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JP4712349B2 - Game machine - Google Patents
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JP4712349B2 - Game machine - Google Patents

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JP4712349B2
JP4712349B2 JP2004320247A JP2004320247A JP4712349B2 JP 4712349 B2 JP4712349 B2 JP 4712349B2 JP 2004320247 A JP2004320247 A JP 2004320247A JP 2004320247 A JP2004320247 A JP 2004320247A JP 4712349 B2 JP4712349 B2 JP 4712349B2
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full tank
ball
display
release operation
indicator
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JP2006129974A (en
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徳和 腰塚
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Heiwa Corp
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Heiwa Corp
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Description

本発明は、満タン解除操作を催促する音あるいは灯による表示を簡単な構成で実現容易な遊技機に関する。   The present invention relates to a gaming machine that can easily realize display with a sound or light prompting a full tank release operation with a simple configuration.

払出機構から払い出された球を遊技機枠の前面における球皿構造体の球受皿部に排出する通路構造体に満タン検出器を備えた遊技機において、制御装置が、所定期間内に満タン検出信号を受けた場合に、払出機構の払出駆動を停止するとともに、遊技者に満タン解除操作を促すものが知られている。この遊技機では、制御装置が、所定期間内に満タン検出信号を1〜2回受けた場合には音声出力により遊技者に満タン解除操作を促し、所定期間内に満タン検出信号を3〜4回受けた場合には文字表示で遊技者に満タン解除操作を促すものである。
特開2002−159724号公報
In a gaming machine that has a full tank detector in a passage structure that discharges a ball that has been paid out from a payout mechanism to a ball receiving portion of a ball tray structure on the front surface of the gaming machine frame, the controller is fully charged within a predetermined period. It is known that when a tank detection signal is received, the payout mechanism stops driving the payout mechanism and prompts the player to perform a full tank release operation. In this gaming machine, when the control device receives a full tank detection signal once or twice within a predetermined period, it prompts the player to perform a full tank release operation by voice output and outputs a full tank detection signal within a predetermined period. When it is received four times, the player is prompted to release the full tank by displaying characters.
JP 2002-159724 A

遊技者に音声出力や文字表示で満タン解除操作を促す従来の遊技機においては、図柄表示装置の表示画面に文字表示エリアを設定し、かつ、文字表示エリアに「球を取り除いて下さい」というような文字を表示させるためのプログラム制御が必要となるので、図柄表示装置の画面制御プログラムが複雑となって経済的に不利である。また、画面上に文字を表示すると、画面演出を阻害し、興趣が薄れることにもつながる。   In a conventional gaming machine that prompts the player to perform a full tank release operation by voice output or character display, a character display area is set on the display screen of the symbol display device, and "Please remove the ball" in the character display area Since program control for displaying such characters is necessary, the screen control program of the symbol display device is complicated, which is economically disadvantageous. In addition, displaying characters on the screen hinders screen production and leads to less interest.

本発明に係る遊技機は、払出機構から払い出された球を遊技機枠の前面における球皿構造体の球受皿部に排出する通路構造体に設けられた満タン検出器と、満タン検出器からの満タン検出信号により払出機構の払出駆動を停止させるとともに表示器に満タン解除操作の催促を表示させる制御装置とを備えた遊技機において、表示器として、満タン解除操作の催促を音で表示する音表示器と、満タン解除操作の催促を灯で表示する灯表示器とを備え、制御装置が、音表示器及び灯表示器のいずれかを駆動して満タン解除操作の催促を音あるいは灯で表示させる表示器駆動手段を備え、灯表示器が、球受皿部の球取入口の周りの仕切壁において球取入口の周りを取り囲む位置に設けられたり、あるいは、球受皿部の球取入口の左右及び上部における孔縁の内面に沿って設けられたことを特徴とする。制御装置が、始動入賞部品への球の始動入賞あるいは遊技開始操作手段の操作により当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値と当たり外れ抽選結果とを対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行い、表示器駆動手段が、当たり遊技中において、1回目の満タン検出信号を検出した場合は、音表示器を駆動して満タン解除操作の催促を音で表示させ、2回目以後に満タン検出信号を検出した場合は、灯表示器を駆動して満タン解除操作の催促を灯で表示させたことも特徴とする。 A gaming machine according to the present invention includes a full tank detector provided in a passage structure that discharges a ball paid out from a payout mechanism to a ball tray portion of a ball tray structure in front of a gaming machine frame, and a full tank detection. In a gaming machine equipped with a control device that stops the payout drive of the payout mechanism in response to a full tank detection signal from the game machine and displays a prompt for the full tank release operation on the display device, the display device prompts the full tank release operation. A sound indicator that displays sound, and a light indicator that displays a prompt for a full tank release operation with a light, and the control device drives either the sound indicator or the light indicator to perform the full tank release operation. Provided with a display driving means for displaying a reminder by sound or light, and the light indicator is provided at a position surrounding the ball inlet in a partition wall around the ball inlet of the ball receiver, or the ball receiver At the left and right and top of the ball entrance Characterized in that provided along the inner surface of the hole edge. The control device acquires the count value of the winning lottery counter by starting the winning of the ball to the starting winning component or the operation of the game start operation means, and the count value of the winning lottery counter is associated with the winning lottery result The winning count result is obtained by collating the acquired count value with the winning knowledge, and when it is determined that the acquired winning lottery result is the winning lottery result, a winning game is performed, and the display driving means During the game, if the first full detection signal is detected, the sound indicator is driven to display a full tank release operation prompt, and if the full detection signal is detected after the second time, wherein with this of displaying a reminder full release operation by driving the lamp indicator in lighting.

本発明に係る遊技機によれば、音表示器及び灯表示器のいずれかを駆動して満タン解除操作の催促を音表示あるいは灯表示で行うので、電気的な画面制御の必要な液晶表示装置などの表示器を用いて文字を表示する場合に比べて、画面制御プログラムを不要とでき、簡単な構成で音表示あるいは灯表示による満タン解除操作の催促を行えるようになる。また、灯表示器が、球受皿部の球取入口の周りの仕切壁において球取入口の周りを取り囲む位置に設けられたことで、球受皿部に球が満タン状態となっている状況と灯表示器の点灯や点滅による催促表示とを同時に確認できて、遊技者が、満タン解除操作を行うべきことを判断しやすくなり、効果的な催促表示を行える。灯表示器が、球受皿部の球取入口の左右及び上部における孔縁の内面に沿って設けられたことで、仕切壁の形状を簡単にできるとともに、球取入口と灯表示器との一体性を向上でき、効果的な催促表示を行える。さらに、当たり遊技になった後の最初(1回目)の満タン検出の場合のみ満タン解除操作を音声で催促し、以後は灯表示で満タン解除操作を催促できるようになり、連続して音声催促が行われて遊技者に不快感を与えるようなことを少なくできる。 According to the gaming machine of the present invention, either the sound indicator or the lamp indicator is driven to prompt the full tank release operation by sound display or lamp display, so that the liquid crystal display that requires electrical screen control is required. Compared to displaying characters using a display device such as a device, a screen control program can be eliminated, and a simple configuration can prompt a full tank release operation by sound display or lamp display. In addition, since the light indicator is provided at a position surrounding the ball inlet in the partition wall around the ball inlet of the ball receiving portion, the ball is filled in the ball receiving portion. It is possible to confirm the prompt display by turning on or flashing the light indicator at the same time, and it becomes easier for the player to determine that the full tank release operation should be performed, and an effective prompt display can be performed. The lamp indicator is provided along the inner surface of the hole edge on the right and left and upper part of the ball inlet of the ball receiving part, so that the shape of the partition wall can be simplified and the ball inlet and the lamp indicator are integrated. It is possible to improve the performance and display an effective reminder. Furthermore, only when the first (first) full tank detection after hitting a game is played, the full tank release operation is urged by voice, and after that, the full tank release operation can be urged by a lamp display. It is possible to reduce the occurrence of discomfort to the player due to voice prompts.

図1〜図8は本発明の最良の形態であって、図1はパチンコ機を模式的に示し、図2はパチンコ機の遊技機枠の前側を示し、図3は遊技機枠の裏側を示し、図4は球皿構造体の前側を示し、図5は灯表示器を分解して示し、図6は図4のA−A断面を示し、図7は球取入口の周りに取付けられた灯表示器を前側から見て示し、図8はパチンコ機の制御の流れを示す。   1 to 8 show the best mode of the present invention. FIG. 1 schematically shows a pachinko machine, FIG. 2 shows a front side of a gaming machine frame of the pachinko machine, and FIG. 3 shows a back side of the gaming machine frame. 4 shows the front side of the ball tray structure, FIG. 5 shows an exploded view of the light indicator, FIG. 6 shows the AA cross section of FIG. 4, and FIG. 7 is mounted around the ball inlet. FIG. 8 shows the control flow of the pachinko machine.

