Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
JP4242854B2 - Pachinko machine - Google Patents
[go: Go Back, main page]

JP4242854B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

Info

Publication number
JP4242854B2
JP4242854B2 JP2005137259A JP2005137259A JP4242854B2 JP 4242854 B2 JP4242854 B2 JP 4242854B2 JP 2005137259 A JP2005137259 A JP 2005137259A JP 2005137259 A JP2005137259 A JP 2005137259A JP 4242854 B2 JP4242854 B2 JP 4242854B2
Authority
JP
Japan
Prior art keywords
winning
sound
predetermined
winning sound
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2005137259A
Other languages
Japanese (ja)
Other versions
JP2006314381A (en
Inventor
宏 榎本
裕和 児玉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Industrial Co Ltd
Original Assignee
Kyoraku Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Industrial Co Ltd filed Critical Kyoraku Industrial Co Ltd
Priority to JP2005137259A priority Critical patent/JP4242854B2/en
Publication of JP2006314381A publication Critical patent/JP2006314381A/en
Application granted granted Critical
Publication of JP4242854B2 publication Critical patent/JP4242854B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は、パチンコ遊技機、特に、入賞音によって遊技が楽しくなることを図ったパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine, and more particularly to a pachinko gaming machine designed to make a game enjoyable by winning sound.

従来から、液晶画面や7セグメント等の表示装置を全く用いないで、パチンコ本来の面白さである「入賞口への入賞」を純粋に楽しむタイプのパチンコ遊技機(一般に「普通機」と称されるパチンコ遊技機)が知られている。   Conventional pachinko machines (generally referred to as “ordinary machines”) that do not use a display device such as a liquid crystal display or 7-segment display, and enjoy purely the “winning prize winning”, which is the original fun of pachinko. Pachinko machines) are known.

しかし、このタイプのパチンコ遊技機は、入賞口への入賞があると賞球が払い出される遊技の繰り返しであるため、遊技者によっては単調で面白味に欠けるパチンコ遊技機ともいえる。   However, this type of pachinko machine is a pachinko game machine that is monotonous and uninteresting for some players because it is a repetitive game in which a prize ball is paid out when there is a prize at a prize opening.

従来から、上記のような普通機とは異なる、表示装置を用いたパチンコ遊技機において、入賞音を利用して遊技に面白味もしくはメリハリをもたせるようにしたパチンコ遊技機が知られている(例えば、特許文献1,2,3参照)。ここで、特許文献1には、始動入賞領域へ入賞があると始動入賞音を発生させることが開示されており、また、特許文献2には、遊技領域を区分し、区分領域に属する入賞口ごとに入賞効果音を異ならせることが開示されており、また、特許文献3には、始動口と入賞口への入賞を異なる音で報知し、音によって始動口への入賞と入賞口への入賞を識別できるようにすることが開示されている。
特開平5−137838号公報 特開2002−143406公報 特開2003−169934公報
Conventionally, a pachinko gaming machine using a display device, which is different from the above-described ordinary machine, is known to use a winning sound to make the game interesting or sharp (for example, (See Patent Documents 1, 2, and 3). Here, Patent Document 1 discloses that a start winning sound is generated when there is a winning in the start winning area, and Patent Document 2 divides the game area and receives a winning opening belonging to the divided area. It is disclosed that the winning sound effect is different for each, and in Patent Document 3, the winning at the starting opening and the winning opening is notified with different sounds, and the winning at the starting opening and the winning opening are determined by sound. It is disclosed that a winning can be identified.
Japanese Patent Laid-Open No. 5-13738 JP 2002-143406 A JP 2003-169934 A

本発明は、普通機のみに限定されるものではなく、表示装置を用いたパチンコ遊技機にも適用可能であり、上記従来技術と同様、入賞音を利用して遊技に面白味もしくはメリハリをもたせることができるパチンコ遊技機を提供することを目的とする。   The present invention is not limited to ordinary machines, but can also be applied to pachinko machines using a display device. Like the above-described conventional technology, the game can be made interesting or sharp using a winning sound. The purpose is to provide a pachinko machine that can be used.

本発明のパチンコ遊技機は、遊技盤面上に設けられた遊技領域に遊技球を打ち込むことによって遊技を行うパチンコ遊技機であって、前記遊技領域内に設けられ、遊技球が入賞することにより予め定めた数の遊技球が賞球として払い出される入賞装置を有するパチンコ遊技機において、複数種類の音データを予め記憶した音データ記憶手段と、該音データ記憶手段から読み出された各種類の音データを入賞音として再生する入賞音出力手段とを設け、遊技球の入賞が検出されたとき、前記音データ記憶手段から所定の種類の音データを読み出し、前記入賞音出力手段により入賞音として再生するとともに、該入賞音出力手段による所定の種類の入賞音(所定の先の入賞音)の再生中に、次の入賞が検出されると、前記再生中の入賞音(所定の先の入賞音)を最後まで再生しつつ、前記次の入賞に基づく他の所定の種類の入賞音(所定の後の入賞音)を重ね合わせて再生するよう構成し、前記所定の後の入賞音は、前記次の入賞が検出された後、前記所定の先の入賞音の再生が予め定めた部分まで再生し終わったときを待って再生開始され、前記所定の先の入賞音と前記所定の後の入賞音とが重ね合わされることにより輪唱状態が生成されることを特徴とする。 Pachinko game machine of the invention, a pachinko machine performing a game by driving game balls in the game areas provided on the game board, provided in the game area, by the game ball is winning In a pachinko gaming machine having a winning device in which a predetermined number of game balls are paid out as prize balls, sound data storage means for storing a plurality of types of sound data in advance, and each type of data read from the sound data storage means A winning sound output means for reproducing the sound data as a winning sound, and when a winning of a game ball is detected, a predetermined type of sound data is read out from the sound data storage means, and a winning sound is output by the winning sound output means. When a next winning is detected during reproduction of a predetermined type of winning sound (predetermined winning sound) by the winning sound output means, the winning sound (predetermined predetermined) While reproducing the winning sound) to the end, by superimposing said next other predetermined type of winning sounds based on the winning (winning sounds after a predetermined) configured to play, the winning sound after the predetermined After the next winning is detected, the reproduction is started after the reproduction of the predetermined previous winning sound has been reproduced to a predetermined portion, and the predetermined previous winning sound and the predetermined winning sound are A ringing state is generated by superimposing the subsequent winning sound .

