glass frame 18 facing the inner periphery of the decorative member 64. The convex decorative member 64 has a color corresponding to the light emission of the full color LED 80. For this reason, the convex decoration member 64 is mixed with a diffusing material (glass or bubbles) to diffuse the light from the full-color LED 80 that is a point light source, so that the convex decoration member 64 is formed almost uniformly. Can emit light.
[0040]
The decorative members 61, 62, 63 on the left, right, and upper sides of the cover glass 40 surrounding the glass frame 18 are formed of a plate-like white (or colorless) light-transmitting resin and face the inner periphery of these decorative members. A substrate 81 provided with a full color LED 80 is also fixed to the glass frame 18, and each decoration member 61, 62, 63 shines as a whole according to the color of the full color LED 80 that emits light (shaded portion in the figure).
[0041]
Similarly, the decorative frame 65 surrounding the game board 6 is formed of a plate-like white (or colorless) light-transmitting resin, like the decorative member, and a full color LED 80 is provided on the back surface of the decorative frame 65. The provided substrate 81 is fixed and shines as a whole according to the color of the full-color LED 80 that emits light inside (shaded portion in the figure).
[0042]
Similarly to the decorative member, the upper plate 21 provided on the open / close panel 20 is also formed of a white (or colorless) light-transmitting resin, and an opposing glass frame is disposed on the inner periphery of the upper plate 21. 18 is also provided with a substrate 81 provided with a full color LED 80, and the upper plate 21 shines as a whole according to the color of the full color LED 80 that emits light (shaded portion in the figure).
[0043]
Similarly, the lower plate 23, the operation unit 24, and the ashtray 41 of the fixed panel 22 are also formed of a white (or colorless) light-transmitting resin, like the decorative member, and the lower plate 23, the operation unit 24, A substrate 81 having a full-color LED 80 is fixed on the inner periphery of the ashtray 41, and the lower plate 23, the operation unit 24, and the ashtray 41 each shine according to the color of the full-color LED 80 that emits light inside (see FIG. Middle hatched area).
[0044]
Further, the front panels 71 and 72 of the card ball lending unit 2 shown in FIGS. 1 and 2 are also formed of a white (or colorless) light-transmitting resin, similar to the decorative member. A substrate 81 having a full-color LED 80 is fixed inside 72, and the front panels 71 and 72 shine entirely according to the color of the full-color LED 80 that emits light inside (the hatched portion in the figure).
[0045]
Thus, the decorative frame 65, the decorative members 61, 62, 63, 64 and the upper plate 21 of the open / close panel 20, the lower plate 23 of the fixed panel 22, the operation unit 24, the ashtray surrounding the game board 6 made of light-transmitting resin. 41 and the front panels 71 and 72 of the card ball lending unit 2 can emit light in independent colors, respectively, and the upper plate 21, the lower plate 23 operation unit 24, the ashtray 41 and the front panel 71 of the card ball lending unit 2; 72 can also be actively decorated by changing the color or blinking.
[0046]
In addition, the decoration members 61 to 64 that are attached to the glass frame 18 and surround the game board 6 and the full color LED 80 of the decoration frame 65 constitute a model-dependent control light-emitting device, and the upper plate 21, the lower plate 23, the operation unit 24, the ashtray 41, the full color LED 80 on the front panel of the card ball lending unit 2 constitutes a common light emitting device.
[0047]
Next, a control device of the gaming machine 1 that controls the full color LED 80 will be described with reference to FIG.
[0048]
First, as an example of the control device of the gaming machine 1, the game board 6 includes a game control device (main board) 100 for overall control of games, and a display control device (display control board) for controlling the variable display device 8. 150, a decoration control device (lamp control board) 200 and a sound control device (sound control board) 300 for controlling decoration lamps and LEDs of the gaming machine are fixed.
[0049]
On the other hand, the front frame 3 is provided with various control devices such as a discharge control device (dispensing control board) 400 and a firing control device (launching control board) 550. These control devices play games via a harness or the like. It is connected to a game control device 100 that performs overall control.
