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JP4042982B2 - Pachinko machine - Google Patents
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JP4042982B2 - Pachinko machine - Google Patents

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JP4042982B2
JP4042982B2 JP2004242884A JP2004242884A JP4042982B2 JP 4042982 B2 JP4042982 B2 JP 4042982B2 JP 2004242884 A JP2004242884 A JP 2004242884A JP 2004242884 A JP2004242884 A JP 2004242884A JP 4042982 B2 JP4042982 B2 JP 4042982B2
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opening
winning
winning opening
game ball
endless belt
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JP2006055533A (en
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慶太 久保
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マルホン工業株式会社
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Description

本発明は、遊技球が入賞し易い状態と、入賞し難い状態若しくは入賞不能な状態とを生じる変動入賞装置を備えたパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine provided with a variable winning device that generates a state in which a game ball is easy to win and a state in which it is difficult to win or a state where it is difficult to win.

一般に、パチンコ遊技機にあっては、遊技盤の盤面上に区画形成された遊技領域の所定位置に遊技球が入賞し易い状態と入賞し難い状態とを生じる変動入賞装置が配設されており、該変動入賞装置に遊技球が入賞すると、内部に設けられた入賞検知スイッチによって遊技球が検知され、該入賞検知スイッチから送出される球検知信号に基づいて種々の遊技作動が実行される。即ち、前記変動入賞装置が一般入賞装置を構成するものである場合には、所定数の賞球が払い出されるとともに、装飾ランプやスピーカーによって所定の点滅光や効果音による演出が行われる。   In general, in a pachinko gaming machine, a variable winning device is provided at a predetermined position of a game area defined on the board surface of the game board so that a game ball is easy to win and difficult to win. When a game ball wins the variable winning device, the game ball is detected by a win detection switch provided therein, and various game operations are executed based on a ball detection signal sent from the win detection switch. That is, when the variable winning device constitutes a general winning device, a predetermined number of prize balls are paid out, and an effect by a predetermined blinking light or sound effect is performed by a decoration lamp or a speaker.

このような変動入賞装置として、左右一対の開閉翼片を開閉制御することにより、入賞口の開口度を変化させて、遊技球が入賞し易い状態と入賞し難い状態とを生じるように構成された、所謂、電動チューリップ(例えば、特許文献1参照)や自動開閉式チューリップが知られている。
特開2004−81445号公報(段落番号0031,図5)
As such a variable winning device, the opening and closing of the pair of left and right open / close wing pieces is controlled to change the opening degree of the winning opening so that the game ball is easy to win and difficult to win. In addition, so-called electric tulips (see, for example, Patent Document 1) and automatic opening and closing tulips are known.
Japanese Patent Laying-Open No. 2004-81445 (paragraph number 0031, FIG. 5)

ところで、上述したチューリップ型の変動入賞装置にあっては、下端部が回動可能に軸支された左右一対の開閉翼片が、入賞口の左右両側で逆ハ字形に外側方に拡開する開放位置と、外側方から内方へ回動して上方に立ち上がる起立位置とに交互に変換されるだけであり、各機種間で外形的なデザインが多少異なっても、その基本的な構造は殆ど同じであって、長年に亘り使用されているため、作動態様の斬新性や興趣性が喪失しているという問題点がある。   By the way, in the above-described tulip-shaped variable winning device, the pair of left and right opening / closing wings pivotally supported at the lower end portion expands outward in a reverse C shape on the left and right sides of the winning opening. It is simply converted alternately between an open position and a standing position that turns from the outside to the inside and rises upwards. Since they are almost the same and have been used for many years, there is a problem that the novelty and interest of the operation mode are lost.

本発明は、かかる従来の問題点の解消を試みたものであり、斬新な構成の変動入賞装置を備えたパチンコ遊技機を提供することを目的とするものである。   An object of the present invention is to provide a pachinko gaming machine provided with a variable winning device having a novel configuration, which is an attempt to solve such a conventional problem.

本発明は、遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、
前記変動入賞装置が、遊技盤面側で前方に向けて開口された入賞口と、該入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して該入賞口を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置し、かつ非開口部が入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機である(請求項1)。
The present invention relates to a pachinko gaming machine in which a game area in which a game ball rolls down is formed on the surface of the game board, and a variable winning device is arranged in the game area.
The variable winning device has a winning opening opened forward on the game board surface side, a plurality of pulleys arranged on the left and right of the winning opening, an opening through which a game ball can pass, and a non-opening through which the game ball cannot pass And an endless belt that is stretched over the pulley and transferred to a position close to the upper and lower rims at the front position of the winning opening, and at least one of the pulleys is driven to rotate. Drive means for rotating the endless belt, and the endless belt has a shielding state in which the non-opening portion is positioned above the winning opening and shields the winning opening, and the opening portion The game ball located above the winning opening and the non-opening portion is located below the winning opening, and the game ball that has passed through the opening located above the non-opening portion is received by the non-opening portion located below to receive inflow into the winning opening. It is provided so as to generate an easy guide state. A pachinko game machine, wherein the door (claim 1).

ここで、前記駆動手段としては、回転量,回転方向及び回転速度等の回転態様の制御が容易なステッピングモータが好適に用いられ得る。この駆動手段によるプーリの回転駆動によって無端ベルトが定速連続回動,間欠回動,往復回動,緩急異なる速度の回動等の所定回動態様で回動されることとなる。   Here, as the drive means, a stepping motor that can easily control the rotation mode such as the rotation amount, the rotation direction, and the rotation speed can be suitably used. By the rotational driving of the pulley by the driving means, the endless belt is rotated in a predetermined rotation mode such as constant speed continuous rotation, intermittent rotation, reciprocal rotation, and rotation at different speeds.

前記無端ベルトの非開口部の内周面に、該非開口部が入賞口の下方に位置した状態で、遊技球を入賞口側へ転動させる案内傾斜部が形成されている構成(請求項2)が提案される。   A configuration in which a guide inclined portion is formed on an inner peripheral surface of the non-opening portion of the endless belt so that the game ball rolls toward the winning port side in a state where the non-opening portion is positioned below the winning port. ) Is proposed.

さらに、入賞口の上方で非開口部により生じる遊技球遮蔽領域と、入賞口の下方で非開口部により生じる遊技球案内領域とが、無端ベルトの回動に伴って、相対的に増減するようにした構成(請求項3)が提案される。この場合、無端ベルトに形成された開口部と非開口部とを周方向で略同じ長さとすることが好ましい。   Further, the game ball shielding area generated by the non-opening portion above the winning opening and the game ball guide area generated by the non-opening portion below the winning opening are relatively increased or decreased as the endless belt rotates. A configuration according to claim 3 is proposed. In this case, it is preferable that the opening and the non-opening formed in the endless belt have substantially the same length in the circumferential direction.

また、無端ベルトに形成された開口部と非開口部の周方向の長さが、入賞口の上方位置で非開口部により該入賞口を遮蔽する遮蔽状態と、入賞口の下方位置で非開口部により遊技球を受け止めて該入賞口への流入を容易とする案内状態と、入賞口の上方及び下方に開口部が位置して遊技球が上下方向に通過可能な状態とが、無端ベルトの回動に伴って夫々生じるように設定されている構成(請求項4)が提案される。この場合、無端ベルトに形成された開口部と非開口部とを周方向で異なる長さとしたものが好ましく、中でも非開口部の周方向の長さが少なくとも一個の遊技球を通過不能とする長さとしたものが好適である。   The circumferential length of the opening and the non-opening formed in the endless belt is such that the winning opening is shielded by the non-opening at the position above the winning opening, and the opening is not opened at the position below the winning opening. The endless belt has a guide state in which the game ball is received by the portion and easy to flow into the winning port, and a state in which the opening is positioned above and below the winning port and the game ball can pass vertically. The structure (claim 4) set so that it may each arise with rotation is proposed. In this case, it is preferable that the opening and the non-opening formed in the endless belt have different lengths in the circumferential direction, and the length of the non-opening in the circumferential direction is such that at least one game ball cannot pass through. That which is small is suitable.

さらに、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が入賞口の上方に夫々位置した状態で、非開口部が入賞口の下方に位置して該非開口部で受け止めた遊技球の入賞口への流入を容易とする案内状態を生ずるように設け、非開口部で受け止められた遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されるようにした構成(請求項5)が提案される。この場合、狭幅開口部と広幅開口部は、少なくとも一個の遊技球を通過不能とする長さの非開口部を介して隣接させて設けることが好ましい。   Furthermore, as the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are located above the winning opening, respectively. Thus, the non-opening portion is located below the winning opening so that a guiding state for facilitating the flow of the gaming ball received by the non-opening portion into the winning opening is generated, and the gaming ball received by the non-opening portion is A configuration has been proposed in which the endless belt is controlled to rotate so that the narrow opening and the wide opening are alternately positioned above the winning opening each time it flows into the winning opening. The In this case, the narrow opening and the wide opening are preferably provided adjacent to each other via a non-opening having a length that prevents passage of at least one game ball.

また、本発明は、遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、前記変動入賞装置が、遊技盤面側で前方に向けて開口された入賞口と、該入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置で該入賞口の周囲を移送される無端ベルトと、入賞口の前方直下に配設されて、遊技球を入賞口側へ転動させる案内傾斜部材と、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して、該非開口部が入賞口の上方を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置して遊技球の通過が可能な非遮蔽状態とを生ずるように設けられていることを特徴とするパチンコ遊技機である(請求項6)。   Further, the present invention provides a pachinko gaming machine in which a game area in which a game ball rolls and flows is defined on a game board surface, and the variable prize apparatus is arranged in the game area, the variable prize device is arranged on the game board surface side. A winning opening opened forward; a plurality of pulleys disposed on the left and right sides of the winning opening; an opening through which a game ball can pass and a non-opening through which the game ball cannot pass; An endless belt that is transported around the winning opening at the front position of the winning opening, a guide inclined member that is arranged immediately below the winning opening and rolls the game ball toward the winning opening, Drive means for rotating at least one of the pulleys to rotate the endless belt, and the endless belt has at least a non-opening portion located above the winning opening, and the non-opening portion. The shielding state that shields the top of the winning opening, and the opening is A pachinko game machine, characterized in that the passage of the game ball located above the prize port is provided so as to produce a non-blocking state capable (claim 6).

また、前記無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを備え、遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されるようにした構成(請求項7)が提案される。   The opening of the endless belt includes a narrow opening and a wide opening having different circumferential lengths, and each time the game ball flows into the winning opening, the narrow opening and the wide opening A configuration (Claim 7) is proposed in which the endless belt is rotationally controlled so as to be alternately positioned above the winning opening.

本発明は、上述したように、遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、前記変動入賞装置が、遊技盤面側で前方に向けて開口された入賞口と、該入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して該入賞口を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置し、かつ非開口部が入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機(請求項1)であるから、駆動手段によるプーリの回転駆動を介して無端ベルトが回動すると、該無端ベルトの開口部が入賞口の上方に位置し、かつ非開口部が入賞口の下方に位置する案内状態では、開口部を通過した遊技球が非開口部で受け止められて該遊技球の入賞口への流入が可能となる一方、非開口部が入賞口の上方に位置して、該非開口部が入賞口の上方を遮蔽する遮蔽状態では、入賞口への遊技球の流入が不能となる。そして、このように、遊技球の入賞口への流入可能状態と、流入不能状態とが、無端ベルトの回動による開口部と非開口部の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。また、無端ベルトを連続回転させて、遮蔽状態と案内状態とを順次生じさせたり、或いは一定時間毎に遮蔽状態と案内状態とを瞬時に切り替えたりすることが可能であり、これによってもその作動態様が斬新なものとなる。   As described above, the present invention provides a pachinko gaming machine in which a game area in which a game ball rolls down is formed on the surface of a game board, and the variable prize device is arranged in the game area. A prize opening opened forward on the board side; a plurality of pulleys disposed on the left and right sides of the prize opening; an opening through which a game ball can pass; and a non-opening through which the game ball cannot pass; And an endless belt that is transferred to a position close to the upper and lower rims at the front position of the winning opening, and at least one of the pulleys is rotated to rotate the endless belt. Driving means for moving the endless belt, wherein at least the non-opening portion is positioned above the winning opening to shield the winning opening, and the opening is positioned above the winning opening. And the non-opening is located below the winning opening, A pachinko game characterized in that a game ball that has passed through an opening located above is received by a non-opening located below and a guiding state is provided that facilitates entry into a winning opening. Therefore, when the endless belt rotates through the pulley driving by the driving means, the opening of the endless belt is located above the winning opening and the non-opening is the winning opening. In the lower guide state, the game ball that has passed through the opening is received by the non-opening portion and can flow into the winning opening, while the non-opening portion is positioned above the winning opening. In the shielding state where the non-opening portion shields the top of the winning opening, it is impossible for the game ball to flow into the winning opening. As described above, the state in which the game ball can flow into the winning opening and the state incapable of flowing in are obtained by the displacement of the opening and the non-opening due to the rotation of the endless belt. It will be something that will improve the fun and playability of the game. In addition, the endless belt can be continuously rotated to sequentially generate a shielding state and a guiding state, or can be instantaneously switched between a shielding state and a guiding state at regular intervals. The aspect becomes novel.

