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JP6962537B2 - Pachinko machine - Google Patents
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JP6962537B2 - Pachinko machine - Google Patents

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JP6962537B2
JP6962537B2 JP2016246160A JP2016246160A JP6962537B2 JP 6962537 B2 JP6962537 B2 JP 6962537B2 JP 2016246160 A JP2016246160 A JP 2016246160A JP 2016246160 A JP2016246160 A JP 2016246160A JP 6962537 B2 JP6962537 B2 JP 6962537B2
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武 有田
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株式会社高尾
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本発明は、始動口に遊技球が入球したことに起因して大入賞口を開放する大当り遊技を行うパチンコ遊技機に関するものである。 The present invention relates to a pachinko gaming machine that performs a big hit game in which a big winning opening is opened due to a game ball entering the starting opening.

従来の弾球遊技機では、複数の特別図柄を備えた場合、第1始動口への入球に基づいて第1特別図柄の当否判定を行い、第2始動口への入球に基づいて第2特別図柄の当否判定を行う構成が一般的である。また、第1始動口への入球に起因して抽出した乱数を当否判定を行うまで第1保留記憶として保留記憶し、第2始動口への入球に起因して抽出した乱数を当否判定を行うまで第2保留記憶として保留記憶し、それぞれの保留記憶の上限数を所定数(例えば4個)として最高8個まで記憶可能な構成とし、遊技領域から取り込んだ遊技球を搖動部材によって第1始動口と第2始動口とに交互に振分ける振分手段(所謂8チャッカー)を備えたものがある<特許文献1>。 In the conventional ball game machine, when a plurality of special symbols are provided, the hit / fail judgment of the first special symbol is made based on the entry into the first starting port, and the first is based on the entry into the second starting opening. 2 It is common to determine the validity of a special symbol. In addition, the random number extracted due to the ball entering the first starting port is held and stored as the first hold storage until the hit / fail judgment is performed, and the random number extracted due to the ball entering the second starting port is determined to be hit / miss. The game ball captured from the game area is stored by the swinging member with a configuration in which a maximum of 8 pieces can be stored as a predetermined number (for example, 4 pieces) by holding and storing as a second hold memory until the operation is performed. There is one provided with a distribution means (so-called 8 chuckers) for alternately distributing the 1 start port and the 2nd start port <Patent Document 1>.

特開2012−161534号公報Japanese Unexamined Patent Publication No. 2012-161534

しかしながら、特許文献1の発明では、交互に振分けが行われるために第1始動口と第2始動口とへの入球に偏りを持たせることができず、入球率が常時一定の入球装置では遊技状態の変化に応じた入球率を変化させることもできないため、弾球遊技機の興趣を高めるには不十分であるという課題がある。 However, in the invention of Patent Document 1, since the balls are distributed alternately, it is not possible to give a bias to the balls entering the first starting port and the second starting port, and the ball entering rate is always constant. Since the device cannot change the ball entry rate according to the change in the gaming state, there is a problem that it is insufficient to enhance the interest of the ball game machine.

そこで本発明は、普通電動役物内に振分手段を備え、遊技状態に応じて第1始動口と第2始動口との入球に偏りを持たせることで、遊技に対する興趣を高めた弾球遊技機の提供を目的とする。 Therefore, in the present invention, a bullet that enhances the interest in the game by providing a distribution means in the ordinary electric accessory and biasing the entry of the first start port and the second start port according to the game state. The purpose is to provide a ball game machine.

請求項1記載の弾球遊技機は、
普図始動口への入球に起因した当否判定の結果を示し、所定時間の変動表示後に確定表示する普通図柄と、
第1始動口への入球に起因して抽出した乱数を特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
第2始動口への入球に起因して抽出した乱数を前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第1保留記憶の前記特図当否判定の結果を示し、所定時間の変動表示後に確定表示する第1特別図柄と、
前記第2保留記憶の前記特図当否判定の結果を示し、所定時間の変動表示後に確定表示する第2特別図柄と、を備え、
前記第1保留記憶よりも前記第2保留記憶の前記特図当否判定を優先して実施し、
前記普通図柄が当り図柄で確定表示すると該当り図柄に応じた開放パターンで普通電動役物の開放を伴う当り遊技を実行する当り実行手段と、
前記第1特別図柄又は前記第2特別図柄が大当り図柄で確定表示すると大入賞口の開放を伴う大当り遊技を実行する大当り実行手段と、
前記大当り遊技の終了後に、前記当り遊技時における前記普通電動役物の開放時間を通常遊技状態時よりも延長又は/及び開放回数を増加した開放延長状態とする開放延長手段を備えた弾球遊技機であって、
前記当り遊技の実行からの前記普通電動役物への入球数が予め定められた値に達すると、前記普通電動役物に入球した遊技球を、前記第1始動口へと振り分ける状態から前記第2始動口へと振り分ける状態に変化する振分手段を設け、
前記普図始動口、前記普通電動役物及び前記大入賞口を遊技領域の同一流下経路上に配置し、
前記開放延長状態には、前記大当り図柄の種類に基づき実行される第1開放延長状態及び第2開放延長状態があり、
前記第2開放延長状態で選択される前記開放パターンでは、前記第1開放延長状態で選択される前記開放パターンよりも、前記普通電動役物に入球した遊技球が前記振分手段によって前記第2始動口にも振り分けられる確率が高い
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1 is
A normal symbol that shows the result of the hit / fail judgment caused by entering the ball at the start port of the normal figure and is confirmed and displayed after the fluctuation display for a predetermined time.
A first hold storage means that stores up to a predetermined upper limit number of random numbers extracted due to a ball entering the first start port as a first hold storage until a special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to entering the second starting port as a second holding storage until the special figure hit / fail determination is performed.
The first special symbol, which shows the result of the special figure hit / fail determination of the first hold memory and is confirmed and displayed after the fluctuation display for a predetermined time,
The second special symbol, which shows the result of the special figure hit / fail determination of the second hold memory and is confirmed and displayed after the fluctuation display for a predetermined time, is provided.
Prioritizing the determination of whether or not the special figure of the second reserved memory is performed over the first reserved memory.
When the normal symbol is confirmed and displayed as a hit symbol, a hit execution means for executing a hit game accompanied by opening of the normal electric accessory with an opening pattern corresponding to the corresponding symbol, and a hit execution means.
When the first special symbol or the second special symbol is confirmed and displayed as a jackpot symbol, a jackpot execution means for executing a jackpot game accompanied by opening of the jackpot is provided.
After the end of the big hit game, the ball game is provided with an opening extension means for extending the opening time of the ordinary electric accessory during the hit game to an opening extension state in which the number of times of opening is increased from that in the normal gaming state. It ’s a machine,
When the number of balls entered into the ordinary electric accessory from the execution of the hit game reaches a predetermined value, the game balls entered into the ordinary electric accessory are distributed to the first starting port. A sorting means that changes to a state of sorting to the second starting port is provided.
The general drawing start port, the ordinary electric accessory, and the grand prize opening are arranged on the same flow path in the game area.
The open extension state includes a first open extension state and a second open extension state that are executed based on the type of the jackpot symbol.
In the open pattern selected in the second open extension state, the gaming ball entered into the ordinary electric accessory is said to be the second by the distribution means, as compared with the open pattern selected in the first open extension state. 2 This is a ball game machine characterized in that it has a high probability of being distributed to the starting port.

普通電動役物内に第1始動口及び第2始動口を設けているが、それとは別に第1始動口を設ける構成としてもよい。また、別に設けた第1始動口は普通電動役物とは異なる流下経路上に配置し、常時入球率の変化しない構成とすることが望ましい。 Normally, the first starting port and the second starting port are provided in the electric accessory, but a first starting port may be provided separately. Further, it is desirable that the first start port provided separately is arranged on a flow path different from that of the ordinary electric accessory so that the ball entry rate does not change at all times.

第1開放延長状態及び第2開放延長状態は、大当り図柄の種類に基づいて選択されるが、大当り遊技の発生契機となった第1始動口又は第2始動口への入球時の遊技状態まで参照して選択する構成としてもよい。また、普通電動役物は、普通図柄の当り図柄に応じた開放パターンで当り遊技を行うが、開放延長状態以外では当り図柄を表示しても当り遊技を行わない構成としてもよく、当り図柄を表示しない(当らない)構成としてもよい。 The first open extension state and the second open extension state are selected based on the type of the jackpot symbol, but the gaming state at the time of entering the first start port or the second start port that triggered the occurrence of the jackpot game. It may be configured to refer to and select up to. In addition, the normal electric accessory plays a hit game with an open pattern according to the hit symbol of the normal symbol, but it may be configured so that the hit symbol is displayed but the hit game is not performed except in the open extension state. It may be configured not to be displayed (not hit).

請求項1記載の弾球遊技機によれば、第1開放延長状態及び第2開放延長状態における振分手段の動作を前記当り遊技の実行から一定としながらも、大当り遊技の契機となった大当り図柄の種類によって第1開放延長状態及び第2開放延長状態を行うことで普通電動役物の開放パターンを異ならせ、振分手段の動作と普通電動役物の開放パターンとの関係によって振分手段による第1始動口と第2始動口への入球率を異ならせることで、第1開放延長状態と第2開放延長状態とで有利度を変化させることができ、遊技に対する興趣を高めることができる。 According to the ball game machine according to claim 1, the operation of the distribution means in the first open extension state and the second open extension state is constant from the execution of the hit game, but the big hit that triggered the big hit game. By performing the first open extension state and the second open extension state depending on the type of symbol, the opening pattern of the ordinary electric accessory is made different, and the distribution means is determined by the relationship between the operation of the distribution means and the opening pattern of the ordinary electric accessory. By making the ball entry rate to the first start port and the second start port different, the advantage can be changed between the first open extension state and the second open extension state, and the interest in the game can be enhanced. can.

実施例1における遊技盤1の正面図。The front view of the game board 1 in Example 1. 実施例1における振分部101の構成を示す図。The figure which shows the structure of the distribution part 101 in Example 1. FIG. 実施例1における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the gaming machine in Example 1. FIG. 実施例1における各種設定を示す図表。The chart which shows various setting in Example 1. FIG. 実施例1における普通電動役物100と振分部材34の作動内容を示すタイミングチャート1。FIG. 1 is a timing chart 1 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the first embodiment. 実施例1における普通電動役物100と振分部材34の作動内容を示すタイミングチャート2。FIG. 2 is a timing chart 2 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the first embodiment. 主制御装置80が実行するメインルーチンの概要を示すフローチャート。The flowchart which shows the outline of the main routine which the main control unit 80 executes. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control device 80 executes. 主制御装置80が実行する当否判定処理を示すフローチャート1。FIG. 1 is a flowchart showing a pass / fail determination process executed by the main control device 80. 主制御装置80が実行する当否判定処理を示すフローチャート2。FIG. 2 is a flowchart showing a pass / fail determination process executed by the main control device 80. 主制御装置80が実行する当否判定処理を示すフローチャート3。FIG. 3 is a flowchart showing a pass / fail determination process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート1。FIG. 1 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート2。FIG. 2 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート3。FIG. 3 is a flowchart showing a special game process executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート4。FIG. 4 is a flowchart showing a special game process executed by the main control device 80. 実施例2における遊技盤1の正面図。The front view of the game board 1 in Example 2. 実施例2における振分部101の構成を示す図。The figure which shows the structure of the distribution part 101 in Example 2. FIG. 実施例2における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the gaming machine in Example 2. FIG. 実施例2における各種設定を示す図表。The chart which shows various setting in Example 2. FIG. 実施例3における各種設定を示す図表。The chart which shows various setting in Example 3. FIG. 実施例3における普通電動役物100と振分部材34の作動内容を示すタイミングチャート1。FIG. 1 is a timing chart 1 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the third embodiment. 実施例3における普通電動役物100と振分部材34の作動内容を示すタイミングチャート2。FIG. 2 is a timing chart 2 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the third embodiment. 実施例3における普通電動役物100と振分部材34の作動内容を示すタイミングチャート3。FIG. 3 is a timing chart 3 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the third embodiment. 実施例4における遊技盤1の正面図。The front view of the game board 1 in Example 4. 実施例4における振分部101の構成を示す図。The figure which shows the structure of the distribution part 101 in Example 4. FIG. 実施例4における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the gaming machine in Example 4. FIG. 実施例4における各種設定を示す図表。The chart which shows various setting in Example 4. FIG. 実施例4における普通電動役物100と振分部材34の作動内容を示すタイミングチャート1。FIG. 1 is a timing chart 1 showing the operation contents of the ordinary electric accessory 100 and the distribution member 34 in the fourth embodiment.

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments, and various embodiments may be adopted as long as they belong to the technical scope of the present invention.

図1は、実施例1における遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域3が、遊技球の流下経路により第1遊技領域3aと第2遊技領域3bとに分けられており、ほぼ中央部に配置されたセンターケース5の左側が所定の発射強度未満で発射された場合に遊技球が流下するのが第1遊技領域3aとなり、センターケース5の右側が所定の発射強度以上で発射された場合に遊技球が流下するのが第2遊技領域3bとなる。従って、図に示したA部まで到達した遊技球は、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには複数の遊技釘が植設されている。 FIG. 1 is a front view of the game board 1 in the first embodiment. As shown in FIG. 1, on the game board 1, a substantially circular game area 3 surrounded by known guide rails 2a and 2b is divided into a first game area 3a and a second game area 3b by a flow path of a game ball. The first game area 3a is where the game ball flows down when the left side of the center case 5 arranged in the center of the center is fired at a strength lower than the predetermined firing strength, and the right side of the center case 5 is designated. The second game area 3b is where the game ball flows down when the ball is fired at a firing strength equal to or higher than that of. Therefore, the game ball that has reached the A portion shown in the figure reaches the second game area 3b (right side of the center case 5), and the game ball that does not reach A reaches the first game area 3a (left side of the center case 5). It will flow down. Further, a plurality of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケースの直下には、常時入球率が変化しない第1始動口A11が設置されている。この第1始動口A11には、センターケース5の形状と植設された遊技釘の配列によって、第1遊技領域3aを流下した遊技球のみが入球可能となっている。第1始動口A11の左方には、常時入球率の変化しない3個の普通入賞口31,32,33が設置されている。 The center case 5 is provided with a warp entrance, a warp passage, a stage, a window facing the screen of the effect symbol display device 6, and the like, as in the case of known ones. Immediately below the center case, a first starting port A11 is installed in which the ball entry rate does not change at all times. Due to the shape of the center case 5 and the arrangement of the planted game nails, only the game balls that have flowed down the first game area 3a can enter the first start port A11. On the left side of the first starting opening A11, three ordinary winning openings 31, 32, 33 whose ball entry rate does not change at all times are installed.

センターケース5に向かって右側方の第2遊技領域3bには、普通図柄作動ゲート17(本発明の普図始動口に相当)が設置され、普通図柄作動ゲート17の下には、センターケース5右側面と一体化し片羽根が開閉動作を行う大入賞口14が設置されている。 A normal symbol operating gate 17 (corresponding to the normal symbol starting port of the present invention) is installed in the second game area 3b on the right side of the center case 5, and the center case 5 is under the normal symbol operating gate 17. A large winning opening 14 that is integrated with the right side surface and one blade opens and closes is installed.

大入賞口14の下には、内部に振分部101を備えた普通電動役物100(本発明の普通電動役物に相当)が設置され、普通電動役物100に入賞した遊技球は、振分部101内の振分部材34(本発明の振分手段に相当)によって第1始動口B111と第2始動口12とのいずれかに振り分けられる構成となっている。この振分部101の構成及び作用については、図2を用いて後述する。 An ordinary electric accessory 100 (corresponding to the ordinary electric accessory of the present invention) having a distribution portion 101 inside is installed under the large winning opening 14, and the game ball that wins the ordinary electric accessory 100 is The distribution member 34 (corresponding to the distribution means of the present invention) in the distribution unit 101 is configured to distribute to either the first start port B111 or the second start port 12. The configuration and operation of the distribution unit 101 will be described later with reference to FIG.

遊技領域3の右下(第2遊技領域3bの下)には、第1始動口A11、第1始動口B111への入球に起因して変動する第1特別図柄(本発明の第1特別図柄に相当、以下第1特図、とも呼称する)を表示する7セグメントの第1特図表示装置9と、第2始動口12への入球に起因して変動する第2特別図柄(本発明の第2特別図柄に相当、以下第2特図、とも呼称する)を表示する7セグメントの第2特図表示装置10と、第1始動口A11、第1始動口B111への入球に起因して記憶される第1保留記憶の数を表示する4個のLEDからなる第1特図保留数表示装置18と、第2始動口12への入球に起因して記憶される第2保留記憶の数を表示する4個のLEDからなる第2特図保留数表示装置19と、普通図柄作動ゲート17への入球に起因して変動する普通図柄(本発明の普通図柄に相当)を表示する2個のLEDからなる普通図柄表示装置7と、4個のLEDからなる普図保留数表示装置8が設置されている。この位置に各種表示装置を配置したことにより、遊技者が表示内容を確実に視認することは困難となり、遊技中の遊技者はセンターケース5の窓部にあたる演出図柄表示装置6の表示内容(特図の変動に対応した擬似図柄の演出態様、及び各特図の保留記憶数表示)に注目して遊技を行う。 In the lower right of the game area 3 (below the second game area 3b), there is a first special symbol (first special of the present invention) that fluctuates due to entry into the first start port A11 and the first start port B111. A 7-segment first special symbol display device 9 that displays equivalent to a symbol, hereinafter also referred to as a first special symbol), and a second special symbol (book) that fluctuates due to entry into the second starting port 12. The 7-segment second special symbol display device 10 that displays the second special symbol of the present invention (hereinafter, also referred to as the second special symbol), and the ball entering the first starting port A11 and the first starting port B111. A first special figure holding number display device 18 composed of four LEDs for displaying the number of first holding storages stored due to the cause, and a second stored due to entry into the second starting port 12. A second special figure holding number display device 19 composed of four LEDs for displaying the number of holding memories, and a normal symbol that fluctuates due to entry into the normal symbol operating gate 17 (corresponding to the normal symbol of the present invention). A normal symbol display device 7 composed of two LEDs for displaying the above and a general symbol display device 8 composed of four LEDs are installed. By arranging various display devices at this position, it becomes difficult for the player to reliably see the displayed contents, and the player during the game can see the display contents of the effect symbol display device 6 which corresponds to the window of the center case 5 (special feature). The game is performed by paying attention to the effect mode of the pseudo symbol corresponding to the fluctuation of the figure and the display of the number of reserved memories of each special figure).

