JPH0630658B2 - Ball game machine - Google Patents
Ball game machineInfo
- Publication number
- JPH0630658B2 JPH0630658B2 JP31990888A JP31990888A JPH0630658B2 JP H0630658 B2 JPH0630658 B2 JP H0630658B2 JP 31990888 A JP31990888 A JP 31990888A JP 31990888 A JP31990888 A JP 31990888A JP H0630658 B2 JPH0630658 B2 JP H0630658B2
- Authority
- JP
- Japan
- Prior art keywords
- ball
- state
- variable winning
- winning
- display signal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000006243 chemical reaction Methods 0.000 claims description 17
- 230000007812 deficiency Effects 0.000 claims description 2
- 230000011664 signaling Effects 0.000 claims 1
- 230000033001 locomotion Effects 0.000 description 13
- 230000005540 biological transmission Effects 0.000 description 6
- 238000000034 method Methods 0.000 description 5
- 238000001514 detection method Methods 0.000 description 4
- 230000001276 controlling effect Effects 0.000 description 3
- 230000002093 peripheral effect Effects 0.000 description 3
- 241000722921 Tulipa gesneriana Species 0.000 description 2
- 238000007599 discharging Methods 0.000 description 2
- 238000010304 firing Methods 0.000 description 2
- 238000011084 recovery Methods 0.000 description 2
- 241000287127 Passeridae Species 0.000 description 1
- 238000005452 bending Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000001105 regulatory effect Effects 0.000 description 1
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- Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもので、
詳しくは、遊技盤面上に打ち込まれた遊技球(打球)の
入賞に関して遊技者に不利な第1状態と遊技者に有利な
第2状態とに変換可能な可変入賞装置を備えた弾球遊技
機に関する。DETAILED DESCRIPTION OF THE INVENTION [Industrial field of application] The present invention relates to a ball game machine such as a pachinko machine,
More specifically, a ball game machine provided with a variable winning device capable of converting a first state, which is disadvantageous to the player, and a second state, which is advantageous to the player, with respect to winning of a game ball (hit ball) hit on the surface of the game board. Regarding
[従来の技術] 例えばパチンコ遊技機では、打球が入賞口に入賞する確
率は、遊技盤面上に配置される釘の位置や向き、曲がり
角度、或いは釘同士の間隔等に応じて変化する。そのた
め、パチンコ店にとって釘の調整が重要な作業であると
共に、遊技者にとっては玉がよく出るように調整された
パチンコ台を見つけることが、より多くの賞品球を獲得
できる条件の1つとなっている。[Prior Art] For example, in a pachinko gaming machine, the probability that a hit ball wins a winning opening changes depending on the position and direction of the nails arranged on the game board surface, the bending angle, the interval between the nails, and the like. For this reason, adjusting nails is an important task for pachinko parlors, and for players, finding a pachinko machine that is adjusted so that balls often come out is one of the conditions for winning more prize balls. There is.
ところが、打球の入賞率を決める釘の向きや間隔等の調
整は、0.01mmの単位で行われる極めて微妙な作業であ
り、熟練した調整技術を持つ専門家を必要としていた。However, adjusting the direction and spacing of the nails, which determines the winning rate of the hit ball, is a very delicate work performed in units of 0.01 mm, and requires an expert with skilled adjustment technology.
そこで、パチンコ機の釘調整を自動的に行なうことによ
り打球の入賞率を調整する装置として、次のようなもの
が提案されている。Therefore, the following device has been proposed as a device for adjusting the winning rate of a hit ball by automatically adjusting the nails of a pachinko machine.
入賞口の上方に設けられる一対の釘の開度を一定の範
囲内で変化させるようにしたもの(特公昭59−356
33号)、 各入賞部に設けられた釘の位置又は傾きを各入賞口毎
の入賞率に応じて変えるようにしたもの(特公昭61−
36949号)。The opening of a pair of nails provided above the winning opening is changed within a certain range (Japanese Patent Publication No. 59-356).
No. 33), the position or inclination of the nails provided in each winning portion is changed according to the winning rate of each winning opening (Japanese Patent Publication No. 61-
36949).
一方、釘調整ではなく、チューリップ等の可変入賞装置
の開口時間を設定することで入賞率を可変制御する技術
も知られている。例えば、 パチンコ店の利益指数が一定の範囲に設定されるよう
に入賞装置の開口時間を制御するもの(特開昭54−7
8233号)、 電子的に発生した乱数に基づいて可変入賞装置の開口
時間を指定するようにしたもの(特公昭61−4754
8号)。On the other hand, there is also known a technique of variably controlling the winning rate by setting the opening time of a variable winning device such as a tulip instead of adjusting the nail. For example, the opening time of the winning device is controlled so that the profit index of the pachinko parlor is set within a certain range (Japanese Patent Laid-Open No. 54-7).
No. 8233), the opening time of the variable winning device is specified based on a random number generated electronically (Japanese Patent Publication No. 61-4754).
No. 8).
[発明が解決しようとする課題] しかしながら、上記及びの釘調整を行なう装置にあ
っては、微妙な調整を精度良く行なうことが要求される
ため、調整機構は精密で高価なものとなり、従来の人手
に代わるものとして採用することは実際上困難である。
更に、従来のパチンコ機においては、打球の入賞が遊技
者の技量に依存する度合が高く、プロといわれる特定の
熟練者でないと玉を出すことが難しいため、一般人を対
象とする遊技として平等性に欠けるという問題点もあっ
た。[Problems to be Solved by the Invention] However, in the above-described device for adjusting nails, since it is required to perform delicate adjustments with high precision, the adjustment mechanism becomes precise and expensive, and the conventional mechanism It is practically difficult to adopt as an alternative to manual labor.
Furthermore, in conventional pachinko machines, the degree to which the hitting ball depends on the skill of the player is high, and it is difficult for a specific expert who is called a professional to put out the ball, so it is an equal game for the general public. There was also a problem that it lacked.
また、上記及びのように可変入賞装置の開口時間を
設定するとしても、釘調整と同様に入賞率をきめ細かく
可変設定することは困難である。Further, even if the opening time of the variable winning device is set as described above, it is difficult to finely variably set the winning ratio as in the nail adjustment.
本発明は、かかる問題点に鑑みてなされたものであり、
遊技者の技量によらず、平等な確率で賞球が獲得できる
と共に釘調整の要らない弾球遊技機を提供することを目
的とする。The present invention has been made in view of such problems,
It is an object of the present invention to provide a ball-and-ball game machine in which prize balls can be obtained with an equal probability regardless of the skill of a player and nail adjustment is not required.
[課題を解決するための手段] 本発明は、遊技盤面上に発射された遊技球の入賞に関し
て遊技者に不利な第1状態と遊技者に有利な第2状態と
に変換可能な可変入賞装置を備えた弾球遊技機におい
て、適宜に発生した乱数の値によって可変入賞装置の状
態を決定し、その決定した状態を示す状態表示信号を発
生すると共に、該状態表示信号の内容に従って可変入賞
装置の状態変換を制御する制御手段を具備する。[Means for Solving the Problem] The present invention relates to a variable winning device which can be converted into a first state, which is disadvantageous to the player, and a second state, which is advantageous to the player, with respect to winning of a game ball shot on a game board surface. In a ball game machine equipped with, the state of the variable winning a prize device is determined by the value of the randomly generated random number, a state display signal indicating the determined state is generated, and the variable winning a prize device according to the contents of the state display signal. Control means for controlling the state conversion of.