本発明のパチンコ遊技機によると、所定の先の入賞音の再生中に次の入賞が検出されると、所定の先の入賞音を最後まで再生しつつ、次の入賞に基づく所定の後の入賞音を重ね合わせて再生するようにしたため、入賞の度に同じ入賞音を繰り返し再生する単調な入賞音の利用方法と比べ、遊技に面白味もしくはメリハリをもたせることが期待できる。 According to pachinko game machine of the present invention, the following winning during playback of a predetermined previous winning sound is detected while playing the winning sound of a predetermined previous to the last, after the predetermined based on the following winning Since the winning sounds are superimposed and reproduced, it can be expected that the game is more interesting or sharper than the method of using the monotonous winning sound that repeatedly reproduces the same winning sound every time the prize is won.

本発明のパチンコ遊技機において、前記入賞音出力手段は複数有り、前記所定の先の入賞音と前記所定の後の入賞音は、互いに異なる入賞音出力手段から再生される。これにより、ステレオに似た音響効果を得ることができる。 In pachinko game machine of the present invention, the winning sound output means there multiple winning sounds after the predetermined and the predetermined previous winning sound is reproduced from a different winning sound output means to each other. Thereby, an acoustic effect similar to stereo can be obtained.

以下、本発明の実施形態を図面に基づいて説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings.

図1は、本発明の一実施形態に係るパチンコ遊技機の正面図、図2は、各入賞装置の入賞検出スイッチの配置を表すと共にチューリップ式連動役物に係る入賞装置の駆動機構を表した盤裏カバーを外した遊技盤の背面図、図3は、同チューリップ式連動役物の正面図、図4は、同チューリップ式連動役物の側面図、図5は、同パチンコ遊技機の制御系のブロック図、図6は、第1実施形態に係る処理を表したフローチャート、図7は、同処理を説明するためのタイムチャート、図8は、第2実施形態に係る処理を表したフローチャート、図9は、同処理を説明するためのタイムチャート、図10は、第3実施形態に係る処理を表したフローチャート、図11は、同処理を説明するためのタイムチャート、図12は、第4実施形態に係る処理を表したフローチャート、図13は、同処理を説明するためのタイムチャートをそれぞれ示す。   FIG. 1 is a front view of a pachinko gaming machine according to an embodiment of the present invention, and FIG. 2 shows the arrangement of a winning detection switch of each winning device and a driving mechanism of a winning device related to a tulip interlocking accessory. FIG. 3 is a front view of the tulip-type interlocking accessory, FIG. 4 is a side view of the tulip-type interlocking accessory, and FIG. 5 is a control of the pachinko gaming machine. FIG. 6 is a flowchart showing processing according to the first embodiment, FIG. 7 is a time chart for explaining the processing, and FIG. 8 is a flowchart showing processing according to the second embodiment. 9 is a time chart for explaining the processing, FIG. 10 is a flowchart showing the processing according to the third embodiment, FIG. 11 is a time chart for explaining the processing, and FIG. Processing according to the fourth embodiment Flowchart, Fig. 13 shows a time chart for explaining the process, respectively.

図1において、パチンコ遊技機は、一般に普通機と称されるパチンコ遊技機であり、遊技盤面上の遊技領域1に各種入賞装置2〜9が配設されていると共に、遊技領域1の中央部に回転体(役物)10が配設されている。   In FIG. 1, the pachinko gaming machine is a pachinko gaming machine generally called a normal machine, in which various winning devices 2 to 9 are arranged in the game area 1 on the surface of the game board, and at the center of the game area 1 A rotating body (a combination) 10 is disposed on the surface.

このパチンコ遊技機の動作の概略を説明する。   An outline of the operation of this pachinko gaming machine will be described.

回転体10の上方左部及び上方右部にそれぞれ設けられた中左通路11及び中右通路12のいずれかを通り回転体10まで案内されてきた遊技球は、回転体10の回転に伴って下方へ誘導され、回転体10の下部奥側に設けられた左右方向に並んだ左ゲート13、中ゲート14、右ゲート15のうちのいずれかのゲート、又は、回転体10の下方かつ中央入賞装置(チューリップ式非電動役物かつチューリップ式連動役物)2の上方の遊技盤面上に設けられた下ゲート16を通過するようになる。   The game ball guided to the rotating body 10 through one of the middle left passage 11 and the middle right passage 12 provided in the upper left portion and the upper right portion of the rotating body 10, respectively, as the rotating body 10 rotates. One of the left gate 13, the middle gate 14, and the right gate 15 that are guided downward and are arranged in the left-right direction provided on the lower back side of the rotating body 10, or the lower and central winnings of the rotating body 10. It passes through the lower gate 16 provided on the game board surface above the device (the tulip-type non-electrically-operated accessory and the tulip-type interlocking accessory) 2.

中ゲート14を通過した遊技球は、左袖入賞装置(チューリップ式非電動役物かつチューリップ式連動役物)3の左袖可動翼部17を開成するための左リンク駆動機構(図2)18の操作レバー19を押下し、次に、右袖入賞装置(チューリップ式非電動役物かつチューリップ式連動役物)4の右袖可動翼部20を開成するための右リンク駆動機構(図2)21の操作レバー22を押下した後、中央入賞装置2の中央可動翼部23を開成する。ここで、上記のように左リンク駆動機構18及び右リンク駆動機構21の各操作レバー19,22が押下されると、各リンク駆動機構18,21の先端の作動レバー24,25が回動し、この作動レバー24,25の回動によって左袖入賞装置3又は右袖入賞装置4の各操作レバー26,27(図4)が押下される。左袖入賞装置3及び右袖入賞装置4において操作レバー26,27が押下されると、左袖可動翼部17及び右袖可動翼部20が開成する。したがって、遊技球が中ゲート14を通過した場合、中央入賞装置2、左袖入賞装置3及び右袖入賞装置4の中央可動翼部23、左袖可動翼部17及び右袖可動翼部20が開成し、この開成した各可動翼部23,17,20に遊技球が入賞し易くなる。そして、開成した各々の可動翼部23,17,20において、遊技球が入賞すると、入賞した遊技球の挙動により当該可動翼部23,17,20は閉塞状態に復帰すると共に、入賞した遊技球の挙動により中下部入賞装置5の中下部可動翼部30が開成し、この開成した中下部可動翼部30に遊技球が入賞し易くなる。そして、開成した中下部可動翼部30に遊技球が入賞すると、入賞した遊技球の挙動により中下部可動翼部30は閉塞状態に復帰する。   The game ball that has passed through the middle gate 14 is a left link driving mechanism (FIG. 2) 18 for opening the left sleeve movable wing portion 17 of the left sleeve winning device (tulip-type non-electrically-operated and tulip-type interlocking accessory) 3. Next, the right link drive mechanism (FIG. 2) for opening the right sleeve movable wing portion 20 of the right sleeve winning device (tulip-type non-electrically-operated and tulip-type interlocking accessory) 4 is pressed. After depressing the operation lever 22, the central movable wing 23 of the central prize-winning device 2 is opened. Here, when the operation levers 19 and 22 of the left link drive mechanism 18 and the right link drive mechanism 21 are pressed as described above, the operation levers 24 and 25 at the tips of the link drive mechanisms 18 and 21 rotate. The operation levers 26 and 27 (FIG. 4) of the left sleeve winning device 3 or the right sleeve winning device 4 are pressed by the rotation of the operating levers 24 and 25. When the operation levers 26 and 27 are pressed in the left sleeve winning device 3 and the right sleeve winning device 4, the left sleeve movable wing portion 17 and the right sleeve movable wing portion 20 are opened. Therefore, when the game ball passes the middle gate 14, the central movable wing 23, the left sleeve movable wing 17 and the right sleeve movable wing 20 of the central winning device 2, the left sleeve winning device 3 and the right sleeve winning device 4 are It is easy to win a game ball to each of the opened movable wings 23, 17, and 20. Then, when a game ball is won in each of the opened movable wing parts 23, 17, and 20, the movable wing parts 23, 17, and 20 are returned to the closed state due to the behavior of the winning game balls, and the winning game balls are also won. Due to this behavior, the middle and lower movable wing portions 30 of the middle and lower prize winning device 5 are opened, and it becomes easy for a game ball to win a prize in the opened middle and lower movable wing portions 30. When a game ball wins the opened middle and lower movable wing portion 30, the middle and lower movable wing portion 30 returns to the closed state due to the behavior of the winning game ball.