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技球を流下させた場合に限り遊技球が第1始動口A11へ入球(第1始動口Aスイッチ11a(図3参照)が遊技球を検出)し、第1特別図柄表示装置9において第1特別図柄が変動を開始し、所定時間後に停止する。第2遊技領域3bに遊技球を流下させると、普通図柄作動ゲート17に遊技球が入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)し、普通図柄表示装置7で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、後述する普電役物ソレノイド100b(図3参照)を駆動させる。 By configuring the game board 1 as described above, the game ball enters the first start port A11 only when the game ball is allowed to flow down into the first game area 3a (first start port A switch 11a (FIG. 3). (See) detects the game ball), the first special symbol starts to fluctuate in the first special symbol display device 9, and stops after a predetermined time. When the game ball is allowed to flow down into the second game area 3b, the game ball enters the normal symbol operation gate 17 (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), and the normal symbol display device 7 normally displays the game ball. The universal electric accessory solenoid 100b (see FIG. 3), which will be described later, is driven according to the mode of the normal symbol which starts the variable display of the symbol and stops after a predetermined time.

普電役物ソレノイド100bの駆動により普通電動役物100が作動し、該普通電動役物100に入球した遊技球が振分部101に進入すると、進入した遊技球が後述する振分部材34によって第1始動口B111、若しくは第2始動口12に振り分けられる。第1始動口B111に遊技球が入球(第1始動口Bスイッチ111a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄が変動表示を開始し、所定時間後に停止し、第2始動口12に遊技球が入球(第2始動口スイッチ12a(図3参照)が遊技球を検出)すると、第2特別図柄表示装置10において第2特別図柄が変動表示を開始し、所定時間後に停止する。 When the ordinary electric accessory 100 is operated by driving the normal electric accessory solenoid 100b and the game ball that has entered the ordinary electric accessory 100 enters the distribution unit 101, the entering game ball enters the distribution member 34, which will be described later. It is distributed to the first starting port B111 or the second starting port 12. When a game ball enters the first start port B111 (the first start port B switch 111a (see FIG. 3) detects the game ball), the first special symbol display starts variable display on the first special symbol display device 9. When the game ball enters the second start port 12 (the second start port switch 12a (see FIG. 3) detects the game ball) after a predetermined time, the second special symbol display device 10 displays the second special symbol. Starts the variable display and stops after a predetermined time.

第1特図、又は第2特図の変動中は、演出図柄表示装置6において各々の特別図柄の変動に対応した演出態様を表示する。また、第1特図と第2特図は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特図の変動(当否判定)を優先して実施する。具体的には、第1特図の保留記憶がある場合、第2特図の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を古い順に開始する。 During the change of the first special figure or the second special figure, the effect symbol display device 6 displays the effect mode corresponding to the change of each special symbol. In addition, the first special figure and the second special figure do not change at the same time, and the change of the second special figure (whether or not it is judged) is prioritized regardless of the order of entry into the first start port and the second start port. To carry out. Specifically, when there is a hold memory of the first special symbol, the fluctuation of the second special symbol is stopped, and there is no second special symbol hold memory, so that the change of the first special symbol hold memory is present. Start in chronological order.

第1特図、又は第2特図が大当り図柄を確定表示すると、後述する大入賞口ソレノイド14b(図3参照)が駆動する。大入賞口ソレノイド14bが駆動すると、ほぼ同期して大入賞口14の片羽根部材が開放し、大入賞口14への遊技球の入球(カウントスイッチ14a(図3参照)が遊技球を検出)が可能となる大当り遊技(特別遊技ともいう)を開始する。 When the first special figure or the second special figure confirms and displays the big hit symbol, the big winning opening solenoid 14b (see FIG. 3), which will be described later, is driven. When the large winning opening solenoid 14b is driven, the one-blade member of the large winning opening 14 is opened almost synchronously, and the game ball enters the large winning opening 14 (count switch 14a (see FIG. 3) detects the game ball. ) Is possible, and a big hit game (also called a special game) is started.

次に、図2を用いて、実施例1における振分部101の構成について説明する。図2は、振分部101の構成を説明するための概略正面図であって、内部構造が判り易いように、前方手前側から所定位置にて切断した断面図となっている。 Next, the configuration of the distribution unit 101 in the first embodiment will be described with reference to FIG. FIG. 2 is a schematic front view for explaining the configuration of the distribution unit 101, and is a cross-sectional view cut at a predetermined position from the front front side so that the internal structure can be easily understood.

振分部101は、遊技盤1の表側面に該振分部101を取り付けるための取付基板101bと、該取付基板101bの前方に図示断面異型状で且つ内部に遊技球の振分け可能な空間が形成されたハウジングとしてなるハウジング部材101cと、で構成される。 The distribution unit 101 has a mounting board 101b for mounting the distribution unit 101 on the front side surface of the game board 1, and a space in front of the mounting board 101b having a deformed cross section and in which game balls can be distributed. It is composed of a housing member 101c as a formed housing.

取付基板101bは、皿ビスを前方から挿入して遊技盤1に螺着可能な4箇所のビス孔が穿設されてなる。なお、図2に示すハウジング部材101cは、上述したように内部構成が判り易い状態で図示するため、ハウジング部材101cの最も前方の位置に設けられて遊技球が外部へ流出することを防止するハウジング蓋体(図示しない)を、便宜上、取り外した状態で図示している。ハウジング部材101cの上部には、普通電動役物100に入球した遊技球が進入可能に上方に向かって入球口101aが開設されている。また、ハウジング部材101cの下部両側にはそれぞれ、左に第1始動口B111と右に第2始動口12が配設されている。 The mounting board 101b is formed with four screw holes that can be screwed into the game board 1 by inserting countersunk screws from the front. Since the housing member 101c shown in FIG. 2 is shown in a state in which the internal configuration is easy to understand as described above, the housing member 101c is provided at the frontmost position of the housing member 101c to prevent the game ball from flowing out to the outside. The lid (not shown) is shown in a removed state for convenience. At the upper part of the housing member 101c, a ball entry port 101a is opened upward so that a game ball that has entered the ordinary electric accessory 100 can enter. Further, on both sides of the lower portion of the housing member 101c, a first starting port B111 is arranged on the left side and a second starting port 12 is arranged on the right side, respectively.

ハウジング部材101cの略中央には、左右対称に形成され且つ中央の支軸34aにて左右に揺動(回動)可能に枢設されてなる振分部材34(本発明の振分手段に相当)を備える。この振分部材34の揺動(回動)は、振分部材ソレノイド34bの駆動により行われ、振分部材ソレノイド34bは毎回の普通図柄当り時に一定の駆動を行う。本実施例における普通図柄当り時の具体的な駆動内容は、図5,6を用いて後述する。 A distribution member 34 (corresponding to the distribution means of the present invention) formed symmetrically at the substantially center of the housing member 101c and pivotally installed so as to be swingable (rotatable) to the left and right by the central support shaft 34a. ) Is provided. The swing (rotation) of the distribution member 34 is performed by driving the distribution member solenoid 34b, and the distribution member solenoid 34b performs a constant drive each time the normal symbol is hit. The specific driving contents at the time of hitting a normal symbol in this embodiment will be described later with reference to FIGS. 5 and 6.

振分部材ソレノイド34bが駆動しなければ、振分部材34は正面からみて右側に傾斜した状態で停止し(図2(a)参照)、振分部材ソレノイド34bが駆動すると、振分部材34は正面からみて左側に傾斜した状態で停止する(図2(b)参照)。振分部材34が右側に傾斜している期間は(振分部材ソレノイド34bが駆動していない状態)、図2(a)に示すように、普通電動役物100に入球した遊技球は第1始動口B111に振り分けられ、振分部材34が左側に傾斜している期間は(振分部材ソレノイド34bが駆動状態)、図2(b)に示すように、普通電動役物100に入球した遊技球は第2始動口12に振り分けられる構成となっている。 If the distribution member solenoid 34b is not driven, the distribution member 34 stops in a state of being tilted to the right when viewed from the front (see FIG. 2A), and when the distribution member solenoid 34b is driven, the distribution member 34 It stops in a state of being inclined to the left when viewed from the front (see FIG. 2 (b)). During the period when the distribution member 34 is tilted to the right (when the distribution member solenoid 34b is not driven), as shown in FIG. 2A, the game ball that has entered the ordinary electric accessory 100 is the first. During the period when the distribution member 34 is distributed to the starting port B111 and the distribution member 34 is tilted to the left (the distribution member solenoid 34b is in the driven state), as shown in FIG. 2B, the ball enters the normal electric accessory 100. The game ball is distributed to the second starting port 12.

続いて、図3に実施例1におけるパチンコ機の電気配線を示すブロック図を示し説明する。図3には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。 Subsequently, FIG. 3 shows and describes a block diagram showing the electrical wiring of the pachinko machine according to the first embodiment. Although FIG. 3 does not describe the complicated power supply system, the control device or actuators that require power supply are directly or indirectly supplied from the power supply device (not shown). ing.

パチンコ機の電気的構成は、図3のブロック図に示すとおり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細の図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。 As shown in the block diagram of FIG. 3, the electrical configuration of the pachinko machine is configured around the main control device 80. It should be noted that this block diagram does not describe a so-called relay board, a power supply circuit, or the like for simply relaying signals. Although detailed illustration is omitted, all of the main control device 80, the payout control device 81, the effect symbol control device 82, and the sub integrated control device 83 are provided with a CPU, ROM, RAM, input port, output port, and the like. However, in this embodiment, the launch control device 84 is not provided with the CPU, ROM, and RAM. However, the present invention is not limited to this, and the emission control device 84 may be provided with a CPU, ROM, RAM, or the like.

主制御装置80には、第1始動口A11に入球した遊技球を検出する第1始動口Aスイッチ11a、第1始動口B111に入球した遊技球を検出する第1始動口Bスイッチ111a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ111a、普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、大入賞口14に入球した遊技球を計数するカウントスイッチ14a、普通入賞口31,32,33に入球した遊技球を検出する普通入賞口スイッチ31a等の検出信号が遊技盤中継端子板74を介して入力される。 The main control device 80 includes a first start port A switch 11a for detecting a game ball entering the first start port A11, and a first start port B switch 111a for detecting a game ball entering the first start port B111. , The second start port switch 111a for detecting the game ball that has entered the second start port 12, the normal symbol operation switch 17a for detecting the game ball that has entered the normal symbol operation gate 17, and the game that has entered the large winning opening 14. Detection signals of the count switch 14a for counting the balls, the normal winning opening switch 31a for detecting the game balls entered in the normal winning openings 31, 32, 33, and the like are input via the game board relay terminal plate 74.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。 The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signal and the like, and outputs them to the payout control device 81 and the sub-integrated control device 83. Further, the main control device 80 displays the first special symbol display device 9, the second special symbol display device 10, and the ordinary symbol display device 7 connected via the symbol display device relay terminal plate 90, and holds the first special symbol. It controls the lighting of the number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8.

更に、主制御装置80は、普通電動役物ソレノイド(図3では普電役物SOLと表記)100bを制御することで普通電動役物100の開閉を制御し、大入賞口ソレノイド14bを制御することで大入賞口14の開閉を制御し、振分部材ソレノイド34bを制御することで振分部材34の傾斜停止状態を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータに送られる。 Further, the main control device 80 controls the opening and closing of the ordinary electric accessory 100 by controlling the ordinary electric accessory solenoid (denoted as the general electric accessory SOL in FIG. 3) 100b, and controls the large winning opening solenoid 14b. This controls the opening and closing of the large winning opening 14, and controls the distribution member solenoid 34b to control the tilt stop state of the distribution member 34. The output signal from the main control device 80 is also output to the test signal terminal, and management signals such as symbol fluctuations and big hits (also referred to as special games) are output to the external connection terminal 78 and sent to the hall computer.

払出制御装置81は、主制御装置80と双方向通信が可能に構成され、主制御装置80から送られてくるコマンドに応じて払出モータ20を駆動させて賞球を払い出させる。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。 The payout control device 81 is configured to enable bidirectional communication with the main control device 80, and drives the payout motor 20 in response to a command sent from the main control device 80 to pay out the prize balls. In this embodiment, the detection signal of the payout switch 21 for counting the game balls to be paid out as the prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition to this, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。 The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball out switch 23, and the full switch 22 indicates that the lower plate 63 is full. When is input or when a signal indicating that there are few or no game balls is input to the ball tank by the ball out switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. The full switch 22 and the out-of-ball switch 23 are also configured to continue to output a signal until the state is resolved, and the payout control device 81 does not output the signal, so the payout motor 20 Resume driving.

また、払出制御装置81はCRユニット端子板24を介してCRユニット24(プリペイドカードユニット)と交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。 Further, the payout control device 81 operates the payout motor 20 by communicating with the CR unit 24 (prepaid card unit) via the CR unit terminal plate 24, and discharges the rental ball. The loaned ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display board 25 so as to be able to communicate in both directions. The settlement display board 25 has a ball lending button for requesting the lending of game balls and a return for requesting settlement. Buttons and balance indicators are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。 Further, the payout control device 81 transmits information about the prize ball, information indicating the open / closed state of the frame (inner frame, front frame), and the like to the hall computer via the external connection terminal 78, and also to the launch control device 84. Send a launch stop signal. In this embodiment, the game balls are paid out, but an enclosed type structure may be used in which the game balls generated in response to a prize or the like are stored without being paid out.

発射制御装置84は発射モータ30を制御して、遊技球を遊技領域3に遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドル64からの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドル64を操作することで出力され、タッチ信号は遊技者が発射ハンドル64を触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。尚、払出制御装置81と発射制御装置84とは払出制御装置81から発射制御装置84への一方向通信回路として構成されている。 The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 64, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is the launch stop switch signal when the player presses the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become. The payout control device 81 and the launch control device 84 are configured as a one-way communication circuit from the payout control device 81 to the launch control device 84.

サブ統合制御装置83は、CPU、ROM、RAM等の電気部品を備え、主制御装置80から送信されてくるデータ及びコマンドを受信し、それらを演出表示制御用、音制御用及びランプ制御用のデータに振り分けて、演出表示制御用のコマンド等は演出図柄制御装置82に送信し、音制御用及びランプ制御用は自身に含まれている各制御部位(音声制御装置及びランプ制御装置としての機能部)に分配する。そして、音声制御装置としての機能部は、音声制御用のデータに基づいて音LSIを作動させることによってスピーカ66からの音声出力を制御し、ランプ制御装置としての機能部はランプ制御用のデータに基づいてランプドライバを作動させることによって各種LED、ランプ26を制御する。
演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が主制御装置80からの入力及び遊技ボタン67の入力に基づいて生成したものとがある)に基づく制御を行い、擬似図柄等の演出画像を演出図柄表示装置6の画面6aに表示させる。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。
The sub-integrated control device 83 includes electrical components such as a CPU, ROM, and RAM, receives data and commands transmitted from the main control device 80, and uses them for effect display control, sound control, and lamp control. By allocating to data, commands for effect display control and the like are transmitted to the effect symbol control device 82, and for sound control and lamp control, each control part (function as a voice control device and lamp control device) included in itself. Distribute to the department). Then, the functional unit as the voice control device controls the voice output from the speaker 66 by operating the sound LSI based on the data for voice control, and the functional unit as the lamp control device becomes the data for lamp control. Various LEDs and lamps 26 are controlled by operating the lamp driver based on the above.
The effect symbol control device 82 includes data and commands received from the sub-integrated control device 83 (both transmitted from the main control device 80 and input from the main control device 80 by the sub-integrated control device 83 and input of the game button 67). The control is performed based on (there is one generated based on the above), and an effect image such as a pseudo symbol is displayed on the screen 6a of the effect symbol display device 6. The sub-integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub-integrated control device 83 via an effect relay terminal plate 65 between the sub-integrated control device 83 and the sub-integrated control device 83. The effect symbol control device 82 is configured as a one-way communication circuit from the sub-integrated control device 83 to the effect symbol control device 82.

