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JP4896649B2 - Bullet ball machine - Google Patents
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JP4896649B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP4896649B2
JP4896649B2 JP2006268905A JP2006268905A JP4896649B2 JP 4896649 B2 JP4896649 B2 JP 4896649B2 JP 2006268905 A JP2006268905 A JP 2006268905A JP 2006268905 A JP2006268905 A JP 2006268905A JP 4896649 B2 JP4896649 B2 JP 4896649B2
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game
guide rail
ball
glass
board
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JP2008086446A (en
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祐介 猿山
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Heiwa Corp
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Heiwa Corp
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Description

本発明は、多数の遊技釘が植設された遊技盤と、ガラスが装着されるとともに遊技盤に対して開閉自在に支持された額縁状の前扉とを備えた弾球遊技機に関する。   The present invention relates to a ball game machine including a game board in which a large number of game nails are planted, and a frame-shaped front door that is mounted with glass and supported to be freely opened and closed with respect to the game board.

弾球遊技機(パチンコ機)においては、発射装置により打ち出された遊技球を案内するガイドレールによって囲まれたほぼ円形の遊技領域を有する遊技盤と、ガラスが装着されるとともに遊技盤に対して開閉自在に支持された額縁状の前扉とを備え、遊技盤には、遊技領域に打ち込まれた遊技球の流下方向を変化させる多数の遊技釘が植設されている(例えば、特許文献1参照)。
特開2002−282453号公報
In a ball game machine (pachinko machine), a game board having a substantially circular game area surrounded by a guide rail that guides a game ball launched by a launching device, and a glass is attached to the game board. The game board is provided with a frame-shaped front door that is supported so as to be freely opened and closed, and a large number of game nails that change the flow-down direction of a game ball driven into the game area are planted (for example, Patent Document 1). reference).
JP 2002-282453 A

上述のような弾球遊技機においては、湿気、温度変化、特に遊技盤の裏面側に配置されて、遊技領域に演出図柄を表示させるための液晶表示器が発生する熱の影響によって、遊技盤が前後に反って、遊技釘の頭部と前扉のガラスの裏面との間の隙間が狭まって、前扉を閉じた際、ガラスの裏面が遊技釘の頭部に当接して、ガラスの破損を招くおそれがある。   In the above-mentioned ball game machines, the game board is affected by moisture, temperature changes, particularly the heat generated by the liquid crystal display that is arranged on the back side of the game board and displays the effect symbols in the game area. When the front door is closed, the back of the glass comes into contact with the head of the game nail and the glass There is a risk of damage.

本発明は、上述のような課題に鑑み、遊技釘の頭部が前扉のガラスに当接することを確実に阻止することができるようにした弾球遊技機を提供することを目的とする。   In view of the above-described problems, an object of the present invention is to provide a ball game machine that can reliably prevent the head of a game nail from coming into contact with the glass of the front door.

本発明によると、上記課題は、次のようにして解決される。
(1)打ち出された遊技球を案内するガイドレールによって囲まれた遊技領域に遊技球の流下方向を変化させる多数の遊技釘が植設された遊技盤と、ガラスを装着する枠部を有し、かつ前記遊技盤の前面を開閉可能な前扉とを備えた弾球遊技機において、前記遊技盤の盤面における前記ガイドレールよりも外側にあって、かつ前記枠部の裏面に対向する位置にそれぞれ配置されることによって、前記遊技釘における前記ガラスの裏面に対向する頭部が前記ガラスの裏面に当接することを阻止可能な複数の破損防止部材を備え、複数の前記破損防止部材は、それぞれ互いに連続しないで離隔すると共に、前記枠部の裏面に対向し、かつ当該裏面に向けて突出する突起を有さない平面状の前面部をそれぞれ有し、前記前面部は、前記ガイドレール及び前記遊技釘の頭部より前方へ突出して、前記前扉における前記ガラス以外の箇所である前記枠部の裏面に当接または近接する
According to the present invention, the above problem is solved as follows.
(1) A game board in which a large number of game nails for changing the flow direction of a game ball are planted in a game area surrounded by a guide rail that guides the launched game ball, and a frame portion on which glass is mounted. and in a ball-shooting game machine having a front to be opened and closed a front door of the game board, in the outer side than the guide rail definitive face of a board of the game board, and a position opposed to the back surface of the frame portion Are provided with a plurality of breakage prevention members capable of preventing the head of the game nail facing the back side of the glass from coming into contact with the back side of the glass , and the plurality of breakage prevention members include: with each spaced apart not continuous with each other, to face the back surface of the frame portion, and having respective flat front portion having no projection projecting toward the rear surface, the front portion, the guide rail Projects forwardly from the head of the fine the game nail, abutting or close to the rear surface of a portion other than the glass in the front door the frame portion.

(2)上記(1)項において、複数の前記破損防止部材のうち前記遊技盤の盤面における左上部に配置される破損防止部材は、打ち出された遊技球を前記遊技領域に送り込む送出口の外周側に配置され、かつその前記ガイドレールの外周面に対向する内側面部を、前記ガイドレールの前記外周面に近接または当接させる。
(2) In the above item (1), the damage prevention member arranged in the upper left portion of the board surface of the game board of the plurality of the damage preventing member, the outer periphery of the outlet for feeding the punched a game ball to the game region An inner side surface portion disposed on the side and facing the outer peripheral surface of the guide rail is brought close to or in contact with the outer peripheral surface of the guide rail.

