Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
JP4042983B2 - Pachinko machine - Google Patents
[go: Go Back, main page]

JP4042983B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

Info

Publication number
JP4042983B2
JP4042983B2 JP2004242892A JP2004242892A JP4042983B2 JP 4042983 B2 JP4042983 B2 JP 4042983B2 JP 2004242892 A JP2004242892 A JP 2004242892A JP 2004242892 A JP2004242892 A JP 2004242892A JP 4042983 B2 JP4042983 B2 JP 4042983B2
Authority
JP
Japan
Prior art keywords
opening
start winning
winning opening
state
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2004242892A
Other languages
Japanese (ja)
Other versions
JP2006055534A (en
Inventor
慶太 久保
Original Assignee
マルホン工業株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by マルホン工業株式会社 filed Critical マルホン工業株式会社
Priority to JP2004242892A priority Critical patent/JP4042983B2/en
Publication of JP2006055534A publication Critical patent/JP2006055534A/en
Application granted granted Critical
Publication of JP4042983B2 publication Critical patent/JP4042983B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は、遊技球が入賞し易い状態と、入賞し難い状態若しくは入賞不能な状態とを生じる始動入賞装置を備えたパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine provided with a start winning device that generates a state where a game ball is easy to win, and a state where it is difficult to win or a state where it is difficult to win.

表示画面に複数の選出図柄を変動表示する図柄表示装置と、遊技球通過を検知する図柄始動領域を備えた始動入賞装置と、該図柄始動領域での遊技球検知を契機として各選出図柄の変動開始から確定表示に至る一連の図柄生成行程を図柄表示装置の表示画面に表示させる図柄制御手段とを備え、前記表示画面に確定表示された各選出図柄の組合せが所定の当り図柄態様である場合に、遊技者に所定の利益を供与することとなる特別遊技作動を実行するパチンコ遊技機が知られている。   A symbol display device that variably displays a plurality of selected symbols on a display screen, a start winning device having a symbol start area for detecting the passing of a game ball, and a variation of each selected symbol triggered by detection of a game ball in the symbol start area A symbol control means for displaying on the display screen of the symbol display device a series of symbol generation processes from the start to the confirmed display, and the combination of each selected symbol that is confirmed and displayed on the display screen is in a predetermined hit symbol form In addition, a pachinko gaming machine is known that performs a special game operation that provides a predetermined benefit to a player.

このようなパチンコ遊技機に用いられる始動入賞装置としては、左右一対の開閉翼片を開閉制御することにより、入賞口の開口度を変化させて、遊技球が入賞し易い状態と入賞し難い状態とを生じるように構成された、所謂、電動チューリップと称される普通電動役物(例えば、特許文献1参照)が一般的である。
特開2004−81445号公報(段落番号0031,図5)
As a start winning device used in such a pachinko gaming machine, by controlling the opening and closing of a pair of left and right opening and closing wing pieces, the opening degree of the winning opening is changed, the game ball is easy to win and the game is difficult to win A so-called electric tulip called an electric tulip (see, for example, Patent Document 1) is generally used.
Japanese Patent Laying-Open No. 2004-81445 (paragraph number 0031, FIG. 5)

ところで、上述したチューリップ型の始動入賞装置にあっては、下端部が回動可能に軸支された左右一対の開閉翼片が、入賞口の左右両側で逆ハ字形に外側方に拡開する開放位置と、外側方から内方へ回動して上方に立ち上がる起立位置とに交互に変換されるだけであり、各機種間で外形的なデザインが多少異なっても、その基本的な構造は殆ど同じであって、長年に亘り使用されているため、作動態様の斬新性や興趣性が喪失しているという問題点がある。   By the way, in the above-described tulip-type start winning device, the pair of left and right opening / closing blades pivotally supported at the lower end portion are expanded outward in a reverse C shape on the left and right sides of the winning opening. It is simply converted alternately between an open position and a standing position that turns from the outside to the inside and rises upwards. Since they are almost the same and have been used for many years, there is a problem that the novelty and interest of the operation mode are lost.

本発明は、かかる従来の問題点の解消を試みたものであり、斬新な構成の始動入賞装置を備えたパチンコ遊技機を提供することを目的とするものである。   An object of the present invention is to provide a pachinko gaming machine equipped with a start-up prize-winning device having a novel configuration, which is an attempt to solve such a conventional problem.

本発明は、盤面上に遊技球が転動流下する遊技領域が区画形成された遊技盤を備え、該遊技領域に、表示画面に選出図柄を変動表示する図柄表示装置と、遊技球の入賞に基づいて前記選出図柄を変動させる始動入賞口を備えた始動入賞装置とが設けられたパチンコ遊技機において、前記始動入賞装置が、遊技盤の盤面側で前方に向けて開口された始動入賞口と、該始動入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記始動入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が始動入賞口の上方に位置して該始動入賞口を遮蔽する遮蔽状態と、開口部が始動入賞口の上方に位置し、かつ非開口部が始動入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて始動入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機である(請求項1)。   The present invention comprises a game board in which a game area in which a game ball rolls down on the board surface is formed, a symbol display device for variably displaying a selected symbol on the display screen, and a prize for the game ball In the pachinko gaming machine provided with a start winning device provided with a start winning port for changing the selected symbol based on the start winning device, the start winning device opened forward on the board side of the game board, A plurality of pulleys arranged on the left and right of the start winning opening, an opening through which a game ball can pass and a non-opening through which the game ball cannot pass, An endless belt that is transported to a position close to the upper and lower rims at a part position, and a driving means that rotates at least one of the pulleys to rotate the endless belt, Endless belt, at least that A shielded state in which the opening is positioned above the start prize opening and shields the start prize opening; the opening is located above the start prize opening; and the non-opening is located below the start prize opening; A pachinko game characterized in that a game ball that has passed through an opening located above is received by a non-opening located below to generate a guiding state that facilitates entry into a start winning opening. (Claim 1).

ここで、前記駆動手段としては、回転量,回転方向及び回転速度等の回転態様の制御が容易なステッピングモータが好適に用いられ得る。この駆動手段によるプーリの回転駆動によって無端ベルトが定速連続回動,間欠回動,往復回動,緩急異なる速度の回動等の所定回動態様で回動されることとなる。また、無端ベルトに形成される開口部と非開口部は周方向で略同じ長さとしたり、或いは周方向で異なる長さとすることができ、さらに該開口部と非開口部は夫々一つ若しくは複数設けることも可能である。   Here, as the drive means, a stepping motor that can easily control the rotation mode such as the rotation amount, the rotation direction, and the rotation speed can be suitably used. By the rotational driving of the pulley by the driving means, the endless belt is rotated in a predetermined rotation mode such as constant speed continuous rotation, intermittent rotation, reciprocal rotation, and rotation at different speeds. Further, the opening and the non-opening formed in the endless belt can have substantially the same length in the circumferential direction or different lengths in the circumferential direction, and each of the opening and the non-opening has one or more. It is also possible to provide it.

前記無端ベルトの非開口部の内周面に、該非開口部が入賞口の下方に位置した状態で、遊技球を入賞口側へ転動させる案内傾斜部が形成されている構成(請求項2)が提案される。   A configuration in which a guide inclined portion is formed on an inner peripheral surface of the non-opening portion of the endless belt so that the game ball rolls toward the winning port side in a state where the non-opening portion is positioned below the winning port. ) Is proposed.

また、無端ベルトが、一定速度で常時移送される通常作動態様と、所定作動条件の成立を契機として、非開口部が始動入賞口の下方に回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態で一旦停止する特殊作動態様とで回動制御されるようにした構成(請求項3)が提案される。この場合、遊技領域に、普通図柄を変動表示する普通図柄表示装置を別途設け、該普通図柄表示装置に普通図柄の当り図柄態様が表示されることを契機として、前記特殊作動態様となる回動制御が実行されるようにすることが好ましい。   In addition, with the normal operation mode in which the endless belt is always transferred at a constant speed and the establishment of the predetermined operation condition, the non-opening portion rotates below the start winning opening, and the game ball received by the non-opening portion A configuration (Claim 3) is proposed in which the rotation is controlled in a special operation mode that temporarily stops in a guiding state that facilitates the inflow to the start winning opening. In this case, the game area is provided with a normal symbol display device for variably displaying the normal symbols, and the normal symbol display device displays the normal symbol hitting symbol mode as a trigger for the special operation mode. Preferably, control is performed.

また、無端ベルトが、遮蔽状態で停止する通常状態から、所定作動条件の成立を契機として、非開口部が始動入賞口の下方へ回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態へ回動制御されるようにした構成(請求項4)が提案される。この場合、遊技領域に、普通図柄を変動表示する普通図柄表示装置を別途設け、該普通図柄表示装置に普通図柄の当り図柄態様が表示されることを契機として、前記案内状態への回動制御が実行されるようにすることが好ましい。   In addition, from the normal state where the endless belt is stopped in a shielded state, when the predetermined operating condition is satisfied, the non-opening portion rotates below the starting winning port, and the starting winning port of the game ball received by the non-opening portion A configuration (claim 4) is proposed in which the rotation is controlled to a guiding state that facilitates inflow into the vehicle. In this case, a normal symbol display device for variably displaying the normal symbol is separately provided in the game area, and the rotation control to the guidance state is triggered by the normal symbol display device displaying the normal symbol winning symbol mode. Is preferably executed.

さらに、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が始動入賞口の上方に夫々位置した状態で、非開口部が始動入賞口の下方に位置して該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態を生ずるように設け、狭幅開口部が始動入賞口の上方に位置する状態から、所定作動条件の成立を契機として、広幅開口部が始動入賞口の上方に位置する状態へ、無端ベルトが回動制御されるようにした構成(請求項5)が提案される。この場合、狭幅開口部と広幅開口部は、少なくとも一個の遊技球を通過不能とする長さの非開口部を介して隣接させて設けることが好ましい。また、遊技領域に、普通図柄を変動表示する普通図柄表示装置を別途設け、該普通図柄表示装置に普通図柄の当り図柄態様が表示されることを契機として、広幅開口部が始動入賞口の上方に位置する状態への、無端ベルトの回動制御が実行されるようにすることが好ましい。   Furthermore, as the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are positioned above the start winning opening, respectively. In such a state, the non-opening portion is provided below the start winning opening so that a guide state is formed so that the game ball received by the non-opening portion can easily flow into the starting winning opening. A configuration in which the endless belt is controlled to rotate from a state located above the mouth to a state where the wide opening is located above the start winning opening when a predetermined operating condition is satisfied (Claim 5). Is proposed. In this case, the narrow opening and the wide opening are preferably provided adjacent to each other via a non-opening having a length that prevents passage of at least one game ball. In addition, a normal symbol display device for variably displaying normal symbols is separately provided in the game area, and the wide opening portion is located above the start winning opening when the normal symbol display device displays a normal symbol winning symbol pattern on the normal symbol display device. It is preferable that the rotation control of the endless belt to the state located at is performed.

また、無端ベルトの開口部として、周方向の長さが相互に異なる一つの狭幅開口部と二つの広幅開口部とを備え、狭幅開口部は、非開口部が始動入賞口の下方に位置した状態で、始動入賞口の上方で前記非開口部に対向する位置に設けられる一方、二つの広幅開口部は、一方の広幅開口部が始動入賞口の下方に位置した状態で、他方の広幅開口部が始動入賞口の上方で前記一方の広幅開口部に対向する位置に設けられ、非開口部が始動入賞口の下方に位置した状態で、狭幅開口部を通過した遊技球を該非開口部で受け止めて始動入賞口への流入を容易とする第一の回動状態と、二つの広幅開口部が始動入賞口の上方及び下方に夫々位置して遊技球を上下方向に通過させる第二の回動状態とが生じるように、無端ベルトが回動制御されるようにした構成(請求項6)が提案される。   In addition, the opening of the endless belt is provided with one narrow opening and two wide openings having different circumferential lengths, and the non-opening is below the start winning opening. In the state of being positioned, it is provided at a position facing the non-opening portion above the start winning opening, while the two wide opening portions are in the state where one wide opening portion is positioned below the starting winning opening. A gaming ball that has passed through the narrow opening is provided in a state in which the wide opening is provided above the start winning opening and facing the one wide opening, and the non-opening is positioned below the starting winning opening. A first rotating state that is received at the opening to facilitate inflow into the start winning opening, and two wide openings are respectively positioned above and below the starting winning opening to allow the game ball to pass vertically. The endless belt is controlled to rotate so that two rotation states occur. Configuration (claim 6) it is proposed.

さらに、上記構成にあって、始動入賞装置の下方に、所定条件の成立により所定開放態様で開放される入賞口を備えた可変入賞装置が配設され、該可変入賞装置の入賞口の開放時に、第二の回動状態が生じるように無端ベルトが回動制御されるようにした構成(請求項7)が提案される。ここで、前記可変入賞装置の入賞口が所定開放態様で開放される契機となる所定条件としては、図柄表示装置に選出図柄の当り図柄態様が確定表示された場合とすることが好ましい。   Further, in the above configuration, a variable winning device having a winning opening that is opened in a predetermined opening manner when a predetermined condition is established is disposed below the start winning device, and when the winning opening of the variable winning device is opened Then, a configuration (Claim 7) is proposed in which the endless belt is controlled to rotate so that the second rotation state occurs. Here, it is preferable that the predetermined condition that triggers the winning opening of the variable winning device to be opened in a predetermined opening mode is a case where the winning symbol mode of the selected symbol is confirmed and displayed on the symbol display device.