[0050]
When exchanging the game board 6, the game control device 100, the display control device 150, the decoration control device 200, and the sound control device 300 fixed to the game board 6 are exchanged together with the game board 6, but the front frame 3 The discharge control device 400 and the launch control device 550 fixed on the side are not replaced and are connected to a new game board 6.
[0051]
The light emission control of the full-color LED 80 is performed by the decoration control device 200, for example, model-dependent decoration control (model-dependent decoration control) for controlling the color arrangement and blinking of each decoration member according to the progress of the game performed on the game board 6. And, it is divided into common decoration control (common decoration control) for performing color development and light emission according to the space effect of the game hall without depending on the type of the game board 6.
[0052]
That is, the model-dependent decoration control determines the color and blinking of each full-color LED 80 in a pattern set in advance according to a command from the game control device 100, while the common decoration control determines the game board according to the settings on the front frame 3 side. Even when the model 6 is changed, the same decoration control is performed.
[0053]
For this reason, a setting switch 401 for determining the coloring and blinking of the frame side is provided in one of the control devices of the front frame 3, for example, the discharge control device 400, and further, the discharge control device 400 and the decoration control device. 200 is provided with a signal line 402 for transmitting a signal of the setting switch 401, and the decoration control device 200 performs common decoration control according to the setting contents of the setting switch 401.
[0054]
Note that the setting switch 401 is configured by, for example, a dip switch having a predetermined number of bits, and the decoration control device 200 selects a preset decoration control pattern from a numerical value set by the dip switch and the like. Perform decoration control.
[0055]
Next, as shown in FIG. 5, in the decoration control device 200, a CPU 201, a ROM 202, a RAM 203, an E 2 PROM 204, and an I / O 205 are connected via a system bus 206. The ROM 202 has a decoration control program and a decoration control pattern. (Lighting mode) is stored, and the E 2 PROM 204 stores setting information (light emission color) related to common decoration control.
[0056]
Although an example in which the E 2 PROM 204 that stores setting information related to common decoration control is provided in the decoration control device 200 is shown here, the E 2 PROM 204 may be provided in the discharge control device 400 disposed on the frame side. .
[0057]
When the CPU 201 reads the setting related to the common decoration control from the setting switch 401 of the discharge control apparatus 400 via the I / O 205, the CPU 201 writes the setting to the E 2 PROM 204 and reads the decoration control pattern corresponding to the setting information from the ROM 202. Take control.
[0058]
That is, the drive parameter of the full color LED 80 is determined according to the emission color based on the setting information, and the full color LED 80 is caused to emit light in an arbitrary color via the I / O 205, the D / A converter 207, and the amplifier 208 based on the drive parameter. , Do common decoration control. In addition, as a drive parameter, what is necessary is just to determine luminescent color etc. by the duty ratio of each RGB color of the full color LED80, etc. FIG.
[0059]
On the other hand, when the CPU 201 receives a command from the game control apparatus 100 via the I / O 205, the CPU 201 reads the decoration control pattern corresponding to the received command from the ROM 202 and turns on according to the progress of the game control (according to the model). Control the decoration with.
[0060]
That is, on the basis of a game-related command from the game control device 100, the lighting of an accessory and control of sound are performed, and a lighting pattern (lighting mode) suitable for these effects is read from the ROM 202, and according to this lighting pattern. Drive parameters (ON or OFF time, etc.) relating to blinking of the full color LED 80 are determined, and based on this drive parameter, the full color LED 80 is caused to emit light in an arbitrary color via the D / A converter 207 and the amplifier 208. Performs decoration control depending on the model.
[0061]
Here, as shown in FIG. 5, the control unit of the full color LED 80 to be controlled includes a control channel 80A for performing common decoration control and a control channel 80B for performing common decoration control and model-dependent decoration control.
[0062]
In FIG. 2, the control channel 80A for performing common decoration control includes, for example, an upper plate 21 that is a decorative member of the open / close panel 20, an operation unit 24 as a decorative member of the fixed panel 22, a lower plate 23, an ashtray 41, and the like. The full color LEDs 80 (substrate 81) of the front panels 71 and 72 of the card ball lending unit 2 are connected.