サブ統合制御装置83には、音量調節83a、遊技者が操作可能な遊技ボタンの操作を検出する遊技ボタンスイッチ67aなどの操作信号が入力される。そしてサブ統合制御装置83は、スピーカ66を駆動して音声を出力することや、各種LEDや各種ランプ26の点灯、消灯等を制御する。更に演出図柄制御装置82へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様を指示するコマンドを送信する。演出図柄制御装置82は、サブ統合制御装置83から送られてくるコマンドに応じて演出図柄表示装置6のLCDパネルの表示を制御する。 Operation signals such as a volume control 83a and a game button switch 67a for detecting the operation of a game button that can be operated by the player are input to the sub-integrated control device 83. Then, the sub-integrated control device 83 drives the speaker 66 to output sound, and controls lighting and extinguishing of various LEDs and various lamps 26. Further, a command for instructing the effect symbol control device 82 of a pseudo effect for displaying a character or the like or a display mode of the pseudo symbol of the special figure is transmitted. The effect symbol control device 82 controls the display on the LCD panel of the effect symbol display device 6 in response to a command sent from the sub-integrated control device 83.

次に、図4に示した図表を用いて、実施例1における大当り確率等の各種設定内容を説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口A11、第1始動口B111、及び第2始動口12への遊技球入球に基づく当否判定は、通常確率状態(低確率)と、該通常確率状態に比べて大当りとなる確率が高い高確率状態とのいずれかの遊技状態で実施される。本実施例では通常確率状態の当否判定確率が1/300、高確率状態が1/50に設定されている。 Next, various setting contents such as the jackpot probability in the first embodiment will be described with reference to the chart shown in FIG. The pachinko machine in the present embodiment is configured as a probability variable machine, and the hit / fail judgment based on the game ball entering the first starting port A11, the first starting port B111, and the second starting port 12 is in a normal probability state (low probability). ) And a high probability state in which the probability of becoming a big hit is higher than that in the normal probability state. In this embodiment, the probability of determining whether the normal probability state is correct or not is set to 1/300, and the high probability state is set to 1/50.

また、第1特図が大当りした場合は、大入賞口14が8ラウンド(詳しくは9カウント、若しくは29.0秒間の開放動作を8回)の大当り遊技を行い、第2特図が大当りした場合は、大入賞口14が15ラウンド(9カウント、若しくは29.0秒間の開放動作を15回)の大当り遊技を行う。これにより、遊技者には第2特図(第2始動口12への入球)が有利となる(第1始動口への入球に起因して生起する大当りよりも第2始動口への入球に起因して生起する大当りの方が、遊技者の獲得可能な遊技価値が高ければよく、仮に第1始動口への入球に起因して生起する大当りの中に、第2始動口への入球に起因して生起する大当りよりも遊技価値が高いものが含まれていたとしても、第2始動口への入球に起因して生起する大当りの平均遊技価値が第1始動口への入球に起因して生起する大当りの平均遊技価値よりも高く設定してあればよい)。 In addition, when the 1st special figure is a big hit, the big winning opening 14 plays a big hit game for 8 rounds (specifically, 9 counts or 8 times of opening operation for 29.0 seconds), and the 2nd special figure is a big hit. In this case, the big winning opening 14 plays a big hit game for 15 rounds (9 counts or 15 times of opening operation for 29.0 seconds). As a result, the player has an advantage in the second special figure (ball entry into the second start port 12) (to the second start port rather than the big hit caused by the ball entering the first start port). It suffices if the jackpot that occurs due to entering the ball has a higher game value that can be acquired by the player, and if the jackpot that occurs due to entering the ball into the first starting port is included in the second starting port. Even if there is something that has a higher game value than the jackpot that occurs due to entering the ball, the average game value of the jackpot that occurs due to entering the second starting port is the first starting port. It may be set higher than the average game value of the jackpot that occurs due to entering the ball).

また、第1特図、又は第2特図が大当りした場合は、第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に基づいて、大当り遊技終了後から高確率状態に移行する。第1特図が大当りした場合は、1/2(詳しくは、10種類の大当り図柄のうち5種類の確変図柄で大当りした場合)の割合で大当り遊技終了後に高確率状態に移行し、第2特図が大当りした場合は、4/5(詳しくは、10種類の大当り図柄のうち8種類の確変図柄で大当りした場合)の割合で大当り遊技終了後に高確率状態に移行する。なお、第1特図と第2特図とは、大入賞口14が短時間の開放動作を行う小当りを備え、どちらの特図も小当り確率は通常確率状態と高確率状態とで同一の1/300となり、当選すると大入賞口14が1.6秒間作動する。 If the first special figure or the second special figure is a big hit, the big hit game is based on the type of the big hit symbol that has been confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10. After the end, it shifts to the high probability state. When the first special figure is a big hit, it shifts to a high probability state after the big hit game is completed at a rate of 1/2 (specifically, when a big hit is made with 5 kinds of probability variation symbols out of 10 kinds of big hit symbols), and the second When the special figure is a big hit, it shifts to a high probability state after the big hit game is completed at a rate of 4/5 (specifically, when a big hit is made with 8 kinds of probability variation symbols out of 10 kinds of big hit symbols). The first special figure and the second special figure are provided with a small hit in which the large winning opening 14 performs a short-time opening operation, and the small hit probability is the same in both the normal probability state and the high probability state in both special figures. If you win, the big winning opening 14 will operate for 1.6 seconds.

また、大当り遊技終了後は、第1特別図柄表示装置9、又は第2特別図柄表示装置10に確定表示を行った大当り図柄の種類に基づいて、特図及び普通図柄(普図とも記載)の変動時間(変動開始から結果が表示されるまでの時間)が短縮される時短状態と、該時短状態になると作動する普通電動役物100の開放延長機能を備えている(本発明の開放延長手段に相当)。時短状態では、特図の変動時間が短縮されることで、単位時間当たりの当否判定回数が増加するとともに、普通図柄表示装置7に表示される普図の変動時間の短縮も行われ、この普図の変動時間を短縮させることで、一定時間内で普図の確定表示を通常開放状態よりも多数回行う。従って、一定時間内での普図が当りとなる回数が増大し、これにより普通電動役物100の当り動作回数も増大する。また、時短状態と通常開放状態とで普図の当選確率を同じ(例えば、普図の当選確率を99/100)にしてもよいが、その際には、普図の変動時間を大きく異ならせる必要がある(例えば、時短状態では0.6秒、通常開放状態では60秒)。上記した普図の変動時間に差を設けると共に、時短状態と通常開放状態とで普図の当選確率を大きく異ならせることも考えられる(例えば、時短状態における普図の当選確率を99/100とし、通常開放状態における普図の当選確率を1/100)
時短状態では開放延長機能が作動することにより普通電動役物100の開放時間が通常開放状態よりも長くなり、1回の普図当りに応じた普通電動役物100作動時の入球が通常開放状態に比べ容易となる(通常開放状態時0.2秒1回、第1開放延長状態時2.000秒1回、第2開放延長状態0.025秒、3.000秒の計2回)。このように普通電動役物100への入球が容易となることにより、特図の変動表示回数が更に増大されるとともに、普通電動役物100への入球で得る賞球により、遊技者の持ち玉が減り難くなり、遊技者は有利な遊技を行うことができる。
In addition, after the jackpot game is completed, the special symbol and the ordinary symbol (also referred to as the normal symbol) are displayed based on the type of the jackpot symbol that has been confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10. It has a time saving state in which the fluctuation time (time from the start of fluctuation to the display of the result) is shortened, and an opening extension function of the ordinary electric accessory 100 that operates in the time saving state (opening extension means of the present invention). Equivalent to). In the time saving state, the variation time of the special figure is shortened, so that the number of hit / fail judgments per unit time is increased, and the variation time of the normal map displayed on the normal symbol display device 7 is also shortened. By shortening the fluctuation time of the figure, the confirmation display of the normal figure is performed more times than in the normally open state within a certain time. Therefore, the number of times the normal drawing hits within a certain period of time increases, and as a result, the number of hit operations of the ordinary electric accessory 100 also increases. Further, the winning probability of the normal figure may be the same (for example, the winning probability of the normal figure is 99/100) in the time saving state and the normally open state, but in that case, the fluctuation time of the normal figure is greatly different. It is necessary (for example, 0.6 seconds in the time saving state and 60 seconds in the normally open state). In addition to providing a difference in the fluctuation time of the normal map described above, it is also conceivable that the winning probability of the normal map differs greatly between the time-shortened state and the normally open state (for example, the winning probability of the normal map in the short-time state is set to 99/100. , The probability of winning a normal map in the normally open state is 1/100)
In the time saving state, the opening extension function is activated, so that the opening time of the normal electric accessory 100 becomes longer than that in the normal open state, and the ball entering when the ordinary electric accessory 100 is operated according to one normal drawing is normally opened. It is easier than the state (normally open state 0.2 seconds once, first open extension state 2.000 seconds once, second open extension state 0.025 seconds, 3.000 seconds total 2 times) .. By facilitating the entry into the ordinary electric accessory 100 in this way, the number of variable display of the special figure is further increased, and the prize ball obtained by entering the ordinary electric accessory 100 is used by the player. It becomes difficult to reduce the number of balls held, and the player can play an advantageous game.

また、本実施例のパチンコ遊技機は、大当り図柄の種類に基づいて、1回の普図当りに応じた普通電動役物100の開放パターンが異なる2種類の開放延長状態を備えている。 Further, the pachinko gaming machine of the present embodiment has two types of open extension states in which the open patterns of the ordinary electric accessory 100 according to one normal hit are different based on the type of the jackpot symbol.

詳しくは、第1特図の場合、大当り図柄が高確率状態には移行しない通常図柄Aなら(第1特図の大当り図柄中25%の割合)、大当り遊技終了後に特図が30回の変動を行うか、若しくは開放延長中に大当りが生起するまで第1開放延長状態を実施し、通常図柄Bなら(第1特図の大当り図柄中25%の割合)、大当り遊技終了後に特図が30回の変動を行うまで、若しくは開放延長中に大当りが生起するまで第2開放延長状態を実施する。第1特図の大当り図柄が確変図柄なら(第1特図の大当り図柄中50%の割合)次回の大当りまで(特図が10000回変動するまで)、第2開放延長状態を実施する。 Specifically, in the case of the first special symbol, if the jackpot symbol does not shift to the high probability state, the special symbol fluctuates 30 times after the jackpot game ends if the normal symbol A (25% of the jackpot symbols of the first special symbol). Or, the first open extension state is carried out until a big hit occurs during the open extension, and if it is a normal symbol B (25% of the jackpot symbols of the first special symbol), the special symbol is 30 after the jackpot game is completed. The second open extension state is carried out until the number of fluctuations is made or a big hit occurs during the open extension. If the jackpot symbol of the first special figure is a probabilistic symbol (50% of the jackpot symbols of the first special figure), the second open extension state is carried out until the next jackpot (until the special figure fluctuates 10,000 times).

第2特図の場合、大当り図柄が高確率状態に移行しない通常図柄なら(第2特図の大当り図柄中20%の割合)、大当り遊技終了後に特図が30回の変動を行うか、若しくは開放延長中に大当りが生起するまで第2開放延長状態を実施し、確変図柄なら(第2特図の大当り図柄中80%の割合)次回の大当りまで(特図が10000回変動するまで)、第2開放延長状態を実施する。なお、本実施例では第1特図と第2特図とで確変付与率が異なる仕様としたが、第2開放延長となる割合が異なっていれば確変付与率を同一としてもよい。また、本実施例では第2特別図柄が通常図柄で大当りした場合は全て第2開放延長状態を実施する構成としたが、第1特別図柄の場合と同様に、大当り図柄の種類に応じて第1開放延長状態と第2開放延長状態とのいずれかを実施する構成としてもよい。 In the case of the second special figure, if the big hit symbol does not shift to the high probability state (20% of the big hit symbols of the second special figure), the special figure fluctuates 30 times after the big hit game is completed, or The second open extension state is carried out until a big hit occurs during the opening extension, and if it is a probability variation symbol (80% of the jackpot symbols of the second special figure), until the next big hit (until the special figure fluctuates 10,000 times). The second open extension state is carried out. In this embodiment, the specifications are set so that the probability variation grant rate differs between the first special figure and the second special figure, but the probability variation grant rate may be the same as long as the ratio of the second open extension is different. Further, in this embodiment, when the second special symbol is a big hit with a normal symbol, the second open extension state is executed in all cases, but as in the case of the first special symbol, the second special symbol is changed according to the type of the jackpot symbol. One of the 1 open extension state and the 2nd open extension state may be implemented.

開放延長状態では、第1開放延長状態、第2開放延長状態ともに普通図柄の変動時間は0.6秒、普通図柄の確定表示時間も0.6秒となる。また、普通電動役物100作動時は、遊技状態に拘わらず規定数(4個)の遊技球が入球すると開放を終了する。 In the open extension state, the fluctuation time of the normal symbol is 0.6 seconds and the final display time of the normal symbol is 0.6 seconds in both the first open extension state and the second open extension state. Further, when the normal electric accessory 100 is operated, the opening is completed when a specified number (4) of game balls enter regardless of the game state.

次に、図5,6に示したタイミングチャートを用いて、実施例1における普図当り時の普通電動役物100の作動内容と振分部材34の作動内容とを説明する。振分部材34は、普通電動役物100が当り動作を行わない通常の状態では、図5の上段のタイミングチャートで示すように停止状態(右傾斜、図2(a)参照)となり、第1始動口111に遊技球を振り分ける状態を常に維持している。 Next, using the timing charts shown in FIGS. 5 and 6, the operation contents of the ordinary electric accessory 100 and the operation contents of the distribution member 34 at the time of hitting the normal drawing in the first embodiment will be described. The distribution member 34 is in a stopped state (tilted to the right, see FIG. 2A) as shown in the upper timing chart of FIG. 5 in a normal state in which the ordinary electric accessory 100 does not hit and does not perform a hit operation. The state in which the game balls are distributed to the starting port 111 is always maintained.

普通電動役物100の当り遊技を契機に開始する振分部材34の作動内容は、図5の中段のタイミングチャートに示すように、普通電動役物100の開放動作開始時から0.024秒間駆動してから2.476秒間停止状態に戻り、さらに3.000秒間駆動した後停止状態に戻る。また、振分部材34は、このような基本の作動内容に対し、普通電動役物100の開放動作終了後、又は規定数の遊技球の入球後から0.200秒後には停止状態に戻る構成となっている。 As shown in the timing chart in the middle of FIG. 5, the operation content of the distribution member 34, which starts with the hit game of the ordinary electric accessory 100, is driven for 0.024 seconds from the start of the opening operation of the ordinary electric accessory 100. After that, it returns to the stopped state for 2.476 seconds, and after driving for another 3.000 seconds, it returns to the stopped state. Further, the distribution member 34 returns to the stopped state after the opening operation of the normal electric accessory 100 is completed, or 0.200 seconds after the specified number of game balls are inserted, with respect to such a basic operation content. It is composed.

図5の下段のタイミングチャートは、通常開放状態において普図が当った場合の普通電動役物100の作動内容と振分部材34の作動内容を示している。この場合、普通電動役物100は、0.200秒の開放動作1回となるため、振分部材34は普通電動役物100の開放動作の開始と同時に0.024秒間駆動した後0.376秒後には普通電動役物100の開放動作終了から0.200秒となるため、普通電動役物100の開放動作の開始と同時に0.024秒駆動した後は停止状態を保持することになる。従って、通常開放状態時に普通電動役物100に遊技球が入球すると、そのすべてが第1始動口111に誘導される。 The timing chart in the lower part of FIG. 5 shows the operation contents of the ordinary electric accessory 100 and the operation contents of the distribution member 34 when the normal drawing is hit in the normally open state. In this case, since the ordinary electric accessory 100 has one opening operation for 0.200 seconds, the distribution member 34 is driven for 0.024 seconds at the same time as the opening operation of the ordinary electric accessory 100 is started, and then 0.376. After seconds, it will be 0.200 seconds from the end of the opening operation of the ordinary electric accessory 100, so that the stopped state will be maintained after being driven for 0.024 seconds at the same time as the start of the opening operation of the ordinary electric accessory 100. Therefore, when a game ball enters the normal electric accessory 100 in the normally open state, all of them are guided to the first starting port 111.

なお、通常開放状態においても、普図の当り図柄の種類に応じて普通電動役物100の開放パターンを複数備える構成としてもよく、低い確率で普通電動役物100がロング開放(例えば、3.000秒)を行う構成が考えられる。その場合も、振分部材34は図5の中段で示した作動内容を実施するため、通常開放状態にロング開放を行った場合は第2始動口12に振り分けられる。 Even in the normally open state, a plurality of open patterns of the ordinary electric accessory 100 may be provided according to the type of the hit symbol of the normal drawing, and the ordinary electric accessory 100 is opened for a long time with a low probability (for example, 3. A configuration in which 000 seconds) is performed is conceivable. Even in that case, since the distribution member 34 carries out the operation content shown in the middle stage of FIG. 5, it is distributed to the second starting port 12 when the long opening is performed in the normally open state.