本発明によれば、次のような効果が奏せられる。
請求項1記載の発明によると、遊技盤の盤面にあって、ガイドレールよりも外側に破損防止部材を配置するとともに、破損防止部材の前扉に対向し突起を有さない平面状の前面部を、ガイドレール及び遊技釘のガラスに対向する頭部より前方へ突出させたことにより、例え、遊技釘の頭部が前扉裏面に接近するように遊技盤が反っても、前扉を閉じた際、破損防止部材の平面状の前面部が、遊技釘の頭部より先に前扉に当接しうるとともに、前面部が平面状であることから、例えば、従来のように、突起状の前面部が点接触するよりも、接触範囲が広くなるため、遊技釘の頭部がガラスの裏面に直接当接することを確実に阻止して、ガラスの破損を確実に防止することができる。
さらに、破損防止部材を、前扉におけるガラス以外の箇所である枠部に対向する位置に配置したことにより、前扉を閉じた際、破損防止部材がガラスに衝突することがなく、ガラスの破損をより確実に防止することができる。
According to the present invention, the following effects can be obtained.
According to the first aspect of the present invention, the flat front surface portion is provided on the board surface of the game board and has the breakage preventing member disposed outside the guide rail and is opposed to the front door of the breakage preventing member and has no protrusion. Is projected forward from the head facing the guide rail and the glass of the game nail, for example, even if the game board warps so that the head of the game nail approaches the back of the front door, when closed, the front portion planar damage preventing member, together may abut the front door before the head of the game nails, since the front portion is planar, for example, as in the prior art, the projections than the front portion of the Jo is point contact, because the contact area is wide, and reliably prevent the head of the game nail directly contacts the back surface of the glass, is possible to reliably prevent the breakage of glass it can.
Furthermore, the breakage prevention member is disposed at a position opposite to the frame portion that is a portion other than the glass in the front door, so that when the front door is closed, the breakage prevention member does not collide with the glass, and the glass breaks. Can be prevented more reliably.

請求項2記載の発明によると、破損防止部材は、打ち出された遊技球が遊技領域に送り込まれる送出口の外周側に配置され、かつその破損防止部材のガイドレールの外周面に対向する内側面部を、ガイドレールの外周面に近接または当接させたことにより、発射装置により打ち出された遊技球がガイドレールを転動して遊技領域に送り込まれる際、ガイドレールに対して外側に変形するような力が作用しても、ガイドレールの外周面が破損防止部材の内側面部に近接して当接することが可能であるため、ガイドレールが外側に変形することを防止することができる。   According to the second aspect of the present invention, the breakage preventing member is disposed on the outer peripheral side of the delivery port through which the launched game ball is fed into the game area, and the inner side surface portion of the breakage preventing member faces the outer peripheral surface of the guide rail. Is brought close to or in contact with the outer peripheral surface of the guide rail so that when the game ball launched by the launching device rolls on the guide rail and is fed into the game area, it is deformed outward with respect to the guide rail. Even if a strong force is applied, the outer peripheral surface of the guide rail can be brought into contact with the inner side surface portion of the breakage preventing member, so that the guide rail can be prevented from being deformed outward.

以下、本発明の一実施形態を、図面に基づいて説明する。図1は、本発明の一実施形態を適用した弾球遊技機の正面図、図2は、前扉を開けた状態の弾球遊技機の正面図、図3は、弾球遊技機の分解斜視図、図4は、遊技盤の正面図、図5は、図4におけるVーV線縦断面図、図6は、遊技盤の左上部の拡大正面図、図7は、図6におけるVII−VII線横断面図、図8は、遊技盤の裏面図、図9は、斜め後方から見た要部の分解斜視図、図10は、斜め後方から見た表示枠部材の分解斜視図である。なお、以下の説明においては、図1、2における図面手前を「前方」とし、図面奥側を「後方」とし、左方を「左方」とし、右方を「右方」とする。   Hereinafter, an embodiment of the present invention will be described with reference to the drawings. 1 is a front view of a ball game machine to which an embodiment of the present invention is applied, FIG. 2 is a front view of the ball game machine with a front door opened, and FIG. 3 is an exploded view of the ball game machine. 4 is a front view of the game board, FIG. 5 is a vertical sectional view taken along the line V-V in FIG. 4, FIG. 6 is an enlarged front view of the upper left part of the game board, and FIG. FIG. 8 is a rear view of the game board, FIG. 9 is an exploded perspective view of the main part seen from the oblique rear, and FIG. 10 is an exploded perspective view of the display frame member seen from the oblique rear. is there. In the following description, the front side of the drawings in FIGS. 1 and 2 is “front”, the back side of the drawings is “rear”, the left is “left”, and the right is “right”.

図1〜3に示すように、弾球遊技機1は、遊技店の遊技島に据え付けられる外枠2と、外枠2に嵌め込まれる遊技盤3と、外枠2、すなわち遊技盤3の左部に上下方向のヒンジ軸を有するヒンジ6により開閉可能に枢着された額縁状の前扉5とを備え、前面右下部に設けられたハンドル4aを時計方向へ回転操作することにより、前扉5の下方に設けられた球貯留皿4bに貯留されている遊技球が図示略の発射装置から後述の遊技領域9に打出されて、所定の遊技を行うことができる。   As shown in FIGS. 1 to 3, the ball game machine 1 includes an outer frame 2 installed on a gaming island of a game store, a game board 3 fitted in the outer frame 2, and an outer frame 2, that is, a left of the game board 3. And a frame-like front door 5 pivotably mounted by a hinge 6 having a hinge shaft in the vertical direction at the part, and by rotating the handle 4a provided at the lower right part of the front face clockwise, the front door A game ball stored in a ball storage tray 4b provided below 5 is launched from a launching device (not shown) into a game area 9 described later, and a predetermined game can be performed.

前扉5は、合成樹脂製の枠部52の内側に円形のガラス51が嵌め込まれて形成され、閉じるとガラス51を透して遊技領域9を視認することができるように遊技盤3の表面側を覆う。なお、ガラス51は、前後2重に嵌め込まれるとともに、遊技領域9の形状、大きさとほぼ同一形状に形成される。   The front door 5 is formed by inserting a circular glass 51 inside a synthetic resin frame portion 52. When the front door 5 is closed, the surface of the game board 3 can be seen through the glass 51. Cover the side. In addition, the glass 51 is fitted in the front and rear double, and is formed in substantially the same shape as the shape and size of the game area 9.