前記無端ベルトの非開口部の内周面に、該非開口部が入賞口の下方に位置した状態で、遊技球を入賞口側へ転動させる案内傾斜部を形成した構成(請求項2)にあっては、入賞口の下方に位置した状態の非開口部で受け止められた遊技球を、案内傾斜部によって入賞口側へ転動させることができ、より確実に前記遊技球を入賞口に流入させ得るものとなる。   A configuration in which a guide inclined portion is formed on the inner peripheral surface of the non-opening portion of the endless belt to roll the game ball toward the winning port side in a state where the non-opening portion is positioned below the winning port (Claim 2). In this case, the game ball received by the non-opening portion positioned below the winning opening can be rolled to the winning opening side by the guide inclined portion, and the gaming ball flows into the winning opening more reliably. It can be made to be.

また、入賞口の上方で非開口部により生じる遊技球遮蔽領域と、入賞口の下方で非開口部により生じる遊技球案内領域とが、無端ベルトの回動に伴って、相対的に増減するようにした構成(請求項3)にあっては、無端ベルトを一定速度で連続回転させると、該無端ベルトの回動に伴って前記遊技球遮蔽領域と遊技球案内領域とが相対的に増減しながら序々に変位する。これにより、入賞口へ流入する遊技球の入賞率を変化させることができる。   In addition, the game ball shielding area generated by the non-opening portion above the winning opening and the game ball guide area generated by the non-opening portion below the winning opening are relatively increased or decreased as the endless belt rotates. In the configuration (Claim 3), when the endless belt is continuously rotated at a constant speed, the game ball shielding area and the game ball guide area relatively increase or decrease as the endless belt rotates. However, it is displaced gradually. Thereby, the winning rate of the game ball flowing into the winning opening can be changed.

また、無端ベルトに形成された開口部と非開口部の周方向の長さが、入賞口の上方位置で非開口部により該入賞口を遮蔽する遮蔽状態と、入賞口の下方位置で非開口部により遊技球を受け止めて該入賞口への流入を容易とする案内状態と、入賞口の上方及び下方に開口部が位置して遊技球が上下方向に通過可能な状態とが、無端ベルトの回動に伴って夫々生じるように設定されている構成(請求項4)にあっては、無端ベルトの回動に伴って、前記遮蔽状態と案内状態と通過可能な状態とが夫々生じるので、無端ベルトの上方に到達した遊技球のその後の動きが変化に富んだものとなる。   The circumferential length of the opening and the non-opening formed in the endless belt is such that the winning opening is shielded by the non-opening at the position above the winning opening, and the opening is not opened at the position below the winning opening. The endless belt has a guide state in which the game ball is received by the portion and easy to flow into the winning port, and a state in which the opening is positioned above and below the winning port and the game ball can pass vertically. In the configuration (Claim 4) set so as to occur with rotation, the shielding state, the guide state, and the passable state are generated with the rotation of the endless belt, respectively. The subsequent movement of the game ball that has reached the upper end of the endless belt will be varied.

さらに、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が入賞口の上方に夫々位置した状態で、非開口部が入賞口の下方に位置して該非開口部で受け止めた遊技球の入賞口への流入を容易とする案内状態を生ずるように設け、非開口部で受け止められた遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されるようにした構成(請求項5)にあっては、狭幅開口部が入賞口の上方に位置する状態における入賞率に比して、広幅開口部が入賞口の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部と高入賞率の広幅開口部とが、遊技球が入賞口へ流入する毎に、交互に入賞口の上方に位置する状態に変換されるので、従来のチューリップ型の変動入賞装置と同様に入賞率を変更することができる。ここで、前記構成にあって、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを、少なくとも一個の遊技球を通過不能とする長さの非開口部を介して隣接させて設けることが好ましく、このようにすると低入賞率の狭幅開口部と高入賞率の広幅開口部とが交互に入れ替わる際に、両開口部間にある非開口部が入賞口の上方位置で該入賞口を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の変動入賞装置とは異なる変更態様で入賞率を変更することが可能となる。   Furthermore, as the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are located above the winning opening, respectively. Thus, the non-opening portion is located below the winning opening so that a guiding state for facilitating the flow of the gaming ball received by the non-opening portion into the winning opening is generated, and the gaming ball received by the non-opening portion is In the configuration in which the endless belt is controlled to rotate so that the narrow opening and the wide opening are alternately positioned above the winning opening each time the inlet enters the winning opening (Claim 5). Has a higher winning rate when the wide opening is located above the winning opening than the winning rate when the narrow opening is located above the winning opening. And a wide opening with a high winning percentage each time a game ball flows into the winning opening. Since is converted to a state which is located above the winning hole, it is possible to change the variation winning device as well as the winning percentage of conventional tulip type. Here, in the above-described configuration, as the opening of the endless belt, a narrow opening and a wide opening having different lengths in the circumferential direction are set to be non-passable so that at least one game ball cannot pass through. It is preferable to be provided adjacent to each other through the opening, and in this way, when the narrow opening having a low winning rate and the wide opening having a high winning rate are alternately switched, a non-opening between the two openings However, the shielding state that shields the winning opening temporarily occurs at a position above the winning opening, and in this shielding state, the winning rate is zero, so the winning rate is changed in a different manner from the conventional tulip-shaped variable winning device. It becomes possible to change.

また、本発明は、遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、前記変動入賞装置が、遊技盤面側で前方に向けて開口された入賞口と、該入賞口の左右に配設された複数のプーリと、遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置で該入賞口の周囲を移送される無端ベルトと、入賞口の前方直下に配設されて、遊技球を入賞口側へ転動させる案内傾斜部材と、少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して、該非開口部が入賞口の上方を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置して遊技球の通過が可能な非遮蔽状態とを生ずるように設けられていることを特徴とするパチンコ遊技機であるから(請求項6)、駆動手段によるプーリの回転駆動を介して無端ベルトが回動すると、該無端ベルトの開口部が入賞口の上方に位置して遊技球の通過が可能な非遮蔽状態では、開口部を通過した遊技球が案内傾斜部材に受け止められて該遊技球の入賞口への流入が可能となる一方、非開口部が入賞口の上方に位置して、該非開口部が入賞口の上方を遮蔽する遮蔽状態では、入賞口への遊技球の流入が不能となる。そして、このように、非開口部が入賞口の上方に位置して該非開口部が入賞口の上方を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置して遊技球の通過を可能とする非遮蔽状態とが、無端ベルトの回動による開口部と非開口部の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。また、無端ベルトを連続回転させて、遮蔽状態と非遮蔽状態とを順次生じさせたり、或いは一定時間毎に遮蔽状態と非遮蔽状態とを瞬時に切り替えたりすることが可能であり、これによってもその作動態様が斬新なものとなる。   Further, the present invention provides a pachinko gaming machine in which a game area in which a game ball rolls and flows is defined on a game board surface, and the variable prize apparatus is arranged in the game area, the variable prize device is arranged on the game board surface side. A winning opening opened forward; a plurality of pulleys disposed on the left and right sides of the winning opening; an opening through which a game ball can pass and a non-opening through which the game ball cannot pass; An endless belt that is transported around the winning opening at the front position of the winning opening, a guide inclined member that is arranged immediately below the winning opening and rolls the game ball toward the winning opening, Drive means for rotating at least one of the pulleys to rotate the endless belt, and the endless belt has at least a non-opening portion located above the winning opening, and the non-opening portion. The shielding state that shields the top of the winning opening, and the opening is Since the pachinko gaming machine is located above the prize opening so as to create a non-shielding state in which a game ball can pass therethrough (claim 6), rotation of the pulley by the driving means When the endless belt rotates through driving, the opening of the endless belt is positioned above the winning opening and in a non-shielding state in which a game ball can pass, the game ball that has passed through the opening serves as a guide inclined member. While being received and allowing the game ball to flow into the winning opening, the non-opening portion is located above the winning opening, and in the shielding state where the non-opening portion shields the upper portion of the winning opening, Inflow of game balls becomes impossible. And, in this way, the non-opening is positioned above the winning opening and the non-opening is shielded above the winning opening, and the opening is positioned above the winning opening and allows the passing of the game ball The non-shielding state as described above is obtained by the displacement of the opening and the non-opening due to the rotation of the endless belt, so that the operation mode becomes novel, and the visual fun and playability can be improved. Further, it is possible to continuously rotate the endless belt to sequentially generate a shielded state and a non-shielded state, or to instantaneously switch between a shielded state and a non-shielded state at regular intervals. Its operating mode becomes novel.

また、前記無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを備え、遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されるようにした構成(請求項7)にあっては、狭幅開口部が入賞口の上方に位置する状態における入賞率に比して、広幅開口部が入賞口の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部と高入賞率の広幅開口部とが、遊技球が入賞口へ流入する毎に、交互に入賞口の上方に位置する状態に変換されるので、従来のチューリップ型の変動入賞装置と同様に入賞率を変更することができる。ここで、前記構成にあって、無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを、少なくとも一個の遊技球を通過不能とする長さの非開口部を介して隣接させて設けることが好ましく、このようにすると低入賞率の狭幅開口部と高入賞率の広幅開口部とが交互に入れ替わる際に、両開口部間にある非開口部が入賞口の上方位置で該入賞口を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の変動入賞装置とは異なる変更態様で入賞率を変更することが可能となる。   The opening of the endless belt includes a narrow opening and a wide opening having different circumferential lengths, and each time the game ball flows into the winning opening, the narrow opening and the wide opening In the configuration (Claim 7) in which the endless belt is rotationally controlled so that the portions are alternately positioned above the winning opening, the narrow opening is positioned above the winning opening. Compared to the winning rate, the winning rate is higher when the wide opening is located above the winning opening, and the narrow opening with the low winning rate and the wide opening with the high winning rate are the winning holes for the game balls. Each time it flows into the game, it is converted to a state alternately positioned above the winning opening, so that the winning rate can be changed in the same manner as in the conventional tulip-shaped variable winning device. Here, in the above-described configuration, as the opening of the endless belt, a narrow opening and a wide opening having different lengths in the circumferential direction are set to be non-passable so that at least one game ball cannot pass through. It is preferable to be provided adjacent to each other through the opening, and in this way, when the narrow opening having a low winning rate and the wide opening having a high winning rate are alternately switched, a non-opening between the two openings However, the shielding state that shields the winning opening temporarily occurs at a position above the winning opening, and in this shielding state, the winning rate is zero, so the winning rate is changed in a different manner from the conventional tulip-shaped variable winning device. It becomes possible to change.

以下に、本発明の第一実施例を、図1〜図6に基づいて説明する。この実施例は、本発明を第一種パチンコ遊技機に適用した一例を示すものである。   Below, the 1st Example of this invention is described based on FIGS. This embodiment shows an example in which the present invention is applied to a first type pachinko gaming machine.