図1を参照し、本形態の遊技機としてのパチンコ機を説明する。パチンコ機の遊技機枠1は、遊技店の島と呼ばれる図外の遊技機設置構造体に設置される。遊技機枠1の前部には、ガラスまたは合成樹脂からなる透過性パネル2で閉鎖された開口部3、開口部3よりも下方に設けられた球受皿部4、球受皿部4の右側に設けられた発射操作機構5、開口部3の周囲に設けられた表示灯部品6、開口部3の周囲に設けられた放音孔部7を備える。表示灯部品6は内部に表示灯8を備える。放音孔部7の裏側にはスピーカ9が設けられる。遊技機枠1の内部には、遊技盤10および発射機構11を備える。遊技盤10は開口部3の裏側に位置するように遊技機枠1に格納される。遊技盤10の前面である意匠盤面12と透過性パネル2との間には、発射機構11から発射された球(パチンコ球)の飛び交う遊技領域13が、ガイドレール14で囲まれた内側の領域として形成される。遊技領域13における意匠盤面12には、始動入賞部品15、表示部16、可変入賞部品17、アウト口18、一般入賞部品18a、障害釘や遊技釘と呼ばれる釘18bが設けられる。   A pachinko machine as a gaming machine of this embodiment will be described with reference to FIG. The gaming machine frame 1 of the pachinko machine is installed in a gaming machine installation structure outside the figure called an island of a gaming store. At the front part of the gaming machine frame 1, there are an opening 3 closed with a permeable panel 2 made of glass or synthetic resin, a ball tray 4 provided below the opening 3, and a right side of the ball tray 4. The firing operation mechanism 5 is provided, the indicator lamp component 6 is provided around the opening 3, and the sound emitting hole 7 is provided around the opening 3. The indicator lamp component 6 includes an indicator lamp 8 inside. A speaker 9 is provided on the back side of the sound emitting hole 7. A gaming board 10 and a launch mechanism 11 are provided inside the gaming machine frame 1. The gaming board 10 is stored in the gaming machine frame 1 so as to be located on the back side of the opening 3. Between the design board surface 12 which is the front surface of the game board 10 and the transmissive panel 2, a game area 13 in which balls (pachinko balls) launched from the launch mechanism 11 fly is surrounded by a guide rail 14. Formed as. The design board surface 12 in the game area 13 is provided with a start winning component 15, a display unit 16, a variable winning component 17, an out port 18, a general winning component 18 a, and a nail 18 b called an obstacle nail or a game nail.

始動入賞部品15としては遊技領域13から球を取込んで遊技盤10の裏側に排出する取込型や遊技領域13から球を取込んで遊技領域13に排出する球通過型がある。表示部16は、意匠盤面12に取付けられたセンター飾りと呼ばれるような飾り部品19と飾り部品19の透過性パネル20の後側に配置された表示器21とにより形成される。表示器21は例えば液晶表示器のように電気的に表示形態の変えられる画像を表示画面22に表示する表示器である。可変入賞部品17は上部側が前後方向に開閉する開閉体23を有するアタッカや大入賞口と呼ばれるような形態である。遊技盤10の裏側または始動入賞部品15には、始動入賞部品15に取込まれた球を検出する始動入賞球検出器25が設けられる。遊技盤10の裏側には、電気的に動作して可変入賞部品17の開閉体23を開閉する開閉駆動源26、開閉体23の開放中に可変入賞部品17に取込まれた球を検出する可変入賞球検出器27が設けられる。   The start winning component 15 includes a take-in type that takes a ball from the game area 13 and discharges it to the back side of the game board 10, and a ball passing type that takes a ball from the game area 13 and discharges it to the game area 13. The display unit 16 is formed by a decorative part 19 called a center decoration attached to the design board surface 12 and a display 21 arranged on the rear side of the transparent panel 20 of the decorative part 19. The display 21 is a display that displays an image whose display form can be electrically changed, such as a liquid crystal display, on the display screen 22. The variable prize component 17 has a form called an attacker or a big prize opening having an opening / closing body 23 whose upper side opens and closes in the front-rear direction. On the back side of the game board 10 or the start winning component 15, a start winning ball detector 25 for detecting a ball taken in the start winning component 15 is provided. On the back side of the game board 10, an open / close drive source 26 that electrically operates to open and close the opening / closing body 23 of the variable prize component 17, and detects a ball taken into the variable prize component 17 while the opening / closing body 23 is opened. A variable winning ball detector 27 is provided.

図2を参照し、パチンコ機における遊技機枠1の前側の構造について説明する。遊技機枠1は、固定枠30の前側に可動枠31を左側に位置するヒンジ32で前側の横方向に片開き可能に取り付け、可動枠31の前側にパネル枠33および球皿構造体34を左側に位置するヒンジ35で前側の横方向に片開き可能に取付けた構造である。固定枠30は、遊技機設置構造体に取付けるための外枠と呼ばれ、前後方向に開放された縦長な長方形の空間を囲む額縁形状である。可動枠31は、前枠または中枠と呼ばれ、遊技主体としての遊技盤10を取り付けるものである。パネル枠33は、前後方向に貫通する開口部3を囲む額縁形状である。パネル枠33の裏面には、透過性パネル2が、開口部3を塞ぐ格好で取り付けられる。球皿構造体34は、仕切壁36と仕切壁36の前面に設けられた皿部構造体28及び発射操作機構5とを備え、皿部構造体28の上部に遊技に使用する球を受ける球受皿部4が形成される。   With reference to FIG. 2, the structure of the front side of the gaming machine frame 1 in the pachinko machine will be described. In the gaming machine frame 1, the movable frame 31 is attached to the front side of the fixed frame 30 so that the movable frame 31 can be opened in the lateral direction of the front side by a hinge 32 positioned on the left side, and the panel frame 33 and the ball tray structure 34 are mounted on the front side of the movable frame 31. A hinge 35 located on the left side is attached so that it can be opened in the lateral direction on the front side. The fixed frame 30 is called an outer frame to be attached to the gaming machine installation structure, and has a frame shape surrounding a vertically long rectangular space opened in the front-rear direction. The movable frame 31 is called a front frame or a middle frame, and attaches the game board 10 as a game subject. The panel frame 33 has a frame shape surrounding the opening 3 penetrating in the front-rear direction. The transmissive panel 2 is attached to the back surface of the panel frame 33 so as to close the opening 3. The ball tray structure 34 includes a partition wall 36, a dish portion structure 28 provided on the front surface of the partition wall 36, and the firing operation mechanism 5, and a ball that receives a ball used for a game on the upper portion of the dish portion structure 28. A saucer portion 4 is formed.

球皿構造体34の仕切壁36には、仕切壁36の前裏に貫通して前開口が球受皿部4に連接された球取入口37及び球供給口38が形成される。仕切壁36の裏面39にはシャッター40が設けられる。球取入口37の後開口は、球皿構造体34が閉じられて可動枠31に支持されることによって、遊技主体棚41の下部における横樋42の球出口43に接続される。シャッター40は球皿構造体34が前側に開かれた場合、球受皿部4の球が球取入口37から裏側に落下するのを防止する部材であって、図5に示すように、仕切壁36の裏面39にガイド機構40aで上下方向に移動可能に装着され、ばね40bで上方に跳ね上げられて球取入口37を閉じる。そして、前側に開けられた球皿構造体34が可動枠31の方向に閉じられた場合、前壁44の側に設けられた図外の突起で下方に移動する。この下方に移動したシャッター40は球取入口37を開放する。前壁44の前面にはシャッター45が設けられる。シャッター45は、球皿構造体34が前側に開かれた場合、横樋42の球が横樋42の球出口43から前側に落下するのを防止する部材であって、前壁44に図外のガイド機構で上下方向に移動可能に装着され、図外のばねで上方に跳ね上げて横樋42の球出口43を閉じる。シャッター解除機構46は、開けられた球皿構造体34が可動枠31の方向に閉じられた後にパネル枠33が可動枠31の方向に閉じられ、このパネル枠33で押されることにより、シャッター45をばねのばね力に抗して下方に移動する。このシャッター解除機構46で下方に移動させられたシャッター45は、横樋42の球出口43を開放する。   The partition wall 36 of the ball tray structure 34 is formed with a ball intake port 37 and a ball supply port 38 that pass through the front and back of the partition wall 36 and have a front opening connected to the ball tray 4. A shutter 40 is provided on the back surface 39 of the partition wall 36. The rear opening of the ball inlet 37 is connected to the ball outlet 43 of the horizontal basket 42 in the lower part of the game main shelf 41 when the ball tray structure 34 is closed and supported by the movable frame 31. The shutter 40 is a member that prevents the balls of the ball receiving tray 4 from falling from the ball intake port 37 to the back side when the ball tray structure 34 is opened to the front side. As shown in FIG. The back surface 39 of 36 is mounted so as to be movable in the vertical direction by the guide mechanism 40a, and is flipped upward by the spring 40b to close the ball inlet 37. When the ball tray structure 34 opened on the front side is closed in the direction of the movable frame 31, it moves downward by a projection (not shown) provided on the front wall 44 side. The shutter 40 moved downward opens the ball inlet 37. A shutter 45 is provided on the front surface of the front wall 44. The shutter 45 is a member that prevents the ball of the recumbent rod 42 from dropping from the ball outlet 43 of the recumbent rod 42 to the front side when the ball tray structure 34 is opened to the front side. It is mounted so as to be movable in the vertical direction by the mechanism, and the ball outlet 43 of the recumbent rod 42 is closed by jumping upward by a spring not shown. The shutter release mechanism 46 is configured such that the panel frame 33 is closed in the direction of the movable frame 31 after the opened ball tray structure 34 is closed in the direction of the movable frame 31, and the shutter 45 is pressed by the panel frame 33. Is moved downward against the spring force of the spring. The shutter 45 moved downward by the shutter release mechanism 46 opens the ball outlet 43 of the reed 42.

