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JPH0230271B2 - - Google Patents
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JPH0230271B2 - - Google Patents

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Publication number
JPH0230271B2
JPH0230271B2 JP58204731A JP20473183A JPH0230271B2 JP H0230271 B2 JPH0230271 B2 JP H0230271B2 JP 58204731 A JP58204731 A JP 58204731A JP 20473183 A JP20473183 A JP 20473183A JP H0230271 B2 JPH0230271 B2 JP H0230271B2
Authority
JP
Japan
Prior art keywords
card
information
pachinko machine
storage device
display device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP58204731A
Other languages
Japanese (ja)
Other versions
JPS5995076A (en
Inventor
Kichihei Niiyama
Koji Ito
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP58204731A priority Critical patent/JPS5995076A/en
Publication of JPS5995076A publication Critical patent/JPS5995076A/en
Publication of JPH0230271B2 publication Critical patent/JPH0230271B2/ja
Granted legal-status Critical Current

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  • Pinball Game Machines (AREA)

Description

【発明の詳細な説明】 〈産業上の利用分野〉 本発明は、所謂カード式パチンコ機等のパチン
コ機に使用する情報記憶カードに関するものであ
る。
DETAILED DESCRIPTION OF THE INVENTION <Industrial Application Field> The present invention relates to an information storage card used in a pachinko machine such as a so-called card-type pachinko machine.

〈従来の技術〉 カード式パチンコ機の基本構成は、本願出願人
が特願昭50−154787号で提案している。これは遊
技者が実際に弾発する実球はパチンコ機内に一定
数封入したものを循環使用し、遊技開始当初の遊
技者の持球数、発射球数、フアール球数、入賞球
数乃至それに伴う換算賞球数、更に遊技中止乃至
終了後における遊技者に提供すべき賞球数などの
パチンコ遊技に伴う増減要素はすべて電気信号に
変換して電子的に演算し、遊技者はこの電気信号
を記憶したカードを持ち歩くだけで済み、とかく
嵩張りがちであつた実球に手を触れる必要がない
というものである。勿論このカード式パチンコ機
はコイン数の増減を競うコイン式パチンコ機にも
適用できる。
<Prior Art> The basic structure of a card-type pachinko machine was proposed by the applicant of the present application in Japanese Patent Application No. 154787-1987. This is because the actual balls actually fired by the player are sealed in a fixed number inside the pachinko machine and are recycled, and the number of balls held by the player at the beginning of the game, the number of fired balls, the number of winning balls, the number of winning balls, and the associated number of balls are used. All increase and decrease factors associated with pachinko games, such as the converted number of prize balls and the number of prize balls to be provided to the player after the game is stopped or finished, are converted into electrical signals and calculated electronically, and the player receives these electrical signals. All you have to do is carry around the memorized card, and there is no need to touch the real ball, which tends to be bulky. Of course, this card-type pachinko machine can also be applied to coin-type pachinko machines in which players compete to increase or decrease the number of coins.

そして、上記した従来のカード式パチンコ機に
使用するカードは、カード表面に磁気帯を形成
し、この磁気帯に球数等の情報を記憶したり、或
いはカード自体に球数等の情報に応じたパンチ孔
を穿設する構成である。
The cards used in the conventional card-type pachinko machines described above have a magnetic band formed on the surface of the card, and information such as the number of balls is stored in this magnetic band, or information such as the number of balls is stored in the card itself. This is a configuration in which a punch hole is punched.