パチンコ遊技機の遊技盤1には、図1に示すように、その遊技盤面2上に略円形を呈する誘導レール3によって遊技領域4が区画形成されており、該遊技領域4の略中央にセンターケース5が配設されている。このセンターケース5には、液晶表示器からなる図柄表示装置6が組み付けられており、該図柄表示装置6の表示画面7には、通常遊技時において、三つの特別図柄A,B,Cが変動表示される。尚、図柄表示装置6は、CRT表示器,ドットマトリックス表示器等の図柄表示器で構成することも可能である。   As shown in FIG. 1, the game area 1 of the pachinko gaming machine has a game area 4 defined by a guide rail 3 having a substantially circular shape on the game board surface 2, and a center in the center of the game area 4. A case 5 is provided. The center case 5 is assembled with a symbol display device 6 composed of a liquid crystal display, and three special symbols A, B, and C change on the display screen 7 of the symbol display device 6 during normal games. Is displayed. The symbol display device 6 can also be constituted by a symbol display such as a CRT display or a dot matrix display.

センターケース5の下部には、四個のパイロットランプを備えた特別図柄始動記憶数表示装置8が配設されている。この特別図柄始動記憶数表示装置8は、後述する主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶された特別図柄始動記憶数をパイロットランプの点灯数によって表示する。また、センターケース5の上部には、三個の発光ダイオードを備えた普通図柄表示装置9が配設されている。この三個の発光ダイオードは、後述する普通図柄始動ゲート12,12が具備する普通図柄始動スイッチS2(図6参照)から遊技球検知信号が発生すると順次点滅し、所定時間経過後に停止して種々の組合せの点灯態様を表示する。この三個の発光ダイオードの点灯態様によって普通図柄が構成されている。そして、この普通図柄が所定の当り図柄態様の場合には、後述する普通電動役物13が開放される。また、センターケース5の上部には、普通図柄表示装置9の直上位置に、四個の発光ダイオードを備えた普通図柄始動記憶数表示装置11が設けられており、後述する普通図柄始動スイッチS2(図6参照)からの遊技球検知信号が、所定数を上限として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶された場合に、その記憶数を発光ダイオードの点灯数によって表示する。   A special symbol start memory number display device 8 having four pilot lamps is disposed below the center case 5. The special symbol start memory number display device 8 displays the special symbol start memory number stored in a partial area of a storage device RAM of a main control board 60 (see FIG. 6), which will be described later, according to the number of lighted pilot lamps. In addition, an ordinary symbol display device 9 having three light emitting diodes is disposed on the upper portion of the center case 5. The three light-emitting diodes flash sequentially when a game ball detection signal is generated from a normal symbol start switch S2 (see FIG. 6) provided in the normal symbol start gates 12 and 12, which will be described later. The lighting mode of the combination is displayed. A normal symbol is constituted by the lighting mode of these three light emitting diodes. And when this normal symbol is a predetermined hit symbol aspect, the normal electric accessory 13 mentioned later is open | released. Further, an upper part of the center case 5 is provided with a normal symbol start memory number display device 11 having four light emitting diodes at a position directly above the normal symbol display device 9, and a normal symbol start switch S2 (described later). When the game ball detection signal from (see FIG. 6) is stored in a partial area of the storage device RAM of the main control board 60 (see FIG. 6) up to a predetermined number, the stored number is the number of light-emitting diodes to be turned on. To display.

一方、センターケース5の左右側方には、普通図柄始動ゲート(普通図柄始動領域)12,12が配設されており、遊技球の通過により、この普通図柄始動ゲート12,12が具備する普通図柄始動スイッチS2から遊技球検知信号が発生すると、前記普通図柄表示装置9の発光ダイオードの点滅による普通図柄の変動が開始され、所定時間経過後に停止して種々の組み合わせの点灯態様が表示されることとなる。また、普通図柄の変動中にあっては、普通図柄始動スイッチS2からの遊技球検知信号が普通図柄始動記憶として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶され、当該変動が終了すると、その普通図柄始動記憶によって普通図柄の変動が再び開始される。   On the other hand, normal symbol start gates (normal symbol start regions) 12 and 12 are disposed on the left and right sides of the center case 5, and the normal symbol start gates 12 and 12 are provided by passing the game ball. When a game ball detection signal is generated from the symbol start switch S2, the variation of the normal symbol due to the flashing of the light emitting diode of the normal symbol display device 9 is started, and after a predetermined time has elapsed, various combinations of lighting modes are displayed. It will be. During normal symbol fluctuation, the game ball detection signal from the normal symbol start switch S2 is stored as a normal symbol start memory in a partial area of the storage device RAM of the main control board 60 (see FIG. 6). When the change ends, the normal symbol change is started again by the normal symbol start memory.

また、センターケース5の直下位置には、内部を特別図柄始動領域14とするとともに、開閉翼片15,15により入賞口を兼ねた入り口の開口度を変化させるようにした普通電動役物13が配設されている。そして前記普通図柄表示装置9の表示結果が所定の当り図柄態様の場合には、普通電動役物ソレノイド26(図6参照)等の駆動源によって開閉翼片15,15が所定時間(例えば約 0.2秒間)拡開されて、特別図柄始動領域14に遊技球が入り易い状態となる。この特別図柄始動領域14は、特別図柄始動スイッチS1(図6参照)を備えており、該特別図柄始動スイッチS1による遊技球の入賞検知に伴って、前記図柄表示装置6の表示画面7に特別図柄A,B,Cを変動表示する図柄生成行程が実行されることとなる。また、特別図柄A,B,Cの変動中にあっては、特別図柄始動スイッチS1からの遊技球検知信号数が特別図柄始動記憶数として主制御基板60(図6参照)の記憶装置RAMの一部領域に記憶され、当該変動が終了すると、その特別図柄始動記憶数に基づいて特別図柄A,B,Cの変動が再び開始される。   In addition, a normal electric accessory 13 is provided at a position directly below the center case 5 with a special symbol starting region 14 inside and an opening degree of the entrance also serving as a prize opening by the opening and closing blade pieces 15 and 15. It is arranged. When the display result of the normal symbol display device 9 is in a predetermined hit symbol mode, the open / close blades 15 and 15 are moved for a predetermined time (for example, about 0.2 by a driving source such as the normal electric accessory solenoid 26 (see FIG. 6)). For a second), and it becomes easy for a game ball to enter the special symbol starting area 14. The special symbol start area 14 is provided with a special symbol start switch S1 (see FIG. 6), and a special screen is displayed on the display screen 7 of the symbol display device 6 when the winning of the game ball is detected by the special symbol start switch S1. The symbol generation process of variably displaying symbols A, B, and C is executed. Further, while the special symbols A, B, and C are changing, the number of game ball detection signals from the special symbol start switch S1 is the special symbol start memory number of the main control board 60 (see FIG. 6). When it is stored in a part of the area and the variation is completed, the variation of the special symbols A, B, and C is started again based on the number of special symbol starting memories.

普通電動役物13の下方には可変入賞装置20が配設されている。該可変入賞装置20は、横長帯板形状の開閉片21により開閉される大入賞口22を備えており、該大入賞口22は、大入賞口ソレノイド27(図6参照)等の駆動源によって開閉片21を開閉制御することにより、開放状態と閉鎖状態とに変換される。また、大入賞口22の内部には、特定領域と一般領域とが設けられている。そして、前記図柄表示装置6の表示画面7に変動表示される特別図柄A,B,Cが、所定の組み合わせの当り図柄態様で確定表示された場合に大当りとしての特別遊技作動が実行される。この特別遊技作動は、開閉片21が前方に傾倒して開き、その開放状態で開閉片21の上面の案内作用を介して、大入賞口22内へ遊技球を案内するとともに、所定開放時間(例えば30秒)の満了、またはその所定開放時間中における所定個数(例えば10個)の遊技球の入賞により開閉片21が起立して大入賞口22が閉鎖される開閉ラウンドを、特定領域の球通過を条件として所定制限回数(例えば15回)継続するものであって、この特別遊技作動の実行によって多量の遊技球が入賞し、遊技者に所定の利益が供与される。可変入賞装置20の内部には、特定領域に入った遊技球を検知する特定領域スイッチS3(図6参照)と、一回の開閉ラウンド毎の入賞個数を計数するカウントスイッチS4(図6参照)とが設けられている。また、特定領域スイッチS3で検知される遊技球は、一回の開閉ラウンド中に計数される入賞個数に合算される。   A variable winning device 20 is disposed below the ordinary electric accessory 13. The variable winning device 20 includes a large winning opening 22 that is opened and closed by a horizontally long strip-shaped opening / closing piece 21, and the large winning opening 22 is driven by a driving source such as a large winning opening solenoid 27 (see FIG. 6). By opening / closing the opening / closing piece 21, it is converted into an open state and a closed state. A special area and a general area are provided inside the special winning opening 22. Then, when the special symbols A, B, and C that are variably displayed on the display screen 7 of the symbol display device 6 are fixedly displayed in a predetermined symbol hit state, a special game operation as a big hit is executed. In this special game operation, the opening / closing piece 21 is tilted forward and opened, and in the opened state, the game ball is guided into the big winning opening 22 through the guiding action of the upper surface of the opening / closing piece 21 and a predetermined opening time ( For example, the opening / closing round in which the open / close piece 21 stands up and the special winning opening 22 is closed by the expiration of 30 seconds) or the winning of a predetermined number (for example, 10) of the game balls during the predetermined opening time. It continues for a predetermined number of times (for example, 15 times) on the condition of passing, and a lot of game balls are won by executing this special game operation, and a predetermined profit is provided to the player. Inside the variable winning device 20, there are a specific area switch S3 (see FIG. 6) for detecting a game ball that has entered a specific area, and a count switch S4 (see FIG. 6) for counting the number of winnings per open / close round. And are provided. The game balls detected by the specific area switch S3 are added to the number of winnings counted during one open / close round.

また、前記普通電動役物13の左右側方には、本発明の要部にかかる変動入賞装置28A,28Aが左右一対で配設されている。各変動入賞装置28Aは、図2,図3に示すように、遊技盤面2側で前方に向けて開口された入賞口29と、該入賞口29の左右に配設された二個のプーリ30a,30bと、遊技球が通過可能な開口部31と通過不能な非開口部32とを備え、前記プーリ30a,30bに掛け渡されて、前記入賞口29の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルト33と、一方のプーリ30aを回転駆動して前記無端ベルト33を回動させる駆動手段としての電動モータ34とを備えている。ここで、該電動モータ34には、回転量,回転方向及び回転速度等の回転態様の制御が容易なステッピングモータが好適に用いられ得る。   Further, on the left and right sides of the ordinary electric accessory 13, a pair of left and right variable winning devices 28 </ b> A and 28 </ b> A according to the main part of the present invention are arranged. As shown in FIGS. 2 and 3, each of the variable winning devices 28 </ b> A has a winning opening 29 opened forward on the game board surface 2 side, and two pulleys 30 a disposed on the left and right of the winning opening 29. , 30b, and an opening 31 through which a game ball can pass and a non-opening 32 through which the game ball cannot pass, are stretched over the pulleys 30a, 30b, An endless belt 33 that is transported to a position close to the lower rim, and an electric motor 34 that serves as a driving means for rotating the endless belt 33 by rotationally driving one pulley 30a. Here, a stepping motor that can easily control the rotation mode such as the rotation amount, the rotation direction, and the rotation speed can be suitably used as the electric motor 34.

前記入賞口29は、遊技盤面2に取り付けられる支持ケース35を構成する前面板36の略中央部に開口されている。支持ケース35の内部には、入賞口29から流入した遊技球を検知する入賞検知スイッチS5(図6参照)が配設されており、該入賞検知スイッチS5による遊技球検知信号が入賞情報として主制御基板60(図6参照)に入力されると所定数(例えば15個)の賞球が払い出されるとともに、後述する装飾ランプ47やスピーカーによって所定の点滅光や効果音による演出が行われる。   The winning opening 29 is opened at a substantially central portion of a front plate 36 constituting a support case 35 attached to the game board surface 2. Inside the support case 35, a winning detection switch S5 (see FIG. 6) for detecting a game ball flowing in from the winning opening 29 is disposed, and a game ball detection signal by the winning detection switch S5 is mainly used as winning information. When input to the control board 60 (see FIG. 6), a predetermined number (for example, 15) of prize balls are paid out, and an effect by predetermined flashing light and sound effects is performed by a decoration lamp 47 and a speaker described later.