パネル枠33が開けられた状態において、遊技盤10の内ガイドレール14aと外ガイドレール14bとで囲まれた内側の遊技領域13が前側に向けられ、遊技盤10の裏面が可動枠31の方向に向けられた状態で、遊技盤10が可動枠31の前側から遊技主体収納構造体50の遊技主体収納室51に挿入され、遊技盤10の下部が遊技主体棚41の上に載せられ、遊技盤10の左側部が遊技主体押圧部52と遊技主体受部53との間に挿入されて前後方向から挟まれた後、遊技盤10の右側部が作業者によって後側に押され、遊技主体ロック部材54のロック操作部55が遊技盤10の取付部56におけるロック挿入孔57に後側から挿入されて前側に突出した状態において、作業者がロック操作部55を例えば右方向に90度回転操作すると、ロック操作部55がロック挿入孔57の周りにおける取付部56と係合し、遊技盤10が可動枠31に取り付けられる。その後、球皿構造体34及びパネル枠33が閉じられて可動枠31に支持される。   In the state where the panel frame 33 is opened, the inner game area 13 surrounded by the inner guide rail 14 a and the outer guide rail 14 b of the game board 10 is directed to the front side, and the back surface of the game board 10 is directed to the movable frame 31. The game board 10 is inserted into the game main body storage chamber 51 of the game main body storage structure 50 from the front side of the movable frame 31, and the lower part of the game board 10 is placed on the game main body shelf 41. After the left side of the board 10 is inserted between the game main body pressing part 52 and the game main body receiving part 53 and sandwiched from the front and rear direction, the right side of the game board 10 is pushed rearward by the operator, and the game main body In a state where the lock operation portion 55 of the lock member 54 is inserted from the rear side into the lock insertion hole 57 in the mounting portion 56 of the game board 10 and protrudes to the front side, the operator rotates the lock operation portion 55, for example, 90 degrees clockwise. Operate If the lock operating portion 55 is engaged with the mounting portion 56 at around the lock insertion hole 57, the game board 10 is attached to the movable frame 31. Thereafter, the ball tray structure 34 and the panel frame 33 are closed and supported by the movable frame 31.

図3を参照し、遊技機枠1の裏側について説明する。遊技盤10の裏側または遊技機枠1の裏側には、タンク構造体60、払出機構61、縦樋62、満タン検出装置63、横樋収納部64、電源装置65、主制御装置66、発射払出制御装置67、図柄制御装置68、音制御装置69、灯制御装置70が設けられる。主制御装置66、発射払出制御装置67、図柄制御装置68、音制御装置69、灯制御装置70により本形態の制御装置71が構成される。   The back side of the gaming machine frame 1 will be described with reference to FIG. On the back side of the game board 10 or the back side of the gaming machine frame 1, there are a tank structure 60, a payout mechanism 61, a vertical gutter 62, a full tank detection device 63, a horizontal gutter storage portion 64, a power supply device 65, a main control device 66, A control device 67, a symbol control device 68, a sound control device 69, and a lamp control device 70 are provided. The main control device 66, the firing / dispensing control device 67, the symbol control device 68, the sound control device 69, and the lamp control device 70 constitute a control device 71 of this embodiment.

タンク構造体60は、遊技機設置構造体の図外の球補給機構から供給された球を貯蔵するとともに、貯蔵された球を払出機構61の払出動作に伴い払出機構61の球入口61aに誘導する。払出機構61は、払出機構61の筐体の内部にスプロケットのような払出体72と払出球検出器73と払出体72を回転駆動する駆動源としてのステップモータのようなモータ74とを備え、タンク構造体60から払出機構61に球が供給されている状態において、払出体72がモータ74で一方向に回転駆動されると、払出体72が賞球または貸球としての払出球を1個ずつ分離しつつ払い出し、払出球検出器73が払出体72から払い出された払出球を電気的に検出して払出球検出信号を発射払出制御装置67に出力する。発射払出制御装置67は払出球検出信号を計数して予め決められた数を計数したら払出機構61の払出駆動を停止する。払出機構61から払い出された球は、縦樋62、満タン検出装置63、横樋42を通過して球受皿部4に払い出される。縦樋62の球出口62aと横樋42の球入口42aとの間には満タン検出装置63が設けられる。   The tank structure 60 stores balls supplied from a ball supply mechanism (not shown) of the gaming machine installation structure, and guides the stored balls to the ball inlet 61a of the payout mechanism 61 in accordance with the payout operation of the payout mechanism 61. To do. The payout mechanism 61 includes a payout body 72 such as a sprocket, a payout ball detector 73, and a motor 74 such as a step motor as a drive source for rotationally driving the payout body 72 inside the housing of the payout mechanism 61. In a state where a ball is supplied from the tank structure 60 to the payout mechanism 61, when the payout body 72 is rotationally driven in one direction by the motor 74, the payout body 72 receives one payout ball as a prize ball or a rental ball. The payout ball detector 73 electrically separates the payout balls paid out from the payout body 72 and outputs a payout ball detection signal to the firing and payout control device 67. The launch payout control device 67 counts the payout ball detection signal and stops the payout drive of the payout mechanism 61 when the predetermined number is counted. The ball paid out from the payout mechanism 61 passes through the vertical rod 62, the full tank detection device 63, and the horizontal rod 42 and is paid out to the ball tray 4. A full tank detection device 63 is provided between the ball outlet 62 a of the vertical rod 62 and the ball inlet 42 a of the horizontal rod 42.

満タン検出装置63は、縦樋62の球出口62aから排出された球を横樋42の球入口42aに導く通路構造体としての満タン検出路75と、満タン検出路75に設けられた満タン検出器76とにより形成される。満タンは、球が球皿構造体34の球受皿部4から横樋42内及び満タン検出路75の満タン検出体77まで貯まり、この貯まった球が満タン検出体77を押し、満タン検出体77がマイクロスイッチ78を動作した状態である。満タン検出器75は満タンを電気的に検出する部品であって、満タン検出路75に設けられた満タン検出体77と、満タン検出体77の球圧による移動を検出して満タンを検出するマイクロスイッチ78とにより形成される。よって、満タンによりマイクロスイッチ78が満タン検出体77を検出して電気的な満タン検出信号を主制御装置66及び発射払出制御装置67に出力する。満タン検出器76は、満タン検出体77と満タンの際の満タン検出体77を光や磁気や静電容量により検出して満タン検出する図外のセンサースイッチとにより形成してもよい。   The full tank detection device 63 includes a full tank detection path 75 as a passage structure that guides the ball discharged from the ball outlet 62a of the vertical rod 62 to the ball inlet 42a of the horizontal rod 42, and a full tank detection path 75. Formed by the tongue detector 76. The full tank is accumulated from the ball receiving portion 4 of the ball tray structure 34 to the inside of the reed 42 and the full tank detection body 77 of the full tank detection path 75. The accumulated ball pushes the full tank detection body 77, The detection body 77 is in a state where the micro switch 78 is operated. The full tank detector 75 is a component that electrically detects a full tank, and detects the full tank detector 77 provided in the full tank detection path 75 and the movement of the full tank detector 77 due to the ball pressure. It is formed by a micro switch 78 for detecting the tongue. Therefore, the micro switch 78 detects the full tank detection body 77 due to the full tank, and outputs an electrical full tank detection signal to the main controller 66 and the firing / dispensing controller 67. The full tank detector 76 may be formed by a full tank detector 77 and a sensor switch (not shown) that detects the full tank by detecting the full tank detector 77 by light, magnetism, or electrostatic capacity. Good.

図4を参照し、球皿構造体34の前側の構造について説明する。仕切壁36の前側に設けられる球受皿部4は、仕切壁36の前面36aより前方に弧状に張り出して上下に延長する皿部構造体28の上面に形成される凹部80により形成される。凹部80は、後側内壁81と前側内壁82と底面83とにより区画形成される。前側内壁82は後側内壁81の両端より前方に連接されて弧状に形成された壁である。底面83は球取入口37と連接するとともに、後側内壁81側の底面83が左右方向の中央部からヒンジ32のある側である左下方向に傾斜して球供給口38に連接する傾斜部84に形成される。傾斜部84の前方側の底面83上には仕切縦壁85が設けられる。そして、仕切縦壁85とこの仕切縦壁85に連接した後側内壁81と前側内壁82と底面83とで区画された領域が球貯留部86として形成され、この球貯留部86と傾斜部84とが仕切縦壁85により仕切られる。球貯留部86と傾斜部84との境界部分に相当する底面83には球抜口87が形成される。皿部構造体28の下面88には球排出口89が形成され、皿部構造体28の内部には球抜口87と球排出口89とを繋ぐ球排出通路90が形成される。球受皿部4の底面83の下には球抜口87を開閉するシャッター91が設けられる。シャッター91は皿部構造体28の前面92に設けられた満タン解除操作ボタン93の操作により横方向に移動可能に構成される。人が満タン解除操作ボタン93を押圧することで図外の機構によりシャッター91が移動して球抜口87を開き、人が満タン解除操作ボタン93の押圧を解除することでシャッター91が機構により復帰して球抜口87を閉じる。球皿構造体34は、球受皿部4の凹部80を形成する後側内壁81における球取入口37の周囲に、点灯により満タン解除操作を催促するための灯表示器100を備える。   With reference to FIG. 4, the structure of the front side of the ball tray structure 34 is demonstrated. The ball tray 4 provided on the front side of the partition wall 36 is formed by a recess 80 formed on the upper surface of the tray structure 28 that projects in an arc shape forward from the front surface 36a of the partition wall 36 and extends vertically. The recess 80 is defined by a rear inner wall 81, a front inner wall 82, and a bottom surface 83. The front inner wall 82 is a wall that is connected in front of both ends of the rear inner wall 81 and formed in an arc shape. The bottom surface 83 is connected to the ball inlet 37, and the bottom surface 83 on the rear inner wall 81 side is inclined from the central portion in the left-right direction to the lower left direction on the side where the hinge 32 is located, and is connected to the ball supply port 38. Formed. A partition vertical wall 85 is provided on the bottom surface 83 on the front side of the inclined portion 84. An area defined by the partition vertical wall 85 and the rear inner wall 81, the front inner wall 82, and the bottom surface 83 connected to the partition vertical wall 85 is formed as a sphere storage section 86. The sphere storage section 86 and the inclined section 84 are formed. Are partitioned by a partition vertical wall 85. A ball outlet 87 is formed in a bottom surface 83 corresponding to a boundary portion between the ball storage portion 86 and the inclined portion 84. A ball discharge port 89 is formed on the lower surface 88 of the dish part structure 28, and a ball discharge passage 90 that connects the ball discharge port 87 and the ball discharge port 89 is formed inside the dish part structure 28. A shutter 91 that opens and closes the ball outlet 87 is provided below the bottom surface 83 of the ball tray 4. The shutter 91 is configured to be movable in the horizontal direction by the operation of a full tank release operation button 93 provided on the front surface 92 of the plate part structure 28. When the person presses the full tank release operation button 93, the shutter 91 moves by a mechanism not shown to open the ball outlet 87, and when the person releases the full tank release operation button 93, the shutter 91 moves to the mechanism. To return to close the ball outlet 87. The ball tray structure 34 includes a lamp indicator 100 for prompting a full tank release operation by lighting around the ball inlet 37 in the rear inner wall 81 forming the concave portion 80 of the ball tray portion 4.