〈発明が解決しようとする課題〉 上記した従来の情報記憶カードは、遊技者の手
元においては球数等の情報を直接可視表示するこ
とができず、パチンコ遊技に不慣れな初心者や女
性客にとつて、これに対する不信感や、その都度
パチンコ機や景品交換所のリーダを通さねばなら
ない煩わしさがあつた。即ち、カード発行機で通
貨を投入してカードを取得しても、そのカードに
記憶された球数を遊技者の手元においては視認す
ることができない。このため、別のパチンコ機に
移つて遊技する場合など、遊技者が常に球数を憶
えておかなければならず不便であるとともに、特
に上記初心者や女性客にとつては、手元の球数で
再遊技するのか或いは景品と交換するのか判断が
し難い。
<Problems to be Solved by the Invention> The above-mentioned conventional information storage cards cannot directly visually display information such as the number of balls in the player's hand, and are not suitable for beginners or female players who are unfamiliar with pachinko games. This led to a sense of distrust and the hassle of having to go through the pachinko machine or prize exchange leader each time. That is, even if a player obtains a card by inserting currency at a card issuing machine, the number of pitches stored on the card cannot be visually confirmed at the player's hand. For this reason, it is inconvenient for the player to always remember the number of balls when moving to another pachinko machine, and especially for the beginners and female players mentioned above, it is difficult to keep track of the number of balls at hand. It is difficult to decide whether to play the game again or exchange it for a prize.

〈課題を解決するための手段〉 本発明は上記に鑑み提案されたもので、パチン
コ遊技に係る球数、コイン数などの増減要素の情
報を記憶する記憶装置3と、該記憶装置に対し外
部から情報を入出力可能な信号交換部6と、上記
記憶装置の記憶情報を可視表示する表示装置4と
を一体的に形成した遊技用カードであつて、上記
遊技用カードはパチンコ機15のカード挿入口1
6に挿入されることにより、上記信号交換部がパ
チンコ機の制御装置5に連絡している接続端子1
4と情報交換可能に接続されて、上記記憶装置の
記憶情報を制御装置が送出する情報に基づいて更
新可能にすると共に、上記記憶装置の記憶情報
を、パチンコ遊技中においてはパチンコ機に設け
た増減要素表示装置18で、且つパチンコ遊技後
においては上記遊技カードに形成した表示装置に
より遊技者に可視表示可能としたものである。
<Means for Solving the Problems> The present invention was proposed in view of the above, and includes a storage device 3 that stores information on increase/decrease factors such as the number of balls and the number of coins related to pachinko games, and an external device for the storage device. A gaming card that integrally includes a signal exchange unit 6 capable of inputting and outputting information from the storage device and a display device 4 that visually displays stored information in the storage device, and the gaming card is a card of the pachinko machine 15. Insertion port 1
6, the signal exchange section connects to the control device 5 of the pachinko machine.
4 so as to be able to exchange information, the information stored in the storage device can be updated based on information sent by the control device, and the information stored in the storage device is provided in the pachinko machine during a pachinko game. The increase/decrease element display device 18 can visually display the increase/decrease factor to the player after the pachinko game, and also by the display device formed on the game card.

〈作用〉 遊技者はパチンコ遊技後において必要に応じて
カードの記憶装置に記憶した情報を表示装置に可
視表示させることができる。そして、パチンコ遊
技中においては、遊技に係る情報をカードの記憶
装置とパチンコ機の制御装置との間で信号交換部
を介して授受し、上記カードの記憶情報を更新す
ると共に、パチンコ機に設けた増減要素表示装置
により可視表示する。
<Function> After playing a pachinko game, the player can visually display the information stored in the storage device of the card on the display device as needed. During a pachinko game, information related to the game is exchanged between the card storage device and the control device of the pachinko machine via a signal exchange unit, and the information stored in the card is updated. It is visually displayed by the increase/decrease element display device.

〈実施例〉 以下本発明の実施例を図面にもとづいて説明す
る。
<Examples> Examples of the present invention will be described below based on the drawings.