前記入賞口29の左右両側には、支軸38と電動モータ34の駆動軸39とが夫々前方に向けて突設されている。ここで、支軸38の後端部と、電動モータ34は、支持ケース35の図示しない後面板の裏面に夫々固定されており、該支軸38と電動モータ34の駆動軸39が、前記後面板と前面板36を貫通して該前面板36の前方に突出するように設けられている。そして、駆動軸39にはプーリ30aが一体的に回転するように軸支されており、支軸38にはプーリ30bが遊転可能に軸支されている。尚、この支軸38に軸支されるプーリ30bは、支軸38と一体的に回転するように設けるとともに、支軸38自体を遊転可能に設けるようにすることも可能である。   A support shaft 38 and a drive shaft 39 of the electric motor 34 protrude from the left and right sides of the winning opening 29 toward the front. Here, the rear end portion of the support shaft 38 and the electric motor 34 are respectively fixed to the back surface of a rear plate (not shown) of the support case 35, and the support shaft 38 and the drive shaft 39 of the electric motor 34 are connected to the rear shaft. It is provided so as to pass through the face plate and the front plate 36 and protrude forward of the front plate 36. A pulley 30a is pivotally supported on the drive shaft 39 so as to rotate integrally, and a pulley 30b is pivotally supported on the support shaft 38 so as to be freely rotatable. The pulley 30b supported by the support shaft 38 can be provided so as to rotate integrally with the support shaft 38, and the support shaft 38 itself can be provided so as to be free to rotate.

前記プーリ30a,30bは、所定の間隔を介して前後位置に対設された円板部40,40と、該円板部40,40の中心に配設されて両円板部40,40を連結するハブ部41とを夫々備えている。ここで、両円板部40,40の前後間隔は、遊技球の直径より大きく設定されており、また、ハブ部41の外周面から円板部40の外周面に至る半径方向の寸法は、遊技球の直径より大きく設定されている。これにより、両円板部40,40間でハブ部41の周囲を遊技球が自由に流通し得るようになっている。   The pulleys 30a and 30b are arranged at the front and rear positions with a predetermined distance between the disk portions 40 and 40, and are disposed in the center of the disk portions 40 and 40 so that both the disk portions 40 and 40 are connected. A hub portion 41 to be connected is provided. Here, the distance between the front and rear of the disk parts 40, 40 is set larger than the diameter of the game ball, and the radial dimension from the outer peripheral surface of the hub part 41 to the outer peripheral surface of the disk part 40 is: It is set larger than the diameter of the game ball. Thereby, a game ball can distribute | circulate freely the circumference | surroundings of the hub part 41 between the both disc parts 40 and 40 now.

前記プーリ30aの円板部40,40と、プーリ30bの円板部40,40には、可撓性を有する無端ベルト33が夫々の円板部40,40の外周面上に掛け渡されており、前記電動モータ34によって一方のプーリ30aが回転駆動されると、無端ベルト33を介して他方のプーリ30bが従動回転し、これによって該無端ベルト33が回動する。そして、この無端ベルト33の上部及び下部に生じる水平な平行部分が、前記入賞口29の前部位置でその上部口縁及び下部口縁に近接する位置を左右方向に移送されるようになっている。また、該無端ベルト33には、上述したように遊技球が通過可能な開口部31と通過不能な非開口部32が形成されている。開口部31は、無端ベルト33の前後両側縁に前記円板部40,40の厚み幅と略同じ幅の帯状連続部42,42を残して開口されている。この無端ベルト33にあって、遊技球が通過可能な開口部31以外は非開口部32であり、従って、スリット状の開口43(図4参照)を備えた無端ベルト33や、或いは図示しない網目状の開口を備えた無端ベルトであっても、遊技球が通過不能な部分は全て非開口部32となる。また、この第一実施例では、無端ベルト33に形成された開口部31と非開口部32が周方向で略同じ長さになるようにしている。   A flexible endless belt 33 is stretched over the outer peripheral surfaces of the respective disc portions 40, 40 in the disc portions 40, 40 of the pulley 30a and the disc portions 40, 40 of the pulley 30b. When one pulley 30a is rotationally driven by the electric motor 34, the other pulley 30b is driven to rotate via the endless belt 33, whereby the endless belt 33 rotates. And the horizontal parallel part which arises in the upper part and the lower part of this endless belt 33 is moved to the position which adjoins the upper edge and the lower edge at the front part position of the winning opening 29 in the left-right direction. Yes. Further, the endless belt 33 is formed with the opening 31 through which the game ball can pass and the non-opening 32 through which the game ball cannot pass, as described above. The opening 31 is opened at the front and rear side edges of the endless belt 33 leaving strip-like continuous portions 42 and 42 having substantially the same width as the thickness of the disk portions 40 and 40. The endless belt 33 is a non-opening portion 32 other than the opening portion 31 through which a game ball can pass. Therefore, the endless belt 33 having a slit-like opening 43 (see FIG. 4) or a mesh (not shown). Even in an endless belt having a shape-like opening, all portions through which game balls cannot pass become non-opening portions 32. In the first embodiment, the opening 31 and the non-opening 32 formed in the endless belt 33 have substantially the same length in the circumferential direction.

また、前記無端ベルト33は、少なくとも、図5(イ)に示すように、非開口部32が入賞口29の上方に位置して該入賞口29を遮蔽する遮蔽状態と、図5(ハ)に示すように、開口部31が入賞口29の上方に位置し、かつ非開口部32が入賞口29の下方に位置して、その上方に位置する開口部31を通過した遊技球wを下方に位置する非開口部32で受け止めて入賞口29への流入を容易とする案内状態とを生ずるように設けられている。さらに、無端ベルト33の非開口部32の内周面には、該非開口部32が入賞口29の下方に位置した状態で、遊技球wを入賞口29側へ転動させる複数の案内傾斜部44が形成されている。この複数の案内傾斜部44は、無端ベルト33の可撓性を損なわないように周方向に沿って適宜間隔で並設されており、かつその間隔は遊技球が非開口部32で受け止められた時に、常に何れかの案内傾斜部44が該遊技球に接するように設定されている。   In addition, the endless belt 33 has at least a shielded state in which the non-opening portion 32 is positioned above the winning opening 29 and shields the winning opening 29, as shown in FIG. As shown in FIG. 2, the opening 31 is located above the winning opening 29 and the non-opening 32 is located below the winning opening 29, and the game ball w passing through the opening 31 located above the opening 31 is moved downward. The non-opening portion 32 positioned at the position is provided so as to generate a guiding state that facilitates the inflow into the winning opening 29. Further, on the inner peripheral surface of the non-opening portion 32 of the endless belt 33, a plurality of guide inclined portions for rolling the game ball w toward the winning port 29 side in a state where the non-opening portion 32 is positioned below the winning port 29. 44 is formed. The plurality of guide inclined portions 44 are arranged at appropriate intervals along the circumferential direction so as not to impair the flexibility of the endless belt 33, and the game balls are received by the non-opening portions 32 in the intervals. Sometimes, one of the guide inclined portions 44 is set so as to be in contact with the game ball.

また、前記前面板36の表面には、深さが前記帯状連続部42の幅と略等しく、かつプーリ30a,30bに掛け渡された無端ベルト33の外周形状より僅かに大きな長円形状を呈するガイド溝45(図3参照)が形成されており、このガイド溝45に無端ベルト33の後縁部分が遊嵌されている。これにより、開口部31の後縁を前面板36の表面に一致させて、遊技球の通過に支障が生じないようにしている。   Further, the surface of the front plate 36 has an oval shape whose depth is substantially equal to the width of the belt-like continuous portion 42 and slightly larger than the outer peripheral shape of the endless belt 33 that is stretched over the pulleys 30a and 30b. A guide groove 45 (see FIG. 3) is formed, and the rear edge portion of the endless belt 33 is loosely fitted in the guide groove 45. Thus, the rear edge of the opening 31 is made to coincide with the surface of the front plate 36 so that the passage of the game ball is not hindered.

その他、遊技領域4の所定位置には、内部に一般入賞スイッチS6(図6参照)を備えた複数の一般入賞口46、装飾ランプ47、風車48等からなる各種遊技装置が配設されており、これらの遊技装置以外の空間部分に図示しない複数の遊技釘が所定配列で植設されている。   In addition, various gaming devices including a plurality of general winning ports 46, decoration lamps 47, windmills 48, etc., each having a general winning switch S6 (see FIG. 6) are disposed at predetermined positions in the game area 4. A plurality of game nails (not shown) are planted in a predetermined arrangement in a space other than these game devices.

図6は、上述のパチンコ遊技機の遊技制御手段を構成する制御回路を示すものである。
マイクロコンピュータにより構成される主制御基板60には、パチンコ遊技機の遊技作動等を制御するための基板回路が設けられており、この基板回路上には主制御用中央制御装置CPUが配設されている。この主制御用中央制御装置CPUは、遊技に関する統括的な制御を処理実行するものである。また、該主制御用中央制御装置CPUによって、特別図柄始動領域14を遊技球が通過することに起因して当り・ハズレを判定する判定手段が構成されている。
FIG. 6 shows a control circuit constituting the game control means of the pachinko gaming machine described above.
A main control board 60 constituted by a microcomputer is provided with a board circuit for controlling game operations and the like of the pachinko gaming machine, and a main control central processing unit CPU is disposed on the board circuit. ing. The central control CPU for main control processes and executes general control related to games. Further, the central control CPU for main control constitutes determination means for determining hit / losing due to the game ball passing through the special symbol starting area 14.

主制御用中央制御装置CPUには、演算処理に用いる動作プログラムを格納する記憶装置ROMと、必要なデータを随時読み書き可能な記憶装置RAMとが、データを読み書きするアドレスを指定する情報を一方的に伝えるアドレスバス(図示省略)と、データのやり取りを行うデータバス(図示省略)を介して接続され、主制御基板60の基板回路を構成している。記憶装置ROMには、制御プログラム、大当り特別乱数テーブルk、大当り図柄乱数テーブルl、ハズレ図柄乱数テーブルm 、リーチ乱数テーブルn、リーチ図柄乱数テーブルp、リーチ態様乱数テーブルq、普通当り乱数テーブルu、普通当り図柄乱数テーブルv等の固定データが格納されている。そして、特別図柄A,B,Cの図柄始動条件が成立すると主制御用中央制御装置CPUによって所要乱数テーブルの乱数値の抽選が行われ、大当り特別乱数値K、大当り図柄乱数値L、ハズレ図柄乱数値Ma,Mb,Mc、リーチ乱数値N、リーチ図柄乱数値P、リーチ態様乱数値Q等が選出される。また、普通図柄の図柄始動条件が成立すると主制御用中央制御装置CPUによって所要乱数テーブルから普通当り乱数値U、普通当り図柄乱数値V等が選出される。また、前記記憶装置ROMには、電動モータ34の駆動パターンデータやその動作プログラムが記憶されている。一方、記憶装置RAMには、特別図柄始動スイッチS1,普通図柄始動スイッチS2,特定領域スイッチS3,カウントスイッチS4,入賞検知スイッチS5,一般入賞スイッチS6からの球検知信号数等が一時的に記憶される記憶エリア、ソフトタイマを構成するレジスタ領域及びワークエリア等が設けられている。   In the central control CPU for main control, a storage device ROM for storing an operation program used for arithmetic processing and a storage device RAM capable of reading / writing necessary data at any time are unilaterally assigned information for specifying an address for reading / writing data. Are connected via an address bus (not shown) for transmitting data to and from a data bus (not shown) for exchanging data, and constitute a board circuit of the main control board 60. In the storage device ROM, a control program, a jackpot special random number table k, a jackpot symbol random number table l, a lost symbol random number table m, a reach random number table n, a reach symbol random number table p, a reach pattern random number table q, an ordinary hit random number table u, Fixed data such as a normal hit design random number table v is stored. When the symbol start conditions for the special symbols A, B, and C are satisfied, the main control central processing unit CPU performs random drawing of random numbers in the required random number table, and the jackpot special random number K, the jackpot symbol random value L, the loss symbol Random number values Ma, Mb, Mc, reach random number value N, reach design random number value P, reach mode random value Q, etc. are selected. When the normal symbol start condition is satisfied, the main control central control unit CPU selects the normal hit random number value U, the normal hit symbol random number value V, etc. from the required random number table. The storage device ROM stores drive pattern data of the electric motor 34 and its operation program. On the other hand, the memory RAM temporarily stores the special symbol start switch S1, the normal symbol start switch S2, the specific area switch S3, the count switch S4, the winning detection switch S5, the number of ball detection signals from the general winning switch S6, and the like. A storage area, a register area constituting a soft timer, a work area, and the like are provided.