本発明は、上述したように、盤面上に遊技球が転動流下する遊技領域が区画形成された遊技盤を備え、該遊技領域に、表示画面に選出図柄を変動表示する図柄表示装置と、遊技球の入賞に基づいて前記選出図柄を変動させる始動入賞口を備えた始動入賞装置とが設けられたパチンコ遊技機において、前記始動入賞装置が、遊技盤の盤面側で前方に向けて開口された始動入賞口と、該始動入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記始動入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が始動入賞口の上方に位置して該始動入賞口を遮蔽する遮蔽状態と、開口部が始動入賞口の上方に位置し、かつ非開口部が始動入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて始動入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機(請求項1)であるから、駆動手段によるプーリの回転駆動を介して無端ベルトが回動すると、該無端ベルトの開口部が始動入賞口の上方に位置し、かつ非開口部が始動入賞口の下方に位置する案内状態では、開口部を通過した遊技球が非開口部で受け止められて該遊技球の始動入賞口への流入が可能となる一方、非開口部が始動入賞口の上方に位置して、該非開口部が始動入賞口の上方を遮蔽する遮蔽状態では、始動入賞口への遊技球の流入が不能となる。そして、このように、遊技球の始動入賞口への流入可能状態と、流入不能状態とが、無端ベルトの回動による開口部と非開口部の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。また、無端ベルトを連続回転させて、遮蔽状態と案内状態とを順次生じさせたり、一定時間毎に遮蔽状態と案内状態とを瞬時に切り替えたり、或いは所定作動条件の成立を契機として遮蔽状態と案内状態とを切り替えたりすることが可能であり、これによってもその作動態様が斬新なものとなる。   As described above, the present invention includes a game board in which a game area in which a game ball rolls down on a board surface is formed, and a symbol display device that displays a selected symbol on a display screen in a variable manner on the game area; In a pachinko gaming machine provided with a start winning device having a start winning opening for changing the selected symbol based on a winning game ball, the start winning device is opened forward on the board side of the game board. A start winning opening, a plurality of pulleys disposed on the left and right of the starting winning opening, an opening through which a game ball can pass and a non-opening through which the game ball cannot pass, An endless belt that is transported at a position close to the upper and lower rims at the front position of the start winning opening, and driving means that rotates at least one of the pulleys to rotate the endless belt. The endless belt comprises: If not, the non-opening is positioned above the start winning opening and shields the starting winning opening, the opening is positioned above the starting winning opening, and the non-opening is below the starting winning opening. And a guide state in which the game ball that has passed through the opening located above is received by the non-opening located below to facilitate the flow into the start winning opening. Since the pachinko gaming machine is characterized by claim 1 (Claim 1), when the endless belt rotates through the rotational drive of the pulley by the driving means, the opening of the endless belt is positioned above the start winning opening and In the guide state in which the opening is positioned below the start winning opening, the game ball that has passed through the opening is received by the non-opening and can flow into the starting winning opening while the non-opening is Located above the starting winning opening, the non-opening is In the closing state to shield the upper dynamic winning opening, it becomes impossible inflow of game balls to start winning opening. As described above, the state in which the game ball can flow into the start winning opening and the state in which the game ball cannot flow are obtained by the displacement of the opening and the non-opening due to the rotation of the endless belt. It is possible to improve the fun and playability of the game. In addition, the endless belt is continuously rotated to sequentially generate the shielding state and the guiding state, or the switching between the shielding state and the guiding state is instantaneously performed every predetermined time, or when the predetermined operating condition is established, It is possible to switch between the guidance states, and this also makes the operation mode novel.

前記無端ベルトの非開口部の内周面に、該非開口部が始動入賞口の下方に位置した状態で、遊技球を始動入賞口側へ転動させる案内傾斜部を形成した構成(請求項2)にあっては、始動入賞口の下方に位置した状態の非開口部で受け止められた遊技球を、案内傾斜部によって始動入賞口側へ転動させることができ、より確実に前記遊技球を始動入賞口に流入させ得るものとなる。   A configuration in which a guide inclined portion is formed on the inner peripheral surface of the non-opening portion of the endless belt so that the game ball rolls to the start winning port side in a state where the non-opening portion is positioned below the start winning port. ), The game ball received by the non-opening portion positioned below the starting winning opening can be rolled to the starting winning opening side by the guide inclined portion, and the gaming ball can be more reliably It will be able to flow into the start winning opening.

また、無端ベルトが、一定速度で常時移送される通常作動態様と、所定作動条件の成立を契機として、非開口部が始動入賞口の下方に回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態で一旦停止する特殊作動態様とで回動制御されるようにした構成(請求項3)にあっては、通常作動態様において、無端ベルトの一定速度での常時移送に伴って遮蔽状態と案内状態とが交互に生じ、その案内状態においてのみ始動入賞口への遊技球の流入が可能であるので入賞率が低いのに比して、特殊作動態様では、所定作動条件の成立を契機として非開口部が始動入賞口の下方に回動し、かつ案内状態で一旦停止するので入賞率が高くなる。これにより、通常作動態様と特殊作動態様とでは始動入賞口への入賞率を異ならせることができる。   In addition, with the normal operation mode in which the endless belt is always transferred at a constant speed and the establishment of the predetermined operation condition, the non-opening portion rotates below the start winning opening, and the game ball received by the non-opening portion In the configuration (Claim 3) in which the rotation is controlled in a special operation mode that temporarily stops in a guide state that facilitates the flow into the start winning opening, the constant speed of the endless belt in the normal operation mode Special operation mode as compared to the low winning rate because the game ball can flow into the starting winning opening only in the guiding state because the shielding state and the guiding state occur alternately with the regular transfer at Then, when the predetermined operation condition is satisfied, the non-opening portion rotates below the start winning opening and temporarily stops in the guiding state, so that the winning rate is increased. Thereby, the winning rate to the start winning opening can be made different between the normal operation mode and the special operation mode.

また、無端ベルトが、遮蔽状態で停止する通常状態から、所定作動条件の成立を契機として、非開口部が始動入賞口の下方へ回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態へ回動制御されるようにした構成(請求項4)にあっては、通常状態では、無端ベルトが遮蔽状態で停止していることにより、遊技球の始動入賞口への流入を不能とすることができるとともに、所定作動条件の成立を契機として、前記通常状態から、始動入賞口への遊技球の流入が可能な案内状態へ切り替えられることにより、遊技球の入賞制御を行うことができる。   In addition, from the normal state where the endless belt is stopped in a shielded state, when the predetermined operating condition is satisfied, the non-opening portion rotates below the starting winning port, and the starting winning port of the game ball received by the non-opening portion In the configuration (Claim 4) in which the rotation is controlled to the guide state that facilitates the inflow of the game ball, in the normal state, the endless belt is stopped in the shielded state, thereby starting the game ball The game ball can be made incapable of flowing into the prize winning opening and switched from the normal state to the guiding state in which the game ball can flow into the starting winning prize opening when a predetermined operating condition is established. The winning control can be performed.

さらに、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が始動入賞口の上方に夫々位置した状態で、非開口部が始動入賞口の下方に位置して該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態を生ずるように設け、狭幅開口部が始動入賞口の上方に位置する状態から、所定作動条件の成立を契機として、広幅開口部が始動入賞口の上方に位置する状態へ、無端ベルトが回動制御されるようにした構成(請求項5)にあっては、狭幅開口部が始動入賞口の上方に位置する状態における入賞率に比して、広幅開口部が始動入賞口の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部が始動入賞口の上方に位置する状態から、所定作動条件の成立を契機として、高入賞率の広幅開口部が始動入賞口の上方に位置する状態に変換されるので、従来のチューリップ型の始動入賞装置と同様に入賞率を変更することができる。ここで、前記構成にあって、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを、少なくとも一個の遊技球を通過不能とする長さの非開口部を介して隣接させて設けることにより、低入賞率の狭幅開口部と高入賞率の広幅開口部とが入れ替わる際に、両開口部間にある非開口部が始動入賞口の上方位置で該始動入賞口を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の始動入賞装置とは異なる変更態様で入賞率を変更することが可能となる。   Furthermore, as the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are positioned above the start winning opening, respectively. In such a state, the non-opening portion is provided below the start winning opening so that a guide state is formed so that the game ball received by the non-opening portion can easily flow into the starting winning opening. A configuration in which the endless belt is controlled to rotate from a state located above the mouth to a state where the wide opening is located above the start winning opening when a predetermined operating condition is satisfied (Claim 5). In this case, the winning rate in the state where the wide opening is located above the starting winning opening is higher than the winning rate in the state where the narrow opening is located above the starting winning opening, and this low winning rate. The narrow opening is positioned above the starting prize opening In response to the establishment of a predetermined operating condition, the wide opening portion with a high winning rate is converted to a state positioned above the starting winning port, so the winning rate is changed in the same manner as the conventional tulip-type starting winning device. be able to. Here, in the above-described configuration, as the opening of the endless belt, a narrow opening and a wide opening having different lengths in the circumferential direction are set to be non-passable so that at least one game ball cannot pass through. By providing it adjacent to each other through the opening, when the narrow opening with the low winning rate and the wide opening with the high winning rate are switched, the non-opening between the two openings is positioned above the start winning opening. In this shielding state, the winning rate is zero, so the winning rate can be changed in a different manner from the conventional tulip-type starting winning device. It becomes.

また、無端ベルトの開口部として、周方向の長さが相互に異なる一つの狭幅開口部と二つの広幅開口部とを備え、狭幅開口部は、非開口部が始動入賞口の下方に位置した状態で、始動入賞口の上方で前記非開口部に対向する位置に設けられる一方、二つの広幅開口部は、一方の広幅開口部が始動入賞口の下方に位置した状態で、他方の広幅開口部が始動入賞口の上方で前記一方の広幅開口部に対向する位置に設けられ、非開口部が始動入賞口の下方に位置した状態で、狭幅開口部を通過した遊技球を該非開口部で受け止めて始動入賞口への流入を容易とする第一の回動状態と、二つの広幅開口部が始動入賞口の上方及び下方に夫々位置して遊技球を上下方向に通過させる第二の回動状態とが生じるように、無端ベルトが回動制御されるようにした構成(請求項6)にあっては、第一の回動状態において、始動入賞口の上方に位置する狭幅開口部を通過した遊技球を下方に位置する非開口部で受け止めて始動入賞口への流入を容易とする案内状態を生じさせることができる一方、第二の回動状態においては、無端ベルトの上方に到達した遊技球をそのまま下方へ通過させることができる。これにより、案内状態と非案内状態(通過可能状態)とを選択的に生じさせることが可能であり、特に、第二の回動状態では遊技球が無端ベルトを素通りするという面白い動きを生じさせることが可能となる。   In addition, the opening of the endless belt is provided with one narrow opening and two wide openings having different circumferential lengths, and the non-opening is below the start winning opening. In the state of being positioned, it is provided at a position facing the non-opening portion above the start winning opening, while the two wide opening portions are in the state where one wide opening portion is positioned below the starting winning opening. A gaming ball that has passed through the narrow opening is provided in a state in which the wide opening is provided above the start winning opening and facing the one wide opening, and the non-opening is positioned below the starting winning opening. A first rotating state that is received at the opening to facilitate inflow into the start winning opening, and two wide openings are respectively positioned above and below the starting winning opening to allow the game ball to pass vertically. The endless belt is controlled to rotate so that two rotation states occur. With the above configuration (claim 6), in the first rotation state, the game ball that has passed through the narrow opening located above the start winning opening is received by the non-opening located below, and the start winning prize is received. While it is possible to generate a guiding state that facilitates inflow into the mouth, in the second rotating state, the game ball that has reached the upper end of the endless belt can be passed downward. As a result, it is possible to selectively generate a guided state and a non-guided state (passable state), and in particular, in the second rotating state, an interesting movement is generated in which a game ball passes through an endless belt. It becomes possible.

さらに、上記構成にあって、始動入賞装置の下方に、所定条件の成立により所定開放態様で開放される入賞口を備えた可変入賞装置が配設され、該可変入賞装置の入賞口の開放時に、第二の回動状態が生じるように無端ベルトが回動制御されるようにした構成(請求項7)にあっては、図柄表示装置の表示画面に選出図柄の当り図柄態様が確定表示された場合に実行される特別遊技作動としての可変入賞装置の入賞口の開放時に、第二の回動状態を生じさせることにより、無端ベルトの二つの広幅開口部を上方から下方へ通過した遊技球が開放されている可変入賞装置の入賞口に流入する。これにより、これまで特別遊技作動の実行中に、上方位置にある始動入賞装置に流入していた遊技球を可変入賞装置に流入させることができるので、可変入賞装置への入賞率が向上し、特別遊技作動を速やかに進行させることが可能となる。   Further, in the above configuration, a variable winning device having a winning opening that is opened in a predetermined opening manner when a predetermined condition is established is disposed below the start winning device, and when the winning opening of the variable winning device is opened In the configuration in which the endless belt is rotationally controlled so that the second rotational state is generated (Claim 7), the winning symbol form of the selected symbol is confirmed and displayed on the display screen of the symbol display device. The game ball that has passed through the two wide openings of the endless belt from the top to the bottom by causing the second turning state when the winning opening of the variable winning device as a special gaming operation executed in the case of opening is opened. Flows into the winning opening of the variable winning device that is open. Thereby, during the execution of the special game operation so far, the game ball that has flowed into the starting winning device at the upper position can be flowed into the variable winning device, so the winning rate to the variable winning device is improved, It becomes possible to advance the special game operation promptly.

以下に、本発明の第一実施例を、図1〜図6に基づいて説明する。この実施例は、本発明を第一種パチンコ遊技機に適用した一例を示すものである。   Below, the 1st Example of this invention is described based on FIGS. This embodiment shows an example in which the present invention is applied to a first type pachinko gaming machine.

パチンコ遊技機の遊技盤1には、図1に示すように、その盤面2上に略円形を呈する誘導レール3によって遊技領域4が区画形成されており、該遊技領域4の略中央にセンターケース5が配設されている。このセンターケース5には、液晶表示器からなる図柄表示装置6が組み付けられており、該図柄表示装置6の表示画面7には、通常遊技時において、三つの特別図柄A,B,Cが変動表示される。尚、図柄表示装置6は、CRT表示器,ドットマトリックス表示器等の図柄表示器で構成することも可能である。   As shown in FIG. 1, a game area 4 is defined on a board surface 2 of a game board 1 of a pachinko gaming machine by a guide rail 3 having a substantially circular shape, and a center case is provided at the approximate center of the game area 4. 5 is disposed. The center case 5 is assembled with a symbol display device 6 composed of a liquid crystal display, and three special symbols A, B, and C change on the display screen 7 of the symbol display device 6 during normal games. Is displayed. The symbol display device 6 can also be constituted by a symbol display such as a CRT display or a dot matrix display.

センターケース5の下部には、四個のパイロットランプを備えた特別図柄始動記憶数表示装置8が配設されている。この特別図柄始動記憶数表示装置8は、後述する主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶された特別図柄始動記憶数をパイロットランプの点灯数によって表示する。また、センターケース5の上部には、三個の発光ダイオードを備えた普通図柄表示装置9が配設されている。この三個の発光ダイオードは、後述する普通図柄始動ゲート12,12が具備する普通図柄始動スイッチS2(図6参照)から遊技球検知信号が発生すると順次点滅し、所定時間経過後に停止して種々の組合せの点灯態様を表示する。この三個の発光ダイオードの点灯態様によって普通図柄が構成されている。そして、この普通図柄が所定の当り図柄態様の場合には、後述する始動入賞装置28が作動される。また、センターケース5の上部には、普通図柄表示装置9の直上位置に、四個の発光ダイオードを備えた普通図柄始動記憶数表示装置11が設けられており、後述する普通図柄始動スイッチS2(図6参照)からの遊技球検知信号が、所定数を上限として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶された場合に、その記憶数を発光ダイオードの点灯数によって表示する。   A special symbol start memory number display device 8 having four pilot lamps is disposed below the center case 5. The special symbol start memory number display device 8 displays the special symbol start memory number stored in a partial area of a storage device RAM of a main control board 60 (see FIG. 6), which will be described later, according to the number of lighted pilot lamps. In addition, an ordinary symbol display device 9 having three light emitting diodes is disposed on the upper portion of the center case 5. The three light-emitting diodes flash sequentially when a game ball detection signal is generated from a normal symbol start switch S2 (see FIG. 6) provided in the normal symbol start gates 12 and 12, which will be described later. The lighting mode of the combination is displayed. A normal symbol is constituted by the lighting mode of these three light emitting diodes. When the normal symbol is in a predetermined winning symbol mode, a start winning device 28 described later is activated. Further, an upper part of the center case 5 is provided with a normal symbol start memory number display device 11 having four light emitting diodes at a position directly above the normal symbol display device 9, and a normal symbol start switch S2 (described later). When the game ball detection signal from (see FIG. 6) is stored in a partial area of the storage device RAM of the main control board 60 (see FIG. 6) up to a predetermined number, the stored number is the number of light-emitting diodes to be turned on. To display.