ところで、実際の弾球遊技では、乱数に基づく決定(状
態表示信号)とその結果(実際の入賞個数)とは必ずし
も一致しない。例えば、可変入賞装置が第2状態のとき
必ず所定個数の遊技球が入賞するとは限らず、所定個数
より少なかったり多かったりすることがある。また、可
変入賞装置には、遊技球が全く入賞できない状態を第1
状態とするものと、入賞は困難であるが不可能ではない
状態を第1状態とするものとがあり、後者では可変入賞
装置が第1状態であっても遊技球が入賞する場合が生ず
る。従って、本発明は、制御手段が状態表示信号の内容
をそれまでの入賞状況に応じて補正することを特徴とす
る。By the way, in an actual ball game, the determination (state display signal) based on a random number and the result (actual winning number) do not always match. For example, when the variable winning device is in the second state, the predetermined number of game balls are not always won, and the number may be less or more than the predetermined number. In addition, the variable winning device is the first state in which no game balls can be won.
There are a state and a state in which it is difficult but not impossible to win a prize. In the latter case, a game ball may win even if the variable winning device is in the first state. Therefore, the present invention is characterized in that the control means corrects the content of the state display signal according to the winning situation up to that point.
本発明の一態様として、上記の状態表示信号は、可変入
賞装置を第2状態に変換している時に可変表示装置に受
け入れ可能な入賞球の個数を示し、次の状態表示信号の
発生時までに当該個数の遊技球が入賞しなかった場合に
は、次の状態表示信号は、それまでの不足分を加えた個
数を示すものとして発生する。As one aspect of the present invention, the above-mentioned state display signal indicates the number of winning balls that can be accepted by the variable display device while the variable winning device is being converted to the second state, and until the next state display signal is generated. When the number of the game balls has not been won, the next state display signal is generated as a number indicating the number of deficiencies up to that point.
別の態様として、状態表示信号は、可変入賞装置を第2
状態に変換している時に可変表示装置に受け入れ可能な
入賞球の個数を示し、次の状態表示信号の発生時までに
当該個数を越える遊技球が入賞した場合には、次の状態
表示信号は、それまでの超過分を差し引くものとして発
生する。As another aspect, the status display signal indicates the second variable winning device.
Shows the number of winning balls that can be accepted by the variable display device while converting to the state, and if the number of gaming balls exceeding that number is won by the time the next state display signal occurs, the next state display signal will be , Will occur as a deduction of the excess amount up to that point.
更に別の態様によれば、制御手段は、状態表示信号が第
1状態を示している時、可変入賞装置に遊技球が入賞し
た場合には、入賞毎にその後の第2状態への変換を相殺
する状態表示信号を発生することを特徴とする。According to still another aspect, when the state display signal indicates the first state, the control means, when the game ball is won in the variable winning device, performs the subsequent conversion to the second state for each winning. It is characterized in that a state display signal that cancels out is generated.
[作用] 本発明の弾球遊技機においては、適当なタイミングで、
例えば所定個数の遊技球が発射される毎に、乱数発生手
段が乱数を発生し、判定手段がその値を判定する。その
結果に応じて、制御手段が状態表示信号を発生する。状
態表示信号は、制御手段としてマイクロコンピュータな
どのCPUを用いた場合、フラグと称されるもので、例
えば、可変入賞装置を遊技者に有利な第2状態に変換し
たとき受け入れる入賞球の個数(入賞可能数)を示す。[Operation] In the ball game machine of the present invention, at an appropriate timing,
For example, every time a predetermined number of game balls are shot, the random number generating means generates a random number, and the determining means determines the value. According to the result, the control means generates the status display signal. The state display signal is called a flag when a CPU such as a microcomputer is used as the control means. For example, the number of winning balls to be received when the variable winning device is converted into the second state advantageous to the player ( The number of possible winnings) is shown.
より具体的には、乱数が可変入賞装置を第2状態に設定
するように定めた値若しくは範囲に当った時、CPUは
フラグ1(入賞可能数が1の場合)を発生すると共に、
第1状態にある可変入賞装置を第2状態に変換駆動す
る。この変換駆動は、第2状態を継続する場合だけでな
く、第1状態と第2状態を交互に繰返す場合も含む。そ
して、変換駆動中の可変入賞装置に所定数の遊技球が入
賞すると、可変入賞装置を再び第1状態に戻す。More specifically, when the random number hits a value or range defined to set the variable winning device to the second state, the CPU generates a flag 1 (when the number of possible winnings is 1), and
The variable winning device in the first state is converted and driven to the second state. This conversion drive includes not only the case where the second state is continued, but also the case where the first state and the second state are alternately repeated. Then, when a predetermined number of game balls are won in the variable winning device which is being converted and driven, the variable winning device is returned to the first state again.
本発明の一態様によれば、入賞可能数を示すフラグが立
っている時、その入賞可能数の遊技球が可変入賞装置に
入賞しなかった場合には、次回に持ち越す。すなわち、
フラグの内容が加算され(例えば1から2になり)、次
の第2状態への変換駆動は持越し分を加えた数の遊技球
が入賞するまで行なわれる。According to one aspect of the present invention, when a flag indicating the number of possible wins is set and the number of game balls of the number of possible wins does not enter the variable winning device, the game is carried over to the next time. That is,
The content of the flag is added (for example, 1 to 2), and the conversion drive to the next second state is performed until the number of game balls including the carryover amount is won.
別の態様によれば、入賞可能数を示すフラグが立ってい
る時、その入賞可能数を越える遊技球が可変入賞装置に
入賞した場合には、次に第2状態への変換を行なう際、
それまでの超過分を差し引く。すなわち、フラグの内容
が減算され(例えば1から0になり)、次の第2状態へ
の変換駆動は超過分を引いた数の遊技球(0の場合もあ
る)が入賞するまでとなる。According to another aspect, when a flag indicating the number of possible winnings is set and more game balls than the number of winning possibles are won in the variable winning device, when converting to the second state next time,
Subtract the excess until then. That is, the content of the flag is subtracted (for example, from 1 to 0), and the next conversion drive to the second state is until the number of game balls (which may be 0) minus the excess is won.
更に別の態様によれば、状態表示信号が第1状態を示し
ている時(入賞可能数をフラグが立っていない時)、可
変入賞装置に遊技球が入賞してしまった場合には、その
都度、第2状態への変換を相殺する。すなわち、フラグ
の値を−1ずつ減算していく。According to still another aspect, when the state display signal indicates the first state (when the possible winning number is not flagged), when the game ball has won the variable winning device, The conversion to the second state is canceled each time. That is, the value of the flag is subtracted by -1.