さらに、上記主制御基板60の基板回路には、所定のクロックパルスを出力するクロック装置(図示省略)が設けられ、主制御用中央制御装置CPUに接続されている。そして主制御用中央制御装置CPUは一定間隔のクロックパルスによって、時系列的に演算処理を行い、一連の処理作動を順次実行する。また、このクロック装置により出力されたクロックパルスをカウントして、時間を計測するタイマーTMも接続されている。   Further, the board circuit of the main control board 60 is provided with a clock device (not shown) for outputting a predetermined clock pulse, and is connected to the main control central control unit CPU. The main control central control unit CPU performs arithmetic processing in time series by clock pulses at regular intervals, and sequentially executes a series of processing operations. In addition, a timer TM that counts clock pulses output by the clock device and measures time is also connected.

また、上記主制御基板60の基板回路には、主制御用中央制御装置CPUが周辺機器とデータ通信を行う入力ポート(図示省略)及び出力ポート(図示省略)が設けられており、該出力ポートを介して主制御基板60からの制御指令信号が、後述する図柄表示制御基板62,音源制御基板63,光源制御基板64,払出制御基板65の各入力ポートに向けて発信されるようになっている。また、主制御基板60の入力ポートには、特別図柄始動スイッチS1が接続されるとともに、盤面中継基板61を介して、普通図柄始動スイッチS2,特定領域スイッチS3,カウントスイッチS4,入賞検知スイッチS5,一般入賞スイッチS6が接続されている。そして、主制御基板60は所定時間毎(例えば2ms毎)に上記各スイッチS1〜S6による遊技球検知状態を調べ、信号入力があるとその信号が波形整形回路により波形整形されて主制御用中央制御装置CPUに入力され、その情報を記憶装置RAMに記憶する。また、主制御基板60の出力ポートには、盤面中継基板61を介して普通図柄表示装置9,普通電動役物ソレノイド26,大入賞口ソレノイド27,電動モータ34が接続されており、これらが主制御用中央制御装置CPUが生成する制御指令信号に基づいて作動される。   The board circuit of the main control board 60 is provided with an input port (not shown) and an output port (not shown) through which the main control central processing unit CPU performs data communication with peripheral devices. The control command signal from the main control board 60 is transmitted to the input ports of the symbol display control board 62, the sound source control board 63, the light source control board 64, and the payout control board 65, which will be described later. Yes. Also, a special symbol start switch S1 is connected to the input port of the main control board 60, and a normal symbol start switch S2, a specific area switch S3, a count switch S4, and a winning detection switch S5 are connected via a panel relay board 61. , A general winning switch S6 is connected. The main control board 60 checks the game ball detection state by the switches S1 to S6 every predetermined time (for example, every 2 ms), and when a signal is input, the signal is waveform-shaped by the waveform shaping circuit and the main control center. The information is input to the control device CPU and the information is stored in the storage device RAM. The output port of the main control board 60 is connected to the normal symbol display device 9, the normal electric accessory solenoid 26, the big prize opening solenoid 27, and the electric motor 34 via the panel relay board 61, which are the main ports. It is operated based on a control command signal generated by the control central control unit CPU.

また、主制御用中央制御装置CPU及び上記各制御基板62,63,64,65に設置されている各中央制御装置CPUは、所定のデータの処理を行う演算ユニット(ALU)を連成した演算装置と、この演算装置に入出力するデータや読み込んだ命令を保管しておくレジスタと、命令を解読するデコーダ等によって構成されている。尚、前記演算ユニットの連成数によって、各中央制御装置CPUの演算処理能力が決まる。そして、主制御用中央制御装置CPUは、所定の形式で生成した制御指令信号を各制御基板62,63,64,65に夫々送信し、各制御基板62,63,64,65の中央制御装置CPUがこの制御指令信号に従って所定の制御を処理実行することとなる。   Further, the central control unit CPU for main control and each central control unit CPU installed on each of the control boards 62, 63, 64, 65 are computations coupled with arithmetic units (ALUs) for processing predetermined data. It comprises a device, a register for storing data input to and output from this arithmetic unit and a read instruction, a decoder for decoding the instruction, and the like. Note that the arithmetic processing capability of each central control unit CPU is determined by the number of coupled arithmetic units. The central control device CPU for main control transmits a control command signal generated in a predetermined format to each of the control boards 62, 63, 64, 65, and the central control apparatus of each control board 62, 63, 64, 65. The CPU executes predetermined control according to this control command signal.

上記図柄表示制御基板62には、図柄表示装置6の表示画面7に表示される図柄表示態様を制御するための基板回路が設けられている。この基板回路は、図柄表示態様を制御処理する図柄制御用中央制御装置CPUに、演出プログラムが格納されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この記憶装置ROMには、上述した特別図柄A,B,Cの図柄形態及び表示パターンが記憶され、さらに当りパターン,リーチ態様パターン等の固定データやその動作プログラムが記憶されている。   The symbol display control board 62 is provided with a substrate circuit for controlling the symbol display mode displayed on the display screen 7 of the symbol display device 6. This circuit board includes a storage device ROM in which a production program is stored, a storage device RAM in which necessary data is read and written, an input port and an output port It is equipped with. The storage device ROM stores the above-described special symbol A, B, and C symbol forms and display patterns, and further stores fixed data such as a hit pattern and a reach pattern, and an operation program thereof.

また、図柄表示制御基板62は、主制御基板60からの制御指令信号を入力ポートを介して受信すると、図柄制御用中央制御装置CPUにおいて演算処理し、所定の図柄変動を演出する特別図柄A,B,Cの変動パターンデータを、出力ポートを介して表示用ドライバに夫々送信する。該表示用ドライバは前記変動パターンデータに従って、図柄表示装置6の表示画面7に所定の変動パターンで特別図柄A,B,Cを変動表示させる。そして、この表示用ドライバ及び図柄表示制御基板62と前記主制御基板60とによって、変動開始から図柄確定に至る一連の図柄生成行程を選定し、その選定された図柄生成行程を図柄表示装置6の表示画面7に表示する図柄制御手段が構成されている。   When the symbol display control board 62 receives the control command signal from the main control board 60 via the input port, the symbol display central control unit CPU performs arithmetic processing to produce a special symbol A, which produces a predetermined symbol variation. The variation pattern data of B and C is transmitted to the display driver via the output port. The display driver variably displays special symbols A, B, and C in a predetermined variation pattern on the display screen 7 of the symbol display device 6 according to the variation pattern data. The display driver and the symbol display control board 62 and the main control board 60 select a series of symbol generation processes from the start of change to the symbol determination, and the selected symbol generation process is performed by the symbol display device 6. Symbol control means for displaying on the display screen 7 is configured.

一方、上記音源制御基板63には、スピーカから発生する効果音等を制御するための基板回路が設けられている。この基板回路は、音響を制御する音源制御用中央制御装置CPUに、動作プログラムや音響発生パターン等の固定データが記憶されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この音源制御基板63は、賞球払い出し時や特別遊技作動の実行時に、上記の主制御基板60より入力ポートを介して受信した制御指令信号を音源制御用中央制御装置CPUで演算処理し、所定の音データを出力ポートを介してサウンドジェネレータに送信して、スピーカから所定の効果音を出力させる。   On the other hand, the sound source control board 63 is provided with a board circuit for controlling sound effects generated from the speakers. This circuit board circuit includes a storage device ROM that stores fixed data such as operation programs and sound generation patterns, a storage device RAM that reads and writes necessary data, and an input to a central control unit CPU for sound source control that controls sound A port and an output port. The sound source control board 63 performs arithmetic processing on the control command signal received from the main control board 60 via the input port at the time of paying out a prize ball or executing a special game operation by the central control unit CPU for sound source control. Is transmitted to the sound generator via the output port, and a predetermined sound effect is output from the speaker.

また、上記光源制御基板64には、パチンコ遊技機に備えられた発光ダイオードや装飾ランプ47等の電飾装置を制御するための基板回路が設けられている。この基板回路は、電飾装置の点灯,点滅等を制御する光源制御用中央制御装置CPUに、動作プログラムや、発光ダイオード,装飾ランプによる電飾パターン等の固定データが記憶されている記憶装置ROMと、必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この光源制御基板64は、賞球払い出し時や特別遊技作動の実行時に、上記の主制御基板60より入力ポートを介して受信した制御指令信号を光源制御用中央制御装置CPUで演算処理し、所定の光演出データを出力ポートを介して光源作動基板に送信し、装飾ランプ47等の電飾装置を所定の演出態様で点灯,点滅させる。また、光源制御基板64には光源作動基板を介して特別図柄始動記憶数表示装置8と普通図柄始動記憶数表示装置11とが接続されており、これらが具備するパイロットランプや発光ダイオードが主制御基板60からの制御指令信号に基づいて点灯,点滅される。   The light source control board 64 is provided with a board circuit for controlling an electric decoration device such as a light emitting diode and a decoration lamp 47 provided in the pachinko gaming machine. This substrate circuit is a storage device ROM in which fixed data such as an operation program and an illumination pattern by a light emitting diode or a decoration lamp are stored in a central control unit CPU for controlling a light source that controls lighting, blinking, etc. of the illumination device And a storage device RAM for reading and writing necessary data, and an input port and an output port. The light source control board 64 performs arithmetic processing on the control command signal received from the main control board 60 via the input port at the time of paying out a prize ball or executing a special game operation by the central control device CPU for light source control. The light effect data is transmitted to the light source operation board via the output port, and the lighting device such as the decoration lamp 47 is lit and blinks in a predetermined effect mode. A special symbol start memory number display device 8 and a normal symbol start memory number display device 11 are connected to the light source control board 64 via a light source operation board, and a pilot lamp and a light emitting diode included therein are mainly controlled. Lights up and blinks based on a control command signal from the substrate 60.

さらに、上記払出制御基板65には、遊技球の貸球や賞球等を制御するための基板回路が設けられている。この基板回路は、貸球ユニットや賞球ユニット等が具備する各種ソレノイドを作動して、所定の貸球や賞球の供給を制御する払出制御用中央制御装置CPUに、動作プログラム,貸球や賞球の球数パターン等の固定データが記憶されている記憶装置ROMと、球数カウントデータ等の必要なデータを読み書きする記憶装置RAMと、入力ポート及び出力ポートとを備えてなる。この払出制御基板65は、入力ポートを介して主制御基板60から制御指令信号を受信し、該制御指令信号に従い、払出制御用中央制御装置CPUで演算処理し、所定のデータを出力ポートを介して払出中継基板に送信し、このデータにより貸球ユニットや賞球ユニット等が具備する図示しない各種ソレノイドを作動させて、所定の貸球や賞球の払い出しを実行する。また、払出制御基板65は、プリペイド金額を記憶したプリペイドカードの読み込み・書き込みを行うプリペイドカードユニットと、プリペイドカードのデータ処理を中継するCR接続基板を介して接続されており、プリペイド金額の残額データ等を送受する。   Further, the payout control board 65 is provided with a board circuit for controlling the rental or prize balls of game balls. This circuit board operates various solenoids provided in the ball rental unit, the prize ball unit, etc., and controls the operation program, the ball rental, It includes a storage device ROM that stores fixed data such as the number pattern of winning balls, a storage device RAM that reads and writes necessary data such as ball count data, and an input port and an output port. The payout control board 65 receives a control command signal from the main control board 60 through the input port, performs arithmetic processing by the payout control central control unit CPU in accordance with the control command signal, and sends predetermined data through the output port. In response to this data, various solenoids (not shown) provided in the ball rental unit, the prize ball unit, and the like are operated to execute a predetermined ball rental or prize ball payout. The payout control board 65 is connected to a prepaid card unit that reads and writes a prepaid card that stores a prepaid amount, and a CR connection board that relays data processing of the prepaid card, and the remaining amount data of the prepaid amount Send and receive etc.