[0063]
In FIG. 2, for example, the decoration members 61 to 64 surrounding the game board 6 and the full-color LED 80 (board 81) of the decoration frame 65 are connected to the control channel 80B that performs model-dependent decoration control.
[0064]
As described above, the decorative member disposed on the front frame 3 side is formed of a light-transmitting resin, the full color LED 80 is provided therein, and the coloring pattern of each decorative member is set according to the setting information of the setting switch 401. After the game is started, a decoration member that performs coloring and blinking according to the control of the game board 6 and a coloring (light emission color) that matches the game space production space regardless of the type of the game board 6 are performed. The decorative member can be controlled in groups.
[0065]
As a result, even when the game board 6 is replaced, the light emission color of the decorative member can always maintain a certain color, and a unique space effect set for each game hall can be performed.
[0066]
In addition, the decoration control common to each gaming machine can be easily changed by the setting switch 401. Therefore, when changing the effect of the game hall (for example, refurbishment, etc.), it is possible to change any color by simply changing the setting. Since it is not necessary to change the decorative member on the front frame 3 side which is longer in use than the game board 6, the decoration on the front frame 3 side can be changed at a lower cost than the conventional example. It becomes possible to do.
[0067]
Furthermore, in addition to the gaming machine 1, the front panels 71 and 72 of the card ball lending unit 2 also perform common decoration control.
[0068]
Further, the control channel 80A for performing common decoration control is further subdivided, and the full color LED 80 (substrate) of the front panel 71, 72 of the card ball lending unit 2 and the upper plate 21, the operation unit 24, the lower plate 23, the ashtray 41 in FIG. By controlling 81) as independent channels, finer decoration control can be performed.
[0069]
Further, the control channel 80B for performing the common decoration control and the model-dependent decoration control is further subdivided so that the decoration members 61, 62, 63, 64 and the full color LED 80 (substrate 81) of the decoration frame 65 shown in FIG. By controlling as, it is possible to perform more detailed decoration control.
[0070]
Of course, common decoration control and model-dependent decoration control may be performed on all the decoration members.
[0071]
In FIG. 5, when the abnormality detection unit 700 is connected to the I / O 205 of the decoration control device 200 and the signal from the abnormality detection unit 700 is turned ON, the common decoration control and the model-dependent decoration control are prohibited, and an abnormality is detected. You may make it perform the decoration control shown (abnormality notification decoration control).
[0072]
For example, in the case where the abnormality detection unit 700 is a sensor that detects that the glass frame or the front frame 3 has been opened illegally, when the signal from the abnormality detection unit 700 is turned on to indicate an abnormality, the decoration control device 200 All the full-color LEDs 80 are flashed synchronously with a predetermined color (for example, red).
[0073]
Thereby, the attendant of the amusement shop can easily and quickly identify the table having the abnormality (suspected fraud). In addition, as the abnormality detection means 700, in addition to the unauthorized opening of the frame, an unauthorized radio wave transmission may be detected.
[0074]
In the above embodiment, the setting switch 401 is provided on the front frame 3 side, and the common decoration control is performed based on this setting. However, as shown in FIG. 6, the interface to the decoration control device 200 of the gaming machine 1 is provided. 209 may be provided to receive information related to the common decoration control from the hall computer 600 connected via the network 610.
[0075]
In this case, by transmitting the common decoration control information (setting information) from the hall computer 600 to each gaming machine 1, it is possible to collectively change the light emission color (decoration mode) settings of a plurality of gaming machines.
[0076]
In other words, it is possible to change the decoration of a large number of gaming machines arbitrarily and quickly according to the time of day or event, etc., and it is possible to further expand the degree of freedom of space production in the game hall and change the space production. Can be minimized.
[0077]
In the above embodiment, an example is shown in which the control devices fixed to the game board 6 are independently configured. However, these game control devices, display control devices, decoration control devices, and sound control devices , May be mounted on one substrate.