図5を参照し、満タン解除操作を催促する灯表示器100について説明する。図5は球皿構造体34の仕切壁36の裏側において灯表示器100を分解して示してある。灯表示器100は、レンズ収納孔101に収納されるレンズ体102とレンズ体102の後側に配置される光源搭載基板103とが組み合わされて形成される。レンズ収納孔101は、仕切壁36の前裏に貫通する貫通孔により形成され、球受皿部4の凹部80を形成する後側内壁81側において球取入口37の周縁104より外側に所定の距離を隔てた位置で球取入口37の周囲を取り囲むように、横孔部105と横孔部105の両端より下方に延長する左右の縦孔部106;106とを有する門形の孔形状に形成される。レンズ体102は、レンズ収納孔101の孔形状に対応した形状に形成されるもので、レンズ収納孔101の後側からレンズ収納孔101内に嵌め込まれるレンズ体本体107と、レンズ体本体107の後面108の周囲から外方に張り出すようレンズ体本体107と連接されてレンズ収納孔101の後側の周囲にある仕切壁36の裏面39に係止するフランジ部109とを備える。光源搭載基板103は、レンズ体102の形状に対応した形状に形成されてレンズ体102の後面108に光を照射する光源としての複数のLED110を搭載する基板本体111と、当該基板本体111を仕切壁36の裏面39より設けられた取付支柱112に止ねじ113で取付けるための取付孔114を備えた取付部115を備える。レンズ体102の後面108には、光を拡散させるための拡散処理が施されているとともに、文字シール116が貼り付けられる文字シール貼付部117を備える。文字シール116は、例えば、透明なフィルムの一方の面上に「球を抜いてください」というような満タン解除操作を催促する文字116a(図7参照)が印刷され、透明なフィルムの他方の面上に糊層が形成される。文字116aはレンズ体102の後面108に直接印刷して設けても良い。   With reference to FIG. 5, the lamp display 100 that prompts the full tank release operation will be described. FIG. 5 is an exploded view of the lamp indicator 100 on the back side of the partition wall 36 of the ball tray structure 34. The lamp indicator 100 is formed by combining a lens body 102 housed in the lens housing hole 101 and a light source mounting substrate 103 disposed on the rear side of the lens body 102. The lens housing hole 101 is formed by a through-hole penetrating the front and back of the partition wall 36, and a predetermined distance outside the peripheral edge 104 of the ball inlet 37 on the rear inner wall 81 side that forms the concave portion 80 of the ball tray 4. It is formed in a gate-like hole shape having a horizontal hole portion 105 and left and right vertical hole portions 106; 106 extending downward from both ends of the horizontal hole portion 105 so as to surround the periphery of the ball inlet 37 at a position spaced apart from each other. Is done. The lens body 102 is formed in a shape corresponding to the hole shape of the lens housing hole 101, and a lens body main body 107 fitted into the lens housing hole 101 from the rear side of the lens housing hole 101, and the lens body main body 107. A flange portion 109 that is connected to the lens body main body 107 so as to project outward from the periphery of the rear surface 108 and engages with the rear surface 39 of the partition wall 36 around the rear side of the lens housing hole 101 is provided. The light source mounting substrate 103 is formed in a shape corresponding to the shape of the lens body 102, and a substrate body 111 on which a plurality of LEDs 110 as light sources for irradiating the rear surface 108 of the lens body 102 are mounted, and the substrate body 111 is partitioned. An attachment portion 115 having an attachment hole 114 for attaching with a set screw 113 to an attachment column 112 provided from the back surface 39 of the wall 36 is provided. The rear surface 108 of the lens body 102 is subjected to a diffusion process for diffusing light and includes a character sticker attaching portion 117 to which a character sticker 116 is attached. The character sticker 116 is printed with a character 116a (see FIG. 7) for prompting a full tank release operation such as “please remove the ball” on one side of the transparent film, and the other side of the transparent film. A glue layer is formed on the surface. The character 116 a may be provided by printing directly on the rear surface 108 of the lens body 102.

文字シール貼付部117に文字シール116を貼り付けたレンズ体102を球皿構造体34の仕切壁36の裏側からレンズ収納孔101に嵌め込んだ後に、光源搭載基板103の取付部115を止ねじ113で取付支柱112に取付けることで光源搭載基板103を仕切壁36の裏面39に取付ける。球取入口37は仕切壁36の前後に貫通する貫通孔の周縁より仕切壁36の後方に延長する囲壁118を備え、光源搭載基板103が囲壁118の外側面に跨って乗るような格好に配置されて仕切壁36の裏面39に取付けられることで、レンズ体102の後面108側に複数のLED110が配置される(図6参照)。光源搭載基板103は、光源搭載基板103に形成された複数のLED110への図外の電源供給パターン配線に電気的に接続されたコネクタ119を備える。このコネクタ119に接続される配線120が前壁44の左側の配線通孔121を経由して灯制御装置70に接続される(図2参照)。以上により、灯表示器110が、球取入口37の周りの仕切壁36において球取入口37の周りを取り囲む位置に設けられる。よって、複数のLED110に電源が供給されると、LED110の光が拡散して球取入口37の周りのレンズ体を透過して前側(遊技者側)に届くので、レンズ体及び文字シール116の文字が明るく表示されることによる満タン解除操作を催促する表示を前側から目視できる。   After the lens body 102 having the character seal 116 attached to the character sticker attaching portion 117 is fitted into the lens housing hole 101 from the back side of the partition wall 36 of the ball tray structure 34, the attachment portion 115 of the light source mounting substrate 103 is screwed. The light source mounting substrate 103 is attached to the back surface 39 of the partition wall 36 by attaching to the attachment column 112 at 113. The ball inlet 37 is provided with a surrounding wall 118 extending rearward of the partition wall 36 from the periphery of the through-hole penetrating the front and rear of the partition wall 36, and arranged in such a manner that the light source mounting substrate 103 rides on the outer surface of the surrounding wall 118. The plurality of LEDs 110 are arranged on the rear surface 108 side of the lens body 102 by being attached to the back surface 39 of the partition wall 36 (see FIG. 6). The light source mounting board 103 includes a connector 119 electrically connected to a power supply pattern wiring (not shown) to the plurality of LEDs 110 formed on the light source mounting board 103. The wiring 120 connected to the connector 119 is connected to the lamp control device 70 via the wiring through hole 121 on the left side of the front wall 44 (see FIG. 2). As described above, the lamp indicator 110 is provided at a position surrounding the ball inlet 37 in the partition wall 36 around the ball inlet 37. Therefore, when power is supplied to the plurality of LEDs 110, the light from the LEDs 110 diffuses and passes through the lens body around the ball inlet 37 and reaches the front side (player side). The display prompting the full tank release operation by displaying the characters brightly can be seen from the front side.

主制御装置66は、CPU、記憶装置、入出力ポート等を備えたいわゆるコンピュータで構成される。主制御装置66は、始動入賞検出手段150、当たり外れ抽選手段151、当たり外れ抽選カウンタ151a、当たり外れ知識151b、抽選結果記憶部151c、図柄駆動手段152、払出手段153、判定手段154、遊技設定手段155、満タン検出手段156、満タン解除催促表示切替手段157を備える。始動入賞検出手段150、当たり外れ抽選手段151、当たり外れ抽選カウンタ151a、当たり外れ知識151b、図柄駆動手段152、払出手段153、判定手段154、遊技設定手段155、満タン検出手段156、満タン解除催促表示切替手段157は、記憶装置に格納されたプログラム及びデータとこれらプログラム及びデータにより処理を実行するCPUとで具現化される。満タン検出手段156と表示切替手段157と音制御装置69と灯制御装置70とにより、音表示器としてのスピーカ9及び灯表示器100のいずれかを駆動して満タン解除操作の催促を音あるいは灯で表示させる表示器駆動手段400が構成される。   The main controller 66 is constituted by a so-called computer having a CPU, a storage device, an input / output port, and the like. The main controller 66 includes a start winning detection means 150, a winning lottery means 151, a winning lottery counter 151a, a winning knowledge 151b, a lottery result storage unit 151c, a symbol driving means 152, a payout means 153, a determination means 154, and a game setting. Means 155, a full tank detecting means 156, and a full tank release prompting display switching means 157 are provided. Start winning detection means 150, win / hit lottery means 151, hit / hit lottery counter 151a, hit / hit knowledge 151b, symbol driving means 152, payout means 153, determination means 154, game setting means 155, full tank detection means 156, full tank release The prompt display switching means 157 is embodied by a program and data stored in a storage device and a CPU that executes processing using the program and data. The full tank detecting means 156, the display switching means 157, the sound control device 69, and the light control device 70 drive either the speaker 9 or the light display device 100 as a sound indicator to sound a prompt for a full tank release operation. Or the indicator drive means 400 displayed with a light is comprised.