遊技盤3は、アクリル樹脂等の透明な合成樹脂板により正面視ほぼ方形に形成され、その盤面(表面)には、外側ガイドレール7及び内側ガイドレール8によって包囲される円形(楕円形を含む)の遊技領域9が形成される。ハンドル4aの操作に基いて、発射装置から発射される遊技球は、ガイドレール7、8により案内されて遊技領域9に打出される。なお、遊技盤3は、完全な透明である必要はなく、後述の演出画像を透視でき得る程度の半透明であっても良いし、また、演出画像を表示させる領域のみを開口した不透明のものであっても良い。   The game board 3 is formed in a substantially square shape when viewed from the front by a transparent synthetic resin plate such as acrylic resin, and the board surface (surface) is a circle (including an ellipse) surrounded by the outer guide rail 7 and the inner guide rail 8. ) Gaming area 9 is formed. Based on the operation of the handle 4a, the game ball launched from the launching device is guided by the guide rails 7 and 8 and is launched into the game area 9. Note that the game board 3 does not have to be completely transparent, and may be semi-transparent enough to allow a later-described effect image to be seen through, or an opaque one having only an area where the effect image is displayed. It may be.

主に図4に示すように、遊技盤3の遊技領域9には、遊技領域9に打出された遊技球の流下方向を規制する正面視ほぼ眉型の透明な合成樹脂製の球受誘導部材10と、遊技領域9を流下する遊技球が通過可能な普通図柄作動ゲート11と、遊技球が入球可能な入球口12aと、遊技球の流下方向を変化させる風車13と、透明な合成樹脂製のステージ14と、遊技球が入賞または入球可能な図柄始動口15及び入賞口12b〜12eと、遊技者にとって不利な第1状態(遊技球が実質的に入賞不能な閉鎖状態)及び遊技者にとって有利な第2状態(遊技球が入賞可能な開放状態)に遷移可能な入賞装置16が配置されている。また、遊技領域9の最下部には、遊技領域9に打出された遊技球を遊技盤3の裏面側に排出するアウト口17が設けられている。なお、球受誘導部材10及びステージ14は、完全な透明である必要はなく、演出画像を透視でき得る程度の半透明であっても良いし、不透明であっても良い。   As shown mainly in FIG. 4, in the game area 9 of the game board 3, a ball receiving and guiding member made of a transparent synthetic resin having a substantially eyebrow shape in front view for regulating the flow direction of the game ball launched into the game area 9. 10, a normal symbol operation gate 11 through which a game ball flowing down the game area 9 can pass, a entrance 12a through which a game ball can enter, a windmill 13 that changes the flow direction of the game ball, and a transparent composition A stage 14 made of resin, a symbol starting port 15 and winning ports 12b to 12e that can receive or win a game ball, and a first state disadvantageous for the player (a closed state in which the game ball is substantially incapable of winning), and A winning device 16 is arranged that can make a transition to a second state (open state in which game balls can be won) advantageous to the player. In addition, at the bottom of the game area 9, there is provided an out port 17 through which the game balls launched into the game area 9 are discharged to the back side of the game board 3. The ball receiving and guiding member 10 and the stage 14 do not need to be completely transparent, and may be translucent to the extent that the effect image can be seen through or opaque.

なお、遊技領域9に打出された遊技球は、遊技盤3の遊技領域9に植設された多数の遊技釘40に当接しながら遊技領域9を流下するが、遊技釘40は、図6、7のみに示し、他の図面については図面簡素化のため省略してある。   Note that the game balls launched into the game area 9 flow down the game area 9 while abutting against a large number of game nails 40 implanted in the game area 9 of the game board 3. 7 is shown only for the sake of simplicity.

遊技盤3の4隅、すなわち前扉5における枠部52の隅部の裏面に対向する位置には、後述のように、遊技釘40のガラス51に対向する頭部がガラス51の裏面に当接することを防止するための合成樹脂製で形成された破損防止部材60,61,62,63がそれぞれ配置されている。   At the four corners of the game board 3, that is, at the position facing the back surface of the corner portion of the frame portion 52 in the front door 5, the head of the game nail 40 facing the glass 51 hits the back surface of the glass 51 as described later. Breakage preventing members 60, 61, 62, 63 made of synthetic resin for preventing contact are arranged.

左上部の破損防止部材60は、発射装置により打ち出された遊技球を遊技領域9に送り込む送出口(外側ガイドレール7の内周面と内側ガイドレール8の左上端との間)71が設けられた箇所の外側ガイドレール7の外周側に配置される。破損防止部材60の外側ガイドレール7の外周面に対向する内側面部60aは、外側ガイドレール7の外周面に沿うような形状をなし、かつ近接または当接している。また、前扉5における枠部52の裏面に対向する破損防止部材60の前面部60bは、外側ガイドレール7、内側ガイドレール8及び遊技釘40の頭部より前方へ突出し、かつ初期設定においては前扉5の枠部52の裏面に当接または近接している。 The damage prevention member 60 on the upper left is provided with a delivery port 71 (between the inner peripheral surface of the outer guide rail 7 and the upper left end of the inner guide rail 8) for feeding the game ball launched by the launching device into the game area 9. It is arrange | positioned at the outer peripheral side of the outer side guide rail 7 of the place. The inner side surface portion 60 a facing the outer peripheral surface of the outer guide rail 7 of the breakage preventing member 60 has a shape along the outer peripheral surface of the outer guide rail 7, and is in close proximity or in contact therewith. Further, the front surface portion 60b of the breakage prevention member 60 facing the back surface of the frame portion 52 in the front door 5 projects forward from the heads of the outer guide rail 7, the inner guide rail 8, and the game nail 40, and in the initial setting. It is in contact with or close to the back surface of the frame portion 52 of the front door 5.

右上部及び左、右下部の破損防止部材61、62、63は、それぞれの内側面部61a、62a、63aがそれぞれの箇所で内側ガイドレール8の外周面に沿うように配置されるとともに、前扉5の枠部52に対向するそれぞれの前面部61b、62b、63bは、上述の左上部の破損防止部材60と同様に外側ガイドレール7、内側ガイドレール8及び遊技釘40の頭部より前方へ突出している。   The upper right and left and lower right damage prevention members 61, 62, 63 are arranged such that the respective inner side surface portions 61a, 62a, 63a are along the outer peripheral surface of the inner guide rail 8 at the respective locations, and the front door Each front surface portion 61b, 62b, 63b facing the frame portion 52 of the 5 is forward of the heads of the outer guide rail 7, the inner guide rail 8, and the game nail 40 in the same manner as the above-described upper left damage preventing member 60. It protrudes.