また、左ゲート13を通過した遊技球は、左袖入賞装置3の左袖可動翼部17を開成するための左リンク駆動機構18の操作レバー19を押下した後、中央入賞装置2の中央可動翼部23を開成する。左リンク駆動機構18の操作レバー19が押下されると、上述した中ゲート14を遊技球が通過した場合と同様、左リンク駆動機構18の先端の作動レバー24が回動し、この作動レバー24の回動によって左袖入賞装置3の操作レバー26が押下され、左袖可動翼部17が開成する。したがって、遊技球が左ゲート13を通過した場合、中央入賞装置2及び左袖入賞装置3の中央可動翼部23及び左袖可動翼部17が開成し、この開成した各可動翼部23,17に遊技球が入賞し易くなる。そして、開成した各々の可動翼部23,17において、遊技球が入賞すると、入賞した遊技球の挙動により可動翼部23,17は閉塞状態に復帰すると共に、入賞した遊技球の挙動により中下部入賞装置5の中下部可動翼部30が開成し、この開成した中下部可動翼部30に遊技球が入賞し易くなる。そして、開成した中下部可動翼部30に遊技球が入賞すると、入賞した遊技球の挙動により中下部可動翼部30は閉塞状態に復帰する。   The game ball that has passed through the left gate 13 depresses the operation lever 19 of the left link drive mechanism 18 for opening the left sleeve movable wing portion 17 of the left sleeve winning device 3, and then the central movable device 2 of the central winning device 2 is moved to the center. The wing part 23 is opened. When the operating lever 19 of the left link driving mechanism 18 is pressed, the operating lever 24 at the tip of the left link driving mechanism 18 rotates as in the case where the game ball has passed through the middle gate 14 described above. The operation lever 26 of the left sleeve winning device 3 is depressed by the rotation of the left sleeve, and the left sleeve movable wing portion 17 is opened. Therefore, when the game ball passes the left gate 13, the central movable wing portion 23 and the left sleeve movable wing portion 17 of the central winning device 2 and the left sleeve winning device 3 are opened, and the opened movable wing portions 23, 17 are opened. This makes it easier to win game balls. In each opened movable wing 23, 17, when a game ball wins, the movable wing 23, 17 returns to the closed state by the behavior of the winning game ball, and the middle and lower portions by the behavior of the winning game sphere. The middle and lower movable wings 30 of the winning device 5 are opened, and it becomes easy for a game ball to win the opened middle and lower movable wings 30. When a game ball wins the opened middle and lower movable wing portion 30, the middle and lower movable wing portion 30 returns to the closed state due to the behavior of the winning game ball.

また、右ゲート15を通過した遊技球は、右袖入賞装置4の右袖可動翼部20を開成するための右リンク駆動機構21の操作レバー22を押下した後、中央入賞装置2の中央可動翼部23を開成する。右リンク駆動機構21の操作レバー22が押下されると、上述した中ゲート14を遊技球が通過した場合と同様、右リンク駆動機構21の先端の作動レバー25が回動し、この作動レバー25の回動によって右袖入賞装置4の操作レバー27が押下され、右袖可動翼部20が開成する。したがって、遊技球が右ゲート15を通過した場合、中央入賞装置2及び右袖入賞装置4の中央可動翼部23及び右袖可動翼部20が開成し、この開成した各可動翼部23,20に遊技球が入賞し易くなる。そして、開成した各々の可動翼部23,20において、遊技球が入賞すると、入賞した遊技球の挙動により可動翼部23,20は閉塞状態に復帰すると共に、入賞した遊技球の挙動により中下部入賞装置5の中下部可動翼部30が開成し、この開成した中下部可動翼部30に遊技球が入賞し易くなる。そして、開成した中下部可動翼部30に遊技球が入賞すると、入賞した遊技球の挙動により中下部可動翼部30は閉塞状態に復帰する。   The game ball that has passed through the right gate 15 depresses the operation lever 22 of the right link drive mechanism 21 for opening the right sleeve movable wing portion 20 of the right sleeve winning device 4, and then the central movable device of the central winning device 2. The wing part 23 is opened. When the operation lever 22 of the right link drive mechanism 21 is pressed, the operation lever 25 at the tip of the right link drive mechanism 21 rotates as in the case where the game ball passes through the above-described middle gate 14. The operation lever 27 of the right sleeve winning device 4 is depressed by the rotation of the right sleeve, and the right sleeve movable wing portion 20 is opened. Therefore, when the game ball passes the right gate 15, the central movable wing portion 23 and the right sleeve movable wing portion 20 of the central winning device 2 and the right sleeve winning device 4 are opened, and each of the opened movable wing portions 23, 20 is opened. This makes it easier to win game balls. In each opened movable wing 23, 20, when a game ball wins, the movable wing 23, 20 returns to the closed state due to the behavior of the winning game sphere, and the middle and lower portions due to the behavior of the winning game sphere. The middle and lower movable wings 30 of the winning device 5 are opened, and it becomes easy for a game ball to win the opened middle and lower movable wings 30. When a game ball wins the opened middle and lower movable wing portion 30, the middle and lower movable wing portion 30 returns to the closed state due to the behavior of the winning game ball.