かくして、可変入賞装置の第2状態への変換を予め定め
た乱数値の出現する確率で決定すると共に、実際の入賞
状況に応じて状態表示信号を補正することにより、可変
入賞装置の変換駆動が的確に制御される。このため、遊
技者には平等に入賞の機会と一定個数の賞品球が与えら
れ、遊技場においては従来の釘調整なしに入賞率を管理
することができる。Thus, by determining the conversion of the variable winning device to the second state with the probability of appearance of a predetermined random number value and correcting the state display signal according to the actual winning situation, the conversion driving of the variable winning device can be performed. It is controlled accurately. Therefore, the players are given equal opportunity to win the prize and a certain number of prize balls, and the winning rate can be managed in the game hall without the conventional nail adjustment.
[実施例] 第1図は、本発明の一実施例であるパチンコ遊技機の正
面図である。このパチンコ遊技機1の遊技盤面2には、
後述の発射装置から遊技盤面2上に発射された遊技球の
入賞に関して、遊技者に不利な第1状態と遊技者に有利
な第2状態に変換される可変入賞装置が複数個配置され
ている。これらの可変入賞装置は、後述の一般入賞口と
特定入賞口の2種に分けられる。[Embodiment] FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention. On the gaming board surface 2 of this pachinko gaming machine 1,
Regarding the winning of the game balls shot from the launching device to be described later on the game board surface 2, a plurality of variable winning devices are arranged which are converted into a first state which is disadvantageous to the player and a second state which is advantageous to the player. . These variable winning devices are divided into two types, a general winning port and a specific winning port described later.
また、遊技盤面2上に打ち出された遊技球を可変入賞装
置の上部に導く案内手段として多数の釘3が配置され
る。一方、正面の右側下部には打球ハンドル4が設けら
れ、遊技者がこれを操作することにより、遊技盤の裏側
に取り付けた発射装置から遊技球が発射され、遊技盤面
2上のガイドレールに沿って移動するようになってい
る。In addition, a large number of nails 3 are arranged as guide means for guiding the game ball hit on the game board surface 2 to the upper part of the variable winning device. On the other hand, a ball hitting handle 4 is provided on the lower right side of the front surface, and when the player operates it, a game ball is launched from a launching device attached to the back side of the game board, along a guide rail on the game board surface 2. It is designed to move.
遊技球発射装置としては、例えば第2図に示すように、
ソレノイド9の電磁力によりプランジャ10を突出させ
て遊技球Pを飛び出させるものが用いられる。動作時に
は、プランジャ突出側に遊技球Pを送り込み、ソレノイ
ド9に通電してプランジャ10の先端で遊技球Pを前方
に発射する。As a game ball launching device, for example, as shown in FIG.
The one that causes the plunger 10 to project by the electromagnetic force of the solenoid 9 and causes the game ball P to pop out is used. At the time of operation, the game ball P is sent to the plunger protruding side, and the solenoid 9 is energized to shoot the game ball P forward at the tip of the plunger 10.
この発射装置から遊技球Pが1個発射される毎にそれを
検出するため、発射装置の前方に発射球センサ14が配
置される。この発射球センサ14は、発射された遊技球
Pが通過できる穴を有する磁気センサから成り、その出
力は後述の発射球カウンタ61に送られる。A launch ball sensor 14 is arranged in front of the launch device in order to detect each game ball P launched from this launch device. The launch ball sensor 14 is composed of a magnetic sensor having a hole through which the launched game ball P can pass, and its output is sent to a launch ball counter 61 described later.
発射装置から発射された遊技球Pは、発射球通路15を
通り、ガイドレール18に沿って上昇して遊技盤面に向
かうが、遊技盤面2上に到達しないで発射装置の方に戻
ってきた戻り球P′は、回収路16に落下する。これを
検出する戻り球センサ17が回収路16の途中に配置さ
れ、戻り球センサ17の出力は、後述の戻り球カウンタ
62に送られる。これにより、遊技盤面2上に到達しな
いで発射装置の方に戻ってきた遊技球(戻り球)は、発
射球として計数されない。The game ball P launched from the launch device passes through the launch ball passage 15 and rises along the guide rail 18 toward the game board surface, but returns to the launch device without reaching the game board surface 2. The ball P ′ falls on the recovery path 16. A return ball sensor 17 that detects this is arranged in the middle of the recovery path 16, and the output of the return ball sensor 17 is sent to a return ball counter 62 described later. As a result, a game ball (return ball) that has returned to the launch device without reaching the game board surface 2 is not counted as a launch ball.
本実施例は、後述のように発射球センサ14からの検出
信号に応じて乱数を発生し、その乱数値が予め定めた数
に当ったとき、複数の可変入賞装置を遊技者に有利な第
2状態に断続的又は継続的に変換駆動し、可変入賞装置
のいずれかに遊技球が入賞したとき、変換駆動を停止し
て可変入賞装置を第1状態に復帰させる。その間、可変
入賞装置に所定個数より多い又は少ない遊技球が入賞し
た場合には、その超過分又は不足分を補正する状態表示
信号(フラグ)を発生する。In the present embodiment, a random number is generated in accordance with a detection signal from the launch ball sensor 14 as described later, and when the random number value reaches a predetermined number, a plurality of variable winning a prize devices are advantageous to the player. Conversion driving is intermittently or continuously performed in two states, and when a game ball is won in one of the variable winning apparatuses, the conversion driving is stopped and the variable winning apparatus is returned to the first state. In the meantime, when more or less than a predetermined number of game balls are won in the variable winning device, a status display signal (flag) for correcting the excess or the shortage is generated.
なお、複数の可変入賞装置の駆動方法としては全部を一
斉に変換駆動するほか、各入賞装置を順次1回ずつ2つ
の状態に変換駆動する方法がある。この方法によれば、
変換する入賞口が循環し、表示の面白さがある一方、所
定個数の遊技球が入賞した時に変換駆動中の可変入賞装
置が停止するので、複数の可変入賞装置の全部を一斉に
停止した場合と比較して、可変入賞装置全部の変化が小
さく、視覚的に望ましいものとなる。In addition, as a method of driving the plurality of variable winning apparatuses, there is a method of converting and driving all of the variable winning apparatuses all at once, or a method of converting and driving each of the winning apparatuses one by one into two states. According to this method
When the winning prize opening to be converted circulates and the display is interesting, when the predetermined number of game balls wins, the variable winning device in the conversion drive stops, so when all of the multiple variable winning devices stop at the same time. Compared with, the change of the entire variable winning device is small, which is visually desirable.
ここで、実施例の電気回路部を説明する。Here, the electric circuit portion of the embodiment will be described.