[0078]
Further, although the setting switch 401 is provided in the control device fixed on the front frame 3 side, it can also be provided on the game board 6 side.
[0079]
In addition, the abnormality detection means 700 monitors the operation on the gaming machine 1, but monitors the game computer and the like when the gaming state does not coincide with the appearance of the ball (when there is no shot ball and a big hit). Alternatively, an abnormality detection signal may be sent to the corresponding gaming machine 1, and the decoration control device 200 may perform abnormality notification decoration control based on the abnormality detection signal.
[0080]
Moreover, although the example which mounted full color LED80 on the board | substrate 81 was described in the said embodiment, what arrange | positioned LED of RGB each color adjacently may be used as full color LED.
[0081]
Moreover, although the example using the lower plate 23, the card ball lending unit 2, etc. was shown as the common light emitting device in the above embodiment, although not shown, the front panel or island of the information disclosure machine arranged on the frame side is shown. A decorative member made of light-transmitting resin is provided on the side panel, etc., and a full-color light emitting member is provided in the interior, and these light emitting members are controlled to emit light in synchronization with a lower plate or a card ball lending unit by a common control means. May be performed.
[0082]
In the above embodiment, an example in which the present invention is applied to a pachinko machine has been described. However, the same operations and effects as described above can be obtained even when applied to a pachislot machine.
[0083]
Moreover, it should be thought that embodiment disclosed this time is an illustration and restrictive at no points. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.
[Brief description of the drawings]
FIG. 1 is a front view showing a game board of a pachinko machine.
FIG. 2 is a front view of a pachinko machine showing an arrangement relationship between a decorative member and a full color LED.
3 is a cross-sectional view of the decorative member, showing a cross section taken along the line AA of FIG.
FIG. 4 is a block diagram showing a control system of the pachinko machine.
FIG. 5 is a block diagram of a decoration control device.
FIG. 6 is a block diagram of a decoration control device showing another embodiment.
[Explanation of symbols]
6 Game board 61-63 Decoration member 64 Convex decoration member 65 Decoration frame 80 Color LED
100 game control device 150 display control device 200 decoration control device 300 sound control device 400 discharge control device 401 setting switch

Claims (1)

遊技盤が装着される遊技機枠の前面側に、光透過部材で構成された複数の前面枠構成部材を備え、
該前面枠構成部材の内部に配置される可変色発光装置と、該可変色発光装置の発光を制御する発光制御手段と、該発光制御手段の発光色を設定変更可能な発光色設定手段と、を備えた遊技機において、
前記可変色発光装置は、
前記遊技機枠に装着された遊技盤に依存して発光制御される機種依存発光装置と、
前記遊技機枠に装着された遊技盤に依存しない所定の発光制御が行われる共通発光装置と、から構成され、
前記発光制御手段は、
前記機種依存発光装置の発光を制御する機種依存制御手段と、
前記共通発光装置の発光を制御する共通制御手段と、を備え、
前記発光色設定手段は、前記遊技機枠側に設けられており、設定スイッチを備え、該設定スイッチを操作することで、前記共通制御手段が制御する発光色を設定変更可能であることを特徴とする遊技機。
On the front side of the gaming machine frame on which the game board is mounted, a plurality of front frame constituent members made of light transmitting members are provided.
A variable color light emitting device disposed inside the front frame constituting member, a light emission control means for controlling light emission of the variable color light emission apparatus, a light emission color setting means capable of setting and changing a light emission color of the light emission control means, In a gaming machine equipped with
The variable color light emitting device includes:
A model-dependent light-emitting device that is controlled to emit light depending on a game board mounted on the gaming machine frame;
A common light emitting device that performs predetermined light emission control independent of the game board mounted on the gaming machine frame,
The light emission control means includes
Model-dependent control means for controlling light emission of the model-dependent light-emitting device;
A common control means for controlling the light emission of the common light emitting device,
The light emission color setting means is provided on the gaming machine frame side, includes a setting switch, and the light emission color controlled by the common control means can be set and changed by operating the setting switch. A gaming machine.
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