一方、センターケース5の左右側方には、普通図柄始動ゲート(普通図柄始動領域)12,12が配設されており、遊技球の通過により、この普通図柄始動ゲート12,12が具備する普通図柄始動スイッチS2から遊技球検知信号が発生すると、前記普通図柄表示装置9の発光ダイオードの点滅による普通図柄の変動が開始され、所定時間経過後に停止して種々の組み合わせの点灯態様が表示されることとなる。また、普通図柄の変動中にあっては、普通図柄始動スイッチS2からの遊技球検知信号数が普通図柄始動記憶数として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶され、当該変動が終了すると、その普通図柄始動記憶数に基づいて普通図柄の変動が再び開始される。   On the other hand, normal symbol start gates (normal symbol start regions) 12 and 12 are disposed on the left and right sides of the center case 5, and the normal symbol start gates 12 and 12 are provided by passing the game ball. When a game ball detection signal is generated from the symbol start switch S2, the variation of the normal symbol due to the flashing of the light emitting diode of the normal symbol display device 9 is started, and after a predetermined time has elapsed, various combinations of lighting modes are displayed. It will be. Further, during normal symbol fluctuation, the number of game ball detection signals from the normal symbol start switch S2 is stored as a normal symbol start memory number in a partial area of the storage device RAM of the main control board 60 (see FIG. 6). When the fluctuation is completed, the fluctuation of the normal symbol is started again based on the normal symbol start memory number.

また、センターケース5の直下位置には、内部を特別図柄始動領域とする始動入賞口29を備えた始動入賞装置28が配設されている。該始動入賞装置28は、前記普通図柄表示装置9の表示結果が所定の当り図柄態様の場合に作動されて、始動入賞口29に遊技球が流入し易い状態となる。この始動入賞装置28は、内部の特別図柄始動領域に特別図柄始動スイッチS1(図6参照)を備えており、該特別図柄始動スイッチS1による遊技球の入賞検知に伴って、前記図柄表示装置6の表示画面7に特別図柄A,B,Cを変動表示する図柄生成行程が実行されることとなる。また、特別図柄A,B,Cの変動中にあっては、特別図柄始動スイッチS1からの遊技球検知信号数が特別図柄始動記憶数として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶され、当該変動が終了すると、その特別図柄始動記憶数に基づいて特別図柄A,B,Cの変動が再び開始される。この始動入賞装置28は本発明の要部にかかるものであり、詳しくは後述する。   Further, a start winning device 28 having a start winning opening 29 having a special symbol start area as an inside is disposed immediately below the center case 5. The start winning device 28 is activated when the display result of the normal symbol display device 9 is in a predetermined winning design mode, so that the game ball easily flows into the start winning port 29. The start winning device 28 includes a special symbol start switch S1 (see FIG. 6) in a special symbol start area inside, and the symbol display device 6 is associated with the detection of winning of a game ball by the special symbol start switch S1. The symbol generation process of variably displaying the special symbols A, B, C on the display screen 7 is executed. Further, while the special symbols A, B, and C are changing, the number of game ball detection signals from the special symbol start switch S1 is the special symbol start memory number of the main control board 60 (see FIG. 6). When it is stored in a part of the area and the variation is completed, the variation of the special symbols A, B, and C is started again based on the number of special symbol starting memories. The start winning device 28 is a main part of the present invention and will be described in detail later.

始動入賞装置28の下方には可変入賞装置20が配設されている。該可変入賞装置20は、横長帯板形状の開閉片21により開閉される大入賞口22を備えており、該大入賞口22は、大入賞口ソレノイド27(図6参照)等の駆動源によって開閉片21を開閉制御することにより、開放状態と閉鎖状態とに変換される。また、大入賞口22の内部には、特定領域と一般領域とが設けられている。そして、前記図柄表示装置6の表示画面7に変動表示される特別図柄A,B,Cが、所定の組み合わせの当り図柄態様で確定表示された場合に大当りとしての特別遊技作動が実行される。この特別遊技作動は、開閉片21が前方に傾倒して開き、その開放状態で開閉片21の上面の案内作用を介して、大入賞口22内へ遊技球を案内するとともに、所定開放時間(例えば30秒間)の満了、またはその所定開放時間中における所定個数(例えば10個)の遊技球の入賞により開閉片21が起立して大入賞口22が閉鎖される開閉ラウンドを、特定領域の球通過を条件として所定制限回数(例えば15回)継続するものであって、この特別遊技作動の実行によって多量の遊技球が入賞し、遊技者に所定の利益が供与される。可変入賞装置20の内部には、特定領域に入った遊技球を検知する特定領域スイッチS3(図6参照)と、一回の開閉ラウンド毎の入賞個数を計数するカウントスイッチS4(図6参照)とが設けられている。また、特定領域スイッチS3で検知される遊技球は、一回の開閉ラウンド中に計数される入賞個数に合算される。   A variable winning device 20 is disposed below the start winning device 28. The variable winning device 20 includes a large winning opening 22 that is opened and closed by a horizontally long strip-shaped opening / closing piece 21, and the large winning opening 22 is driven by a driving source such as a large winning opening solenoid 27 (see FIG. 6). By opening / closing the opening / closing piece 21, it is converted into an open state and a closed state. A special area and a general area are provided inside the special winning opening 22. Then, when the special symbols A, B, and C that are variably displayed on the display screen 7 of the symbol display device 6 are fixedly displayed in a predetermined symbol hit state, a special game operation as a big hit is executed. In this special game operation, the opening / closing piece 21 is tilted forward and opened, and in the opened state, the game ball is guided into the big winning opening 22 through the guiding action of the upper surface of the opening / closing piece 21 and a predetermined opening time ( For example, the opening / closing round in which the opening / closing piece 21 stands up and the special winning opening 22 is closed by the expiration of 30 seconds) or the winning of a predetermined number of game balls (for example, 10) during the predetermined opening time, It continues for a predetermined number of times (for example, 15 times) on the condition of passing, and a lot of game balls are won by executing this special game operation, and a predetermined profit is provided to the player. Inside the variable winning device 20, there are a specific area switch S3 (see FIG. 6) for detecting a game ball that has entered a specific area, and a count switch S4 (see FIG. 6) for counting the number of winnings per open / close round. And are provided. The game balls detected by the specific area switch S3 are added to the number of winnings counted during one open / close round.

本発明の要部にかかる始動入賞装置28は、図2,図3に示すように、遊技盤1の盤面2側で前方に向けて開口された始動入賞口29と、該始動入賞口29の左右に配設された二個のプーリ30a,30bと、遊技球が通過可能な開口部31と通過不能な非開口部32とを備え、前記プーリ30a,30bに掛け渡されて、前記始動入賞口29の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルト33と、一方のプーリ30aを回転駆動して前記無端ベルト33を回動させる駆動手段としての電動モータ34とを備えている。ここで、該電動モータ34には、回転量,回転方向及び回転速度等の回転態様の制御が容易なステッピングモータが好適に用いられ得る。   As shown in FIGS. 2 and 3, the start winning device 28 according to the main part of the present invention includes a start winning opening 29 opened forward on the board surface 2 side of the game board 1, and the start winning opening 29. Two pulleys 30a and 30b arranged on the left and right, an opening 31 through which a game ball can pass and a non-opening 32 through which the game ball cannot pass are spanned over the pulleys 30a and 30b, and the start prize is received. An endless belt 33 transported at positions close to the upper and lower rims at the front position of the mouth 29, and electric as drive means for rotating the endless belt 33 by rotationally driving one pulley 30a. And a motor 34. Here, a stepping motor that can easily control the rotation mode such as the rotation amount, the rotation direction, and the rotation speed can be suitably used as the electric motor 34.

前記始動入賞口29は、遊技盤1の盤面2に取り付けられる支持ケース35を構成する前面板36の略中央部に開口されている。支持ケース35の内部には、始動入賞口29から流入した遊技球を検知する特別図柄始動スイッチS1(図6参照)が配設されており、該特別図柄始動スイッチS1 による遊技球検知信号が入賞情報として主制御基板60(図6参照)に入力されると所定数(例えば5個)の賞球が払い出されるとともに、上述したように、図柄表示装置6の表示画面7に特別図柄A,B,Cを変動表示する図柄生成行程が実行される。   The start winning opening 29 is opened at a substantially central portion of a front plate 36 constituting a support case 35 attached to the board surface 2 of the game board 1. A special symbol start switch S1 (see FIG. 6) for detecting a game ball flowing in from the start winning opening 29 is disposed inside the support case 35, and a game ball detection signal from the special symbol start switch S1 is awarded. When information is input to the main control board 60 (see FIG. 6), a predetermined number (for example, five) of prize balls are paid out, and as described above, the special symbols A and B are displayed on the display screen 7 of the symbol display device 6. , C is variably displayed.

前記始動入賞口29の左右両側には、支軸38と電動モータ34の駆動軸39とが夫々前方に向けて突設されている。ここで、支軸38の後端部と、電動モータ34は、支持ケース35の図示しない後面板の裏面に夫々固定されており、該支軸38と電動モータ34の駆動軸39が、前記後面板と前面板36を貫通して該前面板36の前方に突出するように設けられている。そして、駆動軸39にはプーリ30aが一体的に回転するように軸支されており、支軸38にはプーリ30bが遊転可能に軸支されている。尚、この支軸38に軸支されるプーリ30bは、支軸38と一体的に回転するように設けるとともに、支軸38自体を遊転可能に設けるようにすることも可能である。   A support shaft 38 and a drive shaft 39 of the electric motor 34 are provided on the left and right sides of the start winning opening 29 so as to protrude forward. Here, the rear end portion of the support shaft 38 and the electric motor 34 are respectively fixed to the back surface of a rear plate (not shown) of the support case 35, and the support shaft 38 and the drive shaft 39 of the electric motor 34 are connected to the rear shaft. It is provided so as to pass through the face plate and the front plate 36 and protrude forward of the front plate 36. A pulley 30a is pivotally supported on the drive shaft 39 so as to rotate integrally, and a pulley 30b is pivotally supported on the support shaft 38 so as to be freely rotatable. The pulley 30b supported by the support shaft 38 can be provided so as to rotate integrally with the support shaft 38, and the support shaft 38 itself can be provided so as to be free to rotate.

前記プーリ30a,30bは、所定の間隔を介して前後位置に対設された円板部40,40と、該円板部40,40の中心に配設されて両円板部40,40を連結するハブ部41とを夫々備えている。ここで、両円板部40,40の前後間隔は、遊技球の直径より大きく設定されており、また、ハブ部41の外周面から円板部40の外周面に至る半径方向の寸法は、遊技球の直径より大きく設定されている。これにより、両円板部40,40間でハブ部41の周囲を遊技球が自由に流通し得るようになっている。   The pulleys 30a and 30b are arranged at the front and rear positions with a predetermined distance between the disk portions 40 and 40, and are disposed in the center of the disk portions 40 and 40 so that both the disk portions 40 and 40 are connected. A hub portion 41 to be connected is provided. Here, the distance between the front and rear of the disk parts 40, 40 is set larger than the diameter of the game ball, and the radial dimension from the outer peripheral surface of the hub part 41 to the outer peripheral surface of the disk part 40 is: It is set larger than the diameter of the game ball. Thereby, a game ball can distribute | circulate freely the circumference | surroundings of the hub part 41 between the both disc parts 40 and 40 now.

前記プーリ30aの円板部40,40と、プーリ30bの円板部40,40には、可撓性を有する無端ベルト33が夫々の円板部40,40の外周面上に掛け渡されており、前記電動モータ34によって一方のプーリ30aが回転駆動されると、無端ベルト33を介して他方のプーリ30bが従動回転し、これによって該無端ベルト33が回動する。そして、この無端ベルト33の上部及び下部に生じる水平な平行部分が、前記始動入賞口29の前部位置でその上部口縁及び下部口縁に近接する位置を左右方向に移送されるようになっている。また、該無端ベルト33には、上述したように遊技球が通過可能な開口部31と通過不能な非開口部32が形成されている。開口部31は、無端ベルト33の前後両側縁に前記円板部40,40の厚み幅と略同じ幅の帯状連続部42,42を残して開口されている。この無端ベルト33にあって、遊技球が通過可能な開口部31以外は非開口部32であり、従って、スリット状の開口43(図4参照)を備えた無端ベルト33や、或いは図示しない網目状の開口を備えた無端ベルトであっても、遊技球が通過不能な部分は全て非開口部32となる。また、この第一実施例では、無端ベルト33に形成された開口部31と非開口部32が周方向で略同じ長さになるようにしている。   A flexible endless belt 33 is stretched over the outer peripheral surfaces of the respective disc portions 40, 40 in the disc portions 40, 40 of the pulley 30a and the disc portions 40, 40 of the pulley 30b. When one pulley 30a is rotationally driven by the electric motor 34, the other pulley 30b is driven to rotate via the endless belt 33, whereby the endless belt 33 rotates. And the horizontal parallel part which arises in the upper part and the lower part of this endless belt 33 is moved to the position which adjoins the upper edge and the lower edge at the front position of the said start winning opening 29 in the left-right direction. ing. Further, the endless belt 33 is formed with the opening 31 through which the game ball can pass and the non-opening 32 through which the game ball cannot pass, as described above. The opening 31 is opened at the front and rear side edges of the endless belt 33 leaving strip-like continuous portions 42 and 42 having substantially the same width as the thickness of the disk portions 40 and 40. The endless belt 33 is a non-opening portion 32 other than the opening portion 31 through which a game ball can pass. Therefore, the endless belt 33 having a slit-like opening 43 (see FIG. 4) or a mesh (not shown). Even in an endless belt having a shape-like opening, all portions through which game balls cannot pass become non-opening portions 32. In the first embodiment, the opening 31 and the non-opening 32 formed in the endless belt 33 have substantially the same length in the circumferential direction.