第3図に示すように、前述の発射球センサ14及び戻り
球センサ17からそれぞれ検出信号を受ける発射球カウ
ンタ61及び戻り球カウンタ62と、両カウンタ61,
62の出力に応じて乱数を発生する乱数発生部63と、
発生した乱数の値を判定する判定部64と、その判定結
果に応じて前記複数の可変入賞装置のいずれかに遊技球
が入賞するまで可変入賞装置の変換駆動を行なわせる制
御部65とが設けられる。As shown in FIG. 3, a launch ball counter 61 and a return ball counter 62 which receive detection signals from the launch ball sensor 14 and the return ball sensor 17, respectively, and both counters 61,
A random number generator 63 that generates a random number according to the output of 62,
A determination unit 64 for determining the value of the generated random number, and a control unit 65 for performing conversion drive of the variable winning device until a game ball is won in any of the variable winning devices according to the determination result. To be
また、一般入賞口の可変入賞装置5L,5C,5R及び
特定入賞口の可変入賞装置8L,8Rのいずれかに遊技
球が入った時それを検出する入賞球検出手段として、一
般入賞球センサ66(3個)及び特定入賞球センサ67
(2個)が設けられる。各入賞球センサは、遊技球が通
過する孔を有する磁気センサから成り、その孔を各可変
入賞装置から出た遊技球が通過した時の磁界の変化から
入賞球を検出する。勿論、磁気センサ以外のセンサ(光
センサ、マイクロスイッチ等)を用いてもよい。各入賞
球センサの検出信号は、対応する入賞球カウンタ68又
は69に入力され、ここで入賞球の個数がカウントされ
る。Further, as a winning ball detecting means for detecting a game ball when any of the variable winning devices 5L, 5C, 5R of the general winning opening and the variable winning devices 8L, 8R of the specific winning opening is detected, a general winning ball sensor 66 is provided. (3) and special winning ball sensor 67
(2 pieces) are provided. Each winning ball sensor is composed of a magnetic sensor having a hole through which the game ball passes, and detects the winning ball from the change in the magnetic field when the game ball coming out of each variable winning device passes through the hole. Of course, a sensor (optical sensor, micro switch, etc.) other than the magnetic sensor may be used. The detection signal of each winning ball sensor is input to the corresponding winning ball counter 68 or 69, where the number of winning balls is counted.
第3図の回路において、発射球カウンタ61は発射球セ
ンサ14が遊技球Pを検出すると計数値が1つ増加し、
戻り球カウンタ62は、戻り球センサ17が戻り球P′
を検出すると計数値が1つ増加する。In the circuit of FIG. 3, when the launch ball sensor 14 detects the game ball P, the launch ball counter 61 increases the count value by one,
In the return ball counter 62, the return ball sensor 17 returns the return ball P ′.
When is detected, the count value increases by one.
乱数発生部63は、発射球カウンタ61が1をカウント
する毎に所定の演算を行なって乱数を発生する。但し、
戻り球カウンタ62の値が0であることを条件とし、そ
の計数値が1以上であれば乱数を発生しない。例えば、
戻り球カウンタ62が2であるときは、それをカウント
した時点から発射球カウンタ61の計数出力を2回パス
する(乱数を発生しない)。そして、その回数分、戻り
球カウンタ62をカウントダウンして0にする。なお、
乱数を発生させる条件は、遊技球の発射に限らない。The random number generator 63 performs a predetermined calculation each time the firing ball counter 61 counts 1 to generate a random number. However,
On condition that the value of the return sphere counter 62 is 0, if the count value is 1 or more, no random number is generated. For example,
When the return sphere counter 62 is 2, the count output of the firing sphere counter 61 is passed twice (no random number is generated) from the time when it is counted. Then, the return sphere counter 62 is counted down by the number of times to 0. In addition,
The condition for generating the random number is not limited to the launch of the game ball.
上記の乱数発生部63で発生した乱数の値が予め定めた
数に当ると、それに対応した種類(一般入賞口又は特定
入賞口)の可変入賞装置を遊技者に有利な第2状態に変
換駆動することになるが、その確率は入賞口の種類によ
り予め定められる。例えば、乱数の発生する範囲を1〜
4096とした場合、一般入賞口に対応する乱数値の範
囲を1〜91とすれば、一般入賞口に当る確率は約45
分の1となり、特定入賞口(始動口)に対応する乱数値
の範囲を1001〜1273とすれば、特定入賞口に当
る確率は約15分の1となる。When the value of the random number generated by the random number generating unit 63 reaches a predetermined number, the variable winning device of the type (general winning opening or specific winning opening) corresponding to that is converted into the second state advantageous to the player. The probability is determined in advance depending on the type of winning hole. For example, the range of random numbers is 1 to
In the case of 4096, if the range of the random number value corresponding to the general winning opening is 1 to 91, the probability of hitting the general winning opening is about 45.
If the range of the random number value corresponding to the specific winning opening (starting opening) is 1001 to 1273, the probability of hitting the specific winning opening is about 1/15.
判定部64は、乱数発生部63で発生した乱数の値が上
記のように定めた範囲に入るか否かを判定するものであ
る。The determination unit 64 determines whether the value of the random number generated by the random number generation unit 63 falls within the range defined as above.
制御部65は、判定部64による乱数判定の結果、所定
値に当った場合には、一般入賞口の可変入賞装置5L,
5C,5Rを変換駆動する駆動部71又は特定入賞口の
可変入賞装置8L,8Rを変換駆動する駆動部72に駆
動信号を送り、それぞれ所定個数の可変入賞装置が断続
的又は継続的に第2状態となるように駆動する。この変
換駆動中、可変入賞装置に遊技球が入賞してカウンタ6
8又は69が出力すると、可変入賞装置を遊技者にとっ
て不利な第1状態に戻して停止させる。As a result of the random number determination by the determination unit 64, the control unit 65, if the predetermined value is reached, the variable winning device 5L of the general winning opening,
A drive signal is sent to the drive unit 71 for converting and driving 5C and 5R or the drive unit 72 for converting and driving the variable winning device 8L and 8R of the specific winning opening, and a predetermined number of the variable winning devices are intermittently or continuously second. Drive to reach the state. During this conversion drive, the game ball wins the variable winning device and the counter 6
When 8 or 69 is output, the variable winning device is returned to the first state, which is disadvantageous to the player, and stopped.
また、第1図のように、別遊技を行なうため可変表示装
置7と変動入賞装置20を備えた弾球遊技機の場合、遊
技球が始動口に入賞することによって特定入賞球カウン
タ69が所定値に達すると(その値が1の場合は遊技球
が入賞すると)、制御部65は別遊技用可変表示装置7
の駆動部に信号を送って別遊技を開始させる。同時に、
乱数発生部63に乱数を発生させ、その乱数値を判定部
64で判定する。そして、その判定結果により、別遊技
の結果態様が大当りの場合(その確率は可変入賞装置の
場合と同様に予め定められる)、可変表示装置7の表示
を大当りで停止させると共に変動入賞装置20の扉を一
定時間開く(遊技者に有利な状態とする)信号を出力す
る。なお、大当り以外の当り又は外れの場合には、それ
に対応して可変表示装置7の表示を停止させ、当りの場
合は所定個数の賞品球を払い出す。この点は、従来の弾
球遊技機と同様である。Further, as shown in FIG. 1, in the case of a ball game machine provided with the variable display device 7 and the variable winning device 20 for performing another game, the specific winning ball counter 69 is predetermined when the game ball wins the starting opening. When the value is reached (when the value is 1, the game ball wins), the control unit 65 causes the variable display device 7 for another game.