制御装置71が図外の電源スイッチのオン動作に伴う電力供給で起動し、球が球受皿部4に入っている状態において、遊技者が発射操作機構5を操作すると、発射払出制御装置67が発射機構11を発射操作機構5から出力された操作量に応じた発射力で例えば1分間に1から100発未満までの所定数の間隔で駆動し、発射機構11が球受皿部4と連接した球供給口38から球発射レール11aに供給された球を1個ずつ遊技盤10の内ガイドレール14aと外ガイドレール14bとの間の発射通路14cに向けて発射する。発射通路14cに発射された球が、発射通路14cから球戻り防止弁14dを押し開けて遊技領域13に到達した後に遊技領域13を流下する過程において、複数の入賞部品のいずれかに入賞すると、それぞれの入賞に対応する賞球としての球が、払出機構61から球受皿部4に払い出される(図1;2参照)。   When the control device 71 is activated by power supply accompanying the ON operation of the power switch (not shown) and the ball is in the ball receiving portion 4, when the player operates the firing operation mechanism 5, the firing / dispensing control device 67 is The firing mechanism 11 is driven at a predetermined number of intervals, for example, from 1 to less than 100 shots per minute, with a firing force corresponding to the operation amount output from the firing operation mechanism 5, and the firing mechanism 11 is connected to the ball tray 4. The balls supplied from the ball supply port 38 to the ball launch rail 11a are launched one by one toward the launch passage 14c between the inner guide rail 14a and the outer guide rail 14b of the game board 10. When a ball launched into the launch passage 14c wins a ball return prevention valve 14d from the launch passage 14c and reaches the game area 13 and then flows down the game area 13, it wins any of a plurality of winning components. A ball as a winning ball corresponding to each winning prize is paid out from the payout mechanism 61 to the ball tray 4 (see FIGS. 1 and 2).

図8を参照し、制御装置71による制御の流れを説明する。遊技領域13に入った球が始動入賞部品15に入賞すると、始動入賞球検出器25が始動入賞信号を主制御装置66に出力する。主制御装置66における始動入賞検出手段150が始動入賞信号を検出することにより始動入賞を認識すると(ステップ1001でYES)、当たり外れ抽選手段151が当たり外れ抽選を行い、図柄駆動手段152が表示器21を制御して図柄を変動させ、払出手段153が発射払出制御装置67に払出指示信号を出力し、これにより発射払出制御装置67が払出機構61を払出駆動して所定数の球を球受皿部4に払い出す。当たり外れ抽選(ステップ1002)は、当たり外れ抽選手段151が始動入賞検出手段150への始動入賞信号の入力タイミングで当たり外れ抽選カウンタ151aの乱数値を取得し、取得した乱数値を当たり外れ知識151bに照合し、当たり外れ知識151bより乱数値に応じた当たり、外れ、確率変動、時間短縮および変動パターンなどの図柄合わせ遊技情報を抽出する。当たり外れ抽選手段151は、抽出した図柄合わせ遊技情報を当たり外れ抽選結果として抽選結果記憶部151cに記憶する。図柄変動開始から予め定められた図柄変動時間の経過するまでの間に判定手段154が抽選結果記憶部151cに記憶された当たり外れ抽選結果を判定して当たりであると判定した場合には、判定手段154が遊技設定手段155に当たりを示す信号を出力する。図柄制御装置68が当たりの抽選結果の内容である図柄合わせ遊技情報に示される当たり図柄で表示器21の図柄を停止させた後に、図柄停止完了信号を遊技設定手段155に送る。遊技設定手段155は図柄停止完了信号を入力して当たりを確定させ(ステップ1003でYES)、当たり遊技を実行する(ステップ1004)。すなわち、開閉駆動源26を制御し、可変入賞部品17の開閉体23を所定回数または所定時間開閉する当たり遊技と呼ばれる一連の遊技が行われる。そして、遊技領域13に発射された球が開閉体23の開放中に可変入賞部品17に入賞すると、当該入賞した球を検出した可変入賞球検出器27が主制御装置66に可変入賞検出信号を出力し、主制御装置66が払出指示信号を発射払出制御装置67に出力し、発射払出制御装置67が払出機構61を制御する。これにより、払出機構61が可変入賞に対応して決められた数の球を球受皿部4に払い出す。   The flow of control by the control device 71 will be described with reference to FIG. When the ball that has entered the game area 13 wins the start winning component 15, the start winning ball detector 25 outputs a start winning signal to the main controller 66. When the start winning detection means 150 in the main controller 66 recognizes the start winning signal by detecting the start winning signal (YES in step 1001), the winning lottery means 151 performs a winning lottery, and the symbol driving means 152 displays the display. 21 is controlled to change the design, and the payout means 153 outputs a payout instruction signal to the launch payout control device 67, whereby the launch payout control device 67 drives the payout mechanism 61 to pay out a predetermined number of balls. Pay to part 4. In the winning lottery (step 1002), the winning lottery means 151 acquires the random number value of the winning lottery counter 151a at the input timing of the start winning signal to the start winning detection means 150, and the acquired random number value is determined as the winning knowledge 151b. The game matching game 151 extracts symbol matching game information such as hit, miss, probability variation, time reduction and variation pattern according to the random number value from the miss knowledge 151b. The winning lottery means 151 stores the extracted symbol matching game information in the lottery result storage unit 151c as a winning lottery result. If the determination means 154 determines that the winning lottery result stored in the lottery result storage unit 151c is a win from the start of the symbol variation until the predetermined symbol variation time has elapsed, The means 154 outputs a signal indicating winning to the game setting means 155. After the symbol control device 68 stops the symbol on the display 21 with the winning symbol indicated by the symbol matching game information which is the content of the winning lottery result, a symbol stop completion signal is sent to the game setting means 155. The game setting means 155 inputs a symbol stop completion signal to determine the winning (YES in Step 1003), and executes the winning game (Step 1004). That is, a series of games called “hit games” are performed in which the open / close drive source 26 is controlled to open and close the open / close body 23 of the variable prize component 17 a predetermined number of times or for a predetermined time. When the ball launched into the game area 13 wins the variable winning component 17 while the opening / closing body 23 is opened, the variable winning ball detector 27 that detects the winning ball sends a variable winning detection signal to the main controller 66. The main controller 66 outputs a payout instruction signal to the launch / payout controller 67, and the fire / payout controller 67 controls the payout mechanism 61. Thereby, the payout mechanism 61 pays out the number of balls determined corresponding to the variable winning a prize to the ball tray 4.

当たり遊技では、可変入賞部品17に入賞した球により特定の条件が満たされれば開閉体23が閉じられた後に再び開くが、特定の条件が満たされなければ開閉体23が閉じて当たり遊技を終了する。特定の条件とは、例えば、可変入賞部品17の可変入賞球検出器27のうちの図外の普通入賞球検出器に特定数(例えば10個)の球が検出されるまでの間に可変入賞部品17の可変入賞球検出器27のうちの図外の特定入賞球検出器が球を検出したという条件や、所定の時間内に特定入賞球検出器が球を検出したという条件などである。即ち、球が可変入賞部品17の図外の普通入賞口に特定数(例えば10個)入賞するまでの間に特定入賞口への入賞があったという条件や、所定の時間内に特定入賞口への入賞があったという条件などの特定の条件を満たす度に開閉体23は一旦閉じられる。この一旦閉じるまでの間をラウンドといい、上記特定の条件が成立すれば、ラウンドは所定回数までは継続する。従って、例えば最大ラウンド数が16ラウンドであるとすれば、特定の条件が成立すれば、16ラウンドまで継続し、16ラウンドが終了すれば、当たり遊技が終了する。特定条件が成立しなければ条件が成立しなかったラウンドでラウンド継続が終了し、当たり遊技が終了する。なお、上述した特定の条件を設けずに、必ず最終ラウンド(例えば第16ラウンド)までラウンドが継続するように制御しても良い。例えば、遊技設定手段155が、当たり遊技において、開閉体23の開放中に可変入賞球検出器27に特定数(例えば10個)の球が検出されたこと(例えば10回の可変入賞)を検出した場合は、1ラウンドを終了し、次ラウンドに移行するように制御し、開閉体23の開放中に特定数(例えば10個)の球が検出されない場合であっても、開閉体23が開かれてから所定時間経過(例えば30秒)すれば、1ラウンドを終了して、次ラウンドに移行するようにして、必ず最終ラウンドまで継続するように制御しても良い。   In the winning game, if a specific condition is satisfied by the ball that won the variable winning component 17, the opening / closing body 23 is closed and then reopened. However, if the specific condition is not satisfied, the opening / closing body 23 is closed to end the winning game. To do. The specific condition is, for example, a variable winning until a specific number (for example, ten) of balls are detected by a normal winning ball detector (not shown) of the variable winning ball detector 27 of the variable winning component 17. The condition is that a specific winning ball detector (not shown) of the variable winning ball detector 27 of the component 17 detects a ball, a condition that the specific winning ball detector detects a ball within a predetermined time, and the like. That is, a condition that a specific prize opening has been won before the ball has won a specific number (for example, 10) of the variable prize component 17 outside the figure, or a specific prize opening within a predetermined time. The opening / closing body 23 is once closed every time a specific condition such as a condition that a prize has been won is satisfied. This period until closing once is called a round, and if the specific condition is satisfied, the round is continued up to a predetermined number of times. Therefore, for example, if the maximum number of rounds is 16, rounds continue until the 16th round if a specific condition is satisfied, and the winning game ends when the 16th round ends. If the specific condition is not satisfied, the round continuation is ended in the round in which the condition is not satisfied, and the winning game is ended. In addition, you may control so that a round may be continued until the last round (for example, 16th round) without providing the specific conditions mentioned above. For example, the game setting means 155 detects that a specific number (for example, 10) of balls has been detected (for example, 10 variable prizes) in the variable winning ball detector 27 while the opening / closing body 23 is opened in the winning game. In such a case, control is performed so as to end one round and shift to the next round, and the opening / closing body 23 is opened even when a specific number of balls (for example, 10 balls) are not detected while the opening / closing body 23 is opened. If a predetermined time elapses (for example, 30 seconds) from the start, one round may be ended and the next round may be shifted, and control may be performed so as to always continue to the final round.