また、前記無端ベルト33は、少なくとも、図5(イ)に示すように、非開口部32が始動入賞口29の上方に位置して該始動入賞口29を遮蔽する遮蔽状態と、図5(ハ)に示すように、開口部31が始動入賞口29の上方に位置し、かつ非開口部32が始動入賞口29の下方に位置して、その上方に位置する開口部31を通過した遊技球wを下方に位置する非開口部32で受け止めて始動入賞口29への流入を容易とする案内状態とを生ずるように設けられている。さらに、無端ベルト33の非開口部32の内周面には、該非開口部32が始動入賞口29の下方に位置した状態で、遊技球wを始動入賞口29側へ転動させる複数の案内傾斜部44が形成されている。この複数の案内傾斜部44は、無端ベルト33の可撓性を損なわないように周方向に沿って適宜間隔で並設されており、かつその間隔は遊技球が非開口部32で受け止められた時に、常に何れかの案内傾斜部44が該遊技球に接するように設定されている。   Further, as shown in FIG. 5 (a), the endless belt 33 is in a shielded state in which the non-opening portion 32 is located above the start winning opening 29 and shields the starting winning opening 29, as shown in FIG. As shown in (c), a game in which the opening 31 is located above the start winning opening 29 and the non-opening 32 is located below the starting winning opening 29 and passes through the opening 31 located above the opening winning opening 29. The ball w is received by the non-opening portion 32 positioned below, and is provided so as to generate a guide state that facilitates the inflow into the start winning opening 29. Further, on the inner peripheral surface of the non-opening portion 32 of the endless belt 33, a plurality of guides for rolling the game ball w toward the start winning port 29 in a state where the non-opening portion 32 is positioned below the start winning port 29. An inclined portion 44 is formed. The plurality of guide inclined portions 44 are arranged at appropriate intervals along the circumferential direction so as not to impair the flexibility of the endless belt 33, and the game balls are received by the non-opening portions 32 in the intervals. Sometimes, one of the guide inclined portions 44 is set so as to be in contact with the game ball.

また、前記前面板36の表面には、深さが前記帯状連続部42の幅と略等しく、かつプーリ30a,30bに掛け渡された無端ベルト33の外周形状より僅かに大きな長円形状を呈するガイド溝45(図3参照)が形成されており、このガイド溝45に無端ベルト33の後縁部分が遊嵌されている。これにより、開口部31の後縁を前面板36の表面に一致させて、遊技球の通過に支障が生じないようにしている。   Further, the surface of the front plate 36 has an oval shape whose depth is substantially equal to the width of the belt-like continuous portion 42 and slightly larger than the outer peripheral shape of the endless belt 33 that is stretched over the pulleys 30a and 30b. A guide groove 45 (see FIG. 3) is formed, and the rear edge portion of the endless belt 33 is loosely fitted in the guide groove 45. Thus, the rear edge of the opening 31 is made to coincide with the surface of the front plate 36 so that the passage of the game ball is not hindered.

その他、遊技領域4の所定位置には、内部に一般入賞スイッチS5(図6参照)を備えた複数の一般入賞口46、装飾ランプ47、風車48等からなる各種遊技装置が配設されており、これらの遊技装置以外の空間部分に図示しない複数の遊技釘が所定配列で植設されている。   In addition, various game devices including a plurality of general winning ports 46 having a general winning switch S5 (see FIG. 6), a decoration lamp 47, a windmill 48, and the like are arranged at predetermined positions in the game area 4. A plurality of game nails (not shown) are planted in a predetermined arrangement in a space other than these game devices.

図6は、上述のパチンコ遊技機の遊技制御手段を構成する制御回路を示すものである。
マイクロコンピュータにより構成される主制御基板60には、パチンコ遊技機の遊技作動等を制御するための基板回路が設けられており、この基板回路上には主制御用中央制御装置CPUが配設されている。この主制御用中央制御装置CPUは、遊技に関する統括的な制御を処理実行するものである。また、該主制御用中央制御装置CPUによって、始動入賞装置28の特別図柄始動領域を遊技球が通過することに起因して当り・ハズレを判定する判定手段が構成されている。
FIG. 6 shows a control circuit constituting the game control means of the pachinko gaming machine described above.
A main control board 60 constituted by a microcomputer is provided with a board circuit for controlling game operations and the like of the pachinko gaming machine, and a main control central processing unit CPU is disposed on the board circuit. ing. The central control CPU for main control processes and executes general control related to games. Further, the main control central control unit CPU constitutes determination means for determining a hit / losing due to the game ball passing through the special symbol starting area of the starting winning device 28.

主制御用中央制御装置CPUには、演算処理に用いる動作プログラムを格納する記憶装置ROMと、必要なデータを随時読み書き可能な記憶装置RAMとが、データを読み書きするアドレスを指定する情報を一方的に伝えるアドレスバス(図示省略)と、データのやり取りを行うデータバス(図示省略)を介して接続され、主制御基板60の基板回路を構成している。記憶装置ROMには、制御プログラム、大当り特別乱数テーブルk、大当り図柄乱数テーブルl、ハズレ図柄乱数テーブルm 、リーチ乱数テーブルn、リーチ図柄乱数テーブルp、リーチ態様乱数テーブルq、普通当り乱数テーブルu、普通当り図柄乱数テーブルv等の固定データが格納されている。そして、特別図柄A,B,Cの図柄始動条件が成立すると主制御用中央制御装置CPUによって所要乱数テーブルの乱数値の抽選が行われ、大当り特別乱数値K、大当り図柄乱数値L、ハズレ図柄乱数値Ma,Mb,Mc、リーチ乱数値N、リーチ図柄乱数値P、リーチ態様乱数値Q等が選出される。また、普通図柄の図柄始動条件が成立すると主制御用中央制御装置CPUによって所要乱数テーブルの乱数値の抽選が行われ、普通当り乱数値U、普通当り図柄乱数値V等が選出される。また、前記記憶装置ROMには、電動モータ34の駆動パターンデータやその動作プログラムが記憶されている。一方、記憶装置RAMには、特別図柄始動スイッチS1,普通図柄始動スイッチS2,特定領域スイッチS3,カウントスイッチS4,一般入賞スイッチS5からの球検知信号数等が一時的に記憶される記憶エリア、ソフトタイマを構成するレジスタ領域及びワークエリア等が設けられている。尚、後述する第四実施例にあっては、記憶装置RAMに、後述する入賞検知スイッチS6からの球検知信号数が一時的に記憶される記憶エリアも設けられている。   In the central control CPU for main control, a storage device ROM for storing an operation program used for arithmetic processing and a storage device RAM capable of reading / writing necessary data at any time are unilaterally assigned information for specifying an address for reading / writing data. Are connected via an address bus (not shown) for transmitting data to and from a data bus (not shown) for exchanging data, and constitute a board circuit of the main control board 60. In the storage device ROM, a control program, a jackpot special random number table k, a jackpot symbol random number table l, a lost symbol random number table m, a reach random number table n, a reach symbol random number table p, a reach pattern random number table q, an ordinary hit random number table u, Fixed data such as a normal hit design random number table v is stored. When the symbol start conditions for the special symbols A, B, and C are satisfied, the main control central processing unit CPU performs random drawing of random numbers in the required random number table, and the jackpot special random number K, the jackpot symbol random value L, the loss symbol Random number values Ma, Mb, Mc, reach random number value N, reach design random number value P, reach mode random value Q, etc. are selected. When the normal symbol starting condition is satisfied, the main control central control unit CPU performs random drawing of random numbers in the required random number table, and the normal random number U, the normal random symbol V, etc. are selected. The storage device ROM stores drive pattern data of the electric motor 34 and its operation program. On the other hand, the storage device RAM temporarily stores a special symbol start switch S1, a normal symbol start switch S2, a specific area switch S3, a count switch S4, the number of ball detection signals from the general winning switch S5, and the like. A register area and a work area constituting the soft timer are provided. In the fourth embodiment to be described later, the storage RAM is also provided with a storage area for temporarily storing the number of ball detection signals from a winning detection switch S6 described later.

さらに、上記主制御基板60の基板回路には、所定のクロックパルスを出力するクロック装置(図示省略)が設けられ、主制御用中央制御装置CPUに接続されている。そして主制御用中央制御装置CPUは一定間隔のクロックパルスによって、時系列的に演算処理を行い、一連の処理作動を順次実行する。また、このクロック装置により出力されたクロックパルスをカウントして、時間を計測するタイマーTMも接続されている。   Further, the board circuit of the main control board 60 is provided with a clock device (not shown) for outputting a predetermined clock pulse, and is connected to the main control central control unit CPU. The main control central control unit CPU performs arithmetic processing in time series by clock pulses at regular intervals, and sequentially executes a series of processing operations. In addition, a timer TM that counts clock pulses output by the clock device and measures time is also connected.

また、上記主制御基板60の基板回路には、主制御用中央制御装置CPUが周辺機器とデータ通信を行う入力ポート(図示省略)及び出力ポート(図示省略)が設けられており、該出力ポートを介して主制御基板60からの制御指令信号が、後述する図柄表示制御基板62,音源制御基板63,光源制御基板64,払出制御基板65の各入力ポートに向けて発信されるようになっている。また、主制御基板60の入力ポートには、特別図柄始動スイッチS1が接続されるとともに、盤面中継基板61を介して、普通図柄始動スイッチS2,特定領域スイッチS3,カウントスイッチS4,一般入賞スイッチS5が接続されており、さらに後述する第四実施例にあってはこれらのスイッチS1〜S5とともに入賞検知スイッチS6が接続されている。そして、主制御基板60は所定時間毎(例えば2ms毎)に上記各スイッチS1〜S6による遊技球検知状態を調べ、信号入力があるとその信号が波形整形回路により波形整形されて主制御用中央制御装置CPUに入力され、その情報を記憶装置RAMに記憶する。また、主制御基板60の出力ポートには、盤面中継基板61を介して普通図柄表示装置9,大入賞口ソレノイド27,電動モータ34が接続されており、これらが主制御用中央制御装置CPUが生成する制御指令信号に基づいて作動される。   The board circuit of the main control board 60 is provided with an input port (not shown) and an output port (not shown) through which the main control central processing unit CPU performs data communication with peripheral devices. The control command signal from the main control board 60 is transmitted to the input ports of the symbol display control board 62, the sound source control board 63, the light source control board 64, and the payout control board 65, which will be described later. Yes. A special symbol start switch S1 is connected to the input port of the main control board 60, and a normal symbol start switch S2, a specific area switch S3, a count switch S4, and a general prize switch S5 are connected via a panel relay board 61. In a fourth embodiment to be described later, a winning detection switch S6 is connected together with these switches S1 to S5. The main control board 60 checks the game ball detection state by the switches S1 to S6 every predetermined time (for example, every 2 ms), and when a signal is input, the signal is waveform-shaped by the waveform shaping circuit and the main control center. The information is input to the control device CPU and the information is stored in the storage device RAM. Further, the normal symbol display device 9, the big prize opening solenoid 27, and the electric motor 34 are connected to the output port of the main control board 60 through the panel relay board 61, and these are connected to the central controller CPU for main control. It operates based on the control command signal to be generated.

また、主制御用中央制御装置CPU及び上記各制御基板62,63,64,65に設置されている各中央制御装置CPUは、所定のデータの処理を行う演算ユニット(ALU)を連成した演算装置と、この演算装置に入出力するデータや読み込んだ命令を保管しておくレジスタと、命令を解読するデコーダ等によって構成されている。尚、前記演算ユニットの連成数によって、各中央制御装置CPUの演算処理能力が決まる。そして、主制御用中央制御装置CPUは、所定の形式で生成した制御指令信号を各制御基板62,63,64,65に夫々送信し、各制御基板62,63,64,65の中央制御装置CPUがこの制御指令信号に従って所定の制御を処理実行することとなる。   Further, the central control unit CPU for main control and each central control unit CPU installed on each of the control boards 62, 63, 64, 65 are computations coupled with arithmetic units (ALUs) for processing predetermined data. It comprises a device, a register for storing data input to and output from this arithmetic unit and a read instruction, a decoder for decoding the instruction, and the like. Note that the arithmetic processing capability of each central control unit CPU is determined by the number of coupled arithmetic units. The central control device CPU for main control transmits a control command signal generated in a predetermined format to each of the control boards 62, 63, 64, 65, and the central control apparatus of each control board 62, 63, 64, 65. The CPU executes predetermined control according to this control command signal.

上記図柄表示制御基板62には、図柄表示装置6の表示画面7に表示される図柄表示態様を制御するための基板回路が設けられている。この基板回路は、図柄表示態様を制御処理する図柄制御用中央制御装置CPUに、演出プログラムが格納されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この記憶装置ROMには、上述した特別図柄A,B,Cの図柄形態及び表示パターンが記憶され、さらに当りパターン,リーチ態様パターン等の固定データやその動作プログラムが記憶されている。   The symbol display control board 62 is provided with a substrate circuit for controlling the symbol display mode displayed on the display screen 7 of the symbol display device 6. This circuit board includes a storage device ROM in which a production program is stored, a storage device RAM in which necessary data is read and written, an input port and an output port It is equipped with. The storage device ROM stores the above-described special symbol A, B, and C symbol forms and display patterns, and further stores fixed data such as a hit pattern and a reach pattern, and an operation program thereof.

また、図柄表示制御基板62は、主制御基板60からの制御指令信号を入力ポートを介して受信すると、図柄制御用中央制御装置CPUにおいて演算処理し、所定の図柄変動を演出する特別図柄A,B,Cの変動パターンデータを、出力ポートを介して表示用ドライバに夫々送信する。該表示用ドライバは前記変動パターンデータに従って、図柄表示装置6の表示画面7に所定の変動パターンで特別図柄A,B,Cを変動表示させる。そして、この表示用ドライバ及び図柄表示制御基板62と前記主制御基板60とによって、変動開始から図柄確定に至る一連の図柄生成行程を選定し、その選定された図柄生成行程を図柄表示装置6の表示画面7に表示する図柄制御手段が構成されている。   When the symbol display control board 62 receives the control command signal from the main control board 60 via the input port, the symbol display central control unit CPU performs arithmetic processing to produce a special symbol A, which produces a predetermined symbol variation. The variation pattern data of B and C is transmitted to the display driver via the output port. The display driver variably displays special symbols A, B, and C in a predetermined variation pattern on the display screen 7 of the symbol display device 6 according to the variation pattern data. The display driver and the symbol display control board 62 and the main control board 60 select a series of symbol generation processes from the start of change to the symbol determination, and the selected symbol generation process is performed by the symbol display device 6. Symbol control means for displaying on the display screen 7 is configured.