上述の如く、各破損防止部材60、61、62及び63の各前面部60b、61b、62b及び63bを、前扉5の枠部52の裏面に当接可能としてあるため、遊技盤3における盤面と内側のガラス51との間の間隔Lが規制される。これにより、遊技盤3が熱等の影響を受けて前後に反るように変形しても、遊技釘40の頭部がガラス51の裏面に当接することを阻止して、ガラス51の破損を確実に防止することができる。   As described above, the front surface portions 60b, 61b, 62b and 63b of the respective breakage preventing members 60, 61, 62 and 63 can be brought into contact with the back surface of the frame portion 52 of the front door 5, so And the distance L between the inner glass 51 and the inner glass 51 is regulated. Thereby, even if the game board 3 is deformed so as to warp back and forth under the influence of heat or the like, the head of the game nail 40 is prevented from coming into contact with the back surface of the glass 51, and the glass 51 is damaged. It can be surely prevented.

なお、本実施形態においては、各破損防止部材60、61、62及び63の各前面部60b、61b、62b及び63bを、前扉5の枠部52、すなわちガラス51以外の箇所に当接させるようにしたが、本発明は、これに特定されるものでなく、各破損防止部材60、61、62及び63の各前面部60b、61b、62b及び63bを、ガラス51の裏面に当接させるようにしても良い。この場合には、各破損防止部材60、61、62及び63の各前面部60b、61b、62b及び63bを、軟質の合成樹脂製により形成するのが好ましい。   In the present embodiment, the front portions 60b, 61b, 62b, and 63b of the breakage preventing members 60, 61, 62, and 63 are brought into contact with the frame portion 52 of the front door 5, that is, the portions other than the glass 51. However, the present invention is not limited to this, and the front surface portions 60b, 61b, 62b and 63b of the respective breakage preventing members 60, 61, 62 and 63 are brought into contact with the back surface of the glass 51. You may do it. In this case, it is preferable that the front portions 60b, 61b, 62b and 63b of the breakage preventing members 60, 61, 62 and 63 are made of a soft synthetic resin.

ステージ14は、遊技盤3のほぼ中央部に穿設された横長の開口31を貫通して、遊技盤3の裏面側に突出するように取り付けられるとともに、上面には、遊技領域9を流下する遊技球のうち入球口12aに入球した遊技球を受け止めて、左右、前後に転動させ得るステージ部141が形成され、また、前面には、ステージ部141を転動した遊技球のうちステージ部141の中央部に設けられた遊技球落下部(図示略)に落下した遊技球を図柄始動口15の真上に排出するための遊技球排出口143が形成されている。   The stage 14 is attached so as to pass through a horizontally long opening 31 formed in a substantially central portion of the game board 3 so as to protrude to the back side of the game board 3, and flows down the game area 9 on the upper surface. Of the game balls, a stage portion 141 is formed that can receive the game balls that have entered the entrance 12a and roll them to the left and right and back and forth. Of the game balls that roll the stage portion 141, A game ball discharge port 143 for discharging a game ball dropped on a game ball dropping unit (not shown) provided at the center of the stage unit 141 to be directly above the symbol start port 15 is formed.

図8、9に示すように、遊技盤3の裏面には、入球口12aに入球した遊技球をステージ14のステージ部141上に誘導する透明な誘導路18と、図柄始動口15の下方に設けられた電動開閉部材(チューリップ)27(図2〜4参照)及び入賞装置16を開閉駆動させるソレノイド、センサ、リンク等により構成される駆動装置19等の部品が取り付けられている。   As shown in FIGS. 8 and 9, on the back surface of the game board 3, a transparent guide path 18 for guiding the game ball that has entered the entrance 12 a onto the stage portion 141 of the stage 14, and the symbol start port 15 Parts such as an electric opening / closing member (tulip) 27 (see FIGS. 2 to 4) provided below and a driving device 19 including a solenoid, a sensor, a link, and the like that drive the opening and closing of the winning device 16 are attached.

入賞装置16は、後述のように遊技が特定遊技状態となって第2状態に遷移すると、入賞装置16内に設けた入賞センサ(図示略)が遊技球が10個入賞したことを検知するか、または開放してから30秒が経過すると閉鎖される。また開放している最中、入賞装置16内に設けた特定領域センサ(図示略)が遊技球の入賞を検出した場合には、閉鎖後に再度開放する。これを最大15回まで繰返し可能に設定してある。 Whether the winning device 16 detects that 10 game balls have been won by a winning sensor (not shown) provided in the winning device 16 when the game enters a specific gaming state and shifts to the second state as will be described later. Or 30 seconds after opening, it is closed. Further, when the specific area sensor (not shown) provided in the winning device 16 detects the winning of the game ball during the opening, it is opened again after closing. This is set to be repeatable up to 15 times.

遊技球が普通図柄作動ゲート11を通過すると、所定の確率に基づいて、準特賞状態を生起するか否かが判定され、その判定の結果をもって、後述の遊技情報表示器29の普通図柄表示部が変動し、その後に所定の図柄を確定表示させる。準特賞状態が生起されると、電動開閉部材27が所定時間、開放する。 When the game ball passes through the normal symbol operating gate 11, it is determined whether or not a semi-special prize state is caused based on a predetermined probability. Based on the determination result, a normal symbol display portion of a game information display 29 described later is determined. Fluctuates, and then a predetermined symbol is fixedly displayed. When the semi-special prize state is generated, the electric opening / closing member 27 is opened for a predetermined time.

主に図3に示すように、遊技盤3の裏面側には、液晶ディスプレイ等により構成される演出表示装置20が、遊技盤3の裏面から所定量離間した位置に配置される。なお、遊技盤3は、前扉3の裏面側に取り付けられ、演出表示装置20は、外枠2側に取り付けられる。これにより、前扉5を閉じると、遊技盤3と演出表示装置20は、互いに前後に重なり合う。   As shown mainly in FIG. 3, on the back side of the game board 3, an effect display device 20 constituted by a liquid crystal display or the like is disposed at a position spaced apart from the back side of the game board 3 by a predetermined amount. The game board 3 is attached to the back side of the front door 3, and the effect display device 20 is attached to the outer frame 2 side. Thereby, when the front door 5 is closed, the game board 3 and the effect display device 20 overlap each other.