当たり遊技において、満タン検出手段156が満タン検出器76からの満タン検出信号を検出した場合(ステップ1005でYES)、表示切替手段157が、当該当たり遊技において1回目(最初)の満タン検出か否かを判定する(ステップ1006)。当該当たり遊技中の満タン検出の回数は主制御装置66が図外のRAMに履歴として記憶する。表示切替手段157が、RAMに記憶された満タン検出回数を判定して、当該当たり遊技になってから1回目の満タン検出であると判定した場合(ステップ1006でYES)、音制御装置69に満タン解除操作を催促する音声表示の実行を指示する。これにより音制御装置69が、例えば、「球を抜いてください」というような音声をスピーカより出力させ(ステップ1007)、満タン解除操作を遊技者に促す。その後、満タン検出手段156は、満タン検出器76からの満タン検出信号が満タン検出手段156に2秒のような所定時間だけ継続して出力されなければ(ステップ1008でYES)、満タンと判定せずに、音制御装置69に音声表示停止命令を出力し、これにより、音制御装置69が音声表示を停止する。上記所定時間は、満タンになっていない状態において、払出機構61から球受皿部4に向けて払い出される球が満タン検出路75内で満タン検出器76を作動した場合を満タンと判定しないように定められた時間である。満タン検出手段156は、満タン検出器76からの満タン検出信号が満タン検出手段156に上記所定時間以上継続して出力されていれば(ステップ1008でNO)、満タンと判定し、音声表示を持続する。ステップ1008でYESであれば、当たり遊技が終了か否かを判定し、終了していなければステップ1005に戻る。表示切替手段157が、RAMに記憶された満タン検出回数を判定して、当たり遊技において1回目の満タン検出でないと判定した場合(ステップ1006でNO)、すなわち、当たり遊技において2回目以上の満タン検出であると判定した場合には、灯制御装置70に満タン解除操作を催促する灯表示の実行を指示する。これにより、灯制御装置70が、灯表示器100のLED110を点灯させて(ステップ1010)、満タン解除操作を遊技者に促す。これにより、レンズ体102及びレンズ体102に取付けられた「球を抜いてください」という文字が明るく表示されるので、満タン解除操作を遊技者に効果的に促すことができる。その後、満タン検出手段156は、満タン検出器76からの満タン検出信号が満タン検出手段156に上記所定時間だけ継続して出力されなければ(ステップ1011でYES)、満タンと判定せずに、灯制御装置70に灯表示停止命令を出力し、これにより、灯制御装置70が灯表示を停止する。満タン検出手段156は、満タン検出器76からの満タン検出信号が満タン検出手段156に上記所定時間以上継続して出力されていれば(ステップ1011でNO)、満タンと判定し、灯表示を持続する。ステップ1011でYESであれば、当たり遊技が終了か否かを判定し、終了していなければステップ1005に戻る。すなわち、当たり遊技になった後の満タン検出が当たり遊技になった後の最初(1回目)の検出の場合のみ満タン解除操作の催促を音声で表示し、当たり遊技になった後の満タン検出が当たり遊技になった後の2回目以降の検出の場合には、満タン解除操作の催促を灯表示器100のLED110の点灯で表示する。満タン解除操作の催促を灯表示器100のLED110の点滅で表示してもよい。   In a win game, when the full tank detection means 156 detects a full tank detection signal from the full tank detector 76 (YES in step 1005), the display switching means 157 is the first (first) full tank in the win game. It is determined whether or not it is detected (step 1006). The main controller 66 stores the number of times of full tank detection during the hit game as a history in a RAM (not shown). When the display switching means 157 determines the number of full tank detections stored in the RAM and determines that it is the first full tank detection after the winning game is reached (YES in step 1006), the sound control device 69 Is instructed to perform a voice display prompting for a full tank release operation. As a result, the sound control device 69 outputs a sound such as “please remove the ball” from the speaker (step 1007), and prompts the player to perform a full tank release operation. Thereafter, if the full tank detection signal from the full tank detector 76 is not continuously output to the full tank detection means 156 for a predetermined time such as 2 seconds (YES in step 1008), the full tank detection means 156 is full. The sound control device 69 outputs a sound display stop command to the sound control device 69 without determining that the sound has been pressed, and the sound control device 69 stops the sound display. In the state where the predetermined time has not become full, it is determined that the ball discharged from the payout mechanism 61 toward the ball tray 4 operates the full tank detector 76 in the full tank detection path 75 as full. It is a time determined not to. When the full tank detection signal from the full tank detector 76 is continuously output to the full tank detection means 156 for the predetermined time or longer (NO in step 1008), the full tank detection unit 156 determines that the full tank is full. Sustain voice display. If “YES” in the step 1008, it is determined whether or not the winning game is ended, and if not ended, the process returns to the step 1005. When the display switching means 157 determines the number of full tank detections stored in the RAM and determines that it is not the first full tank detection in the winning game (NO in step 1006), that is, the second or more times in the winning game. When it is determined that the full tank is detected, the lamp control device 70 is instructed to execute a lamp display for prompting a full tank release operation. As a result, the light control device 70 turns on the LED 110 of the light indicator 100 (step 1010) and prompts the player to perform a full tank release operation. As a result, the lens body 102 and the letters “please pull out the sphere” attached to the lens body 102 are displayed brightly, so that it is possible to effectively prompt the player to perform the full tank release operation. Thereafter, if the full tank detection signal from the full tank detector 76 is not continuously output to the full tank detection means 156 for the predetermined time (YES in step 1011), the full tank detection unit 156 determines that the full tank is full. Instead, a lamp display stop command is output to the lamp control device 70, whereby the lamp control device 70 stops the lamp display. When the full tank detection signal from the full tank detector 76 is continuously output to the full tank detection means 156 for the predetermined time or longer (NO in step 1011), the full tank detection unit 156 determines that the full tank is full. The lamp display is maintained. If “YES” in the step 1011, it is determined whether or not the winning game is ended, and if not ended, the process returns to the step 1005. In other words, only when the full tank detection after hitting a win game is the first (first time) detection after hitting a win game, a prompt for a full tank release operation is displayed by voice, In the case of the second and subsequent detections after the tongue detection becomes a winning game, a prompt for a full tank release operation is displayed by turning on the LED 110 of the lamp display 100. The prompt for the full tank release operation may be displayed by blinking the LED 110 of the light indicator 100.

本形態によれば、LED110を点灯あるいは点滅させることによる灯表示により、灯表示機100のレンズ体102及びレンズ体102に取付けられた「球を抜いてください」という文字を明るく表示できるとともに、前述した特許文献1(特開2002−159724号公報)のように電気的な画面制御の必要な液晶表示装置などの表示器を用いて文字を表示する場合に比べて、画面制御プログラムを不要とできるので、簡単な構成により効果的な満タン解除操作の催促表示を行えるようになる。前述した特許文献1には、遊技者に音声出力や文字表示で満タン解除操作を促す遊技機が開示されているが、この遊技機では、満タン回数(オーバーフロー受信回数)を所定期間毎にクリアしているので、所定期間の設定によっては(例えば1時間に設定した場合)、所定期間毎に、各所定期間内に満タン信号を1〜2回しか受けないような場合が生じえる。この場合、所定期間毎に遊技者に音声出力でのみ満タン解除操作を促すことになり、遊技者は長い時間の間、満タンになる毎に音声出力による催促を聞かされることになり、遊技者によっては音声催促をうるさく感じで不快感を持つ場合がある。本形態によれば、当たり遊技になった後の最初(1回目)の満タン検出の場合のみ満タン解除操作を音声で催促し、以後は灯表示で満タン解除操作を催促するので、音声催促が連続して遊技者に不快感を与えるようなことを少なくできる。また、特開2004−97279号公報に開示された遊技機では、制御装置が、満タン検出信号を受けた場合に、払出機構の払出駆動を停止するとともに、球受皿部の前面に設けられた球抜きスイッチ内の発光ダイオードを点灯して遊技者に満タン解除操作を促すものであるが、球皿の前面の球抜きスイッチが遊技機の前の椅子に腰掛けた遊技者のお腹の部分に位置するので、遊技者が顔を下に向けて発光ダイオードの点灯を確認しなければならず、遊技中の遊技者が発光ダイオードの点灯に気づかない場合が生じ得る。さらに特開2004−97279号公報に開示された遊技機では、点灯部が球取入口より離れた位置にあるので、球受皿部4に球が満タン状態となっている状況と表示器の点灯による催促表示とを一瞥して同時に確認することが困難であり、発光ダイオードの点灯が満タン解除操作を促す表示であると判断しにくいので、効果的な催促表示を行えない。本形態によれば、灯表示器100は、球受皿部4の球取入口37の周縁側を取り囲む位置に設置されるので、遊技者は視線を下に向けるだけで球受皿部4に球が満タン状態となっている状況と灯表示器100の点灯や点滅による催促表示とを同時に確認でき、この同時確認により、満タン解除操作を行うべきことを判断しやすくなり、効果的な催促表示を行える。   According to this embodiment, the lamp display by turning on or blinking the LED 110 can brightly display the lens body 102 of the lamp display device 100 and the letter “please remove the sphere” attached to the lens body 102. As compared with the case of displaying characters using a display device such as a liquid crystal display device that requires electrical screen control as disclosed in Japanese Patent Application Laid-Open No. 2002-159724, a screen control program can be eliminated. Therefore, it is possible to display a prompt for an effective full tank release operation with a simple configuration. Patent Document 1 described above discloses a gaming machine that prompts a player to perform a full tank release operation by voice output or character display. However, in this gaming machine, the number of full tanks (the number of overflow receptions) is set for each predetermined period. Since it is cleared, depending on the setting of the predetermined period (for example, when it is set to one hour), there may occur a case where the full signal is received only once or twice within each predetermined period for each predetermined period. In this case, the player is prompted to release the full tank only by voice output every predetermined period, and the player is asked for voice output every time the tank is full for a long time. Some people may feel uncomfortable with annoying voice prompts. According to this embodiment, the full tank release operation is urged by voice only in the case of the first (first) full tank detection after hitting a game, and thereafter the full tank release operation is urged by a lamp display. It is possible to reduce a situation in which the prompting causes discomfort to the player continuously. In addition, in the gaming machine disclosed in Japanese Patent Application Laid-Open No. 2004-97279, when the control device receives a full tank detection signal, the control device stops the payout driving of the payout mechanism and is provided on the front surface of the ball tray portion. The light emitting diode in the ball release switch is lit to prompt the player to release the full tank, but the ball release switch on the front of the ball tray is placed on the stomach of the player sitting on the chair in front of the gaming machine. Therefore, the player must confirm that the light emitting diode is turned on with his face facing down, and the player who is playing the game may not be aware of the light emitting diode. Furthermore, in the gaming machine disclosed in Japanese Patent Application Laid-Open No. 2004-97279, since the lighting part is located away from the ball inlet, the situation where the ball is full in the ball receiving part 4 and the lighting of the display Since it is difficult to confirm at a glance the prompting display by, and it is difficult to determine that the lighting of the light emitting diode is a display prompting a full tank release operation, an effective prompting display cannot be performed. According to the present embodiment, the lamp indicator 100 is installed at a position surrounding the peripheral side of the ball intake 37 of the ball receiving portion 4, so that the player can turn the ball into the ball receiving portion 4 simply by turning his line of sight downward. It is possible to simultaneously check the situation where the tank is full and the reminder display by turning on or blinking the light indicator 100. This simultaneous confirmation makes it easier to determine whether the full tank release operation should be performed, and an effective reminder display. Can be done.