また、下ゲート16を通過した遊技球は、中央入賞装置2の中央上入賞口31に入賞し、中央入賞装置2の中央可動翼部23を開成する。したがって、遊技球が下ゲート16を通過した場合、中央入賞装置2の中央可動翼部23が開成し、この開成した中央可動翼部23に遊技球が入賞し易くなる。そして、開成した中央可動翼部23に遊技球が入賞すると、入賞した遊技球の挙動により中央可動翼部23は閉塞状態に復帰すると共に、入賞した遊技球の挙動により中下部入賞装置5の中下部可動翼部30が開成し、この開成した中下部可動翼部30に遊技球が入賞し易くなる。そして、開成した中下部可動翼部30に遊技球が入賞すると、入賞した遊技球の挙動により中下部可動翼部30は閉塞状態に復帰する。   In addition, the game ball that has passed through the lower gate 16 wins the center upper winning port 31 of the central winning device 2 and opens the central movable wing portion 23 of the central winning device 2. Therefore, when the game ball passes through the lower gate 16, the central movable wing part 23 of the central prize-winning device 2 is opened, and it becomes easy for the game ball to win the central movable wing part 23 thus opened. When a game ball wins the opened central movable wing portion 23, the central movable wing portion 23 returns to the closed state by the behavior of the winning game ball, and the middle and lower prize winning device 5 moves by the behavior of the winning game ball. The lower movable wing part 30 is opened, and it becomes easy for a game ball to win the opened middle lower movable wing part 30. When a game ball wins the opened middle and lower movable wing portion 30, the middle and lower movable wing portion 30 returns to the closed state due to the behavior of the winning game ball.

左袖入賞装置3、中央入賞装置2及び右袖入賞装置4は、それぞれ、左袖可動翼部17、中央可動翼部23及び右袖可動翼部20の上方に左袖上入賞口32、中央上入賞口31及び右袖上入賞口33を備える。左袖上入賞口32、中央上入賞口31及び右袖上入賞口33のそれぞれに遊技球が入賞すると、入賞した遊技球の挙動によって左袖可動翼部17、中央可動翼部23及び右袖可動翼部20が開成し、この開成した各可動翼部17,23,20に遊技球が入賞し易くなる。そして、開成した各々の可動翼部17,23,20において、遊技球が入賞すると、入賞した遊技球の挙動により当該可動翼部17,23,20は閉塞状態に復帰すると共に、入賞した遊技球の挙動により中下部入賞装置5の中下部可動翼部30が開成し、この開成した中下部可動翼部30に遊技球が入賞し易くなる。そして、開成した中下部可動翼部30に遊技球が入賞すると、入賞した遊技球の挙動により中下部可動翼部30は閉塞状態に復帰する。   The left sleeve winning device 3, the center winning device 2, and the right sleeve winning device 4 are respectively arranged above the left sleeve movable wing portion 17, the central movable wing portion 23, and the right sleeve movable wing portion 20, the left sleeve upper winning opening 32, the center. A top winning opening 31 and a right sleeve upper winning opening 33 are provided. When a game ball wins each of the left sleeve upper winning port 32, the central upper winning port 31, and the right sleeve upper winning port 33, the left sleeve movable wing portion 17, the central movable wing portion 23, and the right sleeve according to the behavior of the winning game ball. The movable wing part 20 is opened, and it becomes easy to win a game ball in each of the opened movable wing parts 17, 23 and 20. Then, when a game ball is won in each of the opened movable wing parts 17, 23, 20, the movable wing parts 17, 23, 20 are returned to the closed state due to the behavior of the winning game balls, and the winning game balls are also won. Due to this behavior, the middle and lower movable wing portions 30 of the middle and lower prize winning device 5 are opened, and it becomes easy for a game ball to win a prize in the opened middle and lower movable wing portions 30. When a game ball wins the opened middle and lower movable wing portion 30, the middle and lower movable wing portion 30 returns to the closed state due to the behavior of the winning game ball.

左下部入賞装置(チューリップ式非電動役物)6及び右下部入賞装置(チューリップ式非電動役物)7は、それぞれ、遊技球が入賞すると、入賞した遊技球の挙動により左下部可動翼部34及び右下部可動翼部35が開成し、遊技球が入賞し易くなる。そして、開成した各々の可動翼部34,35に遊技球が入賞すると、入賞した遊技球の挙動により当該可動翼部34,35は閉塞状態に復帰する。   The lower left winning device (tulip-type non-electrical accessory) 6 and the lower right winning device (tulip-type non-electrical accessory) 7 each have a left lower movable wing 34 depending on the behavior of the winning game ball when the game ball wins. And the lower right movable wing part 35 is opened, and it becomes easy to win a game ball. When a game ball wins each opened movable wing 34, 35, the movable wing 34, 35 returns to the closed state due to the behavior of the winning game sphere.

左普通入賞装置8及び右普通入賞装置9は、それぞれチューリップ式ではない普通入賞口を有する入賞装置である。   Each of the left ordinary winning device 8 and the right ordinary winning device 9 is a winning device having a normal winning opening which is not a tulip type.

左ゲート13、中ゲート14、右ゲート15、左袖上入賞口32、中央上入賞口31、右袖上入賞口33、左袖可動翼部17、中央可動翼部23、右袖可動翼部20、左下部可動翼部34、中下部可動翼部30、右下部可動翼部35、左普通入賞装置8及び右普通入賞装置9には、図2に示すように、それぞれ、入賞球を検出するためのスイッチ、つまり、左ゲートスイッチ51、中ゲートスイッチ52、右ゲートスイッチ53、左袖上入賞口スイッチ54、下ゲートスイッチ55、右袖上入賞口スイッチ56、左袖下入賞口スイッチ57、中央入賞口スイッチ58、右袖下入賞口スイッチ59、左下部入賞口スイッチ60、中下部入賞口スイッチ61、右下部入賞口スイッチ62、左普通入賞口スイッチ63及び右普通入賞口スイッチ64が設けられている。   Left gate 13, middle gate 14, right gate 15, left sleeve upper winning port 32, center upper winning port 31, right sleeve upper winning port 33, left sleeve movable wing portion 17, central movable wing portion 23, right sleeve movable wing portion 20, the left lower movable wing part 34, the middle lower movable wing part 30, the lower right movable wing part 35, the left ordinary winning device 8 and the right ordinary winning device 9 respectively detect a winning ball as shown in FIG. For example, a left gate switch 51, a middle gate switch 52, a right gate switch 53, a left sleeve upper winning port switch 54, a lower gate switch 55, a right sleeve upper winning port switch 56, and a left sleeve lower winning port switch 57 , Center winning port switch 58, lower right sleeve winning port switch 59, lower left winning port switch 60, middle lower winning port switch 61, lower right winning port switch 62, left ordinary winning port switch 63 and right ordinary winning port switch 64 It is provided.