一方、上記音源制御基板63には、スピーカから発生する効果音等を制御するための基板回路が設けられている。この基板回路は、音響を制御する音源制御用中央制御装置CPUに、動作プログラムや音響発生パターン等の固定データが記憶されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この音源制御基板63は、賞球払い出し時や特別遊技作動の実行時に、上記の主制御基板60より入力ポートを介して受信した制御指令信号を音源制御用中央制御装置CPUで演算処理し、所定の音データを出力ポートを介してサウンドジェネレータに送信して、スピーカから所定の効果音を出力させる。   On the other hand, the sound source control board 63 is provided with a board circuit for controlling sound effects generated from the speakers. This circuit board circuit includes a storage device ROM that stores fixed data such as operation programs and sound generation patterns, a storage device RAM that reads and writes necessary data, and an input to a central control unit CPU for sound source control that controls sound A port and an output port. The sound source control board 63 performs arithmetic processing on the control command signal received from the main control board 60 via the input port at the time of paying out a prize ball or executing a special game operation by the central control unit CPU for sound source control. Is transmitted to the sound generator via the output port, and a predetermined sound effect is output from the speaker.

また、上記光源制御基板64には、パチンコ遊技機に備えられた発光ダイオードや装飾ランプ47等の電飾装置を制御するための基板回路が設けられている。この基板回路は、電飾装置の点灯,点滅等を制御する光源制御用中央制御装置CPUに、動作プログラムや、発光ダイオード,装飾ランプによる電飾パターン等の固定データが記憶されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この光源制御基板64は、賞球払い出し時や特別遊技作動の実行時に、上記の主制御基板60より入力ポートを介して受信した制御指令信号を光源制御用中央制御装置CPUで演算処理し、所定の光演出データを出力ポートを介して光源作動基板に送信し、装飾ランプ47等の電飾装置を所定の演出態様で点灯,点滅させる。また、光源制御基板64には光源作動基板を介して特別図柄始動記憶数表示装置8と普通図柄始動記憶数表示装置11とが接続されており、これらが具備するパイロットランプや発光ダイオードが主制御基板60からの制御指令信号に基づいて点灯,点滅される。   The light source control board 64 is provided with a board circuit for controlling an electric decoration device such as a light emitting diode and a decoration lamp 47 provided in the pachinko gaming machine. This substrate circuit is a storage device ROM in which fixed data such as an operation program and an illumination pattern by a light emitting diode or a decoration lamp are stored in a central control unit CPU for controlling a light source that controls lighting, blinking, etc. of the illumination device And a storage device RAM for reading and writing necessary data, and an input port and an output port. The light source control board 64 performs arithmetic processing on the control command signal received from the main control board 60 via the input port at the time of paying out a prize ball or executing a special game operation by the central control device CPU for light source control. The light effect data is transmitted to the light source operation board via the output port, and the lighting device such as the decoration lamp 47 is lit and blinks in a predetermined effect mode. A special symbol start memory number display device 8 and a normal symbol start memory number display device 11 are connected to the light source control board 64 via a light source operation board, and a pilot lamp and a light emitting diode included therein are mainly controlled. Lights up and blinks based on a control command signal from the substrate 60.

さらに、上記払出制御基板65には、遊技球の貸球や賞球等を制御するための基板回路が設けられている。この基板回路は、貸球ユニットや賞球ユニット等が具備する各種ソレノイドを作動して、所定の貸球や賞球の供給を制御する払出制御用中央制御装置CPUに、動作プログラム,貸球や賞球の球数パターン等の固定データが記憶されている記憶装置ROMと、球数カウントデータ等の必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この払出制御基板65は、入力ポートを介して主制御基板60から制御指令信号を受信し、該制御指令信号に従い、払出制御用中央制御装置CPUで演算処理し、所定のデータを出力ポートを介して払出中継基板に送信し、このデータにより貸球ユニットや賞球ユニット等が具備する図示しない各種ソレノイドを作動させて、所定の貸球や賞球の払い出しを実行する。また、払出制御基板65は、プリペイド金額を記憶したプリペイドカードの読み込み・書き込みを行うプリペイドカードユニットと、プリペイドカードのデータ処理を中継するCR接続基板を介して接続されており、プリペイド金額の残額データ等を送受する。   Further, the payout control board 65 is provided with a board circuit for controlling the rental or prize balls of game balls. This circuit board operates various solenoids provided in the ball rental unit, the prize ball unit, etc., and controls the operation program, the ball rental, It includes a storage device ROM that stores fixed data such as the number pattern of winning balls, a storage device RAM that reads and writes necessary data such as ball count data, and an input port and an output port. The payout control board 65 receives a control command signal from the main control board 60 through the input port, performs arithmetic processing by the payout control central control unit CPU in accordance with the control command signal, and sends predetermined data through the output port. In response to this data, various solenoids (not shown) provided in the ball rental unit, the prize ball unit, and the like are operated to execute a predetermined ball rental or prize ball payout. The payout control board 65 is connected to a prepaid card unit that reads and writes a prepaid card that stores a prepaid amount, and a CR connection board that relays data processing of the prepaid card, and the remaining amount data of the prepaid amount Send and receive etc.

また、上述した主制御基板60の記憶装置ROMに記憶される電動モータ34の駆動パターンデータは、一定時間内に発信するパルス数が異なる複数種類のパルスパターンデータとして記憶されており、この中から選定された何れかのパルスパターンがステッピングモータからなる電動モータ34に送信されると、該電動モータ34が受信したパルスパターンに基づいて回転駆動される。そして、この電動モータ34によるプーリ30aの回転駆動によって無端ベルト33が所定回動態様で回動されることとなる。ここで、無端ベルト33の回動態様としては、定速連続回動,間欠回動,往復回動,緩急異なる速度の回動や、これらを適宜組み合わせてなる種々の回動態様が挙げられ、その回動時期,回動量,回動方向及び回動速度が主制御基板60によって制御される。   The drive pattern data of the electric motor 34 stored in the storage device ROM of the main control board 60 described above is stored as a plurality of types of pulse pattern data having different numbers of pulses transmitted within a predetermined time. When any selected pulse pattern is transmitted to the electric motor 34 formed of a stepping motor, the electric motor 34 is rotationally driven based on the received pulse pattern. The endless belt 33 is rotated in a predetermined rotation mode by the rotational drive of the pulley 30a by the electric motor 34. Here, examples of the rotation mode of the endless belt 33 include constant speed continuous rotation, intermittent rotation, reciprocal rotation, rotation at different speeds, and various rotation modes appropriately combining these. The rotation timing, rotation amount, rotation direction, and rotation speed are controlled by the main control board 60.

次に主制御基板60による無端ベルト33の回動制御をパチンコ遊技機の作動に従って説明する。
遊技球が図示しない発射装置から遊技盤1の遊技領域4に発射され、この遊技球が普通図柄始動ゲート12を通過し、普通図柄始動スイッチS2がON作動して球検知信号が送出されると、その信号を主制御基板60が認識する。この信号により、主制御基板60の主制御用中央制御装置CPUは、普通図柄表示装置9の図柄変動を開始させるとともに、記憶装置ROMに記憶されている所要乱数テーブルu,vから抽選によって、普通当り乱数値U、普通当り図柄乱数値V等を夫々選出し、これらの各乱数値を一旦、記憶装置RAMに格納する。そして、普通図柄表示装置9での図柄変動の開始後に、主制御用中央制御装置CPUは記憶装置RAMに格納した普通当り乱数値Uを判定し、該普通当り乱数値Uが所定の当り乱数値である場合には、普通当り図柄乱数値Vに基づく当り図柄態様で普通図柄の変動を停止させる。また、普通当り乱数値Uが所定の当り乱数値でない場合には、ハズレ図柄態様で普通図柄の変動を停止させる。
Next, rotation control of the endless belt 33 by the main control board 60 will be described according to the operation of the pachinko gaming machine.
When a game ball is launched from a launching device (not shown) to the game area 4 of the game board 1, the game ball passes through the normal symbol start gate 12, and the normal symbol start switch S2 is turned on to send a ball detection signal. The main control board 60 recognizes the signal. In response to this signal, the central control unit CPU for main control of the main control board 60 starts the symbol variation of the ordinary symbol display device 9, and the lottery from the required random number tables u and v stored in the storage device ROM. The winning random number value U, the normal winning symbol random number value V, and the like are selected, and each random number value is temporarily stored in the storage device RAM. Then, after the start of symbol variation in the normal symbol display device 9, the main control central control unit CPU determines the normal random number value U stored in the storage device RAM, and the normal random number value U is a predetermined random number value. In the case of, fluctuation of the normal symbol is stopped in a hit symbol mode based on the normal symbol random value V. When the normal hit random number value U is not a predetermined hit random number value, the fluctuation of the normal symbol is stopped in a lost symbol form.

一方、始動入賞装置28の無端ベルト33は、通常時において、一定速度で常時移送される通常作動態様で回動している。これにより、その回動に伴って、図5(イ)に示すように、非開口部32が始動入賞口29の上方に位置して該始動入賞口29を遮蔽する遮蔽状態と、図5(ハ)に示すように、開口部31が始動入賞口29の上方に位置し、かつ非開口部32が始動入賞口29の下方に位置して、その上方に位置する開口部31を通過した遊技球wを下方に位置する非開口部32で受け止めて始動入賞口29への流入を容易とする案内状態とが交互に生じる。ここで、この第一実施例は、開口部31と非開口部32が周方向で略同じ長さに設けられていることにより、前記遮蔽状態では、非開口部32によって無端ベルト33の上半部の全てが覆われて、始動入賞口29への遊技球wの流入が不能となる。一方、前記案内状態では、開口部31によって無端ベルト33の上半部の全てが開放され、該無端ベルト33の横幅に対応する全ての開放領域から、遊技球wの始動入賞口29への流入が可能となる。そして、このように、遊技球wの始動入賞口29への流入可能状態と、流入不能状態とが、無端ベルト33の回動による開口部31と非開口部32の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。   On the other hand, the endless belt 33 of the start winning device 28 rotates in a normal operation mode in which the endless belt 33 is always transferred at a constant speed in a normal state. As a result, as shown in FIG. 5 (a), the non-opening portion 32 is positioned above the start winning opening 29 and shields the starting winning opening 29 as shown in FIG. As shown in (c), a game in which the opening 31 is located above the start winning opening 29 and the non-opening 32 is located below the starting winning opening 29 and passes through the opening 31 located above the opening winning opening 29. A guide state in which the ball w is received by the non-opening portion 32 positioned below and the flow into the start winning opening 29 is facilitated alternately occurs. Here, in the first embodiment, since the opening 31 and the non-opening 32 are provided with substantially the same length in the circumferential direction, the upper half of the endless belt 33 is formed by the non-opening 32 in the shielding state. All the parts are covered, and the inflow of the game ball w to the start winning opening 29 becomes impossible. On the other hand, in the guide state, all of the upper half of the endless belt 33 is opened by the opening 31, and the game ball w flows into the start winning opening 29 from all open areas corresponding to the lateral width of the endless belt 33. Is possible. As described above, the state in which the game ball w can flow into the start winning opening 29 and the state incapable of flowing in are obtained by the displacement of the opening 31 and the non-opening 32 due to the rotation of the endless belt 33. The operation mode becomes novel, and it is possible to improve visual interest and playability.

また、無端ベルト33の非開口部32の内周面に、該非開口部32が始動入賞口29の下方に位置した状態で、遊技球wを始動入賞口29側へ転動させる案内傾斜部44が形成されていることにより、前記案内状態にあっては、非開口部32で受け止めた遊技球を、該案内傾斜部44によって始動入賞口29側へ転動させ、より迅速かつ確実に始動入賞口29に入賞させることができる。   In addition, on the inner peripheral surface of the non-opening portion 32 of the endless belt 33, the guide inclined portion 44 that rolls the game ball w toward the start winning port 29 in a state where the non-opening portion 32 is positioned below the start winning port 29. Thus, in the guidance state, the game ball received by the non-opening portion 32 is rolled to the start winning opening 29 side by the guide inclined portion 44, so that the start winning is achieved more quickly and reliably. The mouth 29 can be awarded.

また、前記遮蔽状態(図5(イ)参照)と前記案内状態(図5(ハ)参照)の、その何れか一方の状態が他方の状態に移行する際に、図5(ロ)に示すように、始動入賞口29の上方で非開口部32により生じる遊技球遮蔽領域49と、始動入賞口29の下方で非開口部32により生じる遊技球案内領域50とが、無端ベルト33の回動に伴って相対的に増減する。これにより、遊技領域4(図1参照)を転動流下して無端ベルト33の上方に到達した遊技球wが、遊技球遮蔽領域49上に落下した場合には、始動入賞口29への流入が阻止される一方、遊技球wが始動入賞口29の上方に位置する開口部31へ落下した場合には、該開口部31を遊技球wが通過して遊技球案内領域50に受け止められて、始動入賞口29への流入が可能となる。このように遊技球遮蔽領域49と遊技球案内領域50とが無端ベルト33の回動に伴って相対的に増減しながら序々に変位するので、始動入賞口29へ流入する遊技球wの入賞率を変化させることができる。   Further, when one of the shielding state (see FIG. 5 (a)) and the guiding state (see FIG. 5 (c)) shifts to the other state, it is shown in FIG. 5 (b). As described above, the game ball shielding area 49 generated by the non-opening portion 32 above the start winning opening 29 and the game ball guide area 50 generated by the non-opening section 32 below the starting winning opening 29 rotate the endless belt 33. Increases or decreases relatively. As a result, when the game ball w that has tumbled down the game area 4 (see FIG. 1) and reached the upper end of the endless belt 33 falls on the game ball shielding area 49, it flows into the start winning opening 29. On the other hand, when the game ball w falls to the opening 31 located above the start winning opening 29, the game ball w passes through the opening 31 and is received by the game ball guide area 50. , It becomes possible to flow into the start winning opening 29. As described above, the game ball shielding area 49 and the game ball guide area 50 are gradually displaced while relatively increasing and decreasing with the rotation of the endless belt 33, so that the winning rate of the game balls w flowing into the start winning opening 29 is increased. Can be changed.

そして、このような無端ベルト33の通常作動態様での回動時において、前記普通図柄表示装置9の普通図柄が当り図柄態様で停止した場合に、これを契機として、無端ベルト33は、主制御基板60によって特殊作動態様で回動制御される。この特殊作動態様では、非開口部32が始動入賞口29の下方に瞬時に回動され、該非開口部32で受け止めた遊技球wの始動入賞口29への流入を容易とする案内状態で所定時間(例えば3秒間)一旦停止する制御がなされる。ここで、通常作動態様では、無端ベルト33の一定速度での常時移送に伴って遮蔽状態と案内状態とが交互に生じ、その案内状態においてのみ始動入賞口29への遊技球wの流入が可能であるので入賞率が低いのに比して、特殊作動態様では、非開口部32が始動入賞口29の下方に瞬時に回動し、かつ、その案内状態で一旦停止するので入賞率が高くなる。これにより、通常作動態様と特殊作動態様とでは始動入賞口29への入賞率を異ならせることができる。   When the endless belt 33 is rotated in the normal operation mode, when the normal symbol of the normal symbol display device 9 stops in the target symbol mode, the endless belt 33 is controlled by the main control. The substrate 60 is rotationally controlled in a special operation mode. In this special operation mode, the non-opening portion 32 is instantaneously rotated below the start winning opening 29, and the game ball w received by the non-opening portion 32 is guided in a guide state that facilitates inflow into the starting winning opening 29. Control is performed to temporarily stop for a time (for example, 3 seconds). Here, in the normal operation mode, the shield state and the guide state are alternately generated along with the constant transfer of the endless belt 33 at a constant speed, and the game ball w can flow into the start winning opening 29 only in the guide state. Therefore, compared to the low winning rate, in the special operation mode, the non-opening portion 32 instantly rotates below the starting winning port 29 and stops temporarily in its guiding state, so the winning rate is high. Become. Thereby, the winning rate to the start winning opening 29 can be made different between the normal operation mode and the special operation mode.