To send a signal to the drive unit to start another game. at the same time,
A random number is generated in the random number generation unit 63, and the random number value is determined by the determination unit 64. Then, according to the determination result, when the result mode of another game is a big hit (the probability is predetermined as in the case of the variable winning device), the display of the variable display device 7 is stopped at the big hit and the variable winning device 20 It outputs a signal that opens the door for a certain period of time (in a state advantageous to the player). In addition, in the case of a hit other than the big hit or in the case of a miss, the display of the variable display device 7 is stopped correspondingly, and in the case of a hit, a predetermined number of prize balls are paid out. This point is similar to the conventional ball game machine.
可変表示装置7は、遊技盤面2上に取り付けられる正面
部の上部に左右一対の小窓を有し、下部に大窓を有す
る。小窓内には、数字を可変表示する7セグメントLE
D(発光ダイオード)から成る表示器が配置され、大窓
内には、円筒形のリールの周面の一部が表われるように
配置される。リールは、水平に置かれた中心軸を支点と
して、パルスモータを駆動源とするリール駆動部により
一方向に回転駆動される。リールの周面には、複数(例
えば10個)の図柄を印刷したシートが装着される。リー
ル駆動部は、リールの回転を停止した時、その周面に巻
いたシートの図柄の1つが正面の大窓内に納まるように
リールを位置決めする。The variable display device 7 has a pair of left and right small windows in the upper part of the front part mounted on the game board surface 2 and a large window in the lower part. 7-segment LE for displaying numbers variably in the small window
An indicator composed of D (light emitting diode) is arranged, and is arranged so that a part of the peripheral surface of the cylindrical reel appears in the large window. The reel is rotationally driven in one direction by a reel driving unit having a pulse motor as a driving source, with a central axis placed horizontally as a fulcrum. A sheet on which a plurality of (for example, 10) symbols are printed is mounted on the peripheral surface of the reel. The reel drive unit positions the reel so that, when the rotation of the reel is stopped, one of the symbols of the sheet wound on the peripheral surface is accommodated in the large window in the front.
一方、変動入賞装着20はアタッカと称するもので、台
形状の正面板の上部に設けた開口の正面側にほぼ同形の
扉を開閉自在に取り付け、その開口内に入賞口を有す
る。この変動入賞装置20の扉は、正面板の裏面側に取
り付けたソレノイドを動力源とする駆動機構により開閉
される。On the other hand, the variable winning a prize mounting 20 is called an attacker, and has a door of substantially the same shape that is openably and closably attached to the front side of the opening provided in the upper part of the trapezoidal front plate, and has a winning opening in the opening. The door of the variable winning device 20 is opened and closed by a drive mechanism having a solenoid as a power source attached to the back side of the front plate.
上記の発射球カウンタ61、戻り球カウンタ62、乱数
発生部63、判定部64、制御部65、入賞球カウンタ
66及び67は、それぞれ公知の電子回路で構成できる
が、これらを含むブロック60をマイクロコンピュータ
で構成するとよい。The launch ball counter 61, the return ball counter 62, the random number generator 63, the determination unit 64, the controller 65, and the winning ball counters 66 and 67 can be configured by known electronic circuits, respectively. It is better to configure with a computer.
その場合、マイクロコンピュータは、所定数の遊技球が
発射される毎に乱数を振って、その値が抽選に当った
時、すなわち一般入賞口又は特定入賞口に対応する範囲
に入った時、フラグ1を立てる。本実施例のフラグは、
可変入賞装置を遊技者に有利な第2状態に設定したとき
受け入れる入賞球の個数(入賞可能数)を示す状態表示
信号である。マイクロコンピュータは、予め定めたフラ
グに対応する一般入賞口の可変入賞装置5L,5C及び
5R又は特定入賞口の可変入賞装置8L,8Rを第2状
態に断続的又は継続的に変換駆動する信号を出力し、変
換駆動している可変入賞装置のいずれかに遊技球が入っ
たとき変換駆動を停止するようにプログラムされる。In that case, the microcomputer throws a random number each time a predetermined number of game balls are shot, and when the value hits the lottery, that is, when it enters the range corresponding to the general winning opening or the specific winning opening, a flag. Set 1. The flag of this embodiment is
It is a state display signal indicating the number of winning balls (possible winning number) to be accepted when the variable winning device is set in the second state advantageous to the player. The microcomputer outputs a signal for intermittently or continuously converting and driving the variable winning award devices 5L, 5C and 5R of the general winning a prize corresponding to a predetermined flag or the variable award winning devices 8L, 8R of the specific award winning prize to the second state. It outputs and is programmed to stop the conversion drive when a game ball enters any of the variable winning devices that are driving the conversion.
上記のフラグ1が立っても遊技球が入賞しない場合に
は、次の抽選で生ずるフラグを2として、遊技球が2個
入賞するまで可変入賞装置の変換駆動を行なう。以後、
入賞球がなければ、フラグの発生毎にその内容が1ずつ
増加していく。If the game ball does not win even if the above flag 1 is set, the flag generated in the next lottery is set to 2 and the variable prize winning device is converted and driven until two game balls are won. After that,
If there is no winning ball, the content of the flag increases by 1 each time it occurs.
また、フラグ1が立っている時、遊技球がn個(n≧
2)入賞してしまった場合には、フラグの内容を(1−
n)としてその次の抽選で生ずるフラグ1と相殺する。
例えば、n=3の場合には、次のフラグは−2となり、
その後フラグの発生毎に−1、0となる。Also, when the flag 1 is standing, there are n game balls (n ≧
2) If you have won the prize, change the content of the flag to (1-
As n), the flag 1 generated in the next lottery is offset.
For example, when n = 3, the next flag is -2,
After that, each time a flag is generated, it becomes -1,0.
ところで、本発明で用いられる可変入賞装置の第1状態
は、遊技球が入賞できない状態に限らず遊技球が入賞し
難い(入賞は不可能ではないが、困難な)状態であって
もよい。その場合には可変入賞装置が第1状態であって
も、すなわち上記のフラグ1が立っていないときに、遊
技球が可変入賞装置に入賞することがある。そのような
入賞は入賞球センサ66又は67で検出されるので、マ
イクロコンピュータは、遊技球の入賞毎に一般入賞口又
は特定入賞口に対応するフラグを−1ずつ減算し、その
後の抽選で生ずるフラグ1と相殺する。By the way, the first state of the variable winning device used in the present invention is not limited to the state in which the game ball cannot be won, but may be the state in which the game ball is difficult to win (the winning is difficult but not impossible). In that case, even if the variable winning device is in the first state, that is, when the flag 1 is not set, the game ball may win the variable winning device. Since such a winning is detected by the winning ball sensor 66 or 67, the microcomputer subtracts -1 from the flag corresponding to the general winning opening or the specific winning opening for each winning of the game ball, and is generated in the subsequent lottery. Offset with flag 1.