上記各種スイッチ51〜64は、図5に示すように、遊技制御基板70に接続される。   The various switches 51 to 64 are connected to the game control board 70 as shown in FIG.

図5に示すように、遊技制御基板70には、賞球制御基板71及び演出制御基板72が接続され、賞球制御基板71に払出駆動モータ73、払出駆動モータ73の異常(球噛み)を検出するための定位置検出スイッチ74、払い出された賞球を検出するための払出球検出スイッチ75、払出装置に払い出すことができる球が有ることを確認するための球有り検出スイッチ76、及び、上皿などの球貯留部に賞球が所定量を超えて払い出されると作動する満タン検出スイッチ77が接続され、演出制御基板72にランプ制御基板78及び音声制御基板79が接続され、ランプ制御基板78に装飾LED80、ガラス枠ランプ81及びサイドランプ82が接続され、音声制御基板79にスピーカ(入賞音出力手段)83が接続されている。   As shown in FIG. 5, a prize ball control board 71 and an effect control board 72 are connected to the game control board 70, and an abnormality (ball biting) of the payout drive motor 73 and the payout drive motor 73 is detected on the prize ball control board 71. A fixed position detection switch 74 for detecting, a payout ball detection switch 75 for detecting a paid-out prize ball, a ball presence detection switch 76 for confirming that there is a ball that can be paid out to the payout device, Further, a full tank detection switch 77 that operates when a prize ball is paid out in excess of a predetermined amount is connected to a ball reservoir such as an upper plate, and a lamp control board 78 and a voice control board 79 are connected to the effect control board 72, A decoration LED 80, a glass frame lamp 81, and a side lamp 82 are connected to the lamp control board 78, and a speaker (winning sound output means) 83 is connected to the sound control board 79.

各種制御基板70,71,72,78,79は、図6に示すような第1実施形態に係る処理、図8に示すような第2実施形態に係る処理、図10に示すような第3実施形態に係る処理、又は図12に示すような第4実施形態に係る処理を実行する。   The various control boards 70, 71, 72, 78, 79 are the processing according to the first embodiment as shown in FIG. 6, the processing according to the second embodiment as shown in FIG. 8, and the third as shown in FIG. The process according to the embodiment or the process according to the fourth embodiment as shown in FIG. 12 is executed.

図6に示す第1実施形態に係る処理は、いずれかの入賞装置2〜9に入賞があると(S1)、複数種類の音データを予め記憶した音データ記憶手段(ROM等)から所定の種類の音データ(入賞音A1)を読み出し、入賞音出力手段(スピーカ83)により入賞音として再生する(S2)。この入賞音A1の再生が終了した後に、入賞装置2〜9への入賞があった場合には、図7(A)に示すように、再び入賞音A1を再生する(S3,S4,S2)。一方、入賞音A1の再生中に入賞装置2〜9への入賞があった場合には、図7(B)に示すように、再生中の入賞音A1に重ね合わせて他の所定の入賞音A2を再生する(S4,S5)。   In the process according to the first embodiment shown in FIG. 6, when any one of the winning devices 2 to 9 receives a prize (S1), a predetermined data is stored from a sound data storage means (ROM or the like) that stores a plurality of types of sound data in advance. The type of sound data (winning sound A1) is read and reproduced as a winning sound by the winning sound output means (speaker 83) (S2). After the reproduction of the winning sound A1, when the winning devices 2 to 9 are awarded, the winning sound A1 is reproduced again as shown in FIG. 7A (S3, S4, S2). . On the other hand, when the winning devices 2 to 9 receive a prize while the winning sound A1 is being reproduced, as shown in FIG. 7B, the predetermined predetermined sound is superimposed on the playing winning sound A1. Play A2 (S4, S5).

このような第1実施形態によると、所定の先の入賞音A1の再生中に次の入賞が検出されると、所定の先の入賞音A1を最後まで再生しつつ、次の入賞に基づく所定の後の入賞音A2を重ね合わせて再生するようにしたため、入賞の度に同じ入賞音を繰り返し再生する単調な入賞音の利用方法と比べ、遊技に面白味もしくはメリハリをもたせることが期待できる。第1実施形態によると、入賞タイミングや入賞数などの入賞状況に応じて発生させる入賞音が変化してゆき、組み合わせる入賞音の種類によって様々な入賞音のパターンを作ることが可能である。例えば、曲名が「猫踏んじゃった」の場合に、最初の入賞が発生した場合に「ニャー」の入賞音を鳴らし、この「ニャー」の入賞音の再生時に次の入賞が発生したとき「ニャーオ」と別の入賞音を鳴らし、更に次の入賞が発生したとき「ワンワン」の入賞音を鳴らすようにする。   According to the first embodiment, when the next winning is detected during the reproduction of the predetermined winning sound A1, the predetermined winning sound A1 is reproduced to the last while the predetermined winning based sound A1 is reproduced. Since the subsequent winning sound A2 is superimposed and reproduced, it can be expected that the game will be more interesting or sharper than the monotonous method of using the winning sound that repeatedly reproduces the same winning sound every time a prize is won. According to the first embodiment, the winning sound to be generated changes according to the winning situation such as the winning timing and the number of winnings, and various winning sound patterns can be created according to the types of winning sounds to be combined. For example, if the song title is “Cat stepped”, the first medal will sound “Meow” and the next medal will be played when the “Meow” winning sound is played. ”And another winning sound, and when the next winning occurs, the“ One One ”winning sound is played.