また、上述した主制御基板60の記憶装置ROMに記憶される電動モータ34の駆動パターンデータは、一定時間内に発信するパルス数が異なる複数種類のパルスパターンデータとして記憶されており、この中から選定された何れかのパルスパターンがステッピングモータからなる電動モータ34に送信されると、該電動モータ34が受信したパルスパターンに基づいて回転駆動される。そして、この電動モータ34によるプーリ30aの回転駆動によって無端ベルト33が所定回動態様で回動されることとなる。ここで、無端ベルト33の所定回動態様としては、定速連続回動,間欠回動,往復回動,緩急異なる速度の回動等の種々の回動態様が挙げられる。また、これらの回動態様は、主制御基板60によって一定時間毎に切り替えたり、入賞検知スイッチS5による遊技球の入賞検知に基づいて切り替えたり、或いは、何れか一つの回動態様で無端ベルト33が回動するように予め設定することができる。   The drive pattern data of the electric motor 34 stored in the storage device ROM of the main control board 60 described above is stored as a plurality of types of pulse pattern data having different numbers of pulses transmitted within a predetermined time. When any selected pulse pattern is transmitted to the electric motor 34 formed of a stepping motor, the electric motor 34 is rotationally driven based on the received pulse pattern. The endless belt 33 is rotated in a predetermined rotation mode by the rotational drive of the pulley 30a by the electric motor 34. Here, examples of the predetermined rotation mode of the endless belt 33 include various rotation modes such as constant speed continuous rotation, intermittent rotation, reciprocal rotation, and rotation at different speeds. These rotation modes are switched at regular intervals by the main control board 60, switched based on the winning detection of the game ball by the winning detection switch S5, or the endless belt 33 in any one rotation mode. Can be set in advance to rotate.

かかる構成にあって、変動入賞装置28Aの無端ベルト33が回動すると、図5(イ)に示すように、非開口部32が入賞口29の上方に位置して該入賞口29を遮蔽する遮蔽状態と、図5(ハ)に示すように、開口部31が入賞口29の上方に位置し、かつ非開口部32が入賞口29の下方に位置して、その上方に位置する開口部31を通過した遊技球wを下方に位置する非開口部32で受け止めて入賞口29への流入を容易とする案内状態とが生ずる。ここで、この第一実施例は、開口部31と非開口部32が周方向で略同じ長さに設けられていることにより、前記遮蔽状態では、非開口部32によって無端ベルト33の上半部の全てが覆われて、入賞口29への遊技球wの流入が不能となる。一方、前記案内状態では、開口部31によって無端ベルト33の上半部の全てが開放され、該無端ベルト33の横幅に対応する全ての開放領域から、遊技球wの入賞口29への流入が可能となる。そして、このように、遊技球wの入賞口29への流入可能状態と、流入不能状態とが、無端ベルト33の回動による開口部31と非開口部32の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。また、無端ベルト33を連続回転させて、前記遮蔽状態と案内状態とを順次生じさせたり、或いは一定時間毎に遮蔽状態と案内状態とを瞬時に切り替えたりすることも可能であり、これによってもその作動態様が斬新なものとなる。   In this configuration, when the endless belt 33 of the variable winning device 28A is rotated, the non-opening portion 32 is positioned above the winning opening 29 and shields the winning opening 29 as shown in FIG. In the shielded state, as shown in FIG. 5C, the opening 31 is located above the winning opening 29 and the non-opening 32 is located below the winning opening 29 and located above the opening 29. A guiding state in which the game ball w that has passed 31 is received by the non-opening portion 32 positioned below to facilitate the inflow into the winning opening 29 occurs. Here, in the first embodiment, since the opening 31 and the non-opening 32 are provided with substantially the same length in the circumferential direction, the upper half of the endless belt 33 is formed by the non-opening 32 in the shielding state. All of the parts are covered, and the inflow of the game ball w to the winning opening 29 becomes impossible. On the other hand, in the guide state, the upper half of the endless belt 33 is opened by the opening 31, and the game ball w flows into the winning opening 29 from all open areas corresponding to the lateral width of the endless belt 33. It becomes possible. As described above, the state in which the game ball w can flow into the winning port 29 and the state in which the game ball w cannot flow are obtained by the displacement of the opening 31 and the non-opening 32 due to the rotation of the endless belt 33. The operation mode becomes novel, and it is possible to improve visual interest and playability. In addition, the endless belt 33 can be continuously rotated to sequentially generate the shielding state and the guiding state, or the shielding state and the guiding state can be instantaneously switched at regular intervals. Its operating mode becomes novel.

また、無端ベルト33の非開口部32の内周面に、該非開口部32が入賞口29の下方に位置した状態で、遊技球wを入賞口29側へ転動させる案内傾斜部44が形成されていることにより、前記案内状態にあっては、非開口部32で受け止めた遊技球を、該案内傾斜部44によって入賞口29側へ転動させ、より迅速かつ確実に入賞口29に入賞させることができる。   In addition, a guide inclined portion 44 is formed on the inner peripheral surface of the non-opening portion 32 of the endless belt 33 so that the game ball w rolls toward the winning port 29 while the non-opening portion 32 is positioned below the winning port 29. As a result, in the guiding state, the game ball received by the non-opening portion 32 is rolled to the winning opening 29 side by the guiding inclined portion 44, so that the winning opening 29 can be won more quickly and reliably. Can be made.

また、無端ベルト33を定速連続回動させ、前記遮蔽状態(図5(イ)参照)と前記案内状態(図5(ハ)参照)の、その何れか一方の状態が他方の状態に移行する際に、図5(ロ)に示すように、入賞口29の上方で非開口部32により生じる遊技球遮蔽領域49と、入賞口29の下方で非開口部32により生じる遊技球案内領域50とを、無端ベルト33の回動に伴って相対的に増減させるようにしてもよい。これにより、遊技領域4(図1参照)を転動流下して無端ベルト33の上方に到達した遊技球wが、遊技球遮蔽領域49上に落下した場合には、入賞口29への流入が阻止される一方、遊技球wが入賞口29の上方に位置する開口部31へ落下した場合には、該開口部31を遊技球wが通過して遊技球案内領域50に受け止められて、入賞口29への流入が可能となる。そして、このように遊技球遮蔽領域49と遊技球案内領域50とが無端ベルト33の回動に伴って相対的に増減しながら序々に変位するので、入賞口29へ流入する遊技球wの入賞率を変化させることができる。   Further, the endless belt 33 is continuously rotated at a constant speed, and one of the shielding state (see FIG. 5 (a)) and the guiding state (see FIG. 5 (c)) shifts to the other state. In this case, as shown in FIG. 5B, a game ball shielding area 49 generated by the non-opening portion 32 above the winning opening 29 and a game ball guiding area 50 generated by the non-opening section 32 below the winning opening 29. May be relatively increased or decreased as the endless belt 33 rotates. As a result, when the game ball w that has tumbled down the game area 4 (see FIG. 1) and reached the upper end of the endless belt 33 falls onto the game ball shielding area 49, the inflow into the winning opening 29 is On the other hand, when the game ball w falls to the opening 31 positioned above the winning opening 29, the game ball w passes through the opening 31 and is received by the game ball guide area 50, and wins the prize. Inflow to the mouth 29 is possible. As described above, the game ball shielding area 49 and the game ball guide area 50 are gradually displaced while increasing / decreasing relatively with the rotation of the endless belt 33, so that the winning of the game ball w flowing into the winning opening 29 is made. The rate can be changed.

図7は、第一実施例の変形実施例を示し、この変形実施例は、無端ベルト33に形成される開口部31と非開口部32の周方向の長さを相互に異ならせたものであり、開口部31が概ね一個の遊技球を通過可能とする大きさになっている。その他の構成は、第一実施例と同じであり、同一部分に同一符号を付して重複する説明を省略する。かかる構成にあっては、無端ベルト33の回動によって、図7(イ),(ロ)に示すように、開口部31が無端ベルト33の上半部側の何れかの位置にあるとき、該開口部31を通過した遊技球wが下方に位置する非開口部32で受け止められて入賞口29へ流入する。これにより、遊技球wの流入経路を変化させることができるとともに、入賞口29へ流入する遊技球wの入賞率を、前記第一実施例のものに比して低下させることができる。   FIG. 7 shows a modified embodiment of the first embodiment. In this modified embodiment, the circumferential lengths of the opening 31 and the non-opening 32 formed in the endless belt 33 are different from each other. Yes, the opening 31 is generally sized to allow one game ball to pass. Other configurations are the same as those of the first embodiment, and the same parts are denoted by the same reference numerals and redundant description is omitted. In such a configuration, when the opening 31 is located at any position on the upper half side of the endless belt 33 as shown in FIGS. The game ball w that has passed through the opening 31 is received by the non-opening 32 positioned below and flows into the winning opening 29. Thereby, the inflow route of the game ball w can be changed, and the winning rate of the game ball w flowing into the winning port 29 can be reduced as compared with that of the first embodiment.

図8,図9は、第二実施例を示し、この第二実施例は、無端ベルト33に形成される開口部31と非開口部32の周方向の長さを相互に異ならせたものであり、非開口部32が概ね一個の遊技球を通過不能とする大きさになっている。その他の構成は、第一実施例と同じであり、同一部分に同一符号を付して重複する説明を省略する。   FIGS. 8 and 9 show a second embodiment, in which the circumferential lengths of the opening 31 and the non-opening 32 formed in the endless belt 33 are different from each other. Yes, the non-opening 32 is of a size that generally prevents one game ball from passing therethrough. Other configurations are the same as those of the first embodiment, and the same parts are denoted by the same reference numerals and redundant description is omitted.

かかる構成にあっては、無端ベルト33の回動により、図8(イ)に示すように、入賞口29の上方位置で非開口部32が該入賞口29を遮蔽する遮蔽状態と、図8(ロ)に示すように、入賞口29の上方及び下方に開口部31が位置して遊技球wが上下方向に通過可能な状態と、図8(ハ)に示すように、入賞口29の下方位置で非開口部32が遊技球wを受け止めて該入賞口29への流入を容易とする案内状態とを夫々生じさせることができる。これにより、無端ベルト33の上方に到達した遊技球wのその後の動きが変化に富んだものとなる。   In such a configuration, as shown in FIG. 8 (a), the endless belt 33 is rotated, so that the non-opening portion 32 shields the winning opening 29 above the winning opening 29, as shown in FIG. As shown in (b), the opening 31 is located above and below the winning opening 29 so that the game ball w can pass in the vertical direction, and as shown in FIG. A guide state in which the non-opening portion 32 receives the game ball w at the lower position and facilitates inflow into the winning opening 29 can be generated. Thereby, the subsequent movement of the game ball w that has reached the upper end of the endless belt 33 is rich in change.

図10,図11は、第三実施例を示し、この第三実施例では、無端ベルト33に、周方向の長さが相互に異なる狭幅開口部31aと広幅開口部31bとが設けられている。ここで、狭幅開口部31aは概ね一個の遊技球wを通過可能とする長さに形成されており、広幅開口部31bは該狭幅開口部31aに比して、さらに長く形成されている。この狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接している。また、狭幅開口部31aと広幅開口部31bは、図10(イ),(ロ)に示すように、入賞口29の上方に夫々位置した状態で、非開口部32が入賞口29の下方に位置し、該非開口部32で受け止めた遊技球wの入賞口29への流入を容易とする案内状態を生ずるように設けられている。   10 and 11 show a third embodiment. In the third embodiment, the endless belt 33 is provided with a narrow opening 31a and a wide opening 31b having different circumferential lengths. Yes. Here, the narrow opening 31a is formed to have a length that allows one game ball w to pass therethrough, and the wide opening 31b is formed to be longer than the narrow opening 31a. . The narrow opening 31a and the wide opening 31b are adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w. Further, as shown in FIGS. 10A and 10B, the narrow opening 31a and the wide opening 31b are positioned above the winning opening 29, and the non-opening 32 is below the winning opening 29. The game ball w received by the non-opening portion 32 is provided so as to easily guide the game ball w into the winning opening 29.