演出表示装置20の横長矩形の表示部201(図3参照)には、遊技に関する演出画像及び数字や図柄等で構成される演出図柄が表示され、これらの画像及び図柄は、遊技盤3を透して遊技機1の前面から視認することができる。   On the horizontally long display unit 201 (see FIG. 3) of the effect display device 20, an effect image related to the game and an effect symbol made up of numbers, symbols, etc. are displayed. These images and symbols pass through the game board 3. Then, it can be visually recognized from the front surface of the gaming machine 1.

表示装置20は、表示部201の幅W1(図3参照)が遊技領域9の左右方向の幅W2(図4参照)とほぼ同一で、かつ高さH1(図3参照)が遊技領域9の高さH2より小さいものが用いられる。これにより、表示部201に表示される画像の4隅を除く部分を、遊技盤3を透して遊技領域9の幅一杯に表示させることができる。 In the display device 20, the width W1 (see FIG. 3) of the display unit 201 is substantially the same as the width W2 (see FIG. 4) in the horizontal direction of the game area 9, and the height H1 (see FIG. 3) is the same as that of the game area 9. A thing smaller than the height H2 is used. As a result, a portion excluding the four corners of the image displayed on the display unit 201 can be displayed through the game board 3 to the full width of the game area 9.

また、円形の遊技領域9と矩形の表示部201とを前後に重なるように配置することによって、遊技盤3における遊技領域9と演出表示装置20の表示部201とが前後に重畳する部分には、表示部201に表示された画像及び図柄が表示される表示可能領域93(図8に斜線で示す領域)が形成され、遊技領域9内における表示部201の上側及び下側には、画像及び図柄が表示されない上、下の半月状の表示不能領域91、92が形成される(図4参照)。   In addition, by arranging the circular game area 9 and the rectangular display unit 201 so as to overlap in the front-rear direction, the game area 9 in the game board 3 and the display unit 201 of the effect display device 20 overlap each other in the front-rear direction. A displayable area 93 (area shown by slanting lines in FIG. 8) in which images and symbols displayed on the display unit 201 are displayed is formed, and images and images are displayed on the upper and lower sides of the display unit 201 in the game area 9. The symbols are not displayed, and the lower half-moon display impossible areas 91 and 92 are formed (see FIG. 4).

演出表示装置20は、表示部201の下縁が各入賞口12b〜12eの位置にほぼ合致し、また、同じく上縁が眉型の球受誘導部材10の頂上部10aより下方になるように配置される。 In the effect display device 20, the lower edge of the display unit 201 substantially matches the position of each of the prize winning openings 12b to 12e, and the upper edge is also located below the top 10a of the eyebrow-shaped ball receiving and guiding member 10. Be placed.

演出表示装置20に表示される画像のうち遊技に関する数字や図柄等で構成される演出図柄は、表示可能領域93内で、かつ遊技領域9における球受誘導部材10とステージ14との間に2点鎖線で示す演出図柄表示領域94(図2、4参照)に変動表示される。   Of the images displayed on the effect display device 20, the effect symbols composed of numbers and symbols relating to the game are 2 in the displayable area 93 and between the ball receiving and guiding member 10 and the stage 14 in the game area 9. It is displayed in a variable manner in the effect symbol display area 94 (see FIGS. 2 and 4) indicated by the dotted line.

遊技領域9に打出された遊技球が図柄始動口15に入賞すると、これを契機に所定の確率に基づいて、演出図柄が演出図柄表示領域94内で変動表示した後、所定時間経過後、停止して確定表示される。そして、確定表示された演出図柄の組み合わせが、予め定められた表示態様、例えば、同一の数字や図柄が揃った場合には、特定遊技状態(所謂、大当り状態)を生起させ、入賞装置16を第1状態から第2状態に遷移させ、遊技者に所定の遊技価値を付与するようになっている。 When a game ball launched into the game area 9 wins the symbol start opening 15, the effect symbol is variably displayed in the effect symbol display area 94 based on a predetermined probability. Will be displayed. When the combination of effect symbols that are confirmed and displayed has a predetermined display form, for example, the same numbers and symbols, a specific gaming state (so-called jackpot state) is generated, and the winning device 16 is A transition is made from the first state to the second state to give a predetermined game value to the player.

上側の表示不能領域91は、遊技盤3の後方、すなわち遊技機1の内部が見えないように、後述の定形表示部材28により隠蔽される。また、下側の表示不能領域92及び遊技領域9から外れた領域は、遊技盤3を透して後方が視認できないように、表示枠部材21により隠蔽される。 The upper non-displayable area 91 is concealed by a fixed display member 28 described later so that the back of the game board 3, that is, the inside of the gaming machine 1 cannot be seen. Further, the lower display impossible area 92 and the area outside the game area 9 are hidden by the display frame member 21 so that the rear side cannot be seen through the game board 3.

表示枠部材21は、不透明(半透明を含む)の合成樹脂製で形成されるとともに、遊技盤3の裏面側と演出表示装置20との間に介在され、表示可能領域93の周囲を囲むような枠状をなし、表示部201の周囲と遊技盤3の裏面との間の隙間を遮蔽する上下及び左右の遮蔽部211、212、213,214が設けられている。   The display frame member 21 is made of an opaque (including translucent) synthetic resin and is interposed between the back side of the game board 3 and the effect display device 20 so as to surround the displayable area 93. The upper and lower and left and right shielding portions 211, 212, 213, and 214 are provided to form a frame shape and shield the gap between the periphery of the display unit 201 and the back surface of the game board 3.