本発明に係る情報記憶カード1は、第1図に示
すように、平板状の基盤2内に外部から増減要素
の情報、例えば球数を受け入れて記憶する記憶装
置3を収納するとともに、基盤2の表面にLED
やLCDから構成された表示装置4を設け、さら
に記憶装置3とパチンコ機15側の制御装置5と
を接続する信号交換部6を基盤2の一側端に設け
て構成されている。表示装置4に駆動信号を与え
る表示スイツチ7は、タツチスイツチにより構成
されており、これらは電気的に第2図に示すブロ
ツク図のように接続されている。即ち、記憶装置
3と表示装置4との間には、コール端子8および
表示スイツチ7によつて作動し、記憶装置3の記
憶内容を表示装置4に可視表示させる駆動回路9
が介入され、記憶装置3と、信号交換部6の一部
を構成するデータ端子10との間には双方向駆動
回路11が介入されている。双方向駆動回路11
はパチンコ機15側の制御装置5と記憶装置3と
の間で球数等の情報の相互交換を行う。なお、第
1図においてBは駆動電源たる酸化銀電池などの
電池を示す。
As shown in FIG. 1, an information storage card 1 according to the present invention houses a storage device 3 for receiving and storing information on increase/decrease factors, such as the number of pitches, from the outside in a flat base 2, LED on the surface of
A display device 4 composed of an LCD and a display device 4 is provided, and a signal exchange section 6 for connecting the storage device 3 and the control device 5 on the pachinko machine 15 side is provided at one end of the base 2. The display switch 7 for applying a drive signal to the display device 4 is composed of touch switches, which are electrically connected as shown in the block diagram shown in FIG. That is, between the storage device 3 and the display device 4, there is a drive circuit 9 which is operated by the call terminal 8 and the display switch 7 and causes the display device 4 to visually display the stored contents of the storage device 3.
A bidirectional drive circuit 11 is interposed between the storage device 3 and a data terminal 10 forming a part of the signal exchange section 6. Bidirectional drive circuit 11
Information such as the number of balls is mutually exchanged between the control device 5 and the storage device 3 on the side of the pachinko machine 15. In FIG. 1, B indicates a battery such as a silver oxide battery as a driving power source.

上記した構成からなるカード1を用いて遊技を
行うには、まず信号交換部6から記憶装置3に金
額に応じた貸球数を記憶させる。これは景品交換
所または球賃機で行う。遊技者は記憶されたカー
ド1を持つて第3図、第4図に示すパチンコ機1
5のカード挿入口16へこれを挿入する。すると
パチンコ機15の制御装置5に連絡している接続
端子14とカード1の信号交換部6が接続され、
両者間の情報交換が可能となる。尚、カード1を
パチンコ機15のカード挿入口に16に挿入する
以前に遊技者が借た球数を確認したいときには表
示スイツチ7を操作すればよい。表示スイツチ7
はタツチスイツチなので、指で触れると駆動回路
9により表示装置4に記憶球数が可視表示され
る。そして、スタートスイツチ17をオンにする
と記憶装置3の記憶球数がパチンコ機15の増減
要素表示装置としての球数表示装置18に表示さ
れ、同時に弾発阻止装置(図示せず)が解除され
て遊技が可能となる。スタートスイツチ17を設
けることなく、カード1のカード挿入口16への
挿入に連動して上記動作を行わせてもよい。
In order to play a game using the card 1 having the above-described configuration, first, the signal exchange section 6 causes the storage device 3 to store the number of balls to be rented according to the amount of money. This is done at a prize exchange or ball rental machine. The player holds the stored card 1 and plays the pachinko machine 1 shown in FIGS. 3 and 4.
5 into the card insertion slot 16. Then, the connection terminal 14 communicating with the control device 5 of the pachinko machine 15 and the signal exchange section 6 of the card 1 are connected.
Information exchange between the two becomes possible. Incidentally, if the player wants to check the number of balls borrowed before inserting the card 1 into the card insertion slot 16 of the pachinko machine 15, the display switch 7 can be operated. Display switch 7
Since it is a touch switch, when it is touched with a finger, the number of memory bulbs is visually displayed on the display device 4 by the drive circuit 9. When the start switch 17 is turned on, the number of balls stored in the storage device 3 is displayed on the ball number display device 18 as an increase/decrease element display device of the pachinko machine 15, and at the same time, the bullet prevention device (not shown) is released. Games can be played. The above operation may be performed in conjunction with the insertion of the card 1 into the card insertion slot 16 without providing the start switch 17.