また、この第一実施例にあって、無端ベルト33を、上記のような通常作動態様と特殊作動態様とでの回動制御に代えて、無端ベルト33が遮蔽状態で停止している通常状態から、前記普通図柄表示装置9の普通図柄が当り図柄態様で停止した場合に、これを契機として、非開口部32が始動入賞口29の下方へ瞬時に回動し、該非開口部32で受け止めた遊技球の始動入賞口29への流入を容易とする案内状態へ回動制御されるようにしてもよい。この場合、案内状態からの通常状態への復帰制御は、案内状態となった時点から所定時間(例えば3秒間)の経過後としたり、始動入賞口29への遊技球の流入により特別図柄始動スイッチS1がON作動して、該特別図柄始動スイッチS1から遊技球検知信号が送出されることを契機とすることができる。かかる構成にあっては、通常状態では、無端ベルト33が遮蔽状態で停止していることにより、遊技球の始動入賞口29への流入を不能とすることができるとともに、所定作動条件の成立を契機として、即ち、普通図柄が当り図柄態様で停止した場合に、前記通常状態から、始動入賞口29への遊技球の流入が可能な案内状態へ切り替えられることにより、遊技球の入賞制御を行うことができる。   Further, in this first embodiment, the endless belt 33 is replaced with the rotation control in the normal operation mode and the special operation mode as described above, and the normal state in which the endless belt 33 is stopped in the shielded state. Thus, when the normal symbol of the normal symbol display device 9 is stopped in a winning symbol pattern, the non-opening portion 32 is instantaneously rotated below the start winning opening 29 and received by the non-opening portion 32. The game ball may be controlled to turn to a guidance state that facilitates the flow of the game ball into the start winning opening 29. In this case, the return control from the guidance state to the normal state is performed after a lapse of a predetermined time (for example, 3 seconds) from the time when the guidance state is reached, or by a special symbol start switch by the inflow of game balls to the start winning opening 29 When S1 is turned ON, a game ball detection signal can be sent out from the special symbol start switch S1. In such a configuration, in the normal state, the endless belt 33 is stopped in the shielded state, so that the inflow of the game ball to the start winning opening 29 can be disabled and the predetermined operating condition is satisfied. As a trigger, that is, when a normal symbol hits and stops in a symbol form, the game ball winning control is performed by switching from the normal state to a guiding state in which the game ball can flow into the start winning opening 29. be able to.

図7は、第一実施例の変形実施例を示し、この変形実施例は、無端ベルト33に形成される開口部31と非開口部32の周方向の長さを相互に異ならせたものであり、開口部31が概ね一個の遊技球を通過可能とする大きさになっている。その他の構成は、第一実施例と同じであり、同一部分に同一符号を付して重複する説明を省略する。   FIG. 7 shows a modified embodiment of the first embodiment. In this modified embodiment, the circumferential lengths of the opening 31 and the non-opening 32 formed in the endless belt 33 are different from each other. Yes, the opening 31 is generally sized to allow one game ball to pass. Other configurations are the same as those of the first embodiment, and the same parts are denoted by the same reference numerals and redundant description is omitted.

かかる構成にあっては、無端ベルト33が一定速度で常時移送される上述した通常作動態様で回動するとき、該無端ベルト33の回動によって、図7(イ),(ロ)に示すように、開口部31が無端ベルト33の上半部側の何れかの位置にあるときに、該開口部31を通過した遊技球wが下方に位置する非開口部32で受け止められて始動入賞口29へ流入する。これにより、遊技球wの流入経路を変化させることができるとともに、始動入賞口29へ流入する遊技球wの入賞率を、前記第一実施例のものに比して低下させることができる。   In such a configuration, when the endless belt 33 is rotated in the above-described normal operation mode in which the endless belt 33 is always transported at a constant speed, the endless belt 33 is rotated as shown in FIGS. In addition, when the opening 31 is located at any position on the upper half side of the endless belt 33, the game ball w that has passed through the opening 31 is received by the non-opening 32 positioned below, and the starting prize opening 29. As a result, the inflow route of the game balls w can be changed, and the winning rate of the game balls w flowing into the start winning opening 29 can be reduced as compared with the first embodiment.

図8,図9は、第一実施例のさらに別の変形実施例を示し、この変形実施例は、無端ベルト33に形成される開口部31と非開口部32の周方向の長さを相互に異ならせたものであり、非開口部32が概ね一個の遊技球を通過不能とする大きさになっている。その他の構成は、第一実施例と同じであり、同一部分に同一符号を付して重複する説明を省略する。   8 and 9 show still another modified embodiment of the first embodiment. In this modified embodiment, the circumferential lengths of the opening 31 and the non-opening 32 formed in the endless belt 33 are mutually different. The non-opening portion 32 is generally sized so as not to pass one game ball. Other configurations are the same as those of the first embodiment, and the same parts are denoted by the same reference numerals and redundant description is omitted.

かかる構成にあっては、無端ベルト33が一定速度で常時移送される上述した通常作動態様で回動するとき、無端ベルト33の回動によって、図8(イ)に示すように、始動入賞口29の上方位置で非開口部32が該始動入賞口29を遮蔽する遮蔽状態と、図8(ロ)に示すように、始動入賞口29の上方及び下方に開口部31が位置して遊技球wが上下方向に通過可能な状態と、図8(ハ)に示すように、始動入賞口29の下方位置で非開口部32が遊技球wを受け止めて該始動入賞口29への流入を容易とする案内状態とを夫々生じさせることができる。これにより、無端ベルト33の上方に到達した遊技球wのその後の動きが変化に富んだものとなる。   In such a configuration, when the endless belt 33 is rotated in the normal operation mode as described above, which is always transferred at a constant speed, the endless belt 33 is rotated, as shown in FIG. The non-opening part 32 shields the start winning opening 29 at a position above 29, and the opening 31 is located above and below the starting winning opening 29 as shown in FIG. The state where w can pass in the vertical direction and the non-opening portion 32 receives the game ball w at a position below the start winning opening 29 and easily flows into the starting winning opening 29 as shown in FIG. Each of the guidance states can be generated. Thereby, the subsequent movement of the game ball w that has reached the upper end of the endless belt 33 is rich in change.

図10,図11は、第二実施例を示し、この第二実施例では、無端ベルト33に、周方向の長さが相互に異なる狭幅開口部31aと広幅開口部31bとが設けられている。ここで、狭幅開口部31aは概ね一個の遊技球wを通過可能とする長さに形成されており、広幅開口部31bは該狭幅開口部31aに比して、さらに長く形成されている。この狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接している。また、狭幅開口部31aと広幅開口部31bは、図10(イ),(ロ)に示すように、始動入賞口29の上方に夫々位置した状態で、非開口部32が始動入賞口29の下方に位置し、該非開口部32で受け止めた遊技球wの始動入賞口29への流入を容易とする案内状態を生ずるように設けられている。   10 and 11 show a second embodiment. In the second embodiment, the endless belt 33 is provided with a narrow opening 31a and a wide opening 31b having different circumferential lengths. Yes. Here, the narrow opening 31a is formed to have a length that allows one game ball w to pass therethrough, and the wide opening 31b is formed to be longer than the narrow opening 31a. . The narrow opening 31a and the wide opening 31b are adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w. Further, as shown in FIGS. 10A and 10B, the narrow opening 31a and the wide opening 31b are positioned above the start winning opening 29, respectively, and the non-opening 32 is in the starting winning opening 29. The game ball w received by the non-opening portion 32 is provided so as to generate a guiding state that facilitates the inflow into the start winning opening 29.

また、前記無端ベルト33は、図10(イ)に示すように、通常時には狭幅開口部31aが始動入賞口29の上方に位置しており、上述した普通図柄表示装置9の普通図柄が当り図柄態様で停止した場合に、これを契機として、図10(ロ)に示すように、広幅開口部31bが始動入賞口29の上方に位置する状態に回動制御される。この場合、広幅開口部31bが始動入賞口29の上方に位置する状態から、狭幅開口部31aが始動入賞口29の上方に位置する状態への復帰制御は、広幅開口部31bが始動入賞口29の上方に位置する状態となった時点から所定時間(例えば3秒間)の経過後としたり、始動入賞口29への遊技球の流入により特別図柄始動スイッチS1がON作動して、該特別図柄始動スイッチS1から遊技球検知信号が送出されることを契機とすることができる。   Further, as shown in FIG. 10 (a), the endless belt 33 normally has a narrow opening 31a positioned above the start winning opening 29, and the normal symbol of the above-described normal symbol display device 9 is hit. When stopped in the design mode, this is used as an opportunity to rotate the wide opening 31b so as to be positioned above the start winning opening 29 as shown in FIG. In this case, the return control from the state in which the wide opening 31b is located above the start winning opening 29 to the state in which the narrow opening 31a is located above the starting winning opening 29 is performed by the wide opening 31b being the start winning opening. The special symbol start switch S1 is turned ON when a predetermined time (for example, 3 seconds) elapses from the time when the state is located above 29, or when the game ball flows into the start winning opening 29, and the special symbol start switch S1 is turned ON. It can be triggered by a game ball detection signal being sent from the start switch S1.

かかる構成にあっては、狭幅開口部31aが始動入賞口29の上方に位置する状態における入賞率に比して、広幅開口部31bが始動入賞口29の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部31aが始動入賞口29の上方に位置する状態から、所定作動条件の成立を契機として、即ち、普通図柄が当り図柄態様で停止した場合に、高入賞率の広幅開口部31bが始動入賞口29の上方に位置する状態に変換されるので、従来のチューリップ型の始動入賞装置と同様に入賞率を変更することができる。また、狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接させて設けられているので、低入賞率の狭幅開口部31aと高入賞率の広幅開口部31bとが無端ベルト33の回動によって入れ替わる際に、両開口部31a,31b間にある非開口部32’(または非開口部32)が始動入賞口29の上方位置で該始動入賞口29を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の始動入賞装置とは異なる変更態様で入賞率を変更することができる。   In this configuration, the winning rate in the state where the wide opening 31b is located above the start winning opening 29 is higher than the winning rate in the state where the narrow opening 31a is located above the starting winning opening 29. From the state where the narrow opening 31a having a low winning rate is positioned above the start winning opening 29, when a predetermined operating condition is satisfied, that is, when a normal symbol stops in a winning symbol mode, Since the rate wide opening 31b is converted to a state positioned above the start winning opening 29, the winning rate can be changed in the same manner as in the conventional tulip type start winning device. Further, since the narrow opening 31a and the wide opening 31b are provided adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w, the low winning rate is narrow. When the width opening 31a and the wide opening 31b having a high winning rate are switched by the rotation of the endless belt 33, the non-opening 32 '(or the non-opening 32) between the both openings 31a and 31b is the start prize. A shielding state that shields the start winning opening 29 at a position above the opening 29 temporarily occurs, and in this shielding state, the winning rate is zero, so that the winning rate is changed in a different manner from the conventional tulip type starting winning device. Can be changed.

図12,図13は、第三実施例を示し、この第三実施例では、無端ベルト33が、周方向の長さが相互に異なる一つの狭幅開口部31aと二つの広幅開口部31b,31bとを備えている。ここで、狭幅開口部31aは概ね一個の遊技球wを通過可能とする長さに形成されており、広幅開口部31b,31bは該狭幅開口部31aに比して、さらに長く形成されている。この狭幅開口部31aと広幅開口部31b,31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’,32’を介して隣接している。また、狭幅開口部31aは、図12(イ)に示すように、非開口部32が始動入賞口29の下方に位置した状態で、始動入賞口29の上方で前記非開口部32に対向する位置に設けられる一方、二つの広幅開口部31b,31bは、図12(ロ)に示すように、一方の広幅開口部31bが始動入賞口29の下方に位置した状態で、他方の広幅開口部31bが始動入賞口29の上方で前記一方の広幅開口部31bに対向する位置に設けられている。   FIGS. 12 and 13 show a third embodiment. In this third embodiment, the endless belt 33 includes one narrow opening 31a and two wide openings 31b having different circumferential lengths. 31b. Here, the narrow opening 31a is formed to have a length that allows one game ball w to pass therethrough, and the wide openings 31b and 31b are formed to be longer than the narrow opening 31a. ing. The narrow opening 31a and the wide openings 31b and 31b are adjacent to each other via non-openings 32 'and 32' having a length that prevents passage of at least one game ball w. Further, as shown in FIG. 12A, the narrow opening 31a is opposed to the non-opening 32 above the start winning opening 29 in a state where the non-opening 32 is positioned below the start winning opening 29. On the other hand, the two wide openings 31b, 31b are provided in the position where the other wide opening 31b is located in the state where the one wide opening 31b is positioned below the start winning opening 29 as shown in FIG. A portion 31b is provided above the start winning opening 29 at a position facing the one wide opening 31b.

また、前記無端ベルト33は、図12(イ)に示すように、非開口部32が始動入賞口29の下方に位置した状態で、狭幅開口部31aを通過した遊技球を該非開口部32で受け止めて始動入賞口29への流入を容易とする第一の回動状態と、図12(ロ)に示すように、二つの広幅開口部31b,31bが始動入賞口29の上方及び下方に夫々位置して遊技球を上下方向に通過させる第二の回動状態とが生じるように回動制御される。   Further, as shown in FIG. 12 (a), the endless belt 33 allows the game ball that has passed through the narrow opening 31 a to pass through the non-opening portion 32 in a state where the non-opening portion 32 is positioned below the start winning opening 29. And the first widened state that makes it easy to flow into the start winning opening 29 and two wide openings 31b and 31b above and below the starting winning opening 29 as shown in FIG. The rotation is controlled so that a second rotation state in which the respective game balls are positioned and allow the game balls to pass in the vertical direction is generated.