本実施例では、通常開放状態においても普図の当り時には普通電動役物100が作動する構成としたが、通常開放状態では普図の抽選テーブルに当り値を設けない構成や、当選しても無効とする構成など普通電動役物100が当り遊技を行わない構成としてもよい(通常開放状態では、遊技球を第1遊技領域3aに流下させる遊技が推奨されており、通常開放状態において推奨されない第2遊技領域3bを流下させる遊技を行う意味合いを無くすため)。 In this embodiment, the normal electric accessory 100 operates when the normal drawing is hit even in the normally open state, but in the normally open state, the lottery table of the normal drawing is not provided with a winning value, or even if the winning is won. A configuration in which the normal electric accessory 100 does not hit the game, such as an invalid configuration, may be used (in the normally open state, a game in which the game ball is allowed to flow down to the first game area 3a is recommended, and is not recommended in the normally open state. (To eliminate the meaning of playing a game that causes the second game area 3b to flow down).

図6の上段のタイミングチャートは、第1開放延長状態における普通電動役物100の開放パターンを示し、第1開放延長状態では、普図の1回の当りに対して普通電動役物100が2.000秒の開放を1回行う。振分部材34は、普通電動役物100の開放動作終了から0.200秒後には停止状態となるため(振分部材34は遊技状態の違いに拘わらず、普通電動役物100の開放動作開始を契機に同一動作を行う)、普通電動役物100の開放動作開始から0.024秒駆動した後は駆動状態には変位せず停止状態を保持することになる。従って、第1開放延長状態では普通電動役物100が2.000秒間開放すると3又は4個の遊技球の入球が見込めるが、すべてが第1始動口B111に振り分けられる。 The upper timing chart of FIG. 6 shows the opening pattern of the ordinary electric accessory 100 in the first open extension state, and in the first open extension state, the ordinary electric accessory 100 is 2 for one hit in the normal drawing. Open for .000 seconds once. Since the distribution member 34 is stopped 0.200 seconds after the end of the opening operation of the ordinary electric accessory 100 (the distribution member 34 starts the opening operation of the ordinary electric accessory 100 regardless of the difference in the gaming state). After driving for 0.024 seconds from the start of the opening operation of the normal electric accessory 100, the motor does not displace in the driving state and remains in the stopped state. Therefore, in the first open extension state, when the ordinary electric accessory 100 is opened for 2.000 seconds, three or four game balls can be expected to enter, but all of them are distributed to the first starting port B111.

図6の下段のタイミングチャートは、第2開放延長状態における普通電動役物100の開放パターンを示し、第2開放延長状態では、普図の1回の当りに対して普通電動役物100が作動開始時から0.024秒間開放してから2.476秒間閉鎖し、さらに3.000秒間開放して開放パターンを終了する。この開放パターンは、振分部材34の作動内容(駆動タイミング)と同一内容となり、普通電動役物100の3.000秒の開放期間中は振分部材34は駆動中(左傾斜、図2(b)参照)であるため、普通電動役物100に入球した遊技球は第2始動口12に振り分けられる。稀に最初の0.024秒の開放で入球することがあるが、その場合以外は1回目の変動は第2特図で行うことが可能となる。 The timing chart in the lower part of FIG. 6 shows the opening pattern of the ordinary electric accessory 100 in the second open extension state, and in the second open extension state, the ordinary electric accessory 100 operates for one hit in the normal drawing. After opening for 0.024 seconds from the start, it closes for 2.476 seconds, and then opens for 3.000 seconds to end the opening pattern. This opening pattern has the same contents as the operation content (driving timing) of the distribution member 34, and the distribution member 34 is being driven (tilted to the left, FIG. 2) during the opening period of 3.000 seconds of the ordinary electric accessory 100. b) Since it is (see), the game ball that has entered the ordinary electric accessory 100 is distributed to the second starting port 12. In rare cases, the ball may enter at the first opening of 0.024 seconds, but in other cases, the first fluctuation can be performed in the second special figure.

従って、普通電動役物100が当り動作を行う場合の振分部材34は、作動開始契機と作動内容とを遊技状態の違いに拘わらず同一としながらも、第1開放延長状態と第2開放延長状態とで異なる普通電動役物100の開放パターンとの組合せにより遊技者の有利度が変化する構成となっている。 Therefore, the distribution member 34 when the normal electric accessory 100 performs the hit operation has the same operation start trigger and operation content regardless of the difference in the gaming state, but the first open extension state and the second open extension state. The player's advantage changes depending on the combination with the opening pattern of the ordinary electric accessory 100, which differs depending on the state.

次に、図7を用いて主制御装置80が実行する「メインルーチン」を説明する。「メインルーチン」はマイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。 Next, the "main routine" executed by the main control device 80 will be described with reference to FIG. 7. When the hard interrupt by the microcomputer is executed in the "main routine", it is first determined whether or not it is a normal interrupt (S10). This determination process is performed by determining whether or not the value of the predetermined area of the RAM as the memory is a predetermined value, and when the process executed by the microcomputer shifts to the main process, the normal process is executed. It is for judging whether or not it is okay. When the interrupt is not a normal interrupt, it is conceivable that the microcomputer runs out of control when the power is turned on or due to noise or the like. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば、前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。 When S10 is determined to be negative, that is, it is determined that the interrupt is not a normal interrupt (S10: no), initial settings (for example, a predetermined value is written in a predetermined area of the memory, and a special symbol and a normal symbol are set as initial symbols, etc. (Writing of each initial value to the work area of the memory, etc.) is performed (S15), and the process proceeds to the residual processing (initial random number update processing (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。なお、小当り図柄決定用乱数は大当り図柄決定用乱数を流用して用いる構成としてもよい。 When an affirmative judgment is made as a normal interrupt (S10: yes), the initial value random number update process (S20), the jackpot determination random number update process (S25), the jackpot symbol determination random number 1 update process (S30), and the jackpot symbol determination Random number 2 update process (S35), small hit symbol determination random number update process (S40), hit determination random number update process (S45), reach determination random number update process (S50), variation pattern determination random number update process (S55) ) Is performed. The small hit symbol determination random number may be configured by diverting the large hit symbol determination random number.

続く入賞確認処理(S60)では、第1始動口A11、第1始動口B111、第2始動口12、普通図柄作動ゲート17、大入賞口14、及び普通入賞口への入球、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。 In the subsequent winning confirmation process (S60), the first starting port A11, the first starting port B111, the second starting port 12, the normal symbol operating gate 17, the large winning opening 14, the ball entering the normal winning opening, and the pachinko machine The input processing of each switch provided in the 50 and connected to the main control device 80 is executed. Subsequently, each output process (S70) such as the hit / fail determination process (S65) and the image output process, and the fraud monitoring process (S75) are performed, and the initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に図8に示したフローチャートを用いて、主制御装置80が実行する始動入賞処理を説明する。始動入賞処理は、第1始動口A11、第1始動口B111、第2始動口12に遊技球が入球したとき、又は普通図柄作動ゲート17を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置80に格納(記憶)する処理(第1保留記憶手段、第2保留記憶手段)となる。また本処理では、記憶した乱数が予め設定された値か否かを、後述する当否判定処理を実施する以前に判定する先読判定処理(先読判定手段)を行う。 Next, the start winning process executed by the main control device 80 will be described with reference to the flowchart shown in FIG. The start winning process includes a random number obtained when the game ball enters the first start port A11, the first start port B111, and the second start port 12, or when the game ball passes through the normal symbol operating gate 17. The various random numbers of the above are stored (stored) in the main control device 80 as hold storage (first hold storage means, second hold storage means). Further, in this process, a look-ahead determination process (pre-reading determination means) is performed to determine whether or not the stored random number is a preset value before performing the pass / fail determination process described later.

また、始動入賞処理では、第1始動口A11、第1始動口B111、第2始動口12への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1始動口A11、第1始動口B111、に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄作動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。 Further, in the start winning process, various commands caused by entering the ball into the first start port A11, the first start port B111, and the second start port 12 are transmitted to the sub-integrated control device 83. After that, the hold memory stored when the game ball enters the first start port A11 and the first start port B111 is stored when the game ball enters the first hold memory and the second start port 12. The reserved memory will be described as the second reserved memory, and the reserved memory stored when the game ball passes through the normal symbol operating gate 17 will be described as the normal symbol reserved memory.

また、本実施形態においては、普通図柄保留数表示装置8、第1特図保留数表示装置18、第2特図保留数表示装置19による各々の点灯数の最大個数、即ち、最大保留記憶数は4個となっているが、これに限るわけではなく、例えばそれぞれの最大記憶個数が8個であってもよい。また、それぞれの保留記憶数が0であっても、第1始動口A11、第1始動口B111、第2始動口12に遊技球が入賞したとき、又は普通図柄作動ゲート17に遊技球が入球したときに取得される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。 Further, in the present embodiment, the maximum number of lightings by the normal symbol hold number display device 8, the first special figure hold number display device 18, and the second special figure hold number display device 19, that is, the maximum hold storage number. The number is 4, but the number is not limited to this, and for example, the maximum number of each stored may be eight. Further, even if each of the reserved memory numbers is 0, when a game ball wins in the first start port A11, the first start port B111, and the second start port 12, or the game ball enters the normal symbol operation gate 17. Various random numbers such as a hit / miss random number acquired when the ball is hit are stored in the main control device 80 in the same manner as when there is a stored number less than the maximum value.

本処理を開始すると、第1始動口Aスイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S105)。否定判定なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。 When this process is started, it is determined whether or not the first start port A switch 11a has detected the game ball (S100). If it is a negative determination, the process proceeds to (S100: no) S130, and if it is an affirmative determination (S100: yes), it is determined whether or not the number of first reserved storages stored in the main control device 80 is less than the upper limit value (= 4). (S105). If it is a negative judgment, proceed to (S105: no) S130, and if it is affirmative judgment (S105: yes), the extracted big hit judgment random number, big hit symbol determination random number 1, big hit symbol determination random number 2, small hit symbol determination random number , The reach determination random number and the variation pattern determination random number are stored as the first hold storage, and 1 is added to the first hold storage counter indicating the number of the first hold storage (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)(先読判定手段)。具体的には、大当り判定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、保留記憶した乱数が、遊技者が大当りの期待が持てる特定の値か否か(はずれでも大当りを期待させる演出が可能か否か)を確認する。 Following S110, pre-reading determination of the stored first reserved storage is performed (S115) (pre-reading determination means). Specifically, it is confirmed whether or not the value of the random number for determining the jackpot is a value that causes a jackpot, and if it is a jackpot value, the type of the jackpot symbol is confirmed. If the big hit judgment is a loss, check whether it is a value that causes a small hit, and if it is a loss, check whether the reach determination random number is a value that becomes a super reach. If it is not super reach, check whether it is a reach value, and check the fluctuation time from the value of the random number for determining the fluctuation pattern. By performing the above determination, it is confirmed whether or not the random number stored on hold is a specific value that the player can expect a big hit (whether or not it is possible to produce an effect that makes the player expect a big hit even if it is out of order).

なお、本実施例では、先読判定として図柄情報、変動パターン情報を判定する構成としたが、いずれかのみを判定しても良い。また、当否だけを判定する構成でも良い。当否だけならば情報としては軽いため保留数指示コマンドに当否の情報を含めて送信する構成も可能となる。また、ハズレ図柄を複数備え、選択されたハズレ図柄によって変動内容を指定する構成も考えられる。この場合、ハズレ図柄によりリーチ演出を行うか否か、特定の演出を行うか否かを指定することができるようになるため、図柄を判定するだけで当選したか否か、ハズレの場合でもリーチ演出するのか否かなどが判明するため、それに応じて先読み演出することが可能となる。 In this embodiment, the symbol information and the fluctuation pattern information are determined as the pre-reading determination, but only one of them may be determined. In addition, a configuration may be used in which only the result is determined. If only the result is correct, the information is light, so it is possible to send the hold number instruction command including the information on the result. It is also conceivable to have a plurality of lost symbols and specify the variation contents according to the selected lost symbols. In this case, it becomes possible to specify whether or not to perform the reach effect by the lost symbol and whether or not to perform a specific effect. Since it is known whether or not to produce, it is possible to perform a look-ahead effect accordingly.

続いて、S115の判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)(先読判定結果送信手段)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。なお、先読判定コマンドの内容を保留数指示コマンドと統合して送信する構成としてもよい。 Subsequently, a first pre-reading determination command is generated based on the determination result of S115 and transmitted to the sub-integrated control device 83 (S120) (pre-reading determination result transmitting means), and the first hold storage counter added in S110. The first hold number indicating command indicating the value is transmitted to the sub-integrated control device 83 (S125). In addition, the content of the read-ahead determination command may be integrated with the hold number instruction command and transmitted.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第1始動口Bスイッチ111aの検出に基づいて、上述したS100からS125と同様の処理(S130からS155)を行い、続いて、第2始動口スイッチ12aの検出に基づいて、上述したS100からS125と同様の処理(S160からS185)を行う。 Following the processing of S125 or the negative determination of S100 and S105 (S100: no, S105: no), the same processing as S100 to S125 described above (from S130) based on the detection of the first starting port B switch 111a. S155) is performed, and subsequently, based on the detection of the second start port switch 12a, the same processing (S160 to S185) as described in S100 to S125 is performed.

続いて、普通図柄作動スイッチ17aが遊技球を検出したか否か判定する(S190)。否定判定なら(S190:no)リターンに抜け、肯定判定なら(S190:yes)、主制御装置80に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S193)。否定判定なら(S193:no)リターンに抜け、肯定判定であれば(S193:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S195)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S197)、リターンする。 Subsequently, it is determined whether or not the normal symbol operation switch 17a has detected the game ball (S190). If it is a negative judgment (S190: no), the return is exited, and if it is affirmative judgment (S190: yes), it is judged whether or not the number of stored normal figures stored in the main control device 80 is less than the upper limit value (= 4) (= 4). S193). If it is a negative judgment (S193: no), the return is exited, and if it is an affirmative judgment (S193: yes), the extracted hit judgment random number and the hit symbol determination random number are stored as the normal figure hold memory, and the normal figure hold memory number. 1 is added to the normal figure hold storage counter indicating (S195), and a normal figure hold storage number instruction command indicating the value of the added normal figure hold storage counter is transmitted to the sub-integrated control device 83 (S197) and returned.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する保留図柄の数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。 When the sub-integrated control device 83 receives the first and second hold storage number instruction commands, it outputs an instruction signal that changes the number of hold symbols displayed on the effect symbol display device 6 according to the hold storage number indicated by the received commands. It is transmitted to the effect symbol control device 82. Further, in the present embodiment, the hold storage number of the normal symbol is not displayed on the effect symbol display device 6, but the hold storage number of the normal symbol may be displayed in response to the reception of the command. The configuration may be such that the number instruction command itself is not transmitted.

また、普図の保留記憶数表示をする場合は、普図の先読み判定を備えて先読み演出することも考えられる。例えば普図の当りとして比較して開放時間の長い当り遊技と短い当り遊技を備え、長い当り遊技が行なわれる当りがある場合に保留図柄を変化させて長い当りを期待させることができる。 In addition, when displaying the number of reserved storages of a normal map, it is conceivable to provide a look-ahead determination of the normal map to produce a look-ahead effect. For example, it is provided with a hit game having a long opening time and a hit game with a short opening time as compared with the hit of a normal figure, and when there is a hit in which a long hit game is performed, the reserved symbol can be changed to expect a long hit.

次に、図9から図11に示したフローチャートを用いて主制御装置80が実行する当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定(本発明の第1開放延長状態、第2開放延長状態の設定)を行う処理となる。従って本処理は、本発明の開放延長手段を含む処理となる。 Next, the pass / fail determination process executed by the main control device 80 will be described with reference to the flowcharts shown in FIGS. 9 to 11. In this process, the variable display time selection of the first special symbol or the second special symbol, the confirmation symbol selection, the content setting of the jackpot game, according to the result of the hit / fail judgment of the first hold memory and the second hold memory and the hit / fail judgment, This is a process for setting the game state (setting of the first open extension state and the second open extension state of the present invention) after the jackpot game is completed. Therefore, this process is a process including the opening extension means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大当り遊技中か否かを判定し(S300)、肯定判定なら(S300:yes)、リターンし、大当り遊技中でなければ(S300:no)、第1又は第2特図が変動中か否かを判定し(S305)、変動中でなければ(305:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S310)、確定表示中でなければ(S310:no)、第2保留記憶が有るか否か判定し(S315)、否定判定なら(S315:no)、第1保留記憶が有るか否か判定し(S320)、否定判定なら(S320:no)リターンし、S315、又はS320が肯定判定なら(S315:yes,S320:yes)、S325に進む。このS315とS320の判定順序により、第2保留記憶が優先的に当否判定を実施する。 When this process is started, it is determined whether or not the condition device is operating, that is, whether or not the jackpot game is in progress (S300). It is determined whether or not the first or second special figure is changing (S305), and if it is not changing (305: no), it is determined whether or not the definite symbol of the first or second special figure is being displayed. (S310), if the confirmation display is not in progress (S310: no), it is determined whether or not there is a second reserved memory (S315), and if it is a negative determination (S315: no), it is determined whether or not there is a first reserved memory. If (S320), a negative determination is made (S320: no), a return is made, and if S315 or S320 is an affirmative determination (S315: yes, S320: yes), the process proceeds to S325. According to the determination order of S315 and S320, the second hold memory preferentially performs the pass / fail determination.