また、前記無端ベルト33は、狭幅開口部31aと広幅開口部31bの何れかが常に入賞口29の上方に位置し、該狭幅開口部31aまたは広幅開口部31bを通過した遊技球wが非開口部32で受け止められて入賞口29へ流入する毎に、狭幅開口部31aと広幅開口部31bとが交互に入賞口29の上方に位置するように回動制御される。ここで、入賞口29内には、上述したように入賞検知スイッチS5が配設されており、該入賞検知スイッチS5から送出される遊技球wの検知信号に基づいて無端ベルト33が回動制御されるようになっている。   In the endless belt 33, either the narrow opening 31a or the wide opening 31b is always positioned above the winning opening 29, and the game ball w passing through the narrow opening 31a or the wide opening 31b Each time it is received by the non-opening portion 32 and flows into the winning opening 29, the rotation is controlled so that the narrow opening 31a and the wide opening 31b are alternately positioned above the winning opening 29. Here, in the winning opening 29, the winning detection switch S5 is arranged as described above, and the endless belt 33 is controlled to rotate based on the detection signal of the game ball w sent from the winning detection switch S5. It has come to be.

かかる構成にあっては、狭幅開口部31aが入賞口29の上方に位置する状態における入賞率に比して、広幅開口部31bが入賞口29の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部31aと高入賞率の広幅開口部31bとが、遊技球wが入賞口29へ流入する毎に、交互に入賞口29の上方に位置する状態に変換されるので、従来のチューリップ型の変動入賞装置と同様に入賞率を変更することができる。また、狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接させて設けられているので、低入賞率の狭幅開口部31aと高入賞率の広幅開口部31bとが無端ベルト33の回動によって交互に入れ替わる際に、両開口部31a,31b間にある非開口部32’(または非開口部32)が入賞口29の上方位置で該入賞口29を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の変動入賞装置とは異なる変更態様で入賞率を変更することができる。   In such a configuration, the winning rate in the state where the wide opening 31b is positioned above the winning port 29 is higher than the winning rate in the state where the narrow opening 31a is positioned above the winning port 29, Each time the game ball w flows into the winning opening 29, the narrow opening 31a having a low winning percentage and the wide opening 31b having a high winning percentage are alternately converted into a state of being positioned above the winning opening 29. Therefore, the winning rate can be changed in the same manner as the conventional tulip-shaped variable winning device. Further, since the narrow opening 31a and the wide opening 31b are provided adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w, the low winning rate is narrow. When the wide opening 31a and the wide opening 31b having a high winning rate are alternately switched by the rotation of the endless belt 33, the non-opening 32 ′ (or the non-opening 32) between the openings 31a and 31b is formed. A shielding state that shields the winning opening 29 temporarily occurs at a position above the winning opening 29, and in this shielding state, the winning rate is zero, so that the winning rate is different from the conventional tulip type variable winning device. Can be changed.

図12〜図14は、第四実施例を示し、この実施例における変動入賞装置28Bは、遊技盤面2側で前方に向けて開口された入賞口29と、該入賞口29の左右に配設された二個のプーリ30a,30bと、遊技球が通過可能な開口部31と通過不能な非開口部32とを備え、前記プーリ30a,30bに掛け渡されて、前記入賞口29の前部位置で該入賞口29の周囲を移送される無端ベルト33と、入賞口29の前方直下に配設されて、遊技球を入賞口29側へ転動させる案内傾斜部材51と、一方のプーリ30aを回転駆動して前記無端ベルト33を回動させる駆動手段としての電動モータ34とを備えている。また、前記無端ベルト33は、少なくとも、図14(イ)に示すように、非開口部32が入賞口29の上方に位置して、該非開口部32が入賞口29の上方を遮蔽する遮蔽状態と、図14(ハ)に示すように、開口部31が入賞口29の上方に位置して遊技球の通過が可能な非遮蔽状態とを生ずるように設けられている。ここで、この第四実施例にかかる変動入賞装置28Bが前記第一実施例の変動入賞装置28Aと大きく異なる点は、無端ベルト33が入賞口29の前部位置で該入賞口29の周囲を移送される点と、入賞口29の前方直下位置に遊技球を入賞口29側へ転動させる案内傾斜部材51が配設されている点にある。この案内傾斜部材51は、板状材からなり、前方から後方に向けて下方傾斜する状態で配設されている。また、前記変動入賞装置28Aに設けられていた非開口部32の内周面の案内傾斜部44は不要であるため除去されている。その他の構成は、第一実施例と同じであり、同一部分に同一符号を付して重複する説明を省略する。   FIGS. 12 to 14 show a fourth embodiment. The variable winning device 28 </ b> B in this embodiment is arranged on the game board surface 2 side with a winning opening 29 opened forward and on the left and right of the winning opening 29. Two pulleys 30a and 30b, and an opening 31 through which a game ball can pass and a non-opening 32 through which the game ball cannot pass. An endless belt 33 that is transported around the winning opening 29 at a position, a guide inclined member 51 that is disposed immediately below the winning opening 29 and rolls the game ball toward the winning opening 29, and one pulley 30a. And an electric motor 34 as drive means for rotating the endless belt 33 by rotating the belt. Further, as shown in FIG. 14A, the endless belt 33 has a non-opening portion 32 positioned above the winning opening 29 and a non-opening portion 32 shielding the upper portion of the winning opening 29. As shown in FIG. 14C, the opening 31 is provided above the winning opening 29 so as to create a non-shielding state in which a game ball can pass. Here, the variable winning device 28B according to the fourth embodiment is greatly different from the variable winning device 28A of the first embodiment in that the endless belt 33 is positioned around the winning opening 29 at the front position of the winning opening 29. The point to be transferred is that a guide inclined member 51 for rolling the game ball toward the winning opening 29 is provided at a position directly below the winning opening 29. The guide inclined member 51 is made of a plate-like material, and is disposed in a state of being inclined downward from the front to the rear. Further, the guide inclined portion 44 on the inner peripheral surface of the non-opening portion 32 provided in the variable winning device 28A is removed because it is unnecessary. Other configurations are the same as those of the first embodiment, and the same parts are denoted by the same reference numerals and redundant description is omitted.

かかる構成にあって、変動入賞装置28Bの無端ベルト33が回動すると、該無端ベルト33の開口部31が入賞口29の上方に位置して遊技球wの通過が可能な非遮蔽状態では、開口部31を通過した遊技球wが案内傾斜部材51に受け止められて該遊技球wの入賞口29への流入が可能となる一方、非開口部31が入賞口29の上方に位置して、該非開口部31が入賞口29の上方を遮蔽する遮蔽状態では、入賞口29への遊技球wの流入が不能となる。そして、このように、非開口部31が入賞口29の上方に位置して該非開口部31が入賞口29の上方を遮蔽する遮蔽状態と、開口部31が入賞口29の上方に位置して遊技球wの通過を可能とする非遮蔽状態とが、無端ベルト33の回動による開口部31と非開口部31の変位によって得られることにより、その作動態様が斬新なものとなり、見た目の面白みや遊技性を向上させることができる。また、無端ベルト33を連続回転させて、遮蔽状態と非遮蔽状態とを順次生じさせたり、或いは一定時間毎に遮蔽状態と非遮蔽状態とを瞬時に切り替えたりすることが可能であり、これによってもその作動態様が斬新なものとなる。   In such a configuration, when the endless belt 33 of the variable winning device 28B is rotated, the opening 31 of the endless belt 33 is positioned above the winning opening 29 so that the game ball w can pass therethrough. The game ball w that has passed through the opening 31 is received by the guide inclined member 51 so that the game ball w can flow into the winning port 29, while the non-opening 31 is positioned above the winning port 29, In the shielding state where the non-opening portion 31 shields the top of the winning opening 29, the inflow of the game ball w to the winning opening 29 becomes impossible. In this way, the non-opening 31 is located above the winning opening 29 and the non-opening 31 shields the winning opening 29, and the opening 31 is located above the winning opening 29. The non-shielding state that allows the passing of the game ball w is obtained by the displacement of the opening 31 and the non-opening 31 due to the rotation of the endless belt 33, so that the operation mode becomes novel and the appearance is interesting. And playability can be improved. In addition, the endless belt 33 can be continuously rotated to sequentially generate a shielded state and a non-shielded state, or can be instantaneously switched between a shielded state and a non-shielded state at regular intervals. The operation mode is also novel.

図15,図16は、第四実施例の変形実施例を示し、この変形実施例では、無端ベルト33に、周方向の長さが相互に異なる狭幅開口部31aと広幅開口部31bとが設けられている。ここで、狭幅開口部31aは概ね一個の遊技球wを通過可能とする長さに形成されており、広幅開口部31bは該狭幅開口部31aに比して、さらに長く形成されている。この狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接している。また、この非開口部32’と、該非開口部32’を介して隣接する狭幅開口部31aと広幅開口部31b以外の部分が非開口部32となっている。   FIGS. 15 and 16 show a modified embodiment of the fourth embodiment. In this modified embodiment, the endless belt 33 has a narrow opening 31a and a wide opening 31b having different circumferential lengths. Is provided. Here, the narrow opening 31a is formed to have a length that allows one game ball w to pass therethrough, and the wide opening 31b is formed to be longer than the narrow opening 31a. . The narrow opening 31a and the wide opening 31b are adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w. Further, the non-opening portion 32 ′ is a portion other than the non-opening portion 32 ′ and the narrow opening 31 a and the wide opening 31 b adjacent to each other through the non-opening 32 ′.

また、前記無端ベルト33は、図15(イ),(ロ)に示すように、狭幅開口部31aと広幅開口部31bの何れかが常に入賞口29の上方に位置し、該狭幅開口部31aまたは広幅開口部31bを通過した遊技球wが案内傾斜部材51で受け止められて入賞口29へ流入する毎に、狭幅開口部31aと広幅開口部31bとが交互に入賞口29の上方に位置するように回動制御される。ここで、入賞口29内には、上述した入賞検知スイッチS5が配設されており、該入賞検知スイッチS5から送出される遊技球wの検知信号に基づいて無端ベルト33が回動制御されるようになっている。   Further, as shown in FIGS. 15A and 15B, the endless belt 33 has either the narrow opening 31a or the wide opening 31b always above the winning opening 29, and the narrow opening Each time the game ball w that has passed through the portion 31a or the wide opening 31b is received by the guide inclined member 51 and flows into the winning opening 29, the narrow opening 31a and the wide opening 31b alternately above the winning opening 29. The rotation is controlled so as to be located at Here, the above-described winning detection switch S5 is disposed in the winning opening 29, and the endless belt 33 is controlled to rotate based on the detection signal of the game ball w sent from the winning detection switch S5. It is like that.