かかる構成にあって、無端ベルト33を、第一実施例と同様に通常時において、一定速度で常時移送される通常作動態様で回動制御した場合には、その回動に伴って、図12(イ)に示すように、非開口部32が始動入賞口29の下方に位置した状態で、狭幅開口部31aを通過した遊技球を該非開口部32で受け止めて始動入賞口29への流入を容易とする第一の回動状態と、図12(ロ)に示すように、二つの広幅開口部31b,31bが始動入賞口29の上方及び下方に夫々位置して遊技球を上下方向に通過させる第二の回動状態と、図12(ハ)に示すように、非開口部32が始動入賞口29の上方に位置して該始動入賞口29を遮蔽する遮蔽状態とが順に生じることとなる。そして、第一の回動状態においては、始動入賞口29の上方に位置する狭幅開口部31aを通過した遊技球を下方に位置する非開口部32で受け止めて始動入賞口29への流入を容易とする案内状態を生じさせることができる一方、第二の回動状態においては、無端ベルト33の上方に到達した遊技球をそのまま下方へ通過させることができる。これにより、案内状態と非案内状態(通過可能状態)とを選択的に生じさせることが可能であり、特に、第二の回動状態では遊技球が無端ベルトを素通りするという面白い動きとなる。   In such a configuration, when the endless belt 33 is controlled to rotate in a normal operation mode in which the endless belt 33 is always transferred at a constant speed in a normal state in the same manner as in the first embodiment, along with the rotation, FIG. As shown in (a), in a state where the non-opening portion 32 is positioned below the start winning opening 29, the game ball that has passed through the narrow opening 31a is received by the non-opening portion 32 and flows into the starting winning opening 29. As shown in FIG. 12 (b), the two wide openings 31b and 31b are positioned above and below the start winning opening 29, respectively, so that the game ball can be moved vertically. As shown in FIG. 12C, a second rotating state to be passed and a shielding state in which the non-opening portion 32 is positioned above the start winning opening 29 and shields the starting winning opening 29 are sequentially generated. It becomes. In the first turning state, the game ball that has passed through the narrow opening 31 a positioned above the start winning opening 29 is received by the non-opening 32 positioned below to flow into the starting winning opening 29. While an easy guiding state can be generated, in the second rotation state, the game ball that has reached the upper side of the endless belt 33 can be passed through as it is. As a result, it is possible to selectively cause a guided state and a non-guided state (passable state). In particular, in the second rotation state, the game ball moves through the endless belt.

また、上記のような無端ベルト33の通常作動態様での回動時において、前記普通図柄表示装置9の普通図柄が当り図柄態様で停止した場合に、これを契機として、無端ベルト33は、主制御基板60によって特殊作動態様で回動制御される。この特殊作動態様では、図12(イ)に示すように、非開口部32が始動入賞口29の下方に瞬時に回動され、該非開口部32で受け止めた遊技球wの始動入賞口29への流入を容易とする案内状態で所定時間(例えば3秒間)一旦停止する制御がなされる。ここで、通常作動態様では、無端ベルト33の一定速度での常時移送に伴って案内状態と通過状態と遮蔽状態とが順に生じ、その案内状態においてのみ始動入賞口29への遊技球wの流入が可能であるので入賞率が低いのに比して、特殊作動態様では、非開口部32が始動入賞口29の下方に瞬時に回動し、かつ、その案内状態で一旦停止するので入賞率が高くなる。これにより、通常作動態様と特殊作動態様とでは始動入賞口29への入賞率を異ならせることができる。   Further, when the normal symbol of the normal symbol display device 9 stops in the symbol pattern when the endless belt 33 is rotated in the normal operation mode as described above, the endless belt 33 is The control board 60 controls the rotation in a special operation mode. In this special operation mode, as shown in FIG. 12 (a), the non-opening portion 32 is instantaneously rotated below the start winning opening 29, and to the start winning opening 29 of the game ball w received by the non-opening portion 32. Control is performed to temporarily stop for a predetermined time (for example, 3 seconds) in a guidance state that facilitates the inflow of water. Here, in the normal operation mode, the guidance state, the passing state, and the shielding state are sequentially generated along with the constant transfer of the endless belt 33 at a constant speed, and the inflow of the game ball w to the start winning opening 29 only in the guidance state. Therefore, in the special operation mode, the non-opening portion 32 instantaneously rotates below the start winning opening 29 and temporarily stops in the guidance state. Becomes higher. Thereby, the winning rate to the start winning opening 29 can be made different between the normal operation mode and the special operation mode.

また、上述したように、図柄表示装置6(図1参照)の表示画面7に変動表示される特別図柄A,B,Cが所定の組み合わせの当り図柄態様で確定表示された場合に、可変入賞装置20(図1参照)の大入賞口22を所定開放態様で開放する大当りとしての特別遊技作動が実行されるが、この可変入賞装置20の大入賞口22の開放時に、第二の回動状態が生じるように無端ベルト33を回動制御することにより、無端ベルト33の二つの広幅開口部31b,31bを上方から下方へ通過した遊技球が開放されている可変入賞装置20の大入賞口22に流入することとなる。これにより、これまで特別遊技作動の実行中に、上方位置にある従来のチューリップ型の始動入賞装置に流入していた遊技球を可変入賞装置20に流入させることができるので、可変入賞装置20への入賞率が向上し、特別遊技作動を速やかに進行させることが可能となる。   Further, as described above, when the special symbols A, B, and C that are variably displayed on the display screen 7 of the symbol display device 6 (see FIG. 1) are fixedly displayed in a predetermined symbol pattern combination, a variable prize is awarded. A special game operation is performed as a big hit to open the big prize opening 22 of the device 20 (see FIG. 1) in a predetermined opening manner. When the big prize opening 22 of the variable prize winning device 20 is opened, the second rotation is performed. By turning the endless belt 33 so as to cause a state, the game ball passing through the two wide openings 31b, 31b of the endless belt 33 from the top to the bottom is opened. 22 will flow into. As a result, during the execution of the special game operation so far, the game ball that has flowed into the conventional tulip-type start winning device at the upper position can be made to flow into the variable winning device 20, so that the variable winning device 20 As a result, the special game operation can be advanced promptly.

図14,図15は、第四実施例を示し、この第四実施例では、無端ベルト33が、周方向の長さが相互に異なる一つの広幅開口部31bと二つの狭幅開口部31a,31cとを備えている。ここで、狭幅開口部31a,31cは概ね一個の遊技球wを通過可能とする長さに形成されており、広幅開口部31bは該狭幅開口部31a,31cに比して、さらに長く形成されている。また、一方の狭幅開口部31aと広幅開口部31bは少なくとも一個の遊技球wを通過不能とする長さの非開口部32aを介して隣接しており、一方の狭幅開口部31aと他方の狭幅開口部31cは、図15(ロ)に示すように、始動入賞口29の上方を遮蔽し得る長さの非開口部32bを介して隣接している。また、一方の狭幅開口部31aは、図15(イ)に示すように、非開口部32が始動入賞口29の下方に位置した状態で、始動入賞口29の上方で前記非開口部32に対向する位置に設けられており、他方の狭幅開口部31cは、図15(ハ)に示すように、広幅開口部31bが始動入賞口29の下方に位置した状態で、始動入賞口29の上方で前記広幅開口部31bに対向する位置に設けられている。   14 and 15 show a fourth embodiment. In the fourth embodiment, the endless belt 33 includes one wide opening 31b and two narrow openings 31a, each having a circumferential length different from each other. 31c. Here, the narrow opening portions 31a and 31c are formed to have a length that allows one game ball w to pass therethrough, and the wide opening portion 31b is longer than the narrow opening portions 31a and 31c. Is formed. The narrow opening 31a and the wide opening 31b are adjacent to each other via a non-opening 32a having a length that prevents passage of at least one game ball w, and the narrow opening 31a and the other As shown in FIG. 15B, the narrow-width opening 31c is adjacent via a non-opening 32b having a length that can shield the start winning opening 29. In addition, as shown in FIG. 15A, the one narrow opening 31 a has the non-opening 32 above the start winning opening 29 in a state where the non-opening 32 is positioned below the start winning opening 29. As shown in FIG. 15C, the other narrow opening 31c is provided at a position opposite to the start winning opening 29 with the wide opening 31b positioned below the starting winning opening 29. Above the wide opening 31b.

また、前記無端ベルト33は、図15(イ)に示すように、非開口部32が始動入賞口29の下方に位置した状態で、狭幅開口部31aを通過した遊技球を該非開口部32で受け止めて始動入賞口29への流入を容易とする案内状態と、図15(ロ)に示すように、非開口部32bが始動入賞口29の上方に位置して該始動入賞口29を遮蔽する遮蔽状態と、図15(ハ)に示すように、狭幅開口部31cが始動入賞口29の上方に位置し、かつ、広幅開口部31bが始動入賞口29の下方に位置して遊技球を上下方向に通過させる通過可能状態とが順に生じるように回動される。   Further, as shown in FIG. 15 (a), the endless belt 33 allows the game ball that has passed through the narrow opening 31a to pass through the non-opening 32 in a state where the non-opening 32 is positioned below the start winning opening 29. And a guide state that facilitates the inflow into the start winning opening 29, and the non-opening portion 32b is positioned above the start winning opening 29 to shield the starting winning opening 29 as shown in FIG. As shown in FIG. 15C, the narrow opening 31c is positioned above the start winning opening 29, and the wide opening 31b is positioned below the starting winning opening 29. Are pivoted so as to sequentially generate a passable state in which they pass through in the vertical direction.

また、前記無端ベルト33で囲繞される空隙内には、始動入賞口29の上方に位置させて特別図柄始動スイッチS1が配設されている。この特別図柄始動スイッチS1は、図14に示すように、支持ケース35の前面板36に固定された状態で前方に向けて水平状に突出されており、その前部には球検知孔52が前記狭幅開口部31a,31cと連通可能な位置に開口されている。そして、該球検知孔52を遊技球が通過すると特別図柄始動スイッチS1がON作動し、その遊技球検知信号に基づいて、上述した図柄表示装置6(図1参照)の表示画面7に特別図柄A,B,Cを変動表示する図柄生成行程が実行される。また、支持ケース35の内部には、始動入賞口29から流入した遊技球を検知する入賞検知スイッチS6(図6参照)が配設されており、該入賞検知スイッチS6による遊技球検知信号に基づいて、所定数(例えば5個)の賞球が払い出される。   Further, a special symbol start switch S1 is disposed in the gap surrounded by the endless belt 33 so as to be positioned above the start winning opening 29. As shown in FIG. 14, the special symbol start switch S1 is projected horizontally in a state of being fixed to the front plate 36 of the support case 35, and has a ball detection hole 52 at the front thereof. The narrow openings 31a and 31c are opened at positions where they can communicate with each other. When the game ball passes through the ball detection hole 52, the special symbol start switch S1 is turned ON, and the special symbol is displayed on the display screen 7 of the symbol display device 6 (see FIG. 1) based on the game ball detection signal. A symbol generation process for variably displaying A, B, and C is executed. In addition, a winning detection switch S6 (see FIG. 6) for detecting a game ball flowing in from the start winning opening 29 is disposed inside the support case 35, and based on a gaming ball detection signal from the winning detection switch S6. Thus, a predetermined number (for example, five) of prize balls are paid out.

この第四実施例における始動入賞装置28の無端ベルト33は、主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶された特別図柄始動記憶数に基づいて回動制御される。即ち、特別図柄始動記憶数が二つまでは常に図15(イ)に示す案内状態が維持され、特別図柄始動記憶数が三つになると回動が開始されて、所定時間(例えば3秒間)を掛けて図15(ハ)に示す通過可能状態となる。この通過可能状態が所定時間(例えば3秒間)維持された後、再び所定時間(例えば3秒間)を掛けて図15(イ)に示す案内状態に復帰する。そして、この案内状態に復帰してから所定時間(例えば3秒間)経過した時点で特別図柄始動記憶数が二つ以下ならその案内状態が維持され、三つ以上なら再び通過可能状態への上記のような回動が開始される。これにより、特別図柄始動記憶数が三つ以上になった場合に、図15(ロ)に示す遮蔽状態と、図15(ハ)に示す通過可能状態とを順に生じさせ、遮蔽状態では、特別図柄始動スイッチS1と入賞検知スイッチS6とによる遊技球検知を不能にして、新たな特別図柄始動記憶の発生と賞球の払い出しを抑制する一方、通過可能状態では、特別図柄始動スイッチS1による遊技球検知だけを可能にして新たな特別図柄始動記憶の発生のみを許容し、賞球の払い出しを抑制するようにしている。また、図柄表示装置6(図1参照)の表示画面7に表示される特別図柄A,B,Cの変動時間が長すぎると、特別図柄始動記憶数が増加し易いため、リーチ変動のような長い特殊変動を除く通常のハズレ図柄の変動時間を約10秒間とし、かつ、特別図柄始動記憶数が四つの場合におけるハズレ図柄の変動時間を約5秒間とする制御がなされる。   The endless belt 33 of the start winning device 28 in this fourth embodiment is controlled to rotate based on the special symbol start memory number stored in a partial area of the storage device RAM of the main control board 60 (see FIG. 6). . That is, the guidance state shown in FIG. 15 (a) is always maintained until the number of special symbol starting memories is two, and when the number of special symbol starting memories becomes three, the rotation is started and a predetermined time (for example, 3 seconds) is reached. This is the passable state shown in FIG. After this passable state is maintained for a predetermined time (for example, 3 seconds), the predetermined time (for example, 3 seconds) is applied again to return to the guide state shown in FIG. Then, when a predetermined time (for example, 3 seconds) elapses after returning to the guidance state, the guidance state is maintained if the number of special symbol starting memories is two or less, and if it is three or more, the guidance state is again passed. Such rotation is started. As a result, when the number of special symbol starting memories becomes three or more, the shielding state shown in FIG. 15 (b) and the passable state shown in FIG. 15 (c) are caused in order. The game ball detection by the symbol start switch S1 and the winning detection switch S6 is disabled to suppress the generation of a new special symbol start memory and the payout of the prize ball, while in the passable state, the game ball by the special symbol start switch S1. Only detection is allowed, and only the generation of a new special symbol start memory is allowed, and the payout of prize balls is suppressed. Further, if the variation time of the special symbols A, B, and C displayed on the display screen 7 of the symbol display device 6 (see FIG. 1) is too long, the number of special symbol starting memories is likely to increase. Control is performed so that the normal losing symbol variation time, excluding long special fluctuations, is about 10 seconds, and the losing symbol variation time is about 5 seconds when the number of special symbol starting memories is four.