S325では、時短フラグが0か否か判定する(S325)。時短フラグは、主制御装置80が記憶する値であり、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ普通電動役物100の開放延長機能が作動する時短状態で、且つ上述した普通電動役物100が0.200秒の開放を実施する第1開放延長状態であることを、値が2なら同様に時短状態で、且つ普通電動役物100が0.024秒と3.000秒の開放を実施する第2開放延長状態であることを、値が0なら通常開放状態(非時短状態、非開放延長状態)であることを判断する。S325が否定判定、即ち、時短状態及び開放延長状態なら(S325:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。 In S325, it is determined whether or not the time saving flag is 0 (S325). The time saving flag is a value stored in the main control device 80. If the value is 1, the fluctuation time of the special symbol and the normal symbol is shortened, and the opening extension function of the ordinary electric accessory 100 is activated in the time saving state. The above-mentioned ordinary electric accessory 100 is in the first open extension state in which the opening is performed for 0.200 seconds. If the value is 2, the time is similarly shortened, and the ordinary electric accessory 100 is 0.024 seconds and 3 If the value is 0, it is determined that the second open extension state for performing the opening for .000 seconds is the normal open state (non-time saving state, non-open extension state). If S325 is a negative judgment, that is, in the time saving state and the open extension state (S325: no), the processing in the time saving state is performed, but in the time saving state, the selection table of the variation pattern to be selected according to the hit / fail judgment result is only different. Since it is no different from the conventional technology, the explanation is omitted.

S325が肯定判定、即ち、通常開放状態なら(S325:yes)、保留記憶のシフト処理を行う(S330)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。 If S325 is an affirmative determination, that is, if it is in a normally open state (S325: yes), the hold storage shift process is performed (S330). As a result, the oldest (the oldest time has passed since the hold storage) first or second hold memory is set as the target of the pass / fail judgment, and 1 is subtracted from the hold storage counter indicating the corresponding hold memory.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S335)。当否判定テーブルは通常確率(低確率1/300)用と高確率用(1/50)の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常確率状態(低確率)であれば通常確率用の当否判定テーブルを用いて比較し、高確率状態であれば高確率用の当否判定テーブルを用いて比較する。 In the subsequent random number comparison process for jackpot judgment, the value of the random number for jackpot judgment is found in the hit / miss judgment table by comparing the random number for jackpot judgment of the reserved memory, which is the target of the special figure hit / fail judgment, with the preset hit / miss judgment table. It is compared whether or not it matches the determination value of (S335). Two types of tables are set for the hit / fail judgment table, one for the normal probability (low probability 1/300) and the other for the high probability (1/50). For example, a comparison is made using a hit / fail judgment table for normal probabilities, and in the case of a high probability state, a hit / fail judgment table for high probabilities is used for comparison.

続くS340では、S335の結果が大当り(判定値と同一)であるか否か判定する。肯定判定なら(S340:yes)、図柄モード設定処理を行う(S345)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(高確率又は通常確率、第1開放延長状態又は第2開放延長状態)を決定する図柄モードを設定する(本発明の開放延長手段に相当)。 In the following S340, it is determined whether or not the result of S335 is a big hit (same as the determination value). If it is affirmative (S340: yes), the symbol mode setting process is performed (S345). In the symbol mode setting process, the content of the jackpot game and the game state after the jackpot game is completed (high probability or normal probability, first open) based on the random number 1 for determining the jackpot symbol of the first or second reserved memory to be determined. A symbol mode for determining the extended state or the second open extension state) is set (corresponding to the open extension means of the present invention).

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S350)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。 Subsequently, the jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S350). This is a process of determining the jackpot symbol to be confirmed and displayed from the symbol groups set for each symbol mode type in order to notify the type of the jackpot game determined by the symbol mode setting by the jackpot symbol.

次にS345で設定した図柄モードに基づいてモードバッファ設定処理を行う(S355)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。 Next, the mode buffer setting process is performed based on the symbol mode set in S345 (S355). The mode buffer is a device that stores the contents of the game state after the end of the big hit game determined at the time of winning / failing until the end of the big hit game that sets the game state (during the big hit game, the probability change flag and the time saving flag that set the game state). Because it is necessary to clear). The mode buffer does not store the specific game content, but stores the value corresponding to the specific game content.

次に、S345で設定した図柄モードに基づいて大当り遊技の内容となる大入賞口14の開放パターン設定処理を行い(S360)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S365)。 Next, based on the symbol mode set in S345, the opening pattern setting process of the big winning opening 14 which is the content of the big hit game is performed (S360), and the reach of the first or second reserved memory which is the target of the winning / failing judgment is determined. Random number and fluctuation pattern selection Based on the random number for determining the fluctuation pattern, the fluctuation pattern selection which is the fluctuation time of the symbol to be displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 is selected. Process (S365).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S370)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 Subsequently, the selected jackpot symbol and fluctuation pattern information is transmitted to the sub-integrated control device 83 as a fluctuation instruction command (S370). Based on the instruction from the sub-integrated control device 83 that received this information, the effect symbol control device 82 controls the effect symbol display device 6, and is based on the information of the jackpot symbol and the variation pattern of the first or second special symbol. Start the effect variation display of the pseudo pattern. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S340が否定判定、即ちハズレなら(S340:no)、S335の比較処理の結果が小当りであるか否か判定し(S375)、肯定判定なら(S375:yes)、特図の種類、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S380)、続いて小当り遊技の開放パターン設定処理を行い(S360)、小当り図柄に対応する前述した変動パターン選択処理を行い(S365)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S370)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S340 is a negative judgment, that is, if it is lost (S340: no), it is judged whether or not the result of the comparison processing of S335 is a small hit (S375), and if it is affirmative judgment (S375: yes), the type of special figure, the game state. , And the small hit symbol is selected based on the random number for determining the small hit symbol (S380), then the opening pattern setting process of the small hit game is performed (S360), and the above-mentioned variable pattern selection process corresponding to the small hit symbol is performed. (S365), a variation instruction command that is information on the small hit symbol and the variation pattern is transmitted to the sub-integrated control device 83 (S370). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and corresponds to the first or second special figure based on the information of the small hit symbol and the fluctuation pattern. Start the variable display of the produced design. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S375が否定判定なら(S375:no)、ハズレ図柄を選択し(S385)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S365)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S370)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S375 is a negative determination (S375: no), a lost symbol is selected (S385), then a variation pattern setting process corresponding to the lost symbol is performed (S365), and a variation instruction command that provides information on the symbol and the variation pattern related to the loss. Is transmitted to the sub-integrated control device 83 (S370). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and starts the variation display of the pseudo symbol based on the information of the lost symbol and the variation pattern. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S305が肯定判定、即ち、特別図柄の変動中であれば(S305:yes)、図10のフローチャートに進み、特別図柄の変動時間(S365で選択された変動パターンに基づく)が経過したか否か判定する(S400)。否定判定なら(S400:no)リターンし、肯定判断なら(S400:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS350,S380又はS385で選択した確定図柄を確定表示させる(S405)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。 Next, if S305 is an affirmative judgment, that is, if the special symbol is changing (S305: yes), the process proceeds to the flowchart of FIG. 10, and the fluctuation time of the special symbol (based on the fluctuation pattern selected in S365) has elapsed. Whether or not it is determined (S400). If it is a negative judgment (S400: no), it returns, and if it is affirmative judgment (S400: yes), a confirmation command is transmitted to the sub-integrated control device 83 to control the first special symbol display device 9 or the second special symbol display device 10. The confirmed symbol selected in S350, S380 or S385 is confirmed and displayed (S405). Upon receiving the confirmation command, the sub-integrated control device 83 transmits an instruction signal for confirming and displaying the pseudo symbol selected in advance to the effect symbol control device 82, and the effect symbol control device 82 receives the effect symbol display device according to the signal. 6 is controlled to confirm and display the pseudo symbol. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol are at the same timing (synchronized).

S405に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S410)、肯定判定なら(S410:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S415)、確変フラグが1か否か(高確率状態か否か)判定し(S420)、肯定判定なら(S420:yes)、確変フラグに0をセットし(S425)、S425、又はS420の否定判定(S420:no)に続いては、時短フラグが0よりも大きいか否か判定し(S430)、肯定判定なら(S430:yes)、時短フラグに0をセットし(S435)、S435、又はS430の否定判定(S430:no)に続いては、条件装置作動開始処理(S440)と、役物連続作動装置作動開始処理(S445)とを行うことで大当りを開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信する(S450)。 Following S405, it is determined whether or not the first or second special symbol confirmed and displayed by the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S410), and if it is affirmative (S410). : Yes), the display setting process of the confirmed symbol (setting of the time to be displayed in the confirmed symbol) is performed (S415), and it is determined whether or not the probability variation flag is 1 (whether or not it is in a high probability state) (S420), and affirmative. If it is a determination (S420: yes), the probability variation flag is set to 0 (S425), and following the negative determination of S425 or S420 (S420: no), it is determined whether or not the time saving flag is larger than 0 (S430). ), If the judgment is affirmative (S430: yes), the time saving flag is set to 0 (S435), and the negative judgment of S435 or S430 (S430: no) is followed by the conditional device operation start process (S440). The jackpot is started by performing the object continuous operation device operation start process (S445), and the jackpot start effect instruction command is transmitted to the sub-integrated control device 83 (S450).

一方、S410が否定判定、即ち、確定図柄が大当りでなければ(S410:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S460)、確変フラグが1か否か判定し(S465)、肯定判定なら(S465:yes)、確変カウンタからデクリメントし(S470)、確変カウンタが0か否か判定し(S475)、肯定判定なら(S475:yes)、確変フラグに0をセットする(S480)。続いて、S480、又はS465,S475が否定判定なら(S465:no,S475:no)、時短フラグが0よりも大きいか否か判定し(S485)、肯定判定なら(S485:yes)、時短カウンタからデクリメントし(S490)、時短カウンタが0か否か判定し(S495)、肯定判定なら(S495:yes)、時短フラグに0をセットする(S500)。S465からS500によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、高確率状態を規制する確変カウンタと時短(開放延長)状態を規制する時短カウンタとが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し、通常状態(通常確変状態で、且つ、通常開放状態)に移行)する。 On the other hand, if S410 is a negative judgment, that is, if the confirmed symbol is not a big hit (S410: no), the confirmation symbol display setting process (setting of the time to be displayed with the confirmed symbol) is performed (S460), and the probability change flag is 1. Whether or not (S465), if affirmative judgment (S465: yes), decrement from the probability variation counter (S470), determine whether or not the probability variation counter is 0 (S475), if affirmative determination (S475: yes), probability variation Set the flag to 0 (S480). Subsequently, if S480 or S465 or S475 is a negative determination (S465: no, S475: no), it is determined whether or not the time reduction flag is larger than 0 (S485), and if it is an affirmative determination (S485: yes), the time reduction counter. (S490), it is determined whether or not the time saving counter is 0 (S495), and if it is affirmative (S495: yes), the time saving flag is set to 0 (S500). From S465 to S500, each time the special symbol displays the loss confirmation according to the hit / fail judgment, the probability variation counter that regulates the high probability state and the time reduction counter that regulates the time reduction (open extension) state are counted, and these counters are counted. When the predetermined value is reached, the gaming state changes (the time saving (opening extension) state ends and shifts to the normal state (normal probability changing state and normal opening state)).

続いて、S500、又はS485,S495が否定判定なら(S485:no,S495:no)、確定表示された特別図柄が小当り図柄か否かを判断し(S505)、肯定判定なら(S505:yes)、小当り遊技の作動開始を行う処理を行い(S510)、S450,S510、又はS505の否定判定(S505:no)に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S455)リターンする。 Subsequently, if S500 or S485 or S495 is a negative judgment (S485: no, S495: no), it is determined whether or not the confirmed special symbol is a small hit symbol (S505), and if it is affirmative (S505: yes). ), Perform the process of starting the operation of the small hit game (S510), and after the negative determination of S450, S510, or S505 (S505: no), issue a state specification command indicating the game state based on the result of the above process. It is transmitted to the sub-integrated control device 83 (S455) and returned.

図9に戻り、S310が肯定判定、即ち、確定図柄の表示中なら(S310:yes)、図11のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S550)、否定判定なら(S550:no)リターンし、肯定判定なら(S550:yes)、確定図柄表示終了処理(S555)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。 Returning to FIG. 9, if S310 is affirmative, that is, if the confirmed symbol is being displayed (S310: yes), the process proceeds to the flowchart of FIG. 11, and it is determined whether or not the confirmed symbol display time has elapsed (S550). (S550: no) If the return is affirmative (S550: yes), the confirmation symbol display end process (S555) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to control the special symbol. The confirmation display is terminated, and the sub-integrated control device 83 is instructed to end the confirmation display of the pseudo symbol.

次に、図12から図15を用いて、主制御装置80が実行する特別遊技処理を説明する。本処理は、図9の当否判定処理時に設定された開放パターンに基づいて、大入賞口14の開閉を制御すると共に、当否判定処理時に設定された大当り遊技終了後の遊技状態に基づいて、大当り遊技終了時に確変フラグ、確変カウンタ、時短フラグ及び時短カウンタをセットする処理となり、本発明の大当り実行手段に相当すると共に開放延長手段を含む処理となる。 Next, the special game process executed by the main control device 80 will be described with reference to FIGS. 12 to 15. This process controls the opening and closing of the big winning opening 14 based on the opening pattern set at the time of the winning / failing determination process of FIG. At the end of the game, the probability change flag, the probability change counter, the time reduction flag, and the time reduction counter are set, which corresponds to the jackpot execution means of the present invention and includes the opening extension means.

本処理を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定する(S600)。肯定判定、即ち、大当り中でなければ(S600:yes)、小当り遊技として大入賞口14が作動中か否かを判定する(S605)。S605が否定判定なら(S605:no)リターンし、肯定判定なら(S605:yes)、小当り開始インターバル中であるか否かを判定し(S610)、肯定判定なら(S610:yes)、小当り開始インターバル時間が経過したか否かを判定し(S615)、否定判定なら(S615:no)リターンし、肯定判定なら(S615:yes)、小当り遊技として大入賞口14を開放するとともに、サブ統合制御装置83に小当り演出指示コマンドを送信し(S620)リターンする。 When this process is started, it is determined whether or not the condition device is not operating based on the jackpot flag (S600). If it is affirmative determination, that is, if it is not during the big hit (S600: yes), it is determined whether or not the big winning opening 14 is operating as a small hit game (S605). If S605 is a negative judgment (S605: no), it returns, if it is affirmative judgment (S605: yes), it is judged whether or not it is in the small hit start interval (S610), and if it is affirmative judgment (S610: yes), it is a small hit. It is determined whether or not the start interval time has passed (S615), if it is a negative determination (S615: no), it returns, and if it is an affirmative determination (S615: yes), the big winning opening 14 is opened as a small hit game and the sub A small hit effect instruction command is transmitted to the integrated control device 83 (S620), and a return is made.

S610が否定判定なら(S610:no)、小当り動作中か否かを判定し(S625)、肯定判定なら(S625:yes)、カウントスイッチ14aが遊技球を検出したか否か判定し(S630)、肯定判定なら(S630:yes)、当該小当り遊技時の大入賞口14への遊技球の入球数が9個未満か否か判定する(S635)。S630が否定判定(S630:no)、又はS635が肯定判定(S635:yes)なら、大入賞口14の小当り遊技の開放時間が経過したか否か判定し(S640)、否定判定なら(S640:no)リターンする。 If S610 is a negative determination (S610: no), it is determined whether or not a small hit operation is in progress (S625), and if it is an affirmative determination (S625: yes), it is determined whether or not the count switch 14a has detected a game ball (S630). ), If the determination is affirmative (S630: yes), it is determined whether or not the number of game balls entering the large winning opening 14 during the small hit game is less than 9 (S635). If S630 is a negative judgment (S630: no) or S635 is a positive judgment (S635: yes), it is determined whether or not the opening time of the small hit game of the big winning opening 14 has elapsed (S640), and if it is a negative judgment (S640). : No) Return.

S635が否定判定(S635:no)、又はS640が肯定判定(S640:yes)なら、小当り遊技を行う大入賞口14の閉鎖処理を行い(S645)、続いて小当り終了演出処理を行い(S650)リターンする。 If S635 is a negative judgment (S635: no) or S640 is a positive judgment (S640: yes), the large winning opening 14 for performing the small hit game is closed (S645), and then the small hit end effect processing is performed (S645). S650) Return.

S625が否定判定で小当り遊技中ではないなら(S625:no)、小当り終了演出の時間が経過したか否かを判定し(S655)、否定判定なら(S655:no)リターンし、肯定判定なら(S655:yes)、小当り遊技終了処理を行ない(S660)リターンに抜ける。 If S625 is a negative judgment and is not in a small hit game (S625: no), it is determined whether or not the time for the small hit end effect has elapsed (S655), and if it is a negative judgment (S655: no), a return is made and a positive judgment is made. Then (S655: yes), the small hit game end processing is performed (S660), and the return is exited.