他の形態1
図9;図10を参照し、灯表示器200について詳細に説明する。図5の灯表示器と同一部分は同一符号を付して詳説を省略する。灯表示器200は、レンズ体201とレンズ体内に収納された光源搭載基板202とレンズ体に貼り付けられた文字シール116とで構成される。レンズ体201は、前レンズ体204と後レンズ体205とにより形成される。前レンズ体204と後レンズ体205は上述した灯表示器100のレンズ体のような門形形状に形成される。前レンズ体204には裏側より前側に窪む凹部206が形成され、後レンズ体205には前側より裏側に窪む凹部207が形成される。後レンズ体205の凹部207には凹部の底から前側に延長する取付支柱208を備える。光源搭載基板202は、多数のLED110を搭載した基板本体209と、基板本体209を取付支柱に止ねじ210で取付けるための取付孔211を有する取付部212とを備える。前レンズ体204と後レンズ体205の凹部206;207の開口縁には一対の係合凹部213と係合凸部214とからなる係合部215が形成され、前レンズ体204と後レンズ体205は凹部206;207の開口が向き合った形で係合部215により係合されて組み合わされる。後レンズ体205は、凹部207の底に配線通孔216を備えており、さらに、凹部207の開口縁と裏面とに設けられた一対の取付挟持片217;218からなる挟持部219を備える。この挟持部219でレンズ収納孔101の孔縁における仕切壁36の前裏面を挟持することで、レンズ収納孔101にレンズ体201を固定状態に取り付けることが出来る。前レンズ体204の凹部206の底面には、光を拡散させるための拡散処理が施されており、前レンズ体204の前面あるいは凹部206の底面には文字シール116が貼り付けられる。
Other form 1
9 and FIG. 10, the lamp indicator 200 will be described in detail. The same parts as those of the lamp display in FIG. The lamp indicator 200 includes a lens body 201, a light source mounting substrate 202 housed in the lens body, and a character seal 116 attached to the lens body. The lens body 201 is formed by a front lens body 204 and a rear lens body 205. The front lens body 204 and the rear lens body 205 are formed in a portal shape like the lens body of the lamp display 100 described above. The front lens body 204 is formed with a recess 206 that is recessed from the back side to the front side, and the rear lens body 205 is formed with a recess 207 that is recessed from the front side to the back side. The concave part 207 of the rear lens body 205 is provided with a mounting post 208 extending from the bottom of the concave part to the front side. The light source mounting substrate 202 includes a substrate body 209 on which a large number of LEDs 110 are mounted, and an attachment portion 212 having an attachment hole 211 for attaching the substrate body 209 to an attachment column with a set screw 210. An engaging portion 215 including a pair of engaging concave portions 213 and engaging convex portions 214 is formed at the opening edges of the concave portions 206 and 207 of the front lens body 204 and the rear lens body 205, and the front lens body 204 and the rear lens body are formed. 205 is engaged and combined by the engaging portion 215 with the openings of the concave portions 206 and 207 facing each other. The rear lens body 205 includes a wiring through hole 216 at the bottom of the recess 207, and further includes a clamping portion 219 including a pair of attachment clamping pieces 217; 218 provided on the opening edge and the back surface of the recess 207. The lens body 201 can be fixedly attached to the lens housing hole 101 by sandwiching the front and back surfaces of the partition wall 36 at the hole edge of the lens housing hole 101 with the sandwiching portion 219. The bottom surface of the concave portion 206 of the front lens body 204 is subjected to a diffusion process for diffusing light, and a character seal 116 is attached to the front surface of the front lens body 204 or the bottom surface of the concave portion 206.

光源搭載基板202の取付部212を止ねじ210で後レンズ体205の凹部207内の取付支柱208に取付けることで光源搭載基板202を後レンズ体205の凹部207に取付ける。この際、光源搭載基板202のコネクタ119に接続した配線120を配線通孔216より外に引き出しておく。前レンズ体204の凹部206の開口と後レンズ体205の凹部207の開口とを向き合わせ、係合部215で係合させて組み合わせることでレンズ体201を形成する。前レンズ体204の前面に文字シール116を貼り付ける。前レンズ体204の凹部206の底面に予め文字シール116を貼り付けておいてもよい。球皿構造体34の球取入口37の前側からレンズ体201をレンズ収納孔101に嵌め込んで、レンズ収納孔101の孔縁における仕切壁36の前裏面を挟持部219で挟み付けることでレンズ体201をレンズ収納孔101内に固定状態に取り付ける。配線120を図2に示すように前壁44の左側の配線通孔121を経由して灯制御装置70に接続する。よって、複数のLED110に電源が供給されると、LED110の光が拡散して球取入口37の周りのレンズ体201を透過して前側(遊技者側)に届くので、レンズ体201及び文字シール116の文字が明るく表示されることによる満タン解除操作を催促する表示を前側から目視できる。本形態の灯表示器200を用いることで、仕切壁36の取付支柱112を不要とできるので、仕切壁36の形状を簡単にできる。また、灯表示器200は光源搭載基板202をレンズ体201内に設けてこれらが一体化されたので、仕切壁36に対する灯表示器200の取付作業を容易と出来る。レンズ体201を球皿構造体34の球取入口37の裏側から嵌め込むような形態に形成しても良い。点検修理の際にはドライバーなどを溝215aに差し込んで係合部215の係合を解くことで、前レンズ体204と後レンズ体205とを容易に分離できる。   The light source mounting substrate 202 is attached to the concave portion 207 of the rear lens body 205 by attaching the mounting portion 212 of the light source mounting substrate 202 to the mounting column 208 in the concave portion 207 of the rear lens body 205 with the set screw 210. At this time, the wiring 120 connected to the connector 119 of the light source mounting substrate 202 is drawn out from the wiring through hole 216. The opening of the concave portion 206 of the front lens body 204 and the opening of the concave portion 207 of the rear lens body 205 face each other and are engaged and combined by the engaging portion 215 to form the lens body 201. A character sticker 116 is attached to the front surface of the front lens body 204. The character seal 116 may be pasted on the bottom surface of the concave portion 206 of the front lens body 204 in advance. The lens body 201 is fitted into the lens housing hole 101 from the front side of the ball inlet 37 of the ball tray structure 34, and the front and back surfaces of the partition wall 36 at the hole edge of the lens housing hole 101 are clamped by the clamping unit 219. The body 201 is fixed in the lens housing hole 101. As shown in FIG. 2, the wiring 120 is connected to the lamp control device 70 via the wiring hole 121 on the left side of the front wall 44. Therefore, when power is supplied to the plurality of LEDs 110, the light from the LEDs 110 diffuses and passes through the lens body 201 around the ball inlet 37 and reaches the front side (player side). A display prompting a full tank release operation by displaying 116 characters brightly can be seen from the front side. By using the lamp indicator 200 of this embodiment, the mounting column 112 of the partition wall 36 can be omitted, and the shape of the partition wall 36 can be simplified. Further, since the lamp display 200 is provided with the light source mounting substrate 202 in the lens body 201 and integrated, the mounting operation of the lamp display 200 to the partition wall 36 can be facilitated. The lens body 201 may be formed so as to be fitted from the back side of the ball inlet 37 of the ball tray structure 34. At the time of inspection and repair, the front lens body 204 and the rear lens body 205 can be easily separated by inserting a screwdriver or the like into the groove 215a and releasing the engagement portion 215.