ここで、図柄表示装置6の表示画面7に表示される特別図柄A,B,Cは頻繁に変動しないと客離れの要因となるため、特別図柄の始動契機をなるべく多くすることが望ましいが、上述した第一実施例〜第三実施例のように、始動入賞口29へ流入した遊技球を特別図柄始動スイッチS1で検知してその遊技球検知信号を特別図柄の始動契機とする構成にあっては、始動入賞口29への遊技球の流入数を多くすると、それに伴って払い出される賞球も多くため、遊技店の利益率が低下する。また、特別図柄始動スイッチS1を単に通過型のゲートに配置して賞球の払い出しを伴わないようにすると、遊技者の遊技球が早くなくなってしまう。そこで、上記構成にあって、上述したように特別図柄始動記憶数に基づいて無端ベルト33を回動制御することにより、特別図柄の始動契機となる遊技球検知信号の発生数と、賞球の払い出し数との適度のバランスを取ることができる。   Here, since the special symbols A, B, and C displayed on the display screen 7 of the symbol display device 6 do not fluctuate frequently, it is desirable to increase the number of triggers for the special symbol as much as possible. As in the first to third embodiments described above, the game ball that has flowed into the start winning opening 29 is detected by the special symbol start switch S1, and the game ball detection signal is used as a trigger for starting the special symbol. In this case, if the number of inflows of game balls to the start winning opening 29 is increased, the number of prize balls to be paid out is increased accordingly, and the profit rate of the game store is lowered. Further, if the special symbol start switch S1 is simply disposed on the pass-through gate so that the prize ball is not paid out, the player's game ball will not be fast. Therefore, in the above configuration, by controlling the rotation of the endless belt 33 based on the special symbol start memory number as described above, the number of game ball detection signals that trigger the start of the special symbol, A reasonable balance can be achieved with the number of payouts.

尚、無端ベルト33の回動制御は、上記のように特別図柄始動記憶数に基づいて行うこと以外に、予め定めた作動時間に基づくものとしてもよい。即ち、例えば、図15(イ)に示す案内状態が所定時間(例えば3秒間)維持された後、無端ベルト33が所定時間(例えば3秒間)を掛けて回動されて図15(ハ)に示す通過可能状態となり、この通過可能状態が所定時間(例えば3秒間)維持された後、再び所定時間(例えば3秒間)を掛けて図15(イ)に示す案内状態に復帰する回動態様を繰り返すようにすることもできる。   Note that the rotation control of the endless belt 33 may be based on a predetermined operation time, in addition to being performed based on the special symbol start memory number as described above. That is, for example, after the guiding state shown in FIG. 15 (a) is maintained for a predetermined time (for example, 3 seconds), the endless belt 33 is rotated for a predetermined time (for example, 3 seconds), and FIG. A rotation mode is shown in which the passable state shown in FIG. 15 is maintained, and after this passable state is maintained for a predetermined time (for example, 3 seconds), the predetermined time (for example, 3 seconds) is applied again to return to the guide state shown in FIG. It can be repeated.

また、上述した第一実施例〜第三実施例にあっても、普通図柄表示装置9の普通図柄が当り図柄態様で停止した場合を作動契機とする無端ベルト33の回動制御を、予め定めた作動時間に基づくものとしてもよい。   Further, even in the first to third embodiments described above, the rotation control of the endless belt 33 is triggered in advance when the normal symbol of the normal symbol display device 9 hits and stops in the symbol mode. It may be based on the operating time.

また、上述した主制御基板60が特別遊技作動の発生を予告する制御内容を備えているものである場合には、無端ベルト33を、連続回動,間欠回動,往復回動及びこれらの回動速度を異ならせた種々の回動移送態様で回動制御することにより、特別遊技作動の発生を予告させるようにすることも可能である。また、該無端ベルト33による予告時の回動移送態様毎に予告の信頼度を異ならせるようにしてもよい。   Further, when the main control board 60 described above has a control content for notifying the occurrence of a special game operation, the endless belt 33 is continuously rotated, intermittently rotated, reciprocally rotated, and these rotations. It is also possible to notify the occurrence of a special game operation by performing rotation control in various rotation transfer modes with different moving speeds. Further, the reliability of the notice may be made different for each rotation transfer mode at the time of notice by the endless belt 33.

パチンコ遊技機の遊技盤1を示す正面図である。It is a front view which shows the game board 1 of a pachinko gaming machine. 第一実施例にかかる始動入賞装置28の斜視図である。It is a perspective view of the start winning device 28 concerning a 1st Example. 同上の始動入賞装置28の分解斜視図である。It is a disassembled perspective view of the start winning device 28 same as the above. スリット状の開口43を備えた無端ベルト33の一例を示す斜視図である。4 is a perspective view showing an example of an endless belt 33 having a slit-like opening 43. FIG. 第一実施例にかかる始動入賞装置28の作用を示す斜視図である。It is a perspective view which shows the effect | action of the start winning device 28 concerning a 1st Example. 遊技制御手段を構成する制御回路のブロック回路図である。It is a block circuit diagram of the control circuit which comprises game control means. 第一実施例の変形実施例にかかる無端ベルト33の構成と、その作用を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 concerning the modification of a 1st Example, and its effect | action. 第一実施例のさらに別の変形実施例にかかる始動入賞装置28の作用を示す斜視図である。It is a perspective view which shows the effect | action of the start winning device 28 concerning another modified example of a 1st Example. 同上の始動入賞装置28における無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the start winning device 28 same as the above. 第二実施例にかかる始動入賞装置28の作用を示す斜視図である。It is a perspective view which shows the effect | action of the start winning apparatus 28 concerning a 2nd Example. 同上の始動入賞装置28における無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the start winning device 28 same as the above. 第三実施例にかかる始動入賞装置28の作用を示す斜視図である。It is a perspective view which shows the effect | action of the start prize-winning apparatus 28 concerning a 3rd Example. 同上の始動入賞装置28における無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the start winning device 28 same as the above. 第四実施例にかかる始動入賞装置28の無端ベルト33を分離した状態を示す斜視図である。It is a perspective view which shows the state which isolate | separated the endless belt 33 of the starting prize-winning apparatus 28 concerning 4th Example. 同上の始動入賞装置28の作用を示す斜視図である。It is a perspective view which shows the effect | action of the start winning device 28 same as the above.

符号の説明Explanation of symbols

1 遊技盤
2 盤面
4 遊技領域
7 表示画面
6 図柄表示装置
22 大入賞口(入賞口)
20 可変入賞装置
28 始動入賞装置
29 始動入賞口
30a,30b プーリ
31 開口部
31a,31c 狭幅開口部
31b 広幅開口部
32,32’,32a,32b 非開口部
33 無端ベルト
34 電動モータ(駆動手段)
44 案内傾斜部
w 遊技球
A,B,C 特別図柄(選出図柄)
DESCRIPTION OF SYMBOLS 1 Game board 2 Board surface 4 Game area 7 Display screen 6 Symbol display apparatus 22 Big prize opening (winning prize opening)
20 variable winning device 28 starting winning device 29 starting winning port 30a, 30b pulley 31 opening 31a, 31c narrow opening 31b wide opening 32, 32 ', 32a, 32b non-opening 33 endless belt 34 electric motor (driving means) )
44 Guide slope part w Game ball A, B, C Special design (selected design)

Claims (7)

盤面上に遊技球が転動流下する遊技領域が区画形成された遊技盤を備え、該遊技領域に、表示画面に選出図柄を変動表示する図柄表示装置と、遊技球の入賞に基づいて前記選出図柄を変動させる始動入賞口を備えた始動入賞装置とが設けられたパチンコ遊技機において、
前記始動入賞装置が、
遊技盤の盤面側で前方に向けて開口された始動入賞口と、
該始動入賞口の左右に配設された複数のプーリと、
遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記始動入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、
少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、
前記無端ベルトが、少なくとも、その非開口部が始動入賞口の上方に位置して該始動入賞口を遮蔽する遮蔽状態と、開口部が始動入賞口の上方に位置し、かつ非開口部が始動入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて始動入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機。
A game board having a game area in which a game ball rolls and flows on the board is defined, a symbol display device that displays the selected symbols in a variable manner on the display screen, and the selection based on the winning of the game ball In a pachinko gaming machine provided with a start winning device having a start winning opening for changing the design,
The start winning device is
A start winning opening opened forward on the board side of the game board,
A plurality of pulleys arranged on the left and right of the start winning opening;
It has an opening through which a game ball can pass and a non-opening through which it cannot pass, and is passed over the pulley to move the position close to the upper and lower rims at the front position of the start winning opening With endless belt,
Drive means for rotating at least one of the pulleys to rotate the endless belt,
The endless belt has a shielding state in which at least the non-opening portion is located above the start winning opening and shields the starting winning opening; the opening portion is located above the starting winning opening; and the non-opening portion is started. It is located below the winning opening and is provided so that a game ball passing through the opening located above it is received by the non-opening located below to generate a guiding state that makes it easy to flow into the starting winning opening. Pachinko machines that are characterized by
無端ベルトの非開口部の内周面に、該非開口部が始動入賞口の下方に位置した状態で、遊技球を始動入賞口側へ転動させる案内傾斜部が形成されていることを特徴とする請求項1記載のパチンコ遊技機。   The inner peripheral surface of the non-opening portion of the endless belt is formed with a guide inclined portion that rolls the game ball to the start winning port side in a state where the non-opening portion is positioned below the start winning port. The pachinko gaming machine according to claim 1. 無端ベルトが、一定速度で常時移送される通常作動態様と、所定作動条件の成立を契機として、非開口部が始動入賞口の下方に回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態で一旦停止する特殊作動態様とで回動制御されることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   With the normal operation mode in which the endless belt is always transferred at a constant speed and the establishment of a predetermined operation condition, the non-opening portion rotates below the start winning port, and the start winning of the game ball received at the non-opening portion The pachinko gaming machine according to claim 1 or 2, wherein the pachinko gaming machine is controlled to rotate in a special operation mode in which it is temporarily stopped in a guiding state that facilitates inflow into the mouth. 無端ベルトが、遮蔽状態で停止する通常状態から、所定作動条件の成立を契機として、非開口部が始動入賞口の下方へ回動し、該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態へ回動制御されることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   From the normal state in which the endless belt stops in the shielded state, when the predetermined operating condition is satisfied, the non-opening portion turns downward from the start winning opening, and the game ball received at the non-opening portion enters the starting winning opening. The pachinko gaming machine according to claim 1, wherein the pachinko gaming machine is controlled to turn to a guide state that facilitates inflow. 無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が始動入賞口の上方に夫々位置した状態で、非開口部が始動入賞口の下方に位置して該非開口部で受け止めた遊技球の始動入賞口への流入を容易とする案内状態を生ずるように設け、狭幅開口部が始動入賞口の上方に位置する状態から、所定作動条件の成立を契機として、広幅開口部が始動入賞口の上方に位置する状態へ、無端ベルトが回動制御されることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   As the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are located above the start winning opening, respectively. The non-opening portion is located below the start winning opening so as to create a guiding state for facilitating the inflow of the game ball received by the non-opening portion to the starting winning opening, and the narrow opening portion of the starting winning opening The endless belt is controlled to rotate from a state positioned above to a state where the wide opening is positioned above the start winning opening when a predetermined operating condition is satisfied. 2. A pachinko gaming machine according to 2. 無端ベルトの開口部として、周方向の長さが相互に異なる一つの狭幅開口部と二つの広幅開口部とを備え、狭幅開口部は、非開口部が始動入賞口の下方に位置した状態で、始動入賞口の上方で前記非開口部に対向する位置に設けられる一方、二つの広幅開口部は、一方の広幅開口部が始動入賞口の下方に位置した状態で、他方の広幅開口部が始動入賞口の上方で前記一方の広幅開口部に対向する位置に設けられ、非開口部が始動入賞口の下方に位置した状態で、狭幅開口部を通過した遊技球を該非開口部で受け止めて始動入賞口への流入を容易とする第一の回動状態と、二つの広幅開口部が始動入賞口の上方及び下方に夫々位置して遊技球を上下方向に通過させる第二の回動状態とが生じるように、無端ベルトが回動制御されることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   As the opening of the endless belt, it is provided with one narrow opening and two wide openings having different lengths in the circumferential direction, and the non-opening is positioned below the start winning opening. In the state, it is provided at a position facing the non-opening portion above the start winning opening, while the two wide opening portions are in the state where one wide opening portion is positioned below the starting winning opening. The game ball that has passed through the narrow opening with the non-opening positioned below the start winning opening is provided at a position opposite to the one wide opening above the starting winning opening. And a second rotating state in which the two wide openings are positioned above and below the start winning opening respectively to allow the game ball to pass vertically. The endless belt is controlled to rotate so that the rotating state occurs. That claim 1 or claim 2 pachinko machine according. 始動入賞装置の下方に、所定条件の成立により所定開放態様で開放される入賞口を備えた可変入賞装置が配設され、該可変入賞装置の入賞口の開放時に、第二の回動状態が生じるように無端ベルトが回動制御されることを特徴とする請求項6記載のパチンコ遊技機。
A variable winning device having a winning opening that is opened in a predetermined release mode when a predetermined condition is established is disposed below the start winning device, and when the winning opening of the variable winning device is opened, the second turning state is set. 7. A pachinko gaming machine according to claim 6, wherein the endless belt is controlled to rotate.
JP2004242892A 2004-08-23 2004-08-23 Pachinko machine Expired - Fee Related JP4042983B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004242892A JP4042983B2 (en) 2004-08-23 2004-08-23 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004242892A JP4042983B2 (en) 2004-08-23 2004-08-23 Pachinko machine

Publications (2)

Publication Number Publication Date
JP2006055534A JP2006055534A (en) 2006-03-02
JP4042983B2 true JP4042983B2 (en) 2008-02-06

Family

ID=36103484

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004242892A Expired - Fee Related JP4042983B2 (en) 2004-08-23 2004-08-23 Pachinko machine

Country Status (1)

Country Link
JP (1) JP4042983B2 (en)

Also Published As

Publication number Publication date
JP2006055534A (en) 2006-03-02

Similar Documents

Publication Publication Date Title
JP2017189286A (en) Game machine
JP6681149B2 (en) Slot machine
JP4679405B2 (en) Game machine
JP2007000498A (en) Pachinko game machine
JP4042983B2 (en) Pachinko machine
JP4042982B2 (en) Pachinko machine
JP5127652B2 (en) Game machine
JP4042984B2 (en) Pachinko machine
JP2007252536A (en) Game machine
JP5593584B2 (en) Game machine
JP6210129B2 (en) Game machine
JP2004194824A (en) Pachinko game machine
JP5945985B2 (en) Game machine
JP2002272935A (en) Pachinko game machine
JP4878155B2 (en) Bullet ball machine
JP2009119100A5 (en)
JP5368756B2 (en) Game machine
JP5442076B2 (en) Game machine
JP5442075B2 (en) Game machine
JP2019024502A (en) Game machine
JP4557208B2 (en) Bullet ball machine
JP4807776B2 (en) Bullet ball machine
JP4577758B2 (en) Bullet ball machine
JP2005237564A (en) Bullet ball machine
JP6218227B2 (en) Game machine

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20071108

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20071115

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20071109

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20101122

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20101122

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20101122

Year of fee payment: 3

LAPS Cancellation because of no payment of annual fees