S600が否定判定、即ち大当りフラグが立っていれば(S600:no)、図13のフローチャートに進み、大入賞口14が閉鎖中か否か判定し(S700)、肯定判定なら(S700:yes)、大当り遊技の開始演出中か否か判定する(S705)。S705が肯定判定なら(S705:yes)、大当り遊技の開始演出時間が経過したか否かを判定し(S710)、否定判定なら(S710:no)リターンし、肯定判定なら(S710:yes)、大入賞口14の開放処理を行うとともに、サブ統合制御装置83に大入賞口開放演出を指示するコマンドを送信し(S715)リターンする。 If S600 is a negative judgment, that is, if the jackpot flag is set (S600: no), the process proceeds to the flowchart of FIG. 13, it is determined whether or not the jackpot 14 is closed (S700), and if it is affirmative (S700: yes). , It is determined whether or not the start production of the jackpot game is in progress (S705). If S705 is an affirmative judgment (S705: yes), it is determined whether or not the start production time of the jackpot game has elapsed (S710), if it is a negative judgment (S710: no), a return is made, and if it is an affirmative judgment (S710: yes), The opening process of the large winning opening 14 is performed, and a command instructing the large winning opening opening effect is transmitted to the sub-integrated control device 83 (S715) to return.

S705が否定判定なら(S705:no)、即ち、大当り遊技の開始演出中ではないなら、ラウンド間インターバル中か否か判定し(S720)、否定判定なら(S720:no)、大当り遊技の終了演出中か否か判定し(S730)、否定判定なら(S730:no)、大当り開始演出処理を行いサブ統合制御装置83に大当り開始演出を指示するコマンドを送信し(S735)リターンする。 If S705 is a negative judgment (S705: no), that is, if the start production of the jackpot game is not in progress, it is determined whether or not it is in the interval between rounds (S720), and if it is a negative judgment (S720: no), the end production of the jackpot game is performed. If it is determined whether or not it is medium (S730), and if it is negative (S730: no), the jackpot start effect processing is performed, and a command instructing the jackpot start effect is transmitted to the sub-integrated control device 83 (S735) to return.

S735で主制御装置80がサブ統合制御装置83に大当り開始演出指示コマンドを送信すると、該コマンドを受信したサブ統合制御装置83は、パチンコ機に設けられたランプ、LEDを大当り遊技演出用に激しく発光させ、大当り遊技用の音をスピーカから出力させる。また、サブ統合制御装置83は、演出図柄制御装置82に信号を送信し、演出図柄表示装置6において大当り開始演出を表示させる。 When the main control device 80 transmits a jackpot start effect instruction command to the sub-integrated control device 83 in S735, the sub-integrated control device 83 that receives the command violently sets the lamps and LEDs provided in the pachinko machine for the jackpot game effect. It emits light and outputs the sound for big hit games from the speaker. Further, the sub-integrated control device 83 transmits a signal to the effect symbol control device 82, and the effect symbol display device 6 displays the jackpot start effect.

S720が肯定判定、即ち、ラウンド間インターバル中なら(S720:yes)、インターバル時間が経過したか否か判定し(S725)、否定判定なら(S725:no)リターンし、肯定判定なら(S725:yes)、大入賞口14の開放処理を行い(S715)リターンする。 If S720 is affirmative, that is, during the inter-round interval (S720: yes), it is determined whether or not the interval time has elapsed (S725), if it is negative, it returns (S725: no), and if it is affirmative (S725: yes). ), The large winning opening 14 is opened and returned (S715).

S700が否定判定、即ち、大入賞口14が開放中なら(S700:no)、図14のフローチャートに進み、カウントスイッチ14aが遊技球を検出したか否か判定し(S800)、肯定判定なら(S800:yes)、当該開放のカウントスイッチ14aの検出数が9個未満か否か判定する(S805)。S800の否定判定、又はS805が肯定判定(S800:no、S805:yes)なら、大入賞口14の開放時間が経過したか否か判定し(S810)、否定判定なら(S810:no)リターンし、S805が否定判定(S805:no)、又はS810が肯定判定なら(S810:yes)、大入賞口14の閉鎖処理を行い(S815)、終了した大入賞口14のラウンド遊技が最終ラウンドか否か判定する(S820)。 If S700 is a negative judgment, that is, if the big winning opening 14 is open (S700: no), the process proceeds to the flowchart of FIG. 14, and it is judged whether or not the count switch 14a has detected a game ball (S800), and if it is a positive judgment (S800). S800: yes), it is determined whether or not the number of detections of the open count switch 14a is less than 9 (S805). If the negative judgment of S800 or S805 is a positive judgment (S800: no, S805: yes), it is judged whether or not the opening time of the large winning opening 14 has elapsed (S810), and if it is a negative judgment (S810: no), a return is made. , S805 is a negative judgment (S805: no), or S810 is a positive judgment (S810: yes), the large winning opening 14 is closed (S815), and whether or not the completed round game of the large winning opening 14 is the final round. Is determined (S820).

S820が肯定判定なら(S820:yes)、大当り終了演出処理を行い、サブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S825)リターンする。S820が否定判定なら(S820:no)、ラウンド遊技間インターバル処理を行い、サブ統合制御装置83にインターバル演出を開始する指示信号を送信し(S830)リターンする。 If S820 is an affirmative determination (S820: yes), the jackpot end effect processing is performed, and a command instructing the jackpot end effect is transmitted to the sub-integrated control device 83 (S825) to return. If S820 is a negative determination (S820: no), the round inter-game interval processing is performed, and an instruction signal for starting the interval effect is transmitted to the sub-integrated control device 83 (S830) to return.

図13に戻り、S730が肯定判定、即ち、大当り終了演出中なら(S730:yes)、図15のフローチャートに進み、大当り終了演出時間が経過したか否か判定する(S900)。S900が否定判定なら(S900:no)リターンに抜け、S900が肯定判定なら(S900:yes)、役物連続作動装置の停止処理(S905)と条件装置の作動停止処理(S910)を行って大当り遊技を終了し、図9のS355で設定したモードバッファを参照して(S915)、確変フラグ(S920)、確変カウンタ(S925)、時短フラグ(S930)、時短カウンタ(S935)を設定し、設定した時短フラグの値に応じて普通電動役物100の開放パターンを設定し(S940)、モードバッファをクリアし(S945)、サブ統合制御装置83に終了コマンドと(S950)、設定した確変フラグと時短フラグに基づく状態指定コマンドを送信し(S955)、大当りフラグに0をセットして(S860)リターンする。 Returning to FIG. 13, if S730 is affirmatively determined, that is, if the jackpot end effect is in progress (S730: yes), the process proceeds to the flowchart of FIG. 15 to determine whether or not the jackpot end effect time has elapsed (S900). If S900 is a negative determination (S900: no), the return is exited, and if S900 is an affirmative determination (S900: yes), the accessory continuous operation device stop processing (S905) and the condition device operation stop processing (S910) are performed to make a big hit. After finishing the game, referring to the mode buffer set in S355 of FIG. 9 (S915), the probability change flag (S920), the probability change counter (S925), the time reduction flag (S930), and the time reduction counter (S935) are set and set. The opening pattern of the normal electric accessory 100 is set according to the value of the time saving flag (S940), the mode buffer is cleared (S945), the end command is given to the sub-integrated control device 83 (S950), and the set probability change flag is set. A state specification command based on the time saving flag is transmitted (S955), the jackpot flag is set to 0 (S860), and a return is made.

以上が実施例1の説明となる。実施例1では、第1開放延長よりも第2開放延長の有利度を高く(第2特図の変動により価値の高い大当り遊技が生起させることが容易になる)したうえで、遊技状態の違い(第1開放延長状態、第2開放延長状態、通常開放状態)に拘わらず、普通電動役物100が当り遊技を行う場合の振分部材34の作動を一定としながらも、普通電動役物100の開放パターンを異ならせることで振分部材34との動作の組合せの違いによって第1始動口B111と第2始動口12への入球率を偏らせる構成となり、この構成により遊技状態毎に遊技者の有利度を変化させ、遊技に対する興趣を高めている。 The above is the description of the first embodiment. In the first embodiment, the advantage of the second opening extension is higher than that of the first opening extension (it becomes easier to generate a high-value jackpot game due to the fluctuation of the second special figure), and then the difference in the gaming state. Regardless of (first open extension state, second open extension state, normal open state), while the operation of the distribution member 34 is constant when the normal electric accessory 100 hits and plays a game, the ordinary electric accessory 100 By making the opening pattern of the above different, the ball entry rate to the first starting port B111 and the second starting port 12 is biased due to the difference in the combination of operations with the distribution member 34. It changes the advantage of the player and enhances the interest in the game.

次に、実施例2を説明する。特別に説明のない部分については実施例1と共通内容であり重複する説明は割愛する。 Next, Example 2 will be described. The parts that are not particularly explained are the same as those in the first embodiment, and duplicate explanations are omitted.

実施例1のパチンコ遊技機では、振分部101の内部に第1始動口B111と第2始動口12とを設け、普通電動役物100に入球した遊技球を振分部材34により第1始動口B111と第2始動口12とに振り分けたが、実施例2では、振分部101の内部に作動口103(実施例1の第1始動口B111の位置)と第2始動口12とを設け、作動口103に遊技球が入球すると、当該遊技球の自重により非電動役物となる機械式チューリップ役物105が開放し、該機械式チューリップ役物105に第1始動口B111を備える構成とした。 In the pachinko gaming machine of the first embodiment, the first starting port B111 and the second starting port 12 are provided inside the distribution unit 101, and the game ball that has entered the ordinary electric accessory 100 is first by the distribution member 34. The starting port B111 and the second starting port 12 are divided, but in the second embodiment, the operating port 103 (the position of the first starting port B111 of the first embodiment) and the second starting port 12 are inside the distribution unit 101. When a game ball enters the operating port 103, the mechanical tulip accessory 105, which is a non-electric accessory, is opened by the weight of the game ball, and the first starting port B111 is provided in the mechanical tulip accessory 105. It was configured to be prepared.

以下、図を用いて実施例1と異なる点について説明する。図16は、実施例2における遊技盤1の正面図である。実施例1と異なるのは、実施例1と同位置に配置された振分部101の左下に第1始動口B111となる機械式チューリップ105が配置され、振分部101内に機械式チューリップ105を開放させる作動口103を備えた点となる。なお機械式チューリップ105は、閉鎖状態のときは遊技球の入球が不可となり、開放状態で遊技球が2個入球すると、当該入球した遊技球の自重によって閉鎖状態に戻る(規定入賞数2個)。 Hereinafter, the points different from the first embodiment will be described with reference to the drawings. FIG. 16 is a front view of the game board 1 in the second embodiment. The difference from the first embodiment is that the mechanical tulip 105 serving as the first starting port B111 is arranged at the lower left of the distribution portion 101 arranged at the same position as the first embodiment, and the mechanical tulip 105 is arranged in the distribution portion 101. This is a point provided with an operating port 103 for opening the door. When the mechanical tulip 105 is closed, it is not possible to enter a game ball, and when two game balls are inserted in the open state, the mechanical tulip 105 returns to the closed state due to the weight of the entered game ball (specified number of winnings). 2).

図17は、実施例2における振分部101の構成を示す図となり、その構造は実施例1と同一としながら、振分部材34の振り分け先を作動口103と第2始動口12とにしている。具体的には、ハウジング部材101cの下部左に作動口103を配設し(実施例1では第1始動口B111を配設)、右に実施例1と同様に第2始動口12を配設した。 FIG. 17 is a diagram showing the configuration of the distribution unit 101 in the second embodiment, and while the structure is the same as that of the first embodiment, the distribution destinations of the distribution member 34 are the operation port 103 and the second start port 12. There is. Specifically, the operating port 103 is arranged on the lower left side of the housing member 101c (the first starting port B111 is arranged in the first embodiment), and the second starting port 12 is arranged on the right side as in the first embodiment. bottom.

従って、振分部材ソレノイド34bが駆動しない停止状態では、振分部材34は実施例1と同様に正面からみて右側に傾斜した状態で停止するが、この状態で停止している期間は、図17(a)に示すように、普通電動役物100に入球した遊技球は作動口103に振り分けられ、作動口103に遊技球が入球すると、該遊技球の自重により第1機械式チューリップ(非電動役物)105が開放し第1始動口B111への入球が可能となる。振分部材ソレノイド34bが駆動し、振分部材34が正面からみて左側に傾斜した状態で停止する期間は、実施例1と同様に、普通電動役物100に入球した遊技球は第2始動口12に振り分けられる。 Therefore, in the stopped state in which the distribution member solenoid 34b is not driven, the distribution member 34 stops in a state of being inclined to the right when viewed from the front as in the first embodiment, but the period of stopping in this state is shown in FIG. As shown in (a), the game ball that has entered the normal electric accessory 100 is distributed to the operating port 103, and when the game ball enters the operating port 103, the first mechanical tulip (1st mechanical tulip) due to the weight of the game ball. The non-motorized accessory) 105 is opened, and the ball can enter the first starting port B111. During the period in which the distribution member solenoid 34b is driven and the distribution member 34 is stopped in a state of being tilted to the left when viewed from the front, the game ball entered into the ordinary electric accessory 100 is second-started as in the first embodiment. It is distributed to the mouth 12.

図18は、実施例2におけるパチンコ機の電気配線を示すブロック図となり、実施例1のブロック図と比較して、作動口103に入球した遊技球を検出する作動口スイッチ103aが、遊技盤中継端子板74を介して主制御装置80に追加接続されている。 FIG. 18 is a block diagram showing the electrical wiring of the pachinko machine according to the second embodiment. Compared with the block diagram of the first embodiment, the operating port switch 103a for detecting the game ball entering the operating port 103 is a game board. It is additionally connected to the main control device 80 via the relay terminal plate 74.

以上が実施例2の説明となる。実施例2でも、第1開放延長よりも第2開放延長の有利度を高く(第2特図の変動により価値の高い大当り遊技が生起させることが容易になる)したうえで、遊技状態の違い(第1開放延長状態、第2開放延長状態、通常開放状態)に拘わらず、普通電動役物100が当り遊技を行う場合の振分部材34の作動を一定としながらも、普通電動役物100の開放パターンを異ならせることで振分部材34との動作の組合せによって作動口103と第2始動口12への入球率を偏らせ、作動口103への入球によって機械式チューリップ105が開放して第1始動口B111への入球が可能となり、第1開放延長状態と第2開放延長状態とで1個の遊技球が普通電動役物100へ入球した際の価値を変化させると共に、有利度を変化させることができ、遊技に対する興趣を高めている。 The above is the description of the second embodiment. Also in the second embodiment, the advantage of the second opening extension is higher than that of the first opening extension (it becomes easier to generate a high-value jackpot game due to the fluctuation of the second special figure), and then the difference in the gaming state. Regardless of (first open extension state, second open extension state, normal open state), while the operation of the distribution member 34 is constant when the normal electric accessory 100 hits and plays a game, the ordinary electric accessory 100 By making the opening pattern different, the ball entry rate to the operating port 103 and the second starting port 12 is biased by the combination of the operations with the distribution member 34, and the mechanical tulip 105 is opened by the ball entering the operating port 103. Then, it becomes possible to enter the ball into the first starting port B111, and the value when one game ball enters the normal electric accessory 100 is changed between the first open extension state and the second open extension state. , The advantage can be changed, and the interest in the game is enhanced.

次に、実施例3を説明する。特別に説明のない部分については実施例1、2と共通内容であり重複する説明は割愛する。 Next, Example 3 will be described. The parts not specifically explained are the same contents as those of Examples 1 and 2, and the duplicated explanations are omitted.

実施例3では、遊技盤1、及び振分部101の構成を実施例2と同じとしながら、普通電動役物100の当り遊技時の振分部材34の作動契機が異なる構成となり、具体的には、普図当り遊技時の普通電動役物100への入球数によって振分部材34が右傾斜から左傾斜に変位(駆動)する構成となる。なお、本実施例では、普通電動役物100開放時の規定数が3個となっている。 In the third embodiment, the configuration of the game board 1 and the distribution unit 101 is the same as that of the second embodiment, but the operation trigger of the distribution member 34 at the time of the hit game of the ordinary electric accessory 100 is different. Has a configuration in which the distribution member 34 is displaced (driven) from a right inclination to a left inclination depending on the number of balls entering the ordinary electric accessory 100 during a game per normal drawing. In this embodiment, the specified number when the normal electric accessory 100 is opened is three.

実施例3における普図当り時の普通電動役物100の作動内容と振分部材34の作動内容とを、図21,22,23に示したタイミングチャートを用いて説明する。振分部材34は、普通電動役物100が当り動作を行わない状態では、作動口103に遊技球を振り分ける状態を常に維持している(振分部材ソレノイド34b停止状態)。 The operation contents of the ordinary electric accessory 100 and the operation contents of the distribution member 34 at the time of hitting the normal drawing in the third embodiment will be described with reference to the timing charts shown in FIGS. 21, 22 and 23. The distribution member 34 always maintains a state in which the game ball is distributed to the operating port 103 in a state where the electric accessory 100 does not hit and operates (the distribution member solenoid 34b is stopped).

本実施例における振分部材34の作動契機は、遊技状態に拘わらず、当り遊技時の普通電動役物100への遊技球の入球となり、普通電動役物100に遊技球が入球しなければ振分部材34は作動しない。 The operation trigger of the distribution member 34 in this embodiment is that the game ball enters the normal electric accessory 100 at the time of the hit game regardless of the game state, and the game ball must enter the ordinary electric accessory 100. For example, the distribution member 34 does not operate.