他の形態2
図11に示すように、球取入口37の大きさを予め大きめに形成しておいて、他の形態1の構成の灯表示器200を用い、挟持部219で球取入口37の孔縁300側の仕切壁36の前裏面を挟み付けることで球取入口37の内側に灯表示器200を設置するようにしても良い。すなわち、灯表示器200が、球受皿部4の球取入口37の左右及び上部における孔縁300の内面301に沿って設けるようにしても良い。この場合、仕切壁36のレンズ収納孔101及び取付支柱112を不要とできるので、仕切壁36の形状を簡単にできる。また、球取入口37と灯表示器200との一体性を向上でき、効果的な催促表示を行える。
Other form 2
As shown in FIG. 11, the size of the ball inlet 37 is formed to be larger in advance, and the lamp indicator 200 having the configuration of the other form 1 is used, and the hole edge 300 of the ball inlet 37 is formed by the holding portion 219. The lamp indicator 200 may be installed inside the ball inlet 37 by sandwiching the front and back surfaces of the side partition wall 36. In other words, the lamp indicator 200 may be provided along the inner surface 301 of the hole edge 300 on the left and right and upper portions of the ball intake 37 of the ball receiving portion 4. In this case, since the lens housing hole 101 and the mounting column 112 of the partition wall 36 can be omitted, the shape of the partition wall 36 can be simplified. Further, the unity between the ball inlet 37 and the lamp indicator 200 can be improved, and an effective prompting display can be performed.

他の形態3
灯表示器100;200に文字シール116を設けないようにしても良い。この場合でも、LED110を点灯あるいは点滅させることによる灯表示により、画面制御プログラムを不要とできて、簡単な構成で効果的な満タン解除操作の催促表示を行える。
Other form 3
The character sticker 116 may not be provided on the lamp indicator 100; Even in this case, the screen display program can be made unnecessary by the lamp display by turning on or blinking the LED 110, and a prompt display for an effective full tank release operation can be performed with a simple configuration.

本発明は遊技媒体として球を使用するスロットマシンにも適用でき、同様な効果が得られる。即ち、制御装置が、遊技開始操作レバーや遊技開始操作ボタン等の遊技開始操作手段の操作を検出することにより当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値毎に当たり外れ抽選結果を対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行うスロットマシンに適用できる。   The present invention can be applied to a slot machine using a ball as a game medium, and the same effect can be obtained. That is, the control device acquires the count value of the winning lottery counter by detecting the operation of the game starting operation means such as the game starting operation lever and the game starting operation button, and wins the lottery for each count value of the winning lottery counter. A slot machine that performs a hit game when the winning count lottery result is obtained by collating the acquired count value with the hit / miss knowledge associated with the result, and when the acquired hit / win lottery result is determined to be the winning lottery result Applicable to.

パチンコ機の模式図(最良の形態)。Schematic diagram of the pachinko machine (best mode). パチンコ機の遊技機枠の前側を示す斜視図(最良の形態)。The perspective view which shows the front side of the game machine frame of a pachinko machine (best form). 遊技機枠の裏側を示す模式図(最良の形態)。The schematic diagram which shows the back side of a gaming machine frame (best form). 球皿構造体の前側を示す斜視図(最良の形態)。The perspective view which shows the front side of a ball tray structure (best form). 灯表示器の分解斜視図(最良の形態)。The exploded perspective view (best form) of a lamp indicator. 図4のA−A断面図(最良の形態)。AA sectional view of FIG. 4 (best mode). 球取入口の周りに取付けられた灯表示器を前側から見た図(最良の形態)。The figure which looked at the light indicator attached around the ball inlet from the front side (best form). パチンコ機の制御の流れを示すフロー図(最良の形態)。The flowchart (best form) which shows the flow of control of a pachinko machine. 灯表示器の分解斜視図(他の形態1)。The disassembled perspective view of a lamp indicator (other form 1). 球取入口の周りに取付けられた灯表示器の横断面図(他の形態1)。The cross-sectional view of the light indicator attached around the ball inlet (other form 1). 球取入口の周りに取付けられた灯表示器の横断面図(他の形態2)。The cross-sectional view of the lamp | ramp indicator attached around the ball inlet (other form 2).

符号の説明Explanation of symbols

1 遊技機枠
4 球受皿部
9 スピーカ(音表示器)
10 遊技盤
15 始動入賞部品
34 球皿構造体
36 仕切壁
37 球取入口
61 払出機構
71 制御装置
100;200 灯表示器
102;201 レンズ体
103;202 光源搭載基板
110 LED(光源)
116a 満タン解除操作を催促する文字
300 球取入口の孔縁
301 球取入口の孔縁の内面
1 gaming machine frame 4 ball tray 9 speaker (sound display)
DESCRIPTION OF SYMBOLS 10 Game board 15 Start prize components 34 Ball tray structure 36 Partition wall 37 Ball inlet 61 Discharge mechanism 71 Control apparatus 100; 200 Light indicator 102; 201 Lens body 103; 202 Light source mounting board 110 LED (light source)
116a Character 300 urging the full tank release operation Hole edge 301 of the ball inlet 301 Inner surface of the hole edge of the ball inlet

Claims (3)

払出機構から払い出された球を遊技機枠の前面における球皿構造体の球受皿部に排出する通路構造体に設けられた満タン検出器と、満タン検出器からの満タン検出信号により払出機構の払出駆動を停止させるとともに表示器に満タン解除操作の催促を表示させる制御装置とを備えた遊技機において、表示器として、満タン解除操作の催促を音で表示する音表示器と、満タン解除操作の催促を灯で表示する灯表示器とを備え、
制御装置が、音表示器及び灯表示器のいずれかを駆動して満タン解除操作の催促を音あるいは灯で表示させる表示器駆動手段を備え
灯表示器が、球受皿部の球取入口の周りの仕切壁において球取入口の周りを取り囲む位置に設けられたことを特徴とする遊技機。
The full tank detector provided in the passage structure for discharging the ball paid out from the payout mechanism to the ball tray portion of the ball tray structure in the front of the gaming machine frame, and a full tank detection signal from the full tank detector In a gaming machine equipped with a control device that stops the payout drive of the payout mechanism and displays a prompt for the full tank release operation on the display, a sound indicator that displays the prompt for the full tank release operation as a sound, And a light indicator that displays a reminder of full tank release operation with a light,
The control device includes a display driving means for driving either the sound indicator or the light indicator to display a prompt for a full tank release operation with a sound or a light ,
A gaming machine characterized in that the light indicator is provided at a position surrounding the ball inlet in a partition wall around the ball inlet of the ball tray .
払出機構から払い出された球を遊技機枠の前面における球皿構造体の球受皿部に排出する通路構造体に設けられた満タン検出器と、満タン検出器からの満タン検出信号により払出機構の払出駆動を停止させるとともに表示器に満タン解除操作の催促を表示させる制御装置とを備えた遊技機において、表示器として、満タン解除操作の催促を音で表示する音表示器と、満タン解除操作の催促を灯で表示する灯表示器とを備え、The full tank detector provided in the passage structure for discharging the ball paid out from the payout mechanism to the ball tray portion of the ball tray structure in the front of the gaming machine frame, and a full tank detection signal from the full tank detector In a gaming machine equipped with a control device that stops the payout drive of the payout mechanism and displays a prompt for the full tank release operation on the display, a sound indicator that displays the prompt for the full tank release operation as a sound, And a light indicator that displays a reminder of full tank release operation with a light,
制御装置が、音表示器及び灯表示器のいずれかを駆動して満タン解除操作の催促を音あるいは灯で表示させる表示器駆動手段を備え、  The control device includes a display driving means for driving either the sound indicator or the light indicator to display a prompt for a full tank release operation with a sound or a light,
灯表示器が、球受皿部の球取入口の左右及び上部における孔縁の内面に沿って設けられたことを特徴とする遊技機。  A gaming machine characterized in that a light indicator is provided along the inner surface of the hole edge on the right and left and upper part of the ball intake of the ball tray.
制御装置が、始動入賞部品への球の始動入賞あるいは遊技開始操作手段の操作により当たり外れ抽選カウンタのカウント値を取得し、当たり外れ抽選カウンタのカウント値と当たり外れ抽選結果とを対応付けた当たり外れ知識に上記取得したカウント値を照合して当たり外れ抽選結果を取得し、この取得した当たり外れ抽選結果を当たりの抽選結果であると判定した場合に当たり遊技を行い、表示器駆動手段が、当たり遊技中において、1回目の満タン検出信号を検出した場合は、音表示器を駆動して満タン解除操作の催促を音で表示させ、2回目以後に満タン検出信号を検出した場合は、灯表示器を駆動して満タン解除操作の催促を灯で表示させたことを特徴とする請求項1又は請求項2に記載の遊技機 The control device acquires the count value of the winning lottery counter by starting the winning of the ball to the starting winning component or the operation of the game start operation means, and the count value of the winning lottery counter is associated with the winning lottery result The winning count result is obtained by collating the acquired count value with the winning knowledge, and when it is determined that the acquired winning lottery result is the winning lottery result, a winning game is performed, and the display driving means During the game, if the first full detection signal is detected, the sound indicator is driven to display a full tank release operation prompt, and if the full detection signal is detected after the second time, The gaming machine according to claim 1 or 2 , wherein the lamp indicator is driven to display a prompt for a full tank release operation with a lamp .
JP2004320247A 2004-11-04 2004-11-04 Game machine Expired - Lifetime JP4712349B2 (en)

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JP2009066081A (en) * 2007-09-11 2009-04-02 Kyoraku Sangyo Kk Printed circuit boards, game boards, and pachinko machines
JP5022407B2 (en) * 2009-06-09 2012-09-12 株式会社藤商事 Game machine
JP5250098B2 (en) * 2011-12-22 2013-07-31 株式会社藤商事 Game machine
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JP6299810B2 (en) * 2016-06-27 2018-03-28 株式会社三洋物産 Game machine
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JP2002159724A (en) * 2000-11-27 2002-06-04 Heiwa Corp Game machine management device and recording medium having game machine management program recorded thereon
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