上記のようにマイクロコンピュータを使用し、可変入賞
装置の第2状態への変換回数を示すフラグを実際の入賞
状況に応じて補正することにより可変入賞装置の状態変
換を所定の確率で実行することができる。As described above, by using the microcomputer, the flag indicating the number of times the variable winning device is converted to the second state is corrected in accordance with the actual winning situation, so that the state of the variable winning device is changed with a predetermined probability. You can
上記の可変入賞装置に対する遊技球の入賞率は可変入賞
装置を第2状態に変換する乱数値の出現する確率を変え
ることで任意に設定できる。別遊技の結果態様の確率に
ついこも、同様に設定可能である。The winning rate of the game balls with respect to the above variable winning device can be arbitrarily set by changing the probability that a random number value for converting the variable winning device into the second state appears. The probability of the result mode of another game can be similarly set.
次に、第1図の実施例では、一般入賞口として第4図の
可変入賞装置(移動部材による入賞規制方式)を使用
し、特定入賞口すなわち別遊技の始動口として第6図の
可変入賞装置(開閉式)を使用している。これと反対に
両者を取り替えて使用してもよい。Next, in the embodiment shown in FIG. 1, the variable winning device (the winning regulation system by the moving member) shown in FIG. 4 is used as a general winning opening, and the variable winning shown in FIG. 6 is used as a specific winning opening, that is, a starting opening for another game. The device (opening and closing type) is used. On the contrary, both may be replaced and used.
一般入賞口は、遊技球が入賞すると所定個数(例えば1
3個)の賞品球を払い出すもので、第1図の実施例で
は、入賞口の上に位置する入賞規制部材が移動すること
で遊技球が入賞できない(又は入賞し難い)第1状態と
入賞可能な第2状態とに変換される可変入賞装置から成
り、遊技盤面2の左右及び中央に配置される。この可変
入賞装置5L,5R,5Cは、第4図に示すように、遊
技盤面2上に臨ませた椀状の開口部21に遊技球Pを1
個ずつ受け入れて遊技盤面2の裏側に送り出すU字形断
面の玉受部材22と、その上方に位置し遊技盤面2を貫
通して表側に突出する棒状の移動部材から成る入賞規制
部材6とを含む。入賞規制部材6は、ボールねじから成
る駆動手段により遊技盤面2に対して垂直に駆動され
る。なお、入賞規制部材6が見えないように可変入賞装
置の前面を飾り板で覆うことが好ましい。The general winning opening is a predetermined number (eg 1
(3 pieces) prize balls are paid out, and in the embodiment of FIG. 1, the game balls cannot be won (or are difficult to win) due to the movement of the prize regulating member located above the prize opening. It is composed of a variable winning device that is converted into a second state in which a prize can be won, and is arranged on the left and right and the center of the game board surface 2. As shown in FIG. 4, the variable winning devices 5L, 5R, and 5C are provided with a game ball P in a bowl-shaped opening 21 facing the game board surface 2.
It includes a ball receiving member 22 having a U-shaped cross section that receives each piece and sends it out to the back side of the game board surface 2, and a winning restriction member 6 that is a rod-like moving member that is located above it and that penetrates the game board surface 2 and projects to the front side. . The prize-winning restricting member 6 is driven perpendicularly to the game board surface 2 by a driving means including a ball screw. It is preferable to cover the front surface of the variable winning device with a decorative plate so that the winning restriction member 6 cannot be seen.
駆動手段は、例えば第5図に示すように構成される。す
なわち、遊技盤面2の裏側に取り付けられるU字形のブ
ラケット23にボールねじの雄ねじ部24を回転自在に
支持させ、その周りに螺合する雌ねじ部25から上方に
突出した突起26に入賞規制部材6の後端を嵌合して連
結する。雄ねじ部24は、パルスモータ27の軸に結合
している。従って、パルスモータ27を適宜の制御装置
で駆動して雄ねじ部24を回転させると、雌ねじ部25
が雄ねじ部24に沿って移動し、入賞規制部材6を遊技
盤面2に対して垂直に出没させる。この時、入賞規制部
材6の移動量は雄ねじ部24の回転角で決定され、その
回転角はパルスモータ27を駆動するパルス数で決定さ
れる。故に、パルスモータ27に供給する駆動パルス数
を制御することにより、遊技盤面2から突出する入賞規
制部材6の位置を調節し、遊技球Pが開口部21に入賞
できない第1状態と入賞できる第2状態とに変換するこ
とができる。The driving means is constructed as shown in FIG. 5, for example. That is, the male screw portion 24 of the ball screw is rotatably supported by the U-shaped bracket 23 attached to the back side of the game board surface 2, and the winning regulation member 6 is provided on the protrusion 26 protruding upward from the female screw portion 25 screwed around the male screw portion 24. Fit and connect the rear ends of. The male screw portion 24 is coupled to the shaft of the pulse motor 27. Therefore, when the pulse motor 27 is driven by an appropriate control device to rotate the male screw portion 24, the female screw portion 25
Moves along the male screw portion 24, and the prize-winning restriction member 6 appears and disappears perpendicularly to the game board surface 2. At this time, the amount of movement of the winning restriction member 6 is determined by the rotation angle of the male screw portion 24, and the rotation angle is determined by the number of pulses for driving the pulse motor 27. Therefore, by controlling the number of drive pulses supplied to the pulse motor 27, the position of the winning restriction member 6 protruding from the game board surface 2 is adjusted, and the game ball P can win the first state in which the game ball P cannot win the opening 21. It can be converted into two states.
一方、特定入賞口は、遊技球が入賞すると所定個数(例
えば7個)の賞品球を払い出すと共に、遊技盤面2の中
央部に配置した可変表示装置7による別遊技を開始させ
る始動口であり、第1図の実施例では、左右一対の可動
片が開閉して遊技球が入賞できない第1状態と入賞でき
る第2状態とに変換される可変入賞装置(チューリッ
プ)から成り、遊技盤面2の左右に配置される。この特
定入賞口を形成する可変入賞装置8L及び8Rは、それ
ぞれ第6図に示すように構成される。On the other hand, the specific winning opening is a starting opening for paying out a predetermined number (eg, 7) of prize balls when a game ball wins and starting another game by the variable display device 7 arranged in the center of the game board surface 2. In the embodiment shown in FIG. 1, a pair of left and right movable pieces are opened and closed to include a variable winning device (tulip) which is converted into a first state in which a game ball cannot be won and a second state in which a game ball can be won. It is placed on the left and right. The variable winning devices 8L and 8R that form the specific winning openings are configured as shown in FIG. 6, respectively.
まず、遊技盤の正面側に一対の可動片42a,42bが
開閉自在に配置され、その下部はカバー部材43が覆わ
れる。この可変入賞装置は、一対の可動片42a,42
bが第6図(A)に示すように閉じることで遊技球が入賞
できない第1状態となり、第6図(B)に示すように開く
ことにより、遊技球が入賞できる第2状態となる。First, a pair of movable pieces 42a and 42b are arranged to be openable and closable on the front side of the game board, and a cover member 43 is covered at the lower part thereof. This variable winning device includes a pair of movable pieces 42a, 42a.
When b is closed as shown in FIG. 6 (A), the game ball is in the first state in which the prize cannot be won, and when it is opened as shown in FIG. 6 (B), the game ball is in the second state in which it can be won.