詳しくは、図21の下段のタイミングチャート(通常時、普通電動役物100が0.200秒1回開放)に示すように、普通電動役物100の当り動作時に、振分部材34の停止状態(右傾斜状態)によって作動口103に入球した遊技球を作動口スイッチ103aが1個検出すると、振分部材34が駆動状態(左傾斜状態)に変位し、以降に入球した遊技球を第2始動口12に振り分ける構成となっている。 Specifically, as shown in the timing chart at the bottom of FIG. 21 (normally, the ordinary electric accessory 100 is opened once for 0.200 seconds), the distribution member 34 is in a stopped state during the hit operation of the ordinary electric accessory 100. When the operating port switch 103a detects one game ball that has entered the operating port 103 due to (right tilting state), the distribution member 34 is displaced to the driving state (left tilting state), and the game ball that has entered thereafter is displaced. It is configured to be distributed to the second starting port 12.

また、駆動状態に変位している振分部材34は、遊技状態に拘わらず、普通電動役物100の開放動作終了時、又は規定数の入球検出時から0.200秒後に停止状態に変位する(元の状態に戻る)。従って、普通電動役物100が0.200秒の開放を1回行う通常開放状態での普図当り時には、複数の遊技球の入球は見込めず、作動口103入球から機械式チューリップ(非電動役物)105の開放によってほぼ第1始動口B111への入球のみが可能となる。 Further, the distribution member 34 displaced to the driving state is displaced to the stopped state at the end of the opening operation of the normal electric accessory 100 or 0.200 seconds after the detection of the specified number of balls, regardless of the gaming state. (Return to the original state). Therefore, when the normal electric accessory 100 is opened once for 0.200 seconds in the normal open state, it is not expected that a plurality of game balls will enter, and the mechanical tulip (non-mechanical tulip) will be inserted from the operating port 103. By opening the electric accessory) 105, it is possible to enter the ball into the first starting port B111.

図22のタイミングチャートは、実施例3における第1開放延長状態の普通電動役物100の開放パターンを示している。本実施例の第1開放延長状態では、普図の1回の当りに対して普通電動役物100が0.600秒の開放を1回行う。また、第1開放延長状態においても、振分部材34は、作動口スイッチ103aが遊技球を1個検出すると停止状態から駆動状態に変位する。 The timing chart of FIG. 22 shows the opening pattern of the ordinary electric accessory 100 in the first open extension state in the third embodiment. In the first open extension state of this embodiment, the ordinary electric accessory 100 opens once for 0.600 seconds for each hit in the normal drawing. Further, even in the first open extension state, the distribution member 34 is displaced from the stopped state to the driven state when the operating port switch 103a detects one game ball.

この場合も駆動状態に変位した振分部材34は、普通電動役物100の開放動作終了時、又は規定数(実施例3では3個)の入球検出時から0.200秒後に停止状態に変位する(元の状態に戻る)。従って、第1開放延長状態では普通電動役物100が0.600秒間の開放を行うことによって、基本的には1個しか遊技球は入球しないため機械式チューリップ105の開放による第1始動口B111への入球のみで遊技を進行するが、稀に2個入賞した場合は第2始動口12に遊技球が振り分けられる。 In this case as well, the distribution member 34 displaced to the drive state is stopped 0.200 seconds after the end of the opening operation of the normal electric accessory 100 or the detection of the specified number of balls (three in the third embodiment). Displace (return to the original state). Therefore, in the first open extension state, when the normal electric accessory 100 is opened for 0.600 seconds, basically only one game ball can enter, so the first start port by opening the mechanical tulip 105. The game proceeds only by entering the ball to B111, but in rare cases where two prizes are won, the game ball is distributed to the second starting port 12.

図23のタイミングチャートは、実施例3における第2開放延長状態の普通電動役物100の開放パターンを示している。本実施例の第2開放延長状態では、普図の1回の当りに対して普通電動役物100が5.000秒の開放を1回行う。また、第2開放延長状態においても、振分部材34は、作動口スイッチ103aが遊技球を1個検出すると停止状態から駆動状態に変位する。 The timing chart of FIG. 23 shows the opening pattern of the ordinary electric accessory 100 in the second open extension state in the third embodiment. In the second open extension state of this embodiment, the ordinary electric accessory 100 opens once for 5.000 seconds for each hit in the normal drawing. Further, even in the second open extension state, the distribution member 34 is displaced from the stopped state to the driven state when the operating port switch 103a detects one game ball.

従って、複数の遊技球の入球が見込める普通電動役物100の5.000秒の開放では、1個目に入球した遊技球は作動口103へ入球し、該入球に応じた機械式チューリップ(非電動役物)105の開放によって第1始動口B111への容易な入賞が可能となり、2個目,3個目に入球した遊技球は第2始動口12に振り分けられるが、本実施例の普通電動役物100の規定入賞数が3個であるため、普通電動役物100への3個目の入球となる遊技球を第2始動口スイッチ12aが検出した時点で、普通電動役物100の開放は終了し、その0.200秒後に振分部材34は駆動状態から停止状態に変位する(元の状態に戻る)。 Therefore, when the normal electric accessory 100, which is expected to receive a plurality of game balls, is opened for 5.000 seconds, the first game ball enters the operating port 103, and the machine corresponding to the entry. By opening the formula tulip (non-electric accessory) 105, it is possible to easily win a prize in the first starting port B111, and the second and third game balls entered are distributed to the second starting port 12. Since the specified number of winnings of the ordinary electric accessory 100 of this embodiment is 3, when the second start port switch 12a detects a game ball that is the third entry into the ordinary electric accessory 100, The opening of the normal electric accessory 100 is completed, and 0.200 seconds after that, the distribution member 34 is displaced from the driven state to the stopped state (returns to the original state).

なお、第1始動口B111となる機械式チューリップ(非電動役物)105の規定入賞数が2個であるため、開放した普通電動役物100に3個の遊技球が入球して開放を終了した場合、第1始動口B111と第2始動口12にはそれぞれ2個の入賞が見込める。 Since the specified number of prizes for the mechanical tulip (non-electric accessory) 105, which is the first starting port B111, is two, three game balls enter the opened ordinary electric accessory 100 to open the ball. When finished, two prizes can be expected for each of the first starting port B111 and the second starting port 12.

以上が実施例3の説明となる。本実施例でも、第1開放延長よりも第2開放延長の有利度を高く(第2特図の変動により価値の高い大当り遊技が生起させることが容易になる)したうえで、第1開放延長状態と第2開放延長状態とで普通電動役物100の開放パターンを異ならせながら、振分部材34の作動契機を普通電動役物100への所定数(1個)の遊技球の入球とすることで、第1開放延長状態と第2開放延長状態とで第2始動口12への入球率に差を持たせた構成となっている。この構成により、どちらの開放延長状態でも作動口103への入球による機械式チューリップ(非電動役物)105の開放によって第1始動口B111に入賞が可能な状態となるが、第2始動口12への入賞は第1開放延長状態と第2開放延長状態とで普通電動役物100の入球率が変化するため、遊技者の有利度も遊技状態に応じて変化し、遊技に対する興趣を高めている。 The above is the description of the third embodiment. Also in this embodiment, the advantage of the second opening extension is higher than that of the first opening extension (the fluctuation of the second special figure makes it easier to generate a high-value jackpot game), and then the first opening extension. While the opening pattern of the normal electric accessory 100 is different between the state and the second open extension state, the operation trigger of the distribution member 34 is the entry of a predetermined number (1) of game balls into the ordinary electric accessory 100. By doing so, there is a difference in the ball entry rate to the second starting port 12 between the first open extension state and the second open extension state. With this configuration, the first starting port B111 can be won by opening the mechanical tulip (non-electric accessory) 105 by entering the operating port 103 in either open extension state, but the second starting port can be won. Since the winning rate of the normal electric accessory 100 changes between the first open extension state and the second open extension state, the player's advantage also changes according to the game state, and the interest in the game is increased. I'm raising it.

次に、実施例4を説明する。特別に説明のない部分については実施例1、2、3と共通内容であり重複する説明は割愛する。 Next, Example 4 will be described. The parts that are not particularly explained are the same contents as those of Examples 1, 2 and 3, and the duplicated explanations are omitted.

実施例3のパチンコ遊技機では、振分部101の内部に作動口103と第2始動口12とを設け、普通電動役物100に入球した遊技球を振分部材34によって作動口103と第2始動口12とに振り分けたが、実施例4では、振分部101の内部に第1作動口103と第2作動口104とを設け、第1作動口103に遊技球が入球すると、当該遊技球の自重により非電動役物となる第1機械式チューリップ役物105が開放し、第2作動口104に遊技球が入球すると、当該遊技球の自重により非電動役物となる第2機械式チューリップ役物106が開放し、第1機械式チューリップ105を第1始動口B111、第2機械式チューリップ106を第2始動口12とする構成とした。なお、振分部材34の作動契機は、実施例3と同様に普通電動役物100への1個の遊技球の入球としている。 In the pachinko game machine of the third embodiment, the operating port 103 and the second starting port 12 are provided inside the distribution unit 101, and the game ball that has entered the ordinary electric accessory 100 is referred to as the operating port 103 by the distribution member 34. It was distributed to the second starting port 12, but in the fourth embodiment, when the first operating port 103 and the second operating port 104 are provided inside the distribution unit 101 and the game ball enters the first operating port 103. When the first mechanical tulip accessory 105, which becomes a non-electric accessory due to the weight of the game ball, opens and the game ball enters the second operating port 104, the game ball becomes a non-electric accessory due to its own weight. The second mechanical tulip accessory 106 is opened, and the first mechanical tulip 105 is used as the first starting port B111, and the second mechanical tulip 106 is used as the second starting port 12. The operation trigger of the distribution member 34 is the entry of one game ball into the ordinary electric accessory 100 as in the third embodiment.

以下に、実施例3と異なる点について説明する。図24は、実施例4における遊技盤1の正面図である。実施例3(実施例2を援用)と異なるのは、実施例3と同位置に配置された振分部101の左下に第2始動口12となる第2機械式チューリップ106が配置され、その左下に第1始動口B111となる第1機械式チューリップ105が配置され、振分部101内は、左側に第1機械式チューリップ105を開放させる第1作動口103を、右側に第2機械式チューリップ106を開放させる第2作動口104を配設した。なお第1機械式チューリップ105、第2機械式チューリップ106ともに、閉鎖状態のときは遊技球の入球が不可となり、開放状態で遊技球が2個入球すると、当該入球した遊技球の自重によって閉鎖状態に戻る(規定入賞数2個)。 The points different from the third embodiment will be described below. FIG. 24 is a front view of the game board 1 in the fourth embodiment. The difference from the third embodiment (using the second embodiment) is that the second mechanical tulip 106, which is the second starting port 12, is arranged at the lower left of the distribution unit 101 arranged at the same position as the third embodiment. The first mechanical tulip 105 serving as the first starting port B111 is arranged in the lower left, and in the distribution portion 101, the first operating port 103 for opening the first mechanical tulip 105 is on the left side, and the second mechanical type is on the right side. A second actuating port 104 for opening the tulip 106 was provided. When both the first mechanical tulip 105 and the second mechanical tulip 106 are closed, the game ball cannot be entered, and when two game balls are inserted in the open state, the weight of the entered game ball is reduced. Returns to the closed state by (2 prizes specified).

図25は、実施例4における振分部101の構成を示す図となり、構造自体は実施例1と同一としながら、振分部材34の振り分け先を第1作動口103と第2作動口104とにしている。具体的には、ハウジング部材101cの下部左に第1作動口103を配設し、右に第2作動口104を配設した。 FIG. 25 is a diagram showing the configuration of the distribution unit 101 in the fourth embodiment, and while the structure itself is the same as that of the first embodiment, the distribution destinations of the distribution members 34 are the first operating port 103 and the second operating port 104. I have to. Specifically, the first operating port 103 is arranged on the lower left side of the housing member 101c, and the second operating port 104 is arranged on the right side.

従って、振分部材ソレノイド34bが駆動しない停止状態では、振分部材34は正面からみて右側に傾斜した状態で停止するが、この状態で停止している期間は、図25(a)に示すように、普通電動役物100に入球した遊技球は第1作動口103に振り分けられ、第1作動口103に遊技球が入球すると、該遊技球の自重により第1機械式チューリップ(第1非電動役物)105が開放し(図24,25の矢印X)第1始動口B111への入球が可能となる。振分部材ソレノイド34bが駆動し、振分部材34が正面からみて左側に傾斜した状態で停止する期間は、普通電動役物100に入球した遊技球は第2作動口104に振り分けられ、第2作動口104に遊技球が入球すると、該遊技球の自重により第2機械式チューリップ(第2非電動役物)106が開放し(図24,25の矢印Y)第2始動口12への入球が可能となる。 Therefore, in the stopped state in which the distribution member solenoid 34b is not driven, the distribution member 34 stops in a state of being tilted to the right when viewed from the front, but the period of stop in this state is as shown in FIG. 25 (a). In addition, the game ball that has entered the ordinary electric accessory 100 is distributed to the first operating port 103, and when the game ball enters the first operating port 103, the first mechanical tulip (first mechanical tulip) due to the weight of the game ball. The non-motorized accessory) 105 is opened (arrows X in FIGS. 24 and 25), and the ball can enter the first starting port B111. During the period in which the distribution member solenoid 34b is driven and the distribution member 34 is stopped in a state of being tilted to the left when viewed from the front, the game ball that has entered the normal electric accessory 100 is distributed to the second operating port 104, and the first When the game ball enters the 2 operating port 104, the second mechanical tulip (second non-electric accessory) 106 is opened by the weight of the game ball (arrow Y in FIGS. 24 and 25) to the second starting port 12. It is possible to enter the ball.

なお、本実施例では、振分部材34の振り分け先を第1作動口103と第2作動口104とし、普通電動役物100への1個の入球(詳しくは第1作動口スイッチ103aが1個の遊技球を検出)で振分部材34が停止状態から駆動状態に変位する。この変位により、それぞれの作動口に1個ずつの遊技球が入球すれば、各作動口に対応した非電動役物が開放状態に変位するため、普通電動役物100開放時の規定数を2個(2個目は第2作動口スイッチ104aの1個目の検出)とした。 In this embodiment, the distribution member 34 is distributed to the first operating port 103 and the second operating port 104, and one ball enters the ordinary electric accessory 100 (specifically, the first operating port switch 103a is used. (Detecting one game ball) causes the distribution member 34 to be displaced from the stopped state to the driven state. Due to this displacement, if one game ball enters each operating port, the non-electric accessory corresponding to each operating port is displaced to the open state, so the specified number when the normal electric accessory 100 is opened is set. Two (the second is the first detection of the second actuating port switch 104a).

図26は、実施例4におけるパチンコ機の電気配線を示すブロック図となり、実施例1のブロック図に対して、第1作動口103に入球した遊技球を検出する第1作動口スイッチ103aと、第2作動口104に入球した遊技球を検出する第2作動口スイッチ104aとを、遊技盤中継端子板74を介して主制御装置80に追加接続している。 FIG. 26 is a block diagram showing the electrical wiring of the pachinko machine according to the fourth embodiment, and with respect to the block diagram of the first embodiment, the first actuating port switch 103a for detecting the game ball entering the first actuating port 103. , The second operating port switch 104a for detecting the game ball that has entered the second operating port 104 is additionally connected to the main control device 80 via the game board relay terminal plate 74.

実施例4における普図当り時の普通電動役物100の作動内容と振分部材34の作動内容とは、実施例3に対して普通電動役物100の規定入賞数が3個から2個に変更した点と、振分部材34の停止状態での振り分け先が作動口103から第1作動口103、駆動状態での振り分け先が第2始動口12から第2作動口104に変更した点となる。 Regarding the operation contents of the ordinary electric accessory 100 and the operation contents of the distribution member 34 at the time of hitting the normal drawing in the fourth embodiment, the prescribed number of winnings of the ordinary electric accessory 100 is changed from three to two with respect to the third embodiment. The changed points and the point that the distribution destination of the distribution member 34 in the stopped state was changed from the operating port 103 to the first operating port 103, and the distribution destination in the driving state was changed from the second starting port 12 to the second operating port 104. Become.

通常開放状態、及び第1開放延長状態での普図当り時の普通電動役物100の作動内容と振分部材34の作動内容とは、遊技球入球時の振分部材34の振り分け先が、第1機械式チューリップ105を開放させる第1作動口103(結果的に第1始動口B111への入球を可能とする点で実施例3と同様)となる点が異なるのみで、複数の遊技球の入球が見込めないためタイミングチャートとしては実施例3と同様となるため説明は援用とする。 The operation contents of the normal electric accessory 100 and the operation contents of the distribution member 34 at the time of hitting the normal drawing in the normal open state and the first open extension state are the distribution destinations of the distribution member 34 when the game ball enters. , The first operating port 103 for opening the first mechanical tulip 105 (similar to the third embodiment in that the ball can enter the first starting port B111 as a result) is different. Since it is not expected that a game ball will enter, the timing chart will be the same as in Example 3, so the explanation will be used.

図28のタイミングチャートに示すように、本実施例の第2開放延長状態でも、普図の1回の当りに対して普通電動役物100が5.000秒の開放を1回行う。また、振分部材34は、第1作動口スイッチ103aが遊技球を1個検出すると停止状態から駆動状態に変位する。 As shown in the timing chart of FIG. 28, even in the second open extension state of this embodiment, the ordinary electric accessory 100 opens once for 5.000 seconds for each hit in the normal drawing. Further, the distribution member 34 is displaced from the stopped state to the driven state when the first operating port switch 103a detects one game ball.

従って、複数の遊技球の入球が見込める普通電動役物100の5.000秒の開放では、1個目に入球した遊技球は第1作動口103へ入球し、該入球に応じた第1機械式チューリップ(第1非電動役物)105の開放によって第1始動口B111への容易な入賞が可能となる。2個目に入球した遊技球は第2作動口104へ入球し、該入球に応じた第2機械式チューリップ(第2非電動役物)106の開放によって第2始動口12への容易な入賞が可能となる。また、本実施例の普通電動役物100の規定入賞数が2個であるため、普通電動役物100への2個目入球となる遊技球を第2作動口スイッチ104aが検出した時点で普通電動役物100の開放動作が終了し、その時点から0.200秒後に振分部材34は駆動状態から停止状態に変位する(元の状態に戻る)。但し、遊技球が連なって普通電動役物100に入球した場合、第1作動口103に2個の遊技球が振り分けられる場合もあるため、第2作動口104が1個の遊技球を検出するまで普通電動役物100の開放と振分部材34の駆動状態とを継続する構成(第2作動口スイッチ104aが1個の遊技球を検出した時点で普通電動役物100の開放を終了し、その時点から0.200秒後に振分部材34の駆動を終了する)も考えられる。 Therefore, when the normal electric accessory 100, which is expected to receive a plurality of game balls, is opened for 5.000 seconds, the first game ball enters the first operating port 103 and responds to the entry. By opening the first mechanical tulip (first non-electric accessory) 105, it is possible to easily win a prize in the first starting port B111. The second game ball enters the second operating port 104, and the second mechanical tulip (second non-electric accessory) 106 is opened in response to the entry to the second starting port 12. Easy winning is possible. Further, since the specified number of winnings of the ordinary electric accessory 100 in this embodiment is two, when the second operating port switch 104a detects a game ball that is the second entry ball into the ordinary electric accessory 100. The opening operation of the normal electric accessory 100 is completed, and 0.200 seconds after that point, the distribution member 34 is displaced from the driven state to the stopped state (returns to the original state). However, when the game balls are connected to each other and enter the normal electric accessory 100, two game balls may be distributed to the first operating port 103, so that the second operating port 104 detects one game ball. The configuration is such that the opening of the normal electric accessory 100 and the driving state of the distribution member 34 are continued until the normal electric accessory 100 is released (when the second operating port switch 104a detects one game ball, the opening of the ordinary electric accessory 100 is completed. , The driving of the distribution member 34 is terminated 0.200 seconds after that point).

なお、普通電動役物100は2個の遊技球が入球するとその開放動作を終了するが、第1始動口B111となる第1機械式チューリップ(第1非電動役物)105と第2始動口12となる第2機械式チューリップ(第2非電動役物)106とのそれぞれの規定入賞数はどちらも2個であるため、第2開放延長状態で普通電動役物100が1回の開放動作を行った場合、第1始動口B111と第2始動口12にはそれぞれ2個の入賞が見込める。 The normal electric accessory 100 ends its opening operation when two game balls enter, but the first mechanical tulip (first non-electric accessory) 105 and the second start, which serve as the first start port B111. Since the prescribed number of prizes for each of the second mechanical tulip (second non-electric accessory) 106, which is the mouth 12, is two, the normal electric accessory 100 is opened once in the second open extension state. When the operation is performed, two prizes can be expected for each of the first starting port B111 and the second starting port 12.

以上が実施例4の説明となる。本実施例でも、第1開放延長よりも第2開放延長の有利度を高く(第2特図の変動により価値の高い大当り遊技が生起させることが容易になる)したうえで、第1開放延長状態と第2開放延長状態とで普通電動役物100の開放パターンを異ならせながら、振分部材34の作動契機を普通電動役物100への1個の遊技球の入球とすることで、第1開放延長状態と第2開放延長状態とで第2作動口104への入球率に差を持たせた構成となっている。この構成により、どちらの開放延長状態でも第1作動口103への入球による第1機械式チューリップ(第1非電動役物)105の開放によって第1始動口B111に入賞が可能な状態となるが、第2始動口12への入賞が可能となる第2機械式チューリップ(第2非電動役物)106を開放させるための第2作動口104への入球率は、第1開放延長状態と第2開放延長状態とで変化し、遊技者の有利度も遊技状態に応じて変化することで遊技に対する興趣を高めている。 The above is the description of the fourth embodiment. Also in this embodiment, the advantage of the second opening extension is higher than that of the first opening extension (the fluctuation of the second special figure makes it easier to generate a high-value jackpot game), and then the first opening extension. By making the opening pattern of the ordinary electric accessory 100 different between the state and the second open extension state, and by setting the operation trigger of the distribution member 34 as the entry of one game ball into the ordinary electric accessory 100. There is a difference in the ball entry rate into the second operating port 104 between the first open extension state and the second open extension state. With this configuration, the first starting port B111 can be won by opening the first mechanical tulip (first non-electric accessory) 105 by entering the ball into the first operating port 103 in either open extension state. However, the rate of entry into the second operating port 104 for opening the second mechanical tulip (second non-electric accessory) 106, which enables the winning of the second starting port 12, is in the first open extension state. And the second open extension state, and the player's advantage also changes according to the game state, which enhances the interest in the game.

以下に変形例を説明する。実施例3の変形例として、次の構成が考えられる。振分部材34は、当り遊技以外では作動口103に遊技球を振り分ける右傾斜で停止状態にあり、普図当りに応じて普通電動役物100が開放するのと同時に駆動状態に変位し、当該当り遊技時の入球を第2始動口スイッチ12aが2個検出すると、再び停止状態に変位する構成としてもよい。 A modified example will be described below. The following configuration can be considered as a modification of the third embodiment. The distribution member 34 is in a stopped state by tilting to the right to distribute the game ball to the operating port 103 except for the hit game, and the ordinary electric accessory 100 is displaced to the drive state at the same time as the normal electric accessory 100 is opened according to the hit in the normal drawing. When the second start port switch 12a detects two incoming balls during the hit game, the configuration may be such that the ball is displaced to the stopped state again.

なお。上記した構成とした場合、第1開放延長状態と第2開放延長状態との普通電動役物100の開放パターンは以下のようにするのが望ましい。第1開放延長状態での普通電動役物100の開放パターンは5.000秒間の開放を1回行うものとし、遊技球を普通に発射していれば3個の入賞が見込めるため、第2始動口12に2個、作動口103に1個の遊技球が入球する。但し、遊技者の技術介入(単発打ちや止め打ちで、第2始動口12にしか入球させない)によって作動口103への入球確率を下げるようにすることもできる。この開放パターンでは、遊技者にとって時間効率は悪いが、第2始動口12を主体として入賞させることが可能となる。 note that. With the above configuration, it is desirable that the opening pattern of the ordinary electric accessory 100 in the first open extension state and the second open extension state is as follows. The opening pattern of the ordinary electric accessory 100 in the first opening extension state is to open once for 5.000 seconds, and if the game ball is normally fired, three prizes can be expected, so the second start Two game balls enter the mouth 12 and one game ball enters the operating port 103. However, it is also possible to reduce the probability of entering the operating port 103 by the player's technical intervention (single hitting or stopping hitting, allowing the ball to enter only the second starting port 12). In this opening pattern, although it is not time-efficient for the player, it is possible to win a prize mainly in the second starting port 12.

第2開放延長状態での普通電動役物100の開放パターンは1.000秒間の開放を1回行うものとし、基本的には1又は2個しか入賞しないので第2始動口12にしか入球しない。ただし、稀ではあるが3個入賞することもあるので作動口103にも入球してしまう。これにより、遊技者が技術介入を行わなくても第2始動口12を主体として入賞させることが可能となる。そのため、時間効率の良し悪しと技術介入の必要性の有無によって第1開放延長状態よりも第2開放延長状態を有利度が高くすることができる。 The opening pattern of the ordinary electric accessory 100 in the second opening extension state is that the opening is performed once for 1.000 seconds, and basically only one or two wins, so only the second starting port 12 is entered. do not. However, although it is rare, three prizes may be won, so the ball also enters the operating port 103. As a result, it is possible for the player to win a prize mainly in the second starting port 12 without technical intervention. Therefore, the advantage of the second open extension state can be higher than that of the first open extension state depending on the time efficiency and the necessity of technical intervention.

実施例4の変形例としては、次の構成が考えられる。振分部材34は、当り遊技以外では第1作動口103に遊技球を振り分ける右傾斜で停止状態にあり、普図当りに応じて普通電動役物100が開放するのと同時に駆動状態に変位し、当該当り遊技時の入球を第2作動口104aが1個検出すると、再び停止状態に変位する構成としてもよい。 The following configuration can be considered as a modification of the fourth embodiment. The distribution member 34 is in a stopped state by tilting to the right to distribute the game ball to the first operating port 103 except for the hit game, and is displaced to the drive state at the same time as the normal electric accessory 100 is opened according to the normal drawing. When the second operating port 104a detects one ball entering during the hit game, the configuration may be such that the ball is displaced to the stopped state again.

なお。上記した構成とした場合、第1開放延長状態と第2開放延長状態との普通電動役物100の開放パターンは以下のようにするのが望ましい。第1開放延長状態での普通電動役物100の開放パターンは5.000秒間の開放を1回行うものとし、普通に遊技球を発射していれば2個の入賞が見込めるため、第2作動口104に1個、第1作動口103に1個の遊技球が入球する。但し、遊技者の技術介入(単発打ちや止め打ちで、第2作動口104にしか入球させない)によって第1作動口103への入球確率を下げるようにすることもできる。この開放パターンでは、遊技者にとって時間効率は悪いが、第2作動口104を主体として入賞させることが可能となる。 note that. With the above configuration, it is desirable that the opening pattern of the ordinary electric accessory 100 in the first open extension state and the second open extension state is as follows. The opening pattern of the ordinary electric accessory 100 in the first opening extension state is to open once for 5.000 seconds, and if the game ball is normally fired, two prizes can be expected, so the second operation One game ball enters the mouth 104 and one game ball enters the first operating port 103. However, it is also possible to reduce the probability of entering the first operating port 103 by the technical intervention of the player (single hitting or stop hitting, the ball is allowed to enter only the second operating port 104). In this opening pattern, although it is not time-efficient for the player, it is possible to win a prize mainly in the second operating port 104.

第2開放延長状態での普通電動役物100の開放パターンは0.500秒間の開放を1回行うものとし、基本的には1個しか入賞しないので第2作動口104にしか入球しない。ただし、稀ではあるが普通電動役物100に2個入賞することもあるので、1個は第1作動口103にも入球してしまう。これにより、遊技者が技術介入を行わなくても第2始動口12を主体として入賞させることが可能となる。そのため、実施例3の変形例と同様に、時間効率の良し悪しと技術介入の必要性の有無によって第1開放延長状態よりも第2開放延長状態を有利度が高くすることができる。 The opening pattern of the ordinary electric accessory 100 in the second opening extension state is that the opening is performed once for 0.500 seconds, and basically only one prize is won, so only one ball is entered into the second operating port 104. However, although it is rare, two pieces may be won in the ordinary electric accessory 100, so one piece also enters the first operating port 103. As a result, it is possible for the player to win a prize mainly in the second starting port 12 without technical intervention. Therefore, as in the modified example of Example 3, the second open extension state can be more advantageous than the first open extension state depending on whether the time efficiency is good or bad and whether or not technical intervention is necessary.

以上のように、本発明の弾球遊技機によれば、大当り遊技終了後に普通電動役物の開放パターンが異なる第1開放延長状態又は第2開放延長状態に移行し、普通電動役物内に入球した遊技球を振分装置の作動と該普通電動役物の開放パターンとの組合せに応じて、普通電動役物内のいずれかの始動口、又は始動口となる非電動役物を開放させる作動口に振り分けることで従来にない斬新な遊技性を発揮する。従って普通電動役物内に遊技球の振分装置と、普通電動役物の開放パターンが異なる複数の開放延長状態とを備えた弾球遊技機に適用することができる。 As described above, according to the ball game machine of the present invention, after the jackpot game is completed, the opening pattern of the ordinary electric accessory shifts to a different first open extension state or second open extension state, and the ordinary electric accessory is inside the ordinary electric accessory. Depending on the combination of the operation of the distribution device and the opening pattern of the ordinary electric accessory, one of the starting ports in the ordinary electric accessory or the non-electric accessory that serves as the starting port is opened. By allocating to the operating port to be operated, it demonstrates a novel playability that has never been seen before. Therefore, it can be applied to a ball game machine having a game ball distribution device in a normal electric accessory and a plurality of open extension states having different opening patterns of the ordinary electric accessory.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1始動口A
12 第2始動口
14 第1大入賞口
17 普通図柄作動ゲート
34 振分部材
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
100 普通電動役物
101 振分部
103 第1作動口
104 第2作動口
105 第1機械式チューリップ役物
106 第2機械式チューリップ役物
111 第1始動口B
1 Game board 3a 1st game area 3b 2nd game area 6 Directional symbol display device 11 1st start port A
12 2nd starting port 14 1st big winning opening 17 Normal symbol operating gate 34 Sorting member 80 Main control device 82 Directing symbol control device 83 Sub integrated control device 100 Ordinary electric accessory 101 Sorting part 103 1st operating port 104 No. 2 Acting port 105 1st mechanical tulip accessory 106 2nd mechanical tulip accessory 111 1st starting port B

Claims (1)

普図始動口への入球に起因した当否判定の結果を示し、所定時間の変動表示後に確定表示する普通図柄と、
第1始動口への入球に起因して抽出した乱数を特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
第2始動口への入球に起因して抽出した乱数を前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第1保留記憶の前記特図当否判定の結果を示し、所定時間の変動表示後に確定表示する第1特別図柄と、
前記第2保留記憶の前記特図当否判定の結果を示し、所定時間の変動表示後に確定表示する第2特別図柄と、を備え、
前記第1保留記憶よりも前記第2保留記憶の前記特図当否判定を優先して実施し、
前記普通図柄が当り図柄で確定表示すると該当り図柄に応じた開放パターンで普通電動役物の開放を伴う当り遊技を実行する当り実行手段と、
前記第1特別図柄又は前記第2特別図柄が大当り図柄で確定表示すると大入賞口の開放を伴う大当り遊技を実行する大当り実行手段と、
前記大当り遊技の終了後に、前記当り遊技時における前記普通電動役物の開放時間を通常遊技状態時よりも延長又は/及び開放回数を増加した開放延長状態とする開放延長手段を備えた弾球遊技機であって、
前記当り遊技の実行からの前記普通電動役物への入球数が予め定められた値に達すると、前記普通電動役物に入球した遊技球を、前記第1始動口へと振り分ける状態から前記第2始動口へと振り分ける状態に変化する振分手段を設け、
前記普図始動口、前記普通電動役物及び前記大入賞口を遊技領域の同一流下経路上に配置し、
前記開放延長状態には、前記大当り図柄の種類に基づき実行される第1開放延長状態及び第2開放延長状態があり、
前記第2開放延長状態で選択される前記開放パターンでは、前記第1開放延長状態で選択される前記開放パターンよりも、前記普通電動役物に入球した遊技球が前記振分手段によって前記第2始動口にも振り分けられる確率が高い
ことを特徴とする弾球遊技機。
A normal symbol that shows the result of the hit / fail judgment caused by entering the ball at the start port of the normal figure and is confirmed and displayed after the fluctuation display for a predetermined time.
A first hold storage means that stores up to a predetermined upper limit number of random numbers extracted due to a ball entering the first start port as a first hold storage until a special figure hit / fail determination is performed.
A second holding storage means that stores up to a predetermined upper limit number of random numbers extracted due to entering the second starting port as a second holding storage until the special figure hit / fail determination is performed.
The first special symbol, which shows the result of the special figure hit / fail determination of the first hold memory and is confirmed and displayed after the fluctuation display for a predetermined time,
The second special symbol, which shows the result of the special figure hit / fail determination of the second hold memory and is confirmed and displayed after the fluctuation display for a predetermined time, is provided.
Prioritizing the determination of whether or not the special figure of the second reserved memory is performed over the first reserved memory.
When the normal symbol is confirmed and displayed as a hit symbol, a hit execution means for executing a hit game accompanied by opening of the normal electric accessory with an opening pattern corresponding to the corresponding symbol, and a hit execution means.
When the first special symbol or the second special symbol is confirmed and displayed as a jackpot symbol, a jackpot execution means for executing a jackpot game accompanied by opening of the jackpot is provided.
After the end of the big hit game, the ball game is provided with an opening extension means for extending the opening time of the ordinary electric accessory during the hit game to an opening extension state in which the number of times of opening is increased from that in the normal gaming state. It ’s a machine,
When the number of balls entered into the ordinary electric accessory from the execution of the hit game reaches a predetermined value, the game balls entered into the ordinary electric accessory are distributed to the first starting port. A sorting means that changes to a state of sorting to the second starting port is provided.
The general drawing start port, the ordinary electric accessory, and the grand prize opening are arranged on the same flow path in the game area.
The open extension state includes a first open extension state and a second open extension state that are executed based on the type of the jackpot symbol.
In the open pattern selected in the second open extension state, the gaming ball entered into the ordinary electric accessory is said to be the second by the distribution means, as compared with the open pattern selected in the first open extension state. 2 A ball game machine characterized by a high probability of being distributed to the starting port.
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