図8に示す第2実施形態に係る処理は、いずれかの入賞装置2〜9に入賞があると(S11)、複数種類の音データを予め記憶した音データ記憶手段(ROM等)から所定の種類の音データ(入賞音B1)を読み出し、入賞音出力手段(スピーカ83)により入賞音として再生する(S12)。この入賞音B1の再生が終了した後に、入賞装置2〜9への入賞があった場合には、図9(A)に示すように、再び入賞音B1を再生する(S13,S14,S12)。一方、入賞音B1の再生中に入賞装置2〜9への入賞があった場合には、図9(B)に示すように、入賞音B1の再生が予め定めた部分B1aまで再生し終わったときを待って他の所定の入賞音B1'の再生を開始する(S14,S15,S16)。これにより、上記入賞音B1の残りの部分B1bが再生されると共に、上記入賞音B1'を構成するB1'a及びB1'bが再生される。ここで、B1'aはB1aとは音質が異なるが同一のフレーズとし、また、B1'bはB1bとは音質が異なるが同一のフレーズとする。   In the process according to the second embodiment shown in FIG. 8, when any one of the winning devices 2 to 9 wins (S11), a predetermined data is stored from a sound data storage means (ROM or the like) that stores a plurality of types of sound data in advance. The type of sound data (winning sound B1) is read and reproduced as a winning sound by the winning sound output means (speaker 83) (S12). When the winning devices 2 to 9 are awarded after the reproduction of the winning sound B1, the winning sound B1 is reproduced again as shown in FIG. 9A (S13, S14, S12). . On the other hand, when the winning devices 2 to 9 receive a prize while the winning sound B1 is being reproduced, as shown in FIG. 9B, the winning sound B1 has been reproduced to the predetermined portion B1a. Waiting for the time, the reproduction of another predetermined winning sound B1 ′ is started (S14, S15, S16). As a result, the remaining portion B1b of the winning sound B1 is reproduced and B1′a and B1′b constituting the winning sound B1 ′ are reproduced. Here, B1′a is the same phrase as B1a, although the sound quality is different, and B1′b is the same phrase as B1b, although the sound quality is different from B1b.

このような第2実施形態によると、次の入賞があったときの入賞音の発生タイミングを所定のタイミングに合わせるようにしたため、輪唱状態を生成することができる。例えば、輪唱曲として有名な「カッコウ」を入賞音として作ることができる。   According to the second embodiment as described above, since the generation timing of the winning sound when the next winning is made coincides with the predetermined timing, the ringing state can be generated. For example, “Cuckoo”, which is famous as a ring song, can be made as a winning sound.

図10に示す第3実施形態に係る処理は、いずれかの入賞装置2〜9に入賞があると(S21)、音データ記憶手段(ROM等)に予め記憶した複数種類の音データに対する選択抽選を行い(S22)、音データ選択手段(S22)により決定された音データを入賞音出力手段(スピーカ83)により入賞音C1として再生する(S23)。この入賞音C1の再生が終了した後に、入賞装置2〜9への入賞があった場合には、図11(A)に示すように、再び入賞音C1を再生する(S24,S25,S22,S23)。一方、入賞音C1の再生中に入賞装置2〜9への入賞があった場合には、図11(B)に示すように、音データ記憶手段(ROM等)に予め記憶した複数種類の音データ(上記入賞音C1に関する音データは除外する。)に対する選択抽選を行い(S26)、音データ選択手段(S26)により決定された音データを入賞音出力手段(スピーカ83)により入賞音C2として再生する(S27)。この入賞音C2の再生が終了した後に、入賞装置2〜9への入賞があった場合には、再び入賞音C1を再生する(S28,S29,S22,S23)。一方、入賞音C2の再生中に入賞装置2〜9への入賞があった場合には、図11(B)に示すように、音データ記憶手段(ROM等)に予め記憶した複数種類の音データ(上記入賞音C1,C2に関する音データは除外する。)に対する選択抽選を行い(S30)、音データ選択手段(S30)により決定された音データを入賞音出力手段(スピーカ83)により入賞音C3として再生する(S31)。   In the process according to the third embodiment shown in FIG. 10, when any of the winning devices 2 to 9 receives a prize (S21), a selection lottery for a plurality of types of sound data stored in advance in sound data storage means (ROM, etc.) (S22), and the sound data determined by the sound data selection means (S22) is reproduced as the winning sound C1 by the winning sound output means (speaker 83) (S23). When the winning devices 2 to 9 are awarded after the reproduction of the winning sound C1, the winning sound C1 is reproduced again as shown in FIG. 11A (S24, S25, S22, S23). On the other hand, when the winning devices 2 to 9 are awarded during the reproduction of the winning sound C1, as shown in FIG. 11B, a plurality of types of sounds stored in advance in the sound data storage means (ROM or the like). A selection lottery is performed on the data (the sound data related to the winning sound C1 is excluded) (S26), and the sound data determined by the sound data selecting means (S26) is selected as the winning sound C2 by the winning sound output means (speaker 83). Play back (S27). After the reproduction of the winning sound C2, when the winning devices 2 to 9 are awarded, the winning sound C1 is reproduced again (S28, S29, S22, S23). On the other hand, when the winning devices 2 to 9 are awarded during the reproduction of the winning sound C2, as shown in FIG. 11B, a plurality of types of sounds stored in advance in the sound data storage means (ROM or the like). A selection lottery is performed on the data (the sound data related to the winning sounds C1 and C2 is excluded) (S30), and the sound data determined by the sound data selecting means (S30) is received by the winning sound output means (speaker 83). Play as C3 (S31).

この第3実施形態によると、選択された先の入賞音C1の再生中に、次の入賞が検出されると、再生中の選択された先の入賞音C1を最後まで再生しつつ、次の入賞に基づき選択された後の入賞音C2を重ね合わせて再生するようにしたため、入賞の度に同じ入賞音を繰り返し再生する単調な入賞音の利用方法と比べ、遊技に面白味もしくはメリハリをもたせることが期待できる。   According to the third embodiment, when the next winning is detected during the reproduction of the selected previous winning sound C1, the next winning sound C1 being reproduced is reproduced to the end while the next winning sound C1 is reproduced. The winning sound C2 after selection based on the winning is overlaid and played, so the game is more interesting or sharper than the monotonous way of using the winning sound that repeats the same winning sound every time the winning is achieved. Can be expected.

このような第3実施形態によると、複数種類の音データとして、ド、レ、ミ、ファ、ソ、ラ、シの音階データを用意しておくと、音データ選択手段による選択結果の組み合わせによって、「ド、ミ、ソ」、「ド、ファ、ラ」、「ソ、シ、レ」などの和音を生成可能になる。   According to the third embodiment, when the scale data of de, les, mi, fa, seo, la, and shi are prepared as a plurality of types of sound data, depending on the combination of the selection results by the sound data selection means. , “Do, mi, so”, “do, fa, la”, “so, shi, les”, etc. can be generated.