かかる構成にあっては、第三実施例と同様に、狭幅開口部31aが入賞口29の上方に位置する状態における入賞率に比して、広幅開口部31bが入賞口29の上方に位置する状態における入賞率が高く、この低入賞率の狭幅開口部31aと高入賞率の広幅開口部31bとが、遊技球wが入賞口29へ流入する毎に、交互に入賞口29の上方に位置する状態に変換されるので、従来のチューリップ型の変動入賞装置と同様に入賞率を変更することができる。また、狭幅開口部31aと広幅開口部31bは、少なくとも一個の遊技球wを通過不能とする長さの非開口部32’を介して隣接させて設けられているので、低入賞率の狭幅開口部31aと高入賞率の広幅開口部31bとが無端ベルト33の回動によって交互に入れ替わる際に、両開口部31a,31b間にある非開口部32’(または非開口部32)が入賞口29の上方位置で該入賞口29を遮蔽する遮蔽状態が一時的に生じ、この遮蔽状態では入賞率が零となるので、従来のチューリップ型の変動入賞装置とは異なる変更態様で入賞率を変更することができる。   In this configuration, as in the third embodiment, the wide opening 31b is positioned above the winning opening 29 as compared to the winning rate in the state where the narrow opening 31a is positioned above the winning opening 29. Each time the game ball w flows into the winning opening 29, the narrow opening 31a having a low winning ratio and the wide opening 31b having a high winning ratio alternately alternate above the winning opening 29. Therefore, the winning rate can be changed in the same manner as the conventional tulip-shaped variable winning device. Further, since the narrow opening 31a and the wide opening 31b are provided adjacent to each other via a non-opening 32 'having a length that prevents passage of at least one game ball w, the low winning rate is narrow. When the wide opening 31a and the wide opening 31b having a high winning rate are alternately switched by the rotation of the endless belt 33, the non-opening 32 ′ (or the non-opening 32) between the openings 31a and 31b is formed. A shielding state that shields the winning opening 29 temporarily occurs at a position above the winning opening 29, and in this shielding state, the winning rate is zero, so that the winning rate is different from the conventional tulip type variable winning device. Can be changed.

尚、上述した各実施例では、変動入賞装置28A,28Bを一般入賞装置として用いた場合について説明したが、本発明にかかる変動入賞装置28A,28Bは、図17に示すように、遊技球の入賞検知に基づいて図柄表示装置6の特別図柄A,B,Cを変動させる普通電動役物13(図1参照)として用いたり、或いは、図18に示すように、特別遊技作動時に開閉駆動される可変入賞装置20(図1参照)として用いることも可能である。   In each of the above-described embodiments, the case where the variable winning devices 28A and 28B are used as the general winning devices has been described. However, the variable winning devices 28A and 28B according to the present invention are game balls as shown in FIG. It is used as a normal electric accessory 13 (see FIG. 1) for changing the special symbols A, B, and C of the symbol display device 6 based on the winning detection, or is opened and closed when the special game is operated as shown in FIG. It can also be used as a variable prize device 20 (see FIG. 1).

パチンコ遊技機の遊技盤1を示す正面図である。It is a front view which shows the game board 1 of a pachinko gaming machine. 第一実施例にかかる変動入賞装置28Aの斜視図である。It is a perspective view of 28A of variable prize-winning apparatuses concerning a 1st Example. 同上の変動入賞装置28Aの分解斜視図である。It is a disassembled perspective view of the same variable prize-winning device 28A. スリット状の開口43を備えた無端ベルト33の一例を示す斜視図である。4 is a perspective view showing an example of an endless belt 33 having a slit-like opening 43. FIG. 第一実施例にかかる変動入賞装置28Aの作用を示す斜視図である。It is a perspective view which shows the effect | action of the variable winning apparatus 28A concerning a 1st Example. 遊技制御手段を構成する制御回路のブロック回路図である。It is a block circuit diagram of the control circuit which comprises game control means. 第一実施例の変形実施例にかかる無端ベルト33の構成と、その作用を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 concerning the modification of a 1st Example, and its effect | action. 第二実施例にかかる変動入賞装置28Aの作用を示す斜視図である。It is a perspective view which shows the effect | action of the variable prize-winning apparatus 28A concerning a 2nd Example. 同上の変動入賞装置28Aにおける無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the fluctuation | variation winning apparatus 28A same as the above. 第三実施例にかかる変動入賞装置28Aの作用を示す斜視図である。It is a perspective view which shows the effect | action of the variable prize apparatus 28A concerning a 3rd Example. 同上の変動入賞装置28Aにおける無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the fluctuation | variation winning apparatus 28A same as the above. 第四実施例にかかる変動入賞装置28Bの斜視図である。It is a perspective view of the variable prize apparatus 28B concerning a 4th Example. 同上の変動入賞装置28Bの分解斜視図である。It is a disassembled perspective view of the same variable winning device 28B. 同上の変動入賞装置28Bの作用を示す斜視図である。It is a perspective view which shows the effect | action of the fluctuation | variation prize apparatus 28B same as the above. 第四実施例の変形実施例にかかる変動入賞装置28Bの作用を示す斜視図である。It is a perspective view which shows the effect | action of the variable prize apparatus 28B concerning the modification of a 4th Example. 同上の変動入賞装置28Bにおける無端ベルト33の構成を示す斜視図である。It is a perspective view which shows the structure of the endless belt 33 in the fluctuation | variation winning apparatus 28B same as the above. 変動入賞装置28Aを普通電動役物として用いた状態を示す遊技盤1の正面図である。It is a front view of the game board 1 which shows the state which used the variable prize-winning apparatus 28A as a normal electric accessory. 変動入賞装置28Aを可変入賞装置として用いた状態を示す遊技盤1の正面図である。It is a front view of the game board 1 which shows the state which used the variable winning apparatus 28A as a variable winning apparatus.

符号の説明Explanation of symbols

2 遊技盤面
4 遊技領域
28A,28B 変動入賞装置
29 入賞口
30a,30b プーリ
31 開口部
31a 狭幅開口部
31b 広幅開口部
32,32’ 非開口部
33 無端ベルト
34 電動モータ(駆動手段)
44 案内傾斜部
49 遊技球遮蔽領域
50 遊技球案内領域
51 案内傾斜部材
w 遊技球
2 Game board surface 4 Game area 28A, 28B Fluctuating prize apparatus 29 Prize opening 30a, 30b Pulley 31 Opening 31a Narrow opening 31b Wide opening 32, 32 'Non-opening 33 Endless belt 34 Electric motor (driving means)
44 Guide inclined part 49 Game ball shielding area 50 Game ball guide area 51 Guide inclined member w Game ball

Claims (7)

遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、
前記変動入賞装置が、
遊技盤面側で前方に向けて開口された入賞口と、
該入賞口の左右に配設された複数のプーリと、
遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置でその上部口縁及び下部口縁に近接する位置を移送される無端ベルトと、
少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、
前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して該入賞口を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置し、かつ非開口部が入賞口の下方に位置し、その上方に位置する開口部を通過した遊技球を下方に位置する非開口部で受け止めて入賞口への流入を容易とする案内状態とを生ずるように設けられていることを特徴とするパチンコ遊技機。
In a pachinko gaming machine in which a game area in which a game ball rolls down is formed on the game board surface, and a variable winning device is arranged in the game area,
The variable winning device is
A prize opening opened forward on the game board side,
A plurality of pulleys arranged on the left and right of the winning opening;
It has an opening through which a game ball can pass and a non-opening through which it cannot pass, and is passed over the pulley and transferred to a position near the upper and lower rims at the front position of the winning opening. Endless belt,
Drive means for rotating at least one of the pulleys to rotate the endless belt,
The endless belt has a shielding state in which at least the non-opening portion is located above the winning opening and shields the winning opening, the opening portion is located above the winning opening, and the non-opening portion is below the winning opening. And a guide state in which the game ball that has passed through the opening located above is received by the non-opening located below to facilitate entry into the winning opening. A pachinko machine.
無端ベルトの非開口部の内周面に、該非開口部が入賞口の下方に位置した状態で、遊技球を入賞口側へ転動させる案内傾斜部が形成されていることを特徴とする請求項1記載のパチンコ遊技機。   A guide inclined portion is formed on the inner peripheral surface of the non-opening portion of the endless belt so as to roll the game ball to the winning port side in a state where the non-opening portion is positioned below the winning port. Item 1. A pachinko gaming machine according to item 1. 入賞口の上方で非開口部により生じる遊技球遮蔽領域と、入賞口の下方で非開口部により生じる遊技球案内領域とが、無端ベルトの回動に伴って、相対的に増減するようにしたことを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   The game ball shielding area generated by the non-opening part above the winning opening and the game ball guiding area generated by the non-opening part below the winning opening are relatively increased or decreased as the endless belt rotates. The pachinko gaming machine according to claim 1 or 2, characterized in that. 無端ベルトに形成された開口部と非開口部の周方向の長さが、入賞口の上方位置で非開口部により該入賞口を遮蔽する遮蔽状態と、入賞口の下方位置で非開口部により遊技球を受け止めて該入賞口への流入を容易とする案内状態と、入賞口の上方及び下方に開口部が位置して遊技球が上下方向に通過可能な状態とが、無端ベルトの回動に伴って夫々生じるように設定されていることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   The circumferential length of the opening and the non-opening formed in the endless belt is such that the winning opening is shielded by the non-opening at a position above the winning opening, and the non-opening at a position below the winning opening. The guide state that receives the game ball and makes it easy to flow into the winning opening, and the state where the opening is located above and below the winning opening and the game ball can pass in the vertical direction are the rotation of the endless belt. The pachinko gaming machine according to claim 1, wherein the pachinko gaming machine is set so as to be generated respectively. 無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを設けるとともに、該狭幅開口部と広幅開口部が入賞口の上方に夫々位置した状態で、非開口部が入賞口の下方に位置して該非開口部で受け止めた遊技球の入賞口への流入を容易とする案内状態を生ずるように設け、非開口部で受け止められた遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されることを特徴とする請求項1又は請求項2記載のパチンコ遊技機。   As the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and the narrow opening and the wide opening are respectively located above the winning opening, The non-opening portion is located below the winning opening so that a guide state is formed so that the game balls received by the non-opening portion can easily flow into the winning opening, and the gaming balls received by the non-opening portion are received by the winning opening. 3. The endless belt is controlled to rotate so that the narrow opening and the wide opening are alternately positioned above the winning opening each time it flows into Pachinko machine. 遊技盤面に遊技球が転動流下する遊技領域が区画形成され、該遊技領域に変動入賞装置が配設されたパチンコ遊技機において、
前記変動入賞装置が、
遊技盤面側で前方に向けて開口された入賞口と、
該入賞口の左右に配設された複数のプーリと、
遊技球が通過可能な開口部と通過不能な非開口部とを備え、前記プーリに掛け渡されて、前記入賞口の前部位置で該入賞口の周囲を移送される無端ベルトと、
入賞口の前方直下に配設されて、遊技球を入賞口側へ転動させる案内傾斜部材と、
少なくとも何れか一つのプーリを回転駆動して前記無端ベルトを回動させる駆動手段とを備えてなり、
前記無端ベルトが、少なくとも、その非開口部が入賞口の上方に位置して、該非開口部が入賞口の上方を遮蔽する遮蔽状態と、開口部が入賞口の上方に位置して遊技球の通過が可能な非遮蔽状態とを生ずるように設けられていることを特徴とするパチンコ遊技機。
In a pachinko gaming machine in which a game area in which a game ball rolls down is formed on the game board surface, and a variable winning device is arranged in the game area,
The variable winning device is
A prize opening opened forward on the game board side,
A plurality of pulleys arranged on the left and right of the winning opening;
An endless belt that includes an opening through which a game ball can pass and a non-opening through which the game ball cannot pass, is wound around the pulley, and is transported around the winning opening at a front position of the winning opening;
A guide inclined member that is arranged directly under the winning opening and rolls the game ball toward the winning opening;
Drive means for rotating at least one of the pulleys to rotate the endless belt,
The endless belt has a shielding state in which at least the non-opening portion is located above the winning opening, the non-opening portion shields the upper portion of the winning opening, and the opening portion is located above the winning opening. A pachinko gaming machine that is provided so as to generate a non-shielding state that allows passage.
無端ベルトの開口部として、周方向の長さが相互に異なる狭幅開口部と広幅開口部とを備え、遊技球が入賞口へ流入する毎に、前記狭幅開口部と広幅開口部とが交互に入賞口の上方に位置するように無端ベルトが回動制御されることを特徴とする請求項6記載のパチンコ遊技機。
As the opening of the endless belt, a narrow opening and a wide opening having different circumferential lengths are provided, and each time the game ball flows into the winning opening, the narrow opening and the wide opening are The pachinko gaming machine according to claim 6, wherein the endless belt is rotationally controlled so as to be alternately positioned above the winning opening.
JP2004242884A 2004-08-23 2004-08-23 Pachinko machine Expired - Fee Related JP4042982B2 (en)

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