各遮蔽部211〜214の奥行寸法は、ステージ14、誘導路18、駆動装置19のうち最も後方へ突出する突出量より大になるように設定される。これにより、演出表示装置20を遊技盤3の裏面側に配置した際、各遮蔽部211〜214は、演出表示装置20の表示部201をステージ14、誘導路18、駆動装置19等に干渉させることなく、演出表示装置20の表示部201と遊技盤3の裏面との間の隙間を遮蔽し、隙間から遊技機1の内部が露呈することを防止して、見栄えの向上を図ることができる。   The depth dimension of each shielding part 211-214 is set so that it may become larger than the protrusion amount which protrudes back most among the stage 14, the guide path 18, and the drive device 19. FIG. Thereby, when the production display device 20 is arranged on the back side of the game board 3, the shielding units 211 to 214 cause the display unit 201 of the production display device 20 to interfere with the stage 14, the guide path 18, the drive device 19, and the like. Therefore, it is possible to shield the gap between the display unit 201 of the effect display device 20 and the back surface of the game board 3 and prevent the inside of the gaming machine 1 from being exposed through the gap, thereby improving the appearance. .

上遮蔽部211を除く各遮蔽部212、213、214の前端には、遊技盤3における表示可能領域93から外れた下及び左右の領域の後方が視認不能とする下及び左右の枠部216、217、218が連設されている。   At the front end of each shielding part 212, 213, 214 except for the upper shielding part 211, the lower and left and right frame parts 216, which are not visible behind the lower and left and right areas out of the displayable area 93 on the game board 3, 217 and 218 are continuously provided.

なお、各遮蔽部211〜214の後端は、演出表示装置20の前面との間に若干の隙間が生じるようにするか、または、ゴム、スポンジ等の緩衝材を介して、演出表示装置20の前面に密接される。 It should be noted that the rear ends of the shielding portions 211 to 214 may be slightly spaced from the front surface of the effect display device 20, or the effect display device 20 via a cushioning material such as rubber or sponge. Close to the front of the.

下遮蔽部212の中央部には、駆動装置19の左右及び上方を覆うように、上方へ隆起した隆起部212aが形成されている。   A raised portion 212 a that is raised upward is formed at the center of the lower shielding portion 212 so as to cover the left and right sides and the upper side of the driving device 19.

表示枠部材21における下枠部216には、各入賞口12b〜12eに入賞した遊技球を下枠部216の裏面側に排出させる排出口216a〜216d(図10参照)が穿設されている。   The lower frame portion 216 of the display frame member 21 is provided with discharge ports 216a to 216d (see FIG. 10) through which the game balls won in the winning ports 12b to 12e are discharged to the back side of the lower frame portion 216. .

各入賞口12b〜12e、図柄始動口15、入賞装置16及び電動開閉部材27に入賞した遊技球は、それぞれのセンサにより検知されて、下枠部216の裏面側に配置される透明な遊技球通路26を通って遊技機1の裏面に排出される。   The game balls won in each of the winning openings 12b to 12e, the symbol start opening 15, the winning device 16, and the electric opening / closing member 27 are detected by the respective sensors, and are arranged on the back side of the lower frame portion 216. It is discharged to the back surface of the gaming machine 1 through the passage 26.

主に図10に示すように、表示枠部材21における左、右の遮蔽部213、214の内側面には、必要に応じて、表示枠部材21と異なる彩色、例えば表面にクロムメッキ等が施された左、右の装飾板23、24が着脱可能に取り付けられる。   As shown mainly in FIG. 10, the inner surfaces of the left and right shielding portions 213 and 214 in the display frame member 21 are colored with a color different from that of the display frame member 21, for example, chrome plating or the like, if necessary. The left and right decorative plates 23 and 24 are detachably attached.

表示枠部材21における上遮蔽部211の前端には、上側の表示不能領域91の後方が視認不能とするように遮蔽する正面視ほぼ横長矩形の定形表示部材28が設けられる。   At the front end of the upper shielding portion 211 in the display frame member 21, there is provided a fixed display member 28 having a substantially horizontally long rectangular shape in front view that shields the rear of the upper non-displayable area 91 from being visible.

定形表示部材28には、その後方が視認不能となるようにその表面または裏面に模様、色彩等が施されるとともに、機種名、大当りになる確率、賞球数等の機種に関連する機種情報281(2点鎖線で示す部分)が描画されている。   The regular display member 28 has a pattern, color, etc. on its front or back so that its rear side is invisible, and model information related to the model, such as model name, probability of winning, number of winning balls, etc. 281 (part indicated by a two-dot chain line) is drawn.

定形表示部材28の裏面側には、表面に図示略の複数のLEDまたはランプ等の発光体を実装した電装基板25と、遊技中の遊技状態に関連する全ての遊技情報を表示するための図示略のLED、7セグメントLED及び基板等から構成される遊技情報表示器29が配置される。 On the back side of the fixed display member 28, an electrical board 25 having a plurality of LEDs or lamps (not shown) mounted on the front surface and an illustration for displaying all game information related to the gaming state during the game. A game information display 29 composed of an abbreviated LED, a 7-segment LED, a substrate, and the like is arranged.

電装基板25に実装された発光体が発光すると、その照明により、定形表示部材28の裏面を照射して、特に、機種情報281が描画された部分を明るく照らすことによって、上側の表示不能領域91に機種情報281を表示して遊技者に報知する。 When the illuminator mounted on the electrical board 25 emits light, the upper surface of the non-displayable area 91 is illuminated by illuminating the back surface of the fixed display member 28 with the illumination, and particularly illuminating the portion on which the model information 281 is drawn. To display the model information 281 and notify the player.

遊技情報表示器29は、遊技情報を定形表示部材28に設けた開口または透明部分を透して、上側の表示不能領域91内で、かつ球受誘導部材10の頂上部10aの下方に、遊技盤3の前面から視認することができるように配置される。 The game information display device 29 is configured to play game information through an opening or a transparent portion provided in the fixed display member 28, in the upper display impossible region 91, and below the top 10a of the ball receiving guide member 10. It arrange | positions so that it can visually recognize from the front surface of the board 3. FIG.