遊技の進行に伴つて変わる持球数の変動はリア
ルタイムに上記増減要素表示装置としての球数表
示装置18に表示され、その表示内容は精算スイ
ツチ19を操作するとパチンコ機15の制御装置
5が送出する持球数の情報に基づいて信号交換部
6のうちのデータ端子10、双方向駆動回路11
からカード1の記憶装置3に入力されて例えばリ
アルタイムに更新される。したがつて、カード1
を引き抜いて他のパチンコ機15に移つたり、ま
たは景品交換所に行けば、カード1の記憶装置3
の記憶情報に基づいて遊技の続行または景品との
交換ができる。この移動の際、手元のカード1に
おける記憶情報としての球数の確認が必要な場合
は、前記と同様表示スイツチ7を操作すれば球数
が表示装置4に可視表示される。なお、遊技の途
中で残り球数が零になつたときはパチンコ機15
の弾発阻止装置が作動して球の弾発を阻止し、遊
技不能な状態となる。
Fluctuations in the number of balls held as the game progresses are displayed in real time on the ball count display device 18 as the increase/decrease element display device, and the displayed content is sent out by the control device 5 of the pachinko machine 15 when the settlement switch 19 is operated. Based on the information on the number of balls held, the data terminal 10 of the signal exchange section 6 and the bidirectional drive circuit 11
is input into the storage device 3 of the card 1 and updated in real time, for example. Therefore, card 1
If you pull out the card and move it to another pachinko machine 15, or go to a prize exchange place, the memory device 3 of card 1
The game can be continued or exchanged for prizes based on the stored information. During this movement, if it is necessary to confirm the number of pitches as stored information on the card 1 in hand, the number of pitches will be visually displayed on the display device 4 by operating the display switch 7 in the same manner as described above. In addition, if the number of remaining balls becomes zero during the game, the pachinko machine 15
The bounce prevention device operates to prevent the ball from bouncing, making it impossible to play.

第5図、第6図は本発明に係るカード1を受け
入れるパチンコ機の他の実施例を示すもので、残
り球数が零になつたカード1の回収を可能として
いる。カード1に設けられた記憶装置3、表示装
置4、信号交換部6および表示スイツチ7などの
構成要素は、その位置の違いを除いて第1図、第
2図に示すものは同様である。そして、パチンコ
機20側には、扉21によつて開閉されるカード
収納室22が形成され、このカード収納室22に
は制御装置5側の接続端子14を突出させたカー
ド装着台23が設けられている。カード装着台2
3上には接続端子14を挿通させた突出しプレー
ト24が重ねて設けられ、このプレート24はソ
レノイド25によつて進退運動する。また扉21
の開閉状態は検出器26が検出する。
FIGS. 5 and 6 show other embodiments of a pachinko machine that accepts cards 1 according to the present invention, making it possible to collect cards 1 whose remaining number of balls has become zero. The components provided in the card 1, such as the storage device 3, display device 4, signal exchange section 6, and display switch 7, are the same as shown in FIG. 1 and FIG. 2 except for their positions. A card storage chamber 22 that can be opened and closed by a door 21 is formed on the pachinko machine 20 side, and a card mounting stand 23 from which a connection terminal 14 on the control device 5 side protrudes is provided in this card storage chamber 22. It is being Card mounting stand 2
A protruding plate 24 through which the connecting terminal 14 is inserted is superimposed on 3, and this plate 24 is moved forward and backward by a solenoid 25. Also door 21
The detector 26 detects the open/closed state of the switch.

このパチンコ機20では扉21を開けてカード
1の信号交換部6を制御装置5に連絡する接続端
子14に合せてカード装着台23上に載せてから
扉21を閉じると、検出器26がオンとなつて遊
技が可能となる。そして、球数表示装置18が帰
零すると、最後に弾発した球が入賞、又はフアー
ルになる可能性があることを考慮して、ソレノイ
ド25が一定時間後に作動して、その結果突き出
しプレート24がカード1をカード装着台23か
ら押し出して落下させ、落下したカード1は図示
しない搬送装置によつて回収される。帰零したカ
ード1の抜き取りを完全に防止するためには、さ
らに球数表示装置18が帰零したとき上記回収動
作が終了するまで扉21が開かないようにする手
段を設けることが望ましい。
In this pachinko machine 20, when the door 21 is opened, the signal exchange part 6 of the card 1 is placed on the card mounting stand 23 in alignment with the connection terminal 14 that communicates with the control device 5, and the door 21 is closed, the detector 26 is turned on. This makes it possible to play games. When the ball count display device 18 returns to zero, the solenoid 25 is activated after a certain period of time in consideration of the possibility that the last shot ball will win or win, and as a result, the ejecting plate 24 The card 1 is pushed out from the card mounting base 23 and dropped, and the dropped card 1 is collected by a transport device (not shown). In order to completely prevent the removal of the card 1 that has returned to zero, it is desirable to further provide a means for preventing the door 21 from opening until the above-mentioned collecting operation is completed when the ball count display device 18 returns to zero.