上記第1、第2又は第3実施形態において、入賞音出力手段(スピーカ83)を複数設け、所定の先の入賞音A1,B1と所定の後の入賞音A1,B1’、又は、選択された先の入賞音C1又はC2と選択された後の入賞音C2又はC3を、互いに異なる入賞音出力手段(スピーカ83)から再生するようにすると、ステレオに似た音響効果を得ることができる。   In the first, second or third embodiment, a plurality of winning sound output means (speakers 83) are provided, and a predetermined preceding winning sound A1, B1 and a predetermined succeeding winning sound A1, B1 ′, or selected. When the winning sound C2 or C3 selected after the previous winning sound C1 or C2 is reproduced from different winning sound output means (speakers 83), a sound effect similar to stereo can be obtained.

図12に示す第4実施形態に係る処理は、いずれかの入賞装置2〜9に入賞があると(S41)、複数種類の音データを予め記憶した音データ記憶手段(ROM等)から所定の種類の分割音データ(分割入賞音D1)を読み出し、入賞音出力手段(スピーカ83)により入賞音として再生する(S42)。この分割入賞音D1の再生が終了した後に、入賞装置2〜9への入賞があった場合には、図13(A)に示すように、再び分割入賞音D1を再生する(S43,S44,S42)。一方、分割入賞音D1の再生中に入賞装置2〜9への入賞があった場合には、図13(B)に示すように、分割入賞音D1の再生がし終わったときを待って後続の分割入賞音D2の再生を開始する(S44,S45,S46)。この分割入賞音D2の再生が終了した後に、入賞装置2〜9への入賞があった場合には、再び分割入賞音D1を再生する(S47,S48,S42)。一方、分割入賞音D2の再生中に入賞装置2〜9への入賞があった場合には、図13(B)に示すように、分割入賞音D2の再生がし終わったときを待って後続の分割入賞音D3の再生を開始する(S48,S49,S50)。ここで、分割入賞音D1,D2,D3は一連の入賞音を分割したものであり、例えば、1曲を構成する一連のフレーズからなる。   In the process according to the fourth embodiment shown in FIG. 12, when any of the winning devices 2 to 9 receives a prize (S41), a predetermined data is stored from a sound data storage means (ROM or the like) that stores a plurality of types of sound data in advance. The type of divided sound data (divided winning sound D1) is read and reproduced as a winning sound by the winning sound output means (speaker 83) (S42). After the reproduction of the divided winning sound D1, when there is a winning to the winning devices 2 to 9, the divided winning sound D1 is reproduced again as shown in FIG. 13A (S43, S44, S42). On the other hand, when the winning devices 2 to 9 are awarded during the reproduction of the divided winning sound D1, as shown in FIG. 13 (B), after the divided winning sound D1 has been reproduced, Playback of the divided winning sound D2 is started (S44, S45, S46). After the reproduction of the divided winning sound D2, when the winning devices 2 to 9 are awarded, the divided winning sound D1 is reproduced again (S47, S48, S42). On the other hand, when the winning devices 2 to 9 are awarded during the reproduction of the divided winning sound D2, as shown in FIG. 13 (B), the process waits until the divided winning sound D2 has been reproduced. Playback of the divided winning sound D3 is started (S48, S49, S50). Here, the divided winning sounds D1, D2, and D3 are obtained by dividing a series of winning sounds, and include, for example, a series of phrases constituting one song.

この第4の実施形態によると、所定の先の分割入賞音D1又はD2の再生中に、次の入賞が検出されると、所定の先の分割入賞音D1又はD2の再生終了を待って、次の入賞に基づく後続の分割入賞音D2又はD3を再生するようにしたため、入賞の度に同じ入賞音を繰り返し再生する単調な入賞音の利用方法と比べ、遊技に面白味もしくはメリハリをもたせることが期待できる。   According to the fourth embodiment, when the next winning is detected during the reproduction of the predetermined divided winning sound D1 or D2, waiting for the completion of the reproduction of the predetermined divided winning sound D1 or D2, Since the subsequent divided winning sound D2 or D3 based on the next winning is played, the game may be more interesting or sharper than using the monotonous winning sound that repeatedly plays the same winning sound every time a winning is made. I can expect.

なお、上記第3実施形態において和音の作成に成功した際、あるいは、第4実施形態において分割入賞音が連続して再生され1曲分の再生が完成した際、何らかの遊技特典を付与するようにしてもよい。遊技特典の具体例としては、成功を祝福するための特殊なパターンで構成された装飾部材の発光、ファンファーレの演奏などを挙げることができる。また、従来からの1種、2種、3種などのパチンコ遊技機の場合、遊技特典として、特別遊技状態や時短遊技状態を付与することを挙げることができる。   When a chord is successfully created in the third embodiment, or when a divided winning sound is played continuously in the fourth embodiment and playback of one song is completed, a certain game privilege is granted. May be. Specific examples of the game privilege include light emission of a decorative member composed of a special pattern for congratulating success, performance of a fanfare, and the like. In the case of conventional one, two, three, etc. pachinko gaming machines, a special gaming state or a short-time gaming state can be given as a gaming privilege.

本発明の一実施形態に係るパチンコ遊技機の正面図である。1 is a front view of a pachinko gaming machine according to an embodiment of the present invention. 各入賞装置の入賞検出スイッチの配置を表すと共にチューリップ式連動役物に係る入賞装置の駆動機構を表した盤裏カバーを外した遊技盤の背面図である。It is the rear view of the game board which removed the board back cover showing the arrangement of the prize detection switch of each prize-winning apparatus, and showing the drive mechanism of the prize-winning apparatus concerning a tulip type interlocking role. 同チューリップ式連動役物の正面図である。It is a front view of the tulip-type interlocking combination. 同チューリップ式連動役物の側面図である。It is a side view of the tulip type interlocking combination. 同パチンコ遊技機の制御系のブロック図である。It is a block diagram of a control system of the pachinko gaming machine. 第1実施形態に係る処理を表したフローチャートである。It is a flowchart showing the process which concerns on 1st Embodiment. 同処理を説明するためのタイムチャートである。It is a time chart for demonstrating the process. 第2実施形態に係る処理を表したフローチャートである。It is a flowchart showing the process which concerns on 2nd Embodiment. 同処理を説明するためのタイムチャートである。It is a time chart for demonstrating the process. 第3実施形態に係る処理を表したフローチャートである。It is a flowchart showing the process which concerns on 3rd Embodiment. 同処理を説明するためのタイムチャートである。It is a time chart for demonstrating the process. 第4実施形態に係る処理を表したフローチャートである。It is a flowchart showing the process which concerns on 4th Embodiment. 同処理を説明するためのタイムチャートである。It is a time chart for demonstrating the process.