遊技情報表示器29には、図柄始動口15に入賞したことを契機に変動して、入賞装置16が第1状態から第2状態に遷移したか否かを報知するための数字または図形を表示する特別図柄の表示部と、始動入賞口15に入賞した遊技球のうち未だ演出図柄及び特別図柄の変動表示に用いられていない遊技球の数を所定上限(例えば4個)保留球として表示する保留球の表示部と、入賞装置16が第1状態に遷移したときの入賞装置16の開閉処理回数を示す表示部と、遊技球が普通図柄作動ゲート11を通過したことを契機に変動する普通図柄の表示部等の遊技中の遊技状態に関連する遊技情報を表示する表示部の全てが集中的に設けられている。 The game information display 29 displays a number or a figure for notifying whether or not the winning device 16 has transitioned from the first state to the second state, changing in response to winning of the symbol start opening 15. The number of game balls that are not yet used for the display of the effect symbols and the special symbols among the game balls won in the start winning opening 15 are displayed as a predetermined upper limit (for example, four) holding balls. A display unit for holding balls, a display unit for indicating the number of opening / closing processes of the winning device 16 when the winning device 16 transitions to the first state, and a normal that fluctuates when the game ball has passed the normal symbol operation gate 11 All the display units for displaying game information related to the gaming state during the game, such as a symbol display unit, are provided in a concentrated manner.

遊技領域9に打ち込まれた遊技球が図柄始動口15に入賞すると、これを契機に演出図柄表示領域94に表示されている演出図柄は、遊技情報表示器29の特別図柄の表示部が変動を開始して停止するまでの間、特別図柄の表示部の変動と同期して、多彩な演出を伴った変動動作を行った後、所定時間経過後、停止して確定表示される。そして、確定表示された演出図柄の組み合わせが、予め定められた表示態様になった場合には、特定遊技状態を生起させ、入賞装置16を第1状態から第2状態に遷移させ、遊技者に所定の遊技価値を付与するようになっている。 When a game ball that has been driven into the game area 9 wins the symbol start opening 15, the effect symbol displayed in the effect symbol display area 94 changes in the special symbol display section of the game information display 29. From the start to the stop, after performing a changing operation with various effects in synchronization with the change of the display portion of the special symbol, the display is stopped and confirmed after a predetermined time. Then, when the combination of effect symbols that are confirmed and displayed is in a predetermined display mode, a specific gaming state is generated, the winning device 16 is changed from the first state to the second state, and the player is A predetermined game value is given.

以上のように、本発明に係わる弾球遊技機においては、遊技盤3の盤面に、右上部の破損防止部材60を外側ガイドレール7の外周、また、左上部及び左、右下部の破損防止部材61及び62、63を内側ガイドレール8のそれぞれの外周の一部に沿うように配置するとともに、各破損防止部材の前扉5の枠部52に対向する各前面部60b、61b、62b、63bを、外側ガイドレール7、内側ガイドレール8及び遊技釘40の頭部より前方に突出するようにしたことによって、例え、遊技釘40の頭部が前扉5のガラス51の裏面に接近するように、遊技盤3に反りが発生しても、前扉5を閉じた際、各破損防止部材60、61、62、63の前面部60b、61b、62b、63bが、遊技釘40の頭部より先に前扉5の枠部52の裏面に当接するため、遊技釘40の頭部がガラス51の裏面に当接することを阻止して、ガラス51の破損を確実に防止することができる。   As described above, in the ball game machine according to the present invention, the damage prevention member 60 on the upper right part is provided on the outer surface of the outer guide rail 7 on the board surface of the game board 3, and the damage on the upper left part, the left upper part, and the lower right part is prevented. The members 61, 62, 63 are arranged along a part of the outer periphery of each of the inner guide rails 8, and the front portions 60 b, 61 b, 62 b facing the frame portion 52 of the front door 5 of each breakage prevention member For example, the head of the game nail 40 approaches the back surface of the glass 51 of the front door 5 by projecting 63b forward from the head of the outer guide rail 7, the inner guide rail 8, and the game nail 40. Thus, even if warping occurs in the game board 3, when the front door 5 is closed, the front surface portions 60b, 61b, 62b, 63b of the respective breakage preventing members 60, 61, 62, 63 are attached to the head of the game nail 40. Of the frame part 52 of the front door 5 before the part. For abutting the surface, it can be the head of the game nail 40 is to prevent abutting the back surface of the glass 51, to reliably prevent the breakage of the glass 51.

また、右上部の破損防止部材60を、発射装置により打ち出された遊技球を遊技領域9に送り込む送出口71の外周側に配置するとともに、外側ガイドレール7の外周面に対向する破損防止部材60の内側面部60aを、外側ガイドレール7の外周面に近接させたことにより、発射装置により打ち出された遊技球が外側ガイドレール7の内周面を転動して遊技領域9に送り込まれる際、遊技球が外側ガイドレール7の内周面を転動するときの遠心力で、外側ガイドレール7に外側に変形するような力が作用しても、外側ガイドレール7の外周面が破損防止部材60の内側面部60aに当接することが可能であるため、外側ガイドレール7の外側への変形を阻止することができる。   Further, the damage preventing member 60 on the upper right part is disposed on the outer peripheral side of the delivery port 71 for sending the game ball launched by the launching device into the game area 9 and is also opposed to the outer peripheral surface of the outer guide rail 7. When the inner ball surface 60a of the outer guide rail 7 is brought close to the outer peripheral surface of the outer guide rail 7, the game ball launched by the launching device rolls on the inner peripheral surface of the outer guide rail 7 and is fed into the game area 9. Even if a force that causes the outer guide rail 7 to be deformed outward is applied to the outer guide rail 7 due to centrifugal force when the game ball rolls on the inner peripheral surface of the outer guide rail 7, the outer peripheral surface of the outer guide rail 7 is prevented from being damaged. Since it is possible to abut against the inner side surface portion 60a of 60, it is possible to prevent the outer guide rail 7 from being deformed outward.