なお、上記実施例では、記憶装置3に記憶させ
るべき情報として球数、コイン数などの増減要素
を想定しているが、この他に店名コード、日付コ
ード等の管理要素を記憶させることができ、この
管理コードにより不正カードによる遊技の防止、
不正カードの回収等を図ることができる。
In the above embodiment, it is assumed that the information to be stored in the storage device 3 is increase/decrease factors such as the number of pitches and the number of coins, but in addition to this, management factors such as a store name code and a date code may also be stored. , This management code prevents games using fraudulent cards.
It is possible to recover fraudulent cards.

また、本発明の情報記憶カードは、平板状のも
のだけに限定されず、所謂カセツトタイプのもの
も含まれる。更に、本発明の情報記憶カードは、
上記記憶装置3を含めたマイクロコンピユータを
構成してもよい。
Further, the information storage card of the present invention is not limited to a flat type card, but also includes a so-called cassette type card. Furthermore, the information storage card of the present invention includes:
A microcomputer including the storage device 3 may be configured.

〈発明の効果〉 以上要するに本発明に係るカードは、パチンコ
機のカード挿入口に挿入されることにより、上記
信号交換部がパチンコ機の制御装置に連絡してい
る接続端子と情報交換可能に接続されて、カード
に設けた記憶装置の記憶情報を制御装置が送出す
る情報に基づいて更新可能にすると共に、上記記
憶装置の記憶情報を、パチンコ遊技中においては
パチンコ機に設けた増減要素表示装置で、且つパ
チンコ遊技後においては上記遊技カードに形成し
た表示装置により遊技者に可視表示可能としたの
で、パチンコ機や景品交換所以外の場所で随時記
憶情報を表示装置に可視表示させることができ
る。したがつて、遊技者は、必要に応じてカード
の球数などの記憶情報を視認することができ、カ
ードをパチンコ機から抜き取つた際など、その球
数を憶える必要がなくなり、安心して遊技を行う
ことができる。
<Effects of the Invention> In short, when the card according to the present invention is inserted into the card insertion slot of a pachinko machine, the signal exchange section is connected to the connection terminal communicating with the control device of the pachinko machine so that information can be exchanged. The information stored in the storage device provided on the card can be updated based on the information sent by the control device, and the information stored in the storage device can be updated by an increase/decrease element display device provided in the pachinko machine during a pachinko game. In addition, after a pachinko game, the display device formed on the game card can be visually displayed to the player, so that the stored information can be visually displayed on the display device at any time other than the pachinko machine or the prize exchange place. . Therefore, the player can visually check the stored information such as the number of balls on a card as needed, and there is no need to remember the number of balls when the card is removed from the pachinko machine, so the player can play the game with peace of mind. It can be performed.

また、パチンコ機を移り変わる際に、パチンコ
遊技に不慣れな初心者や女性客にとつて球数が容
易に視認できるので、まだ遊技を続けるのか、或
は景品と交換するのか判断がつけ易いばかりか、
パチンコ機の選択時における作戦が立て易くな
る。
In addition, when changing pachinko machines, beginners and female customers who are unfamiliar with pachinko can easily check the number of balls, which not only makes it easier for them to decide whether to continue playing or exchange for prizes.
It becomes easier to plan a strategy when selecting a pachinko machine.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の実施例を示すもので、第1図は
カードの斜視図、第2図はカードの電気的接続例
を示すブロツク図、第3図はパチンコ機の正面
図、第4図はパチンコ機の左側面図、第5図はカ
ードの他の実施例の斜視図、第6図は第5図に示
すカードを挿入するパチンコ機の要部の断面図で
ある。 図中、1はカード、3は記憶装置、4は表示装
置、6は信号交換部、7は表示スイツチ、14は
接続端子、15はパチンコ機、16はカード挿入
口、18は増減要素表示装置としての球数表示装
置である。
The drawings show embodiments of the present invention; FIG. 1 is a perspective view of a card, FIG. 2 is a block diagram showing an example of electrical connection of the card, FIG. 3 is a front view of a pachinko machine, and FIG. FIG. 5 is a left side view of the pachinko machine, FIG. 5 is a perspective view of another embodiment of the card, and FIG. 6 is a sectional view of the main part of the pachinko machine into which the card shown in FIG. 5 is inserted. In the figure, 1 is a card, 3 is a storage device, 4 is a display device, 6 is a signal exchange unit, 7 is a display switch, 14 is a connection terminal, 15 is a pachinko machine, 16 is a card insertion slot, and 18 is an increase/decrease element display device It is a pitch count display device.

Claims (1)

【特許請求の範囲】 1 パチンコ遊技に係る球数、コイン数などの増
減要素の情報を記憶する記憶装置と、該記憶装置
に対し外部から情報を入出力可能な信号交換部
と、上記記憶装置の記憶情報を可視表示する表示
装置とを一体的に形成した遊技用カードであつ
て、 上記遊技用カードはパチンコ機のカード挿入口
に挿入されることにより、上記信号交換部がパチ
ンコ機の制御装置に連絡している接続端子と情報
交換可能に接続されて、上記記憶装置の記憶情報
を制御装置が送出する情報に基づいて更新可能に
すると共に、上記記憶装置の記憶情報を、パチン
コ遊技中においてはパチンコ機に設けた増減要素
表示装置で、且つパチンコ遊技後においては上記
遊技カードに形成した表示装置により遊技者に可
視表示可能としたことを特徴とするパチンコ機の
情報記憶カード。
[Scope of Claims] 1. A storage device that stores information on increase/decrease factors such as the number of balls and coins related to a pachinko game, a signal exchange unit that can input and output information from the outside to the storage device, and the storage device A gaming card is integrally formed with a display device for visually displaying stored information, wherein the gaming card is inserted into a card insertion slot of a pachinko machine, and the signal exchange unit controls the pachinko machine. It is connected to a connection terminal communicating with the device so that information can be exchanged, and the storage information in the storage device can be updated based on information sent by the control device, and the storage information in the storage device can be updated during a pachinko game. An information storage card for a pachinko machine, characterized in that it can be visually displayed to a player by an increase/decrease element display device provided in the pachinko machine, and after a pachinko game, by a display device formed on the game card.
JP58204731A 1983-11-02 1983-11-02 Information recording card of card type pinball machine Granted JPS5995076A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP58204731A JPS5995076A (en) 1983-11-02 1983-11-02 Information recording card of card type pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP58204731A JPS5995076A (en) 1983-11-02 1983-11-02 Information recording card of card type pinball machine

Publications (2)

Publication Number Publication Date
JPS5995076A JPS5995076A (en) 1984-05-31
JPH0230271B2 true JPH0230271B2 (en) 1990-07-05

Family

ID=16495376

Family Applications (1)

Application Number Title Priority Date Filing Date
JP58204731A Granted JPS5995076A (en) 1983-11-02 1983-11-02 Information recording card of card type pinball machine

Country Status (1)

Country Link
JP (1) JPS5995076A (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62164691U (en) * 1986-04-08 1987-10-19
JPS635776A (en) * 1986-06-25 1988-01-11 株式会社シーエスケイ Card type game machine
JP2605020B2 (en) * 1986-08-29 1997-04-30 株式会社 ソフイア Ball game machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5577090A (en) * 1978-12-04 1980-06-10 Omron Tateisi Electronics Co Data badge card

Also Published As

Publication number Publication date
JPS5995076A (en) 1984-05-31

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