遊技盤の裏側には、ソレノイド44を収納したブラケッ
ト45が取り付けられる。ソレノイド44の上下から出
たプランジャ46の上下端には、それぞれ円形の係合板
47,48が固着され、上端の円板47とブラケット4
5の上面との間にコイルスプリング49が配置されてい
る。ソレノイド44に通電して励磁すると、プランジャ
46の下端部が第6図(A)の状態から下方に突出する。
その後、通電を止めてソレノイド44を消磁すると、コ
イルスプリング49の力でプランジャ46が元の状態に
戻される。可変入賞装置は、このプランジャ46の移動
を利用して一対の可動片42a,42bを開閉させるも
のである。A bracket 45 accommodating a solenoid 44 is attached to the back side of the game board. Circular engagement plates 47 and 48 are fixed to the upper and lower ends of the plunger 46 protruding from the upper and lower sides of the solenoid 44, and the circular disc 47 at the upper end and the bracket 4 are fixed.
A coil spring 49 is arranged between the upper surface of the coil 5 and the upper surface of the coil 5. When the solenoid 44 is energized and excited, the lower end of the plunger 46 projects downward from the state of FIG. 6 (A).
Then, when the energization is stopped and the solenoid 44 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. The variable winning device uses the movement of the plunger 46 to open and close the pair of movable pieces 42a and 42b.
一対の可動片42a,42bは、それぞれ円柱状の基部
を有し、各基部の正面側に設けた偏心軸51によりカバ
ー部材43の内側に回動自在に支持される。各可動片4
2a,42bの基部とソレノイド44と間には、プラン
ジャ46の上下往復運動を可動片42a,42bの開閉
運動に変える運動伝達部材52が設けられる。この運動
伝達部材52は矩形板を主体とし、その左右端面に設け
た突起53a,53bを支点として、可変入賞装置の取
付板の左右後方に延びた支持部41a,41bに回動自
在に支持される。更に、運動伝達部材52は、背面側に
ソレノイド下部の円板48を挟むL字形の凸部54を有
し、正面側には、対応する可動片42a,42bの基部
に向かって延びた一対の伝達棒55a,55bを有す
る。各伝達棒55a,55bの先端部は細く形成され、
各可動片42a,42bの基部の背面側に設けた穴56
a,56bに摺動自在に挿入される。Each of the pair of movable pieces 42a, 42b has a cylindrical base portion, and is rotatably supported inside the cover member 43 by an eccentric shaft 51 provided on the front side of each base portion. Each movable piece 4
A motion transmission member 52 that converts the vertical reciprocating motion of the plunger 46 into the open / close motion of the movable pieces 42a and 42b is provided between the bases of the 2a and 42b and the solenoid 44. The motion transmitting member 52 is mainly composed of a rectangular plate, and is rotatably supported by supporting portions 41a and 41b extending to the left and right rear of a mounting plate of the variable winning a prize device, with projections 53a and 53b provided on the left and right end surfaces thereof serving as fulcrums. It Further, the motion transmitting member 52 has an L-shaped convex portion 54 that sandwiches the disc 48 below the solenoid on the back side, and a pair of front side extending to the bases of the corresponding movable pieces 42a and 42b. It has transmission rods 55a and 55b. The tip of each transmission rod 55a, 55b is formed thin,
Hole 56 provided on the back side of the base of each movable piece 42a, 42b
It is slidably inserted into a and 56b.
一対の可動片42a,42bの基部の間には、両可動片
が開いた時に入賞した遊技球を受けて後方に向かわせる
三角形の凸部57を備えた入賞球受部58が配置され、
その下側後方に入賞排出用の樋59が設けられる。入賞
球受部58は、入賞球を受けるほか、一対の可動片42
a,42bが開いた時、各可動片の基部から下方に突出
した凸片60a,60bを係止することにより、一対の
可動片42a,42bを第6図(B)のように開いた状態
に保持する機能を有する。Between the bases of the pair of movable pieces 42a, 42b, there is arranged a winning ball receiving portion 58 having a triangular convex portion 57 which receives a game ball won when both the movable pieces are opened and is directed backward.
A gutter 59 for winning and discharging is provided on the lower rear side thereof. The winning ball receiving portion 58 receives the winning ball and also receives the pair of movable pieces 42.
When a and 42b are opened, the pair of movable pieces 42a and 42b are opened as shown in FIG. 6 (B) by locking the protruding pieces 60a and 60b protruding downward from the base of each movable piece. Has the function of holding in.
上記構成の可変入賞装置8L,8Rは、各々のソレノイ
ド44が駆動されない状態では、第6図(A)に示すよう
に一対の可動片42a,42bを閉じている。ここで、
ソレノイド44に通電して励磁すると、スプリング49
に抗してプランジャ46が下がり、その下端の円盤48
を介して運動伝達部材52の凸部54を押し下げる。そ
のため運動伝達部材52が回動し、正面側の伝達棒55
a,55bを持ち上げる。その結果、第6図(B)に示す
ように、一対の可動片42a,42bが左右に開き、各
々の下部凸片60a,60bが入賞球受部58に当たっ
た所で停止する。これにより遊技球が入賞可能となり、
入賞球は入賞球受部58から樋59を通って入賞球通路
に排出される。一方、通電を止めてソレノイド44を消
磁するとコイルスプリング49の力でプランジャ46が
元の状態に戻される。このプランジャ46の上方移動に
より、運動伝達部材52が上記と逆の方向に回動し、伝
達棒55a,55bを下げる。その結果、一対の可動片
42a,42bが閉じた状態となる。The variable winning devices 8L and 8R configured as described above close the pair of movable pieces 42a and 42b as shown in FIG. 6A when the respective solenoids 44 are not driven. here,
When the solenoid 44 is energized and excited, the spring 49
The plunger 46 is lowered against the
The convex portion 54 of the motion transmitting member 52 is pushed down via. Therefore, the motion transmitting member 52 rotates, and the transmission rod 55 on the front side.
Lift a and 55b. As a result, as shown in FIG. 6 (B), the pair of movable pieces 42a, 42b open to the left and right, and the lower convex pieces 60a, 60b stop when they hit the winning ball receiving portion 58. As a result, game balls can be won,
The winning balls are discharged from the winning ball receiving portion 58 through the gutter 59 into the winning ball passage. On the other hand, when the energization is stopped and the solenoid 44 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. By the upward movement of the plunger 46, the motion transmission member 52 rotates in the opposite direction to the above, and the transmission rods 55a and 55b are lowered. As a result, the pair of movable pieces 42a and 42b are closed.
以上、実施例について説明したが、本発明はパチンコ遊
技機に限らず、スマートボール機や雀球遊技機、その他
の弾球遊技機に適用できる。また、可変入賞装置はソレ
ノイド以外の駆動手段を用いたものでもよい。制御手段
の構成も、任意に設計することができる。Although the embodiments have been described above, the present invention is not limited to pachinko game machines, but can be applied to smart ball machines, sparrow ball game machines, and other ball game machines. Further, the variable winning device may use a driving means other than a solenoid. The configuration of the control means can also be designed arbitrarily.
[発明の効果] 上記のように、本発明の弾球遊技機は、予め定めた確率
に従って可変入賞装置を遊技者に有利な状態に変換制御
するものにして、状態表示信号の内容をそれまでの入賞
状況に応じて補正するようにしたから、可変入賞装置に
対する遊技球の入賞率を予め設定した値に的確に制御で
きる。これにより、従来の微妙な釘調整を不要にすると
共に、遊技者には平等に入賞の機会が与えられ、遊技者
は技量にかかわらず弾球遊技を楽しむことができる。[Effects of the Invention] As described above, the ball game machine of the present invention controls the variable winning a prize device according to a predetermined probability so as to be converted into an advantageous state for the player, and the contents of the state display signal until then. Since the correction is made in accordance with the winning situation, it is possible to accurately control the winning rate of the game balls with respect to the variable winning device to a preset value. This eliminates the need for the conventional delicate nail adjustment, gives the players an equal opportunity to win the prize, and allows the players to enjoy the ball game regardless of their skill.
第1図は本発明の一実施例であるパチンコ遊技機の正面
図、 第2図は発射球と戻り球の検出装置を示す図、 第3図は実施例の電気回路部のブロック図、 第4図及び第5図は可変入賞装置の一例及びその駆動手
段を示す図、 第6図は可変入賞装置の別の例を示す図である。 1……パチンコ遊技機、2……遊技盤面、 3……釘、4……打球ハンドル、 5L,5C,5R……可変入賞装置、 6……入賞規制部材、 7……可変表示装置、 8L,8R……可変入賞装置、 9……発射装置、 14……発射球センサ、 17……戻り球センサ、 20……変動入賞装置、 21……開口部、22……玉受部材、 42a,42b……可動片、 43……カバー部材、44……ソレノイド、 46……プランジャ、52……運動伝達部材、 58……入賞球受部、59……入賞球排出樋、 61……発射球カウンタ、 62……戻り球カウンタ、 63……乱数発生部、 64……判定部、65……制御部、 66,67……入賞球センサ、 68,69……入賞球カウンタ、 71,72……駆動部。FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention, FIG. 2 is a view showing a detection device for a launch ball and a return ball, and FIG. 3 is a block diagram of an electric circuit section of the embodiment. 4 and 5 are views showing an example of the variable winning device and its driving means, and FIG. 6 is a view showing another example of the variable winning device. 1 ... Pachinko game machine, 2 ... Game board surface, 3 ... Nail, 4 ... Hit ball handle, 5L, 5C, 5R ... Variable winning device, 6 ... Winning restriction member, 7 ... Variable display device, 8L , 8R ... Variable winning device, 9 ... Launching device, 14 ... Launching ball sensor, 17 ... Returning ball sensor, 20 ... Variable winning device, 21 ... Opening part, 22 ... Ball receiving member, 42a, 42b ... movable piece, 43 ... cover member, 44 ... solenoid, 46 ... plunger, 52 ... motion transmitting member, 58 ... winning ball receiving section, 59 ... winning ball discharging trough, 61 ... shooting ball Counter, 62 ... Return sphere counter, 63 ... Random number generation section, 64 ... Judgment section, 65 ... Control section, 66, 67 ... Winning ball sensor, 68, 69 ... Winning ball counter, 71, 72 ... …Drive part.
Claims (4)
して遊技者に不利な第1状態と遊技者に有利な第2状態
とに変換可能な可変入賞装置を備えた弾球遊技機におい
て、 乱数を発生する乱数発生手段と、該乱数発生手段で発生
した乱数の値を判定する判定手段と、該判定手段の判定
結果によって前記可変入賞装置の状態を決定し、その決
定した状態を示す状態表示信号を発生すると共に、該状
態表示信号の内容に従って前記可変入賞装置の状態変換
を制御する制御手段とを具備し、前記制御手段が前記可
変入賞装置に対する遊技球の入賞状況に応じて前記状態
表示信号の内容を補正することを特徴とする弾球遊技
機。1. A ball-ball game machine provided with a variable winning device capable of converting a first state, which is disadvantageous to the player, and a second state, which is advantageous to the player, with respect to winning of a game ball shot on a game board surface. , A random number generating means for generating a random number, a determining means for determining the value of the random number generated by the random number generating means, a state of the variable winning device is determined by the determination result of the determining means, and the determined state is shown. And a control means for generating a state display signal and controlling the state conversion of the variable winning device according to the contents of the state display signal, wherein the control means is responsive to the winning state of the game ball for the variable winning device. A ball game machine characterized by correcting the contents of a status display signal.
記状態表示信号は可変表示装置を第2状態に変換してい
るときに受け入れる入賞球の個数を示すものとし、次の
状態表示信号が発生する時までに当該個数の遊技球が入
賞しなかった場合には、次の状態表示信号はそれまでの
不足分を加えた個数を示すことを特徴とする弾球遊技
機。2. The ball game machine according to claim 1, wherein the status display signal indicates the number of winning balls to be accepted while the variable display device is being converted to the second status, and the next status A ball-ball game machine characterized in that when the number of game balls has not been won by the time the display signal is generated, the next state display signal indicates the number including the deficiency.
記状態表示信号は可変表示装置を第2状態に変換したと
きに受け入れる入賞球の個数を示すものとし、次の状態
表示信号が発生する時までに当該個数を越える遊技球が
入賞した場合には、次の状態表示信号はそれまでの超過
分を差し引く内容となることを特徴とする弾球遊技機。3. The ball game machine according to claim 1, wherein the state display signal indicates the number of winning balls to be received when the variable display device is converted into the second state, and the next state display signal. A ball-ball game machine characterized in that, when more than a certain number of game balls have been won by the time that occurs, the next status display signal has the content of subtracting the excess amount up to that time.
記制御手段は、前記状態表示信号が第1状態を示してい
る時、前記可変入賞装置に遊技球が入賞した場合には、
入賞毎にその後の第2状態への変換を相殺する状態表示
信号を発生することを特徴とする弾球遊技機。4. The ball game machine according to claim 1, wherein the control means, when the game ball is won in the variable winning device, when the state display signal indicates the first state. ,
A ball game machine characterized by generating a state display signal for canceling the conversion to the second state after each winning.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP31990888A JPH0630658B2 (en) | 1988-12-19 | 1988-12-19 | Ball game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP31990888A JPH0630658B2 (en) | 1988-12-19 | 1988-12-19 | Ball game machine |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP63258159A Division JPH0630654B2 (en) | 1988-10-13 | 1988-10-13 | Ball game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH02104380A JPH02104380A (en) | 1990-04-17 |
| JPH0630658B2 true JPH0630658B2 (en) | 1994-04-27 |
Family
ID=18115572
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP31990888A Expired - Lifetime JPH0630658B2 (en) | 1988-12-19 | 1988-12-19 | Ball game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0630658B2 (en) |
-
1988
- 1988-12-19 JP JP31990888A patent/JPH0630658B2/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH02104380A (en) | 1990-04-17 |
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