本発明の一実施形態を適用した弾球遊技機の正面図である。1 is a front view of a ball game machine to which an embodiment of the present invention is applied. 前扉を開けた状態の弾球遊技機の正面図である。It is a front view of the ball game machine of the state where the front door was opened. 弾球遊技機の分解斜視図である。It is a disassembled perspective view of a bullet ball game machine. 遊技盤の正面図である。It is a front view of a game board. 図4におけるVーV線縦断面図である。It is the VV line longitudinal cross-sectional view in FIG. 遊技盤の左上部の拡大正面図である。It is an enlarged front view of the upper left part of a game board. 図6におけるVII−VII線横断面図である。FIG. 7 is a cross-sectional view taken along line VII-VII in FIG. 6. 遊技盤の裏面図である。It is a back view of a game board. 要部の分解斜視図である。It is a disassembled perspective view of the principal part. 斜め後方から見た表示枠部材の分解斜視図である。It is the disassembled perspective view of the display frame member seen from diagonally back.

符号の説明Explanation of symbols

1 弾球遊技機
2 外枠
3 遊技盤
4a ハンドル
4b 球貯留皿
5 前扉
6 ヒンジ
7 外側ガイドレール
8 内側ガイドレール
9 遊技領域
10 球受誘導部材
10a 頂上部
11 普通図柄作動ゲート
12a 入球口
12b,12c,12d,12e 入賞口
13 風車
14 ステージ
15 図柄始動口
16 入賞装置
17 アウト口
18 誘導路
19 駆動装置
20 演出表示装置
21 表示枠部材
23,24 装飾板
25 電装基板
26 遊技球通路
27 電動開閉部材(チューリップ)
28 定形表示部材
29 遊技情報表示器
31 開口
40 遊技釘
51 ガラス
52 枠部
60,61,62,63 破損防止部材
60a,61a,62a,63a 内側面部
60b,61b,62b,63b 前面部
71 送出口
91,92 表示不能領域
93 表示可能領域
94 演出図柄表示領域
141 ステージ部
143 遊技球排出口
201 表示部
211 上遮蔽部
212 下遮蔽部
212a 隆起部
213 左遮蔽部
214 右遮蔽部
216 下枠部
216a,216b,216c,216d 排出口
217 左枠部
218 右枠部
281 機種情報
DESCRIPTION OF SYMBOLS 1 Ball game machine 2 Outer frame 3 Game board 4a Handle 4b Ball storage tray 5 Front door 6 Hinge 7 Outer guide rail 8 Inner guide rail 9 Game area 10 Ball receiving guide member 10a Top 11 Normal symbol operation gate 12a Entrance 12b, 12c, 12d, 12e Winning port 13 Windmill 14 Stage 15 Design starting port 16 Winning device 17 Out port 18 Guiding path 19 Driving device 20 Production display device 21 Display frame members 23, 24 Decoration plate 25 Electric board 26 Game ball passage 27 Electric opening and closing member (tulip)
28 Standard display member 29 Game information display 31 Opening 40 Game nail 51 Glass 52 Frame portion 60, 61, 62, 63 Damage prevention member 60a, 61a, 62a, 63a Inner side surface portion 60b, 61b, 62b, 63b Front surface portion 71 Outlet 91,92 Non-displayable area 93 Displayable area 94 Production symbol display area 141 Stage part 143 Game ball outlet 201 Display part 211 Upper shielding part 212 Lower shielding part 212a Bumping part 213 Left shielding part 214 Right shielding part 216 Lower frame part 216a , 216b, 216c, 216d Discharge port 217 Left frame portion 218 Right frame portion 281 Model information

Claims (2)

打ち出された遊技球を案内するガイドレールによって囲まれた遊技領域に遊技球の流下方向を変化させる多数の遊技釘が植設された遊技盤と、ガラスを装着する枠部を有し、かつ前記遊技盤の前面を開閉可能な前扉とを備えた弾球遊技機において、
前記遊技盤の盤面における前記ガイドレールよりも外側にあって、かつ前記枠部の裏面に対向する位置にそれぞれ配置されることによって、前記遊技釘における前記ガラスの裏面に対向する頭部が前記ガラスの裏面に当接することを阻止可能な複数の破損防止部材を備え、
複数の前記破損防止部材は、それぞれ互いに連続しないで離隔すると共に、前記枠部の裏面に対向し、かつ当該裏面に向けて突出する突起を有さない平面状の前面部をそれぞれ有し、
前記前面部は、前記ガイドレール及び前記遊技釘の頭部より前方へ突出して、前記前扉における前記ガラス以外の箇所である前記枠部の裏面に当接または近接することを特徴とする弾球遊技機。
A game board in which a large number of game nails for changing the flow direction of the game ball are planted in a game area surrounded by a guide rail that guides the launched game ball, and a frame portion on which glass is mounted, and In a ball game machine with a front door that can open and close the front of the game board,
In the outer side than the guide rail definitive face of a board of the game board, and by being arranged at a position opposed to the back surface of the frame portion, the head portion which faces the rear surface of the glass in the game nail the Provided with a plurality of breakage prevention members capable of preventing contact with the back surface of the glass ,
The plurality of breakage preventing members are spaced apart from each other without being continuous with each other, and each have a planar front surface portion that does not have a protrusion that faces the back surface of the frame portion and protrudes toward the back surface ,
The front surface protrudes forward from the heads of the guide rail and the game nail, and comes into contact with or close to the back surface of the frame, which is a portion other than the glass, in the front door. Gaming machine.
複数の前記破損防止部材のうち前記遊技盤の盤面における左上部に配置される破損防止部材は、打ち出された遊技球を前記遊技領域に送り込む送出口の外周側に配置され、かつその前記ガイドレールの外周面に対向する内側面部を、前記ガイドレールの前記外周面に近接または当接させたことを特徴とする請求項1記載の弾球遊技機。 Of the plurality of breakage prevention members, the breakage prevention member disposed at the upper left part of the board surface of the game board is disposed on the outer peripheral side of the delivery port for feeding the game ball that has been launched into the game area, and the guide rail thereof. 2. The bullet ball game machine according to claim 1, wherein an inner side surface portion facing the outer peripheral surface of the guide rail is brought close to or in contact with the outer peripheral surface of the guide rail.
JP2006268905A 2006-09-29 2006-09-29 Bullet ball machine Active JP4896649B2 (en)

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