符号の説明Explanation of symbols

1 遊技領域
2〜9 入賞装置
83 スピーカ(入賞音出力手段)
A1,B1 所定の先の入賞音
A2,B1' 所定の後の入賞音
C1(C2) 選択された先の入賞音
C3(C2) 選択された後の入賞音
D1,D2,D3 分割入賞音
1 gaming area 2-9 winning device 83 speaker (winning sound output means)
A1, B1 Predetermined winning sound
A2, B1 '
C1 (C2) Selected winning sound
C3 (C2) winning sound after selection
D1, D2, D3 split winning sound

Claims (2)

遊技盤面上に設けられた遊技領域に遊技球を打ち込むことによって遊技を行うパチンコ遊技機であって、前記遊技領域内に設けられ、遊技球が入賞することにより予め定めた数の遊技球が賞球として払い出される入賞装置を有するパチンコ遊技機において、
複数種類の音データを予め記憶した音データ記憶手段と、該音データ記憶手段から読み出された各種類の音データを入賞音として再生する入賞音出力手段とを設け、
遊技球の入賞が検出されたとき、前記音データ記憶手段から所定の種類の音データを読み出し、前記入賞音出力手段により入賞音として再生するとともに、該入賞音出力手段による所定の種類の入賞音(所定の先の入賞音)の再生中に、次の入賞が検出されると、前記再生中の入賞音(所定の先の入賞音)を最後まで再生しつつ、前記次の入賞に基づく他の所定の種類の入賞音(所定の後の入賞音)を重ね合わせて再生するよう構成し
前記所定の後の入賞音は、前記次の入賞が検出された後、前記所定の先の入賞音の再生が予め定めた部分まで再生し終わったときを待って再生開始され、前記所定の先の入賞音と前記所定の後の入賞音とが重ね合わされることにより輪唱状態が生成されることを特徴とするパチンコ遊技機。
A pachinko gaming machine that performs a game by driving a game ball into a game area provided on the game board surface, and is provided in the game area, and a predetermined number of game balls are awarded when the game ball wins. In a pachinko machine with a winning device that is paid out as a ball
Sound data storage means for storing a plurality of types of sound data in advance, and winning sound output means for reproducing each type of sound data read from the sound data storage means as a winning sound,
When a winning of a game ball is detected, a predetermined type of sound data is read from the sound data storage means and reproduced as a winning sound by the winning sound output means, and a predetermined type of winning sound by the winning sound output means When the next winning is detected during the reproduction of the (predetermined winning sound), while playing the winning sound (predetermined winning sound) being played to the end, the other based on the next winning Configured to play with a predetermined type of winning sound (predetermined winning sound) superimposed ,
After the predetermined winning sound is detected, the predetermined winning sound is started when the predetermined winning sound has been reproduced up to a predetermined portion, and the predetermined sound is started. A pachinko gaming machine characterized in that a ringing state is generated by superimposing a predetermined winning sound and a predetermined subsequent winning sound .
前記入賞音出力手段は複数有り、前記所定の先の入賞音と前記所定の後の入賞音は、互いに異なる入賞音出力手段から再生されることを特徴とする請求項1に記載のパチンコ遊技機。 The pachinko gaming machine according to claim 1 , wherein there are a plurality of winning sound output means, and the predetermined preceding winning sound and the predetermined succeeding winning sound are reproduced from different winning sound output means. .
JP2005137259A 2005-05-10 2005-05-10 Pachinko machine Expired - Fee Related JP4242854B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2005137259A JP4242854B2 (en) 2005-05-10 2005-05-10 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005137259A JP4242854B2 (en) 2005-05-10 2005-05-10 Pachinko machine

Publications (2)

Publication Number Publication Date
JP2006314381A JP2006314381A (en) 2006-11-24
JP4242854B2 true JP4242854B2 (en) 2009-03-25

Family

ID=37535605

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005137259A Expired - Fee Related JP4242854B2 (en) 2005-05-10 2005-05-10 Pachinko machine

Country Status (1)

Country Link
JP (1) JP4242854B2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5276797B2 (en) * 2007-04-05 2013-08-28 株式会社平和 Bullet ball machine
JP5384800B2 (en) * 2007-04-05 2014-01-08 株式会社平和 Bullet ball machine
JP5499550B2 (en) * 2009-07-20 2014-05-21 株式会社三洋物産 Game machine
JP5725072B2 (en) * 2013-03-30 2015-05-27 株式会社三洋物産 Game machine
JP5768912B2 (en) * 2014-03-14 2015-08-26 株式会社三洋物産 Game machine
JP5991409B2 (en) * 2015-06-25 2016-09-14 株式会社三洋物産 Game machine
JP6248088B2 (en) * 2015-12-07 2017-12-13 株式会社ユニバーサルエンターテインメント Game machine
JP6663394B2 (en) * 2017-07-11 2020-03-11 株式会社三共 Gaming machine
JP6813518B2 (en) * 2018-01-24 2021-01-13 株式会社三共 Game machine
JP2019180850A (en) * 2018-04-10 2019-10-24 株式会社サンセイアールアンドディ Game machine

Also Published As

Publication number Publication date
JP2006314381A (en) 2006-11-24

Similar Documents

Publication Publication Date Title
JP4285698B2 (en) Game machine and program
JP5172620B2 (en) Game machine
JP2004350973A (en) Game machine
JP6910651B2 (en) Pachinko machine
JP2009153749A (en) Slot machine
JP4242854B2 (en) Pachinko machine
JP2021166843A (en) Game machine
JP2021166844A (en) Game machine
JP2021166845A (en) Game machine
JP5178244B2 (en) Medal game device
JP6822682B2 (en) Game machine
JP5416428B2 (en) Game machine
JP2008272359A (en) Game machine
JP5544514B2 (en) Game machine
JP7033793B2 (en) Pachinko machine
JP2004202039A (en) Game machine
TWI387474B (en) Interactive runner game control method, computer program product and runner game device
JP2001046732A (en) game machine
JP2002272917A (en) Game machine
JP2008229031A (en) Game machine and simulation program
JP2005185603A (en) Game machine
JP4836998B2 (en) Game machine and program
JP7072315B2 (en) Pachinko machine
JP5807238B2 (en) Game machine
JP7072314B2 (en) Pachinko machine

Legal Events

Date Code Title Description
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20081008

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20081021

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20081113

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20081209

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20081225

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120109

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20150109

Year of fee payment: 6

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees