JPH0796058B2 - Ball game machine - Google Patents
Ball game machineInfo
- Publication number
- JPH0796058B2 JPH0796058B2 JP63198616A JP19861688A JPH0796058B2 JP H0796058 B2 JPH0796058 B2 JP H0796058B2 JP 63198616 A JP63198616 A JP 63198616A JP 19861688 A JP19861688 A JP 19861688A JP H0796058 B2 JPH0796058 B2 JP H0796058B2
- Authority
- JP
- Japan
- Prior art keywords
- ball
- game
- variable winning
- launch
- game machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Landscapes
- Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもので、
詳しくは、遊技盤面上に打ち込まれた遊技球(打球)が
入賞し難い第1状態と入賞し易い第2状態とに変換可能
な可変入賞装置に対する入賞率を調整できる弾球遊技機
に関する。DETAILED DESCRIPTION OF THE INVENTION [Industrial field of application] The present invention relates to a ball game machine such as a pachinko machine,
More specifically, the present invention relates to a ball game machine capable of adjusting a winning rate for a variable winning device in which a game ball (hit ball) hit on a game board surface can be converted into a first state in which it is difficult to win and a second state in which it is easy to win.
[従来の技術] 例えばパチンコ遊技機では、打球が入賞口に入賞する確
率は、遊技盤面上に配置される釘の位置や向き、曲がり
角度、或いは釘同士の間隔等に応じて変化する。そのた
め、パチンコ店にとって釘の調整が重要な作業であると
共に、遊戯者にとっては玉がよく出るように調整された
パチンコ台を見つけることが、より多くの賞品球を獲得
できる条件の1つとなっている。[Prior Art] For example, in a pachinko gaming machine, the probability that a hit ball wins a winning opening changes depending on the position and direction of the nails arranged on the game board surface, the bending angle, the interval between the nails, and the like. For this reason, adjusting nails is an important task for pachinko parlors, and for players, finding a pachinko machine that is adjusted so that balls often come out is one of the conditions for winning more prize balls. There is.
ところが、打球の入賞率を決める釘の向きや間隔等の調
整は、0.01mmの単位で行われる極めて微妙な作業であ
り、熟練した調整技術を持つ専門家を必要としていた。However, adjusting the direction and spacing of the nails, which determines the winning rate of the hit ball, is a very delicate work performed in units of 0.01 mm, and requires an expert with skilled adjustment technology.
そこで、パチンコ機の釘調整を自動的に行なうことによ
り打球の入賞率を調整する装置として、次のようなもの
が提案されている。Therefore, the following device has been proposed as a device for adjusting the winning rate of a hit ball by automatically adjusting the nails of a pachinko machine.
入賞口の上方に設けられる一対の釘の開度を一定の範
囲内で変化させるようにしたもの(特公昭59−35633
号)、 各入賞部に設けられた釘の位置又は傾きを各入賞口毎
の入賞率に応じて変えるようにしたもの(特公昭61−36
949号)。The opening of a pair of nails provided above the winning opening is changed within a certain range (Japanese Patent Publication No. 59-35633).
No.), the position or inclination of the nails provided in each winning portion is changed according to the winning rate of each winning opening (Japanese Patent Publication No. 61-36).
No. 949).
一方、釘調整ではなく、チューリップ等の可変入賞装置
の開口時間を設定することで入賞率を可変制御する技術
も知られている。例えば、 パチンコ店の利益指数が一定の範囲に設定されるよう
に入賞装置の開口時間を制御するもの(特開昭54−7823
3号)、 電子的に発生した乱数に基づいて可変入賞装置の開口
時間を指定するようにしたもの(特公昭61−47548
号)。On the other hand, there is also known a technique of variably controlling the winning rate by setting the opening time of a variable winning device such as a tulip instead of adjusting the nail. For example, the opening time of the winning device is controlled so that the profit index of a pachinko parlor is set within a certain range (Japanese Patent Laid-Open No. 54-7823).
No. 3), the opening time of the variable winning device is specified based on a random number generated electronically (Japanese Patent Publication No. 61-47548).
issue).
[発明が解決しようとする課題] しかしながら、上記及びの釘調整を行なう装置にあ
っては、微妙な調整を精度良く行なうことが要求される
ため、調整機構は精密で高価なものとなり、従来の人手
に代わるものとして採用することは実際上困難である。[Problems to be Solved by the Invention] However, in the above-described device for adjusting nails, since it is required to perform delicate adjustments with high precision, the adjustment mechanism becomes precise and expensive, and the conventional mechanism It is practically difficult to adopt as an alternative to manual labor.
また、上記及びのように可変入賞装置の開口時間を
設定するとしても、釘調整と同様に入賞率をきめ細かく
可変設定することは困難である。Further, even if the opening time of the variable winning device is set as described above, it is difficult to finely variably set the winning ratio as in the nail adjustment.
更に、上記のように微妙に調整された従来のパチンコ機
においては、打球の入賞が遊技者の技量に依存する度合
が高く、プロといわれる特定の熟練者でないと玉を出す
ことが難しいため、一般人を対象とする遊技として平等
性に欠けるという問題点もあった。Furthermore, in the conventional pachinko machine that is finely adjusted as described above, the degree of hitting ball winning depends on the skill of the player, and it is difficult for the player to put out the ball unless the player is a specific expert. There is also a problem that it lacks equality as a game for the general public.
本発明は、かかる問題点に鑑みてなされたものであり、
遊技者の技量によらず、平等な確率で賞球が獲得できる
と共に釘調整の要らない弾球遊技機を提供することを目
的とする。The present invention has been made in view of such problems,
It is an object of the present invention to provide a ball-and-ball game machine in which prize balls can be obtained with an equal probability regardless of the skill of a player and nail adjustment is not required.
[課題を解決するための手段] 本発明は、遊技盤面上に遊技球を発射する発射装置と、
遊技盤面上に配置され、前記発射装置から発射された遊
技球が入賞し難い第1状態と入賞し易い第2状態とに変
換可能な可変入賞装置とを具備する弾球遊技機におい
て、 前記可変入賞装置を第1状態と第2状態に交互に変換駆
動する駆動手段と、 変換駆動される可変入賞装置に入賞した遊技球を検出す
る入賞球検出手段と、 該入賞球検出手段からの検出信号によって入賞球数をカ
ウントする入賞球計数手段と、 前記発射装置から発射された遊技球を検出する発射球検
出手段と、 該発射球検出手段からの検出信号によって発射球数をカ
ウントする発射球計数手段と、 該発射球計数手段の計数値が予め定めた第1の値に達す
るまでの遊技期間中、前記駆動手段に可変入賞装置の変
換駆動を行わせ、該遊技期間中に前記入賞球計数手段の
計数値が予め定めた第2の値に達したとき、可変入賞装
置の変換駆動を前記第1状態にて停止させる制御手段と を備えたことを特徴とする。[Means for Solving the Problem] The present invention relates to a launching device for launching a game ball onto a game board surface,
A ball game machine provided with a variable winning device arranged on a game board surface and capable of converting a game ball launched from the launch device into a first state in which it is difficult to win a prize and a second state in which it is easy to win a prize. Driving means for alternately converting and driving the winning device into the first state and the second state, winning ball detecting means for detecting a game ball won in the variable driving device that is conversion driven, and a detection signal from the winning ball detecting means. Winning ball counting means for counting the number of winning balls by means of a ball, detecting means for detecting a game ball emitted from the launching device, and counting a number of balls by a detection signal from the means for detecting a ball. Means, and during the game period until the count value of the fired ball counting means reaches a predetermined first value, the drive means is caused to carry out the conversion drive of the variable winning device, and the winning ball count during the game period. Count value of means Upon reaching the second value determined in advance, characterized in that the conversion driving of the variable winning device and a control means for stopping at said first state.
本発明の好ましい態様によれば、発射装置が作動してい
る間、発射球検出手段を検出可能とし、又は発射球計数
手段が発射球検出手段からの検出信号を受け入れ可能に
する。According to a preferred aspect of the present invention, the launch ball detecting means can be detected or the launch ball counting means can accept the detection signal from the launch ball detecting means while the launching device is operating.
更に、本発明の好ましい態様によれば、発射装置の遊技
球発射位置に発射球検出手段を配置し、該発射球検出手
段が発射位置にある遊技球を検出し、その後検出信号を
出力しなくなった時に発射球計数手段が発射球数を1つ
カウントするものとする。Further, according to a preferred aspect of the present invention, the launch ball detecting means is arranged at the game ball launching position of the launching device, and the launch ball detecting means detects the game ball at the launching position, and thereafter does not output the detection signal. It is assumed that the firing ball counting means counts the number of firing balls by one.
更に、本発明の好ましい態様によれば、上記の遊技球発
射位置に配置した発射球検出手段が検出信号を出力しな
い時は、前記発射装置が作動しないものとする。Further, according to a preferred aspect of the present invention, the launch device does not operate when the launch ball detection means arranged at the game ball launch position does not output a detection signal.
更に、本発明の好ましい態様では、可変入賞装置は複数
設けられ、制御手段は、該複数の可変入賞装置を、上記
遊技期間中、発射球計数手段の計数値が上記第1の値に
達するまで一斉に変換駆動させ、入賞球計数手段の計数
値が上記第2の値に達したとき一斉に停止させるように
構成される。Further, in a preferred aspect of the present invention, a plurality of variable winning devices are provided, and the control means controls the plurality of variable winning devices until the count value of the firing ball counting means reaches the first value during the game period. The conversion driving is performed simultaneously, and when the count value of the winning ball counting means reaches the second value, the driving is stopped at the same time.
更に、別の好ましい態様では、可変入賞装置は複数設け
られ、制御手段は、該複数の可変入賞装置を、上記遊技
期間中、発射球計数手段の計数値が上記第1の値に達す
るまで順次1つずつ変換駆動させ、入賞球計数手段の計
数値が上記第2の値に達したとき、変換駆動中の可変入
賞装置を停止させるように構成される。Further, in another preferred embodiment, a plurality of variable winning devices are provided, and the control means sequentially controls the plurality of variable winning devices until the count value of the firing ball counting means reaches the first value during the game period. It is configured to perform conversion driving one by one, and when the count value of the winning ball counting means reaches the second value, the variable winning device during conversion driving is stopped.
[作用] 本発明の弾球遊技機において、可変入賞装置は遊技球が
入賞し難い第1状態と入賞し易い第2状態とに変換駆動
されるが、その変換駆動は、発射球計数手段の計数値が
予め定めた第1の値に達するまで、すなわち所定個数の
遊技球が発射されるまでの遊技期間を1区切りとして行
われる。この遊技期間中に、入賞球計数手段の計数値が
予め定めた第2の値に達する。すなわち所定個数の遊技
球が可変入賞装置に入賞すると、変換駆動中の可変入賞
装置が第1状態にて停止する。上記の遊技期間中に所定
個数の遊技球が入賞しなかった場合には、次の遊技期間
に持ち越す。[Operation] In the ball game machine of the present invention, the variable winning device is driven to convert the game ball into the first state in which the game ball is hard to win and the second state in which the game ball is easy to win. The game period is divided into one division until the count value reaches a predetermined first value, that is, until a predetermined number of game balls are shot. During this game period, the count value of the winning ball counting means reaches a predetermined second value. That is, when a predetermined number of game balls are won in the variable winning device, the variable winning device in the conversion drive is stopped in the first state. If a predetermined number of game balls are not won during the above game period, the game balls are carried over to the next game period.
かくして、遊技者には平等に入賞の機会が与えられ、遊
戯場においては、従来の釘調整なしに入賞率を管理でき
る。Thus, the players are given equal opportunity to win the prize, and in the playground, the winning ratio can be managed without the conventional nail adjustment.
本発明の好ましい態様として、発射装置が作動している
間、発射球検出手段又は計数手段を能動化することによ
り、発射球検出手段に対する不正入力を防止できる。As a preferred aspect of the present invention, by activating the launch ball detecting means or the counting means while the launching device is operating, it is possible to prevent illegal input to the launch ball detecting means.
また、発射装置の遊技球発射位置に発射球検出手段を配
置し、該発射球検出手段が遊技球を検出した後、検出信
号を出力しなくたった時に計数手段が発射球数を1つカ
ウントすることで、発射球の個数を把握できる。この場
合、発射球検出手段が検出信号を出力しない時は発射装
置が作動しないようにすることで、不正行為を防止でき
る。In addition, the launch ball detecting means is arranged at the game ball launching position of the launching device, and after the launch ball detecting means detects the game ball, the counting means counts one shot ball when the detection signal is no longer output. Therefore, the number of launch balls can be grasped. In this case, the illegal act can be prevented by preventing the launching device from operating when the launch ball detecting means does not output the detection signal.
更に、可変入賞装置が複数設けられた場合、制御手段
は、それら全部を一斉に、或いは各々は順次1回ずつ2
つの状態に、変換駆動する。Further, when a plurality of variable winning devices are provided, the control means sets them all at once, or each of them sequentially sequentially makes 2 times.
Drive conversion into two states.
前者の場合、複数の可変入賞装置は、上記遊技期間中、
発射球計数手段の計数値が第1の値に達するまで一斉に
変換駆動され、その間に入賞球計数手段の計数値が第2
の値に達したとき一斉に停止させられる。これにより、
遊技者が複数の可変入賞装置の変換駆動を認識しやすく
なる。In the case of the former, a plurality of variable winning devices, during the above game period,
The conversion value is simultaneously driven until the count value of the firing ball counting means reaches the first value, and the count value of the winning ball counting means is changed to the second value in the meantime.
When the value of is reached, it is stopped all at once. This allows
It becomes easier for the player to recognize the conversion drive of the plurality of variable winning devices.
後者の場合は、変換駆動される可変入賞装置が循環し、
表示の面白さがあると共に、所定個数の遊技球が入賞し
た時に変換駆動中の可変入賞装置を停止するので、全部
が一斉に停止する場合と比べて、可変入賞装置の変換駆
動の状態変化が緩やかで、遊技者にとって有利な状態が
急に終わるという印象を与えない。In the latter case, the conversion-driven variable winning device will circulate,
While the display is interesting, the variable prize winning device that is in the conversion drive is stopped when a predetermined number of game balls are won, so the conversion drive state change of the variable prize winning device is changed compared to the case where all are stopped at the same time. It is gentle and does not give the impression that the advantageous state for the player ends abruptly.
[実施例] 第1図は、本発明の一実施例であるパチンコ遊技機の正
面図である。このパチンコ遊技機1の遊技盤面2には、
固定した入賞口のほか、適宜の個数(例えば3個)の可
変入賞装置(いわゆるチューリップ)3が配設されてい
る。また、遊技盤面2上に打ち出された遊技球を入賞口
又は可変入賞装置3の上部に導く案内手段として、多数
の釘4が配置されている。正面部の右側下部には打球ハ
ンドル5が設けられ、遊技者がこれを操作することによ
り、遊技盤の裏側に取り付けた発射装置から遊技盤面2
上のガイドレール6,7の間に遊技球が打ち出される。[Embodiment] FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention. On the gaming board surface 2 of this pachinko gaming machine 1,
In addition to a fixed winning opening, an appropriate number (for example, 3) of variable winning devices (so-called tulips) 3 are provided. Further, a large number of nails 4 are arranged as a guide means for guiding the game ball hit on the game board surface 2 to the winning opening or the upper part of the variable winning device 3. A ball hitting handle 5 is provided on the lower right side of the front part, and the player operates the ball hitting handle 5 so that the launcher mounted on the back side of the game board can be used to play the game board surface 2
A game ball is launched between the upper guide rails 6 and 7.
可変入賞装置3は、後述の発射装置から遊技盤面2上に
発射された遊技球が入賞し難い第1状態と入賞し易い第
2状態に変換されるものであり、例えば第10図に示すよ
うに構成される。The variable winning device 3 is for converting a game ball, which is launched from a launching device described later, onto the game board surface 2 into a first state in which it is difficult to win and a second state in which it is easy to win, for example, as shown in FIG. Is composed of.
まず、可変入賞装置3は、取付板41を介して遊技盤面2
に装着される。取付板41の正面側には一対の可動片42a,
42bが開閉自在に配置され、その下部をカバー部材43が
覆っている。この可変入賞装置3は、一対の可動片42a,
42bが第10図に示すように閉じることにより、遊技球が
入賞できない第1状態となり、第11図(B)に示すよう
に開くことにより、遊技球が入賞できる第2状態とな
る。First, the variable winning device 3 is the game board surface 2 via the mounting plate 41.
Be attached to. On the front side of the mounting plate 41, a pair of movable pieces 42a,
42b is arranged to be openable and closable, and a cover member 43 covers the lower part thereof. The variable winning device 3 includes a pair of movable pieces 42a,
When 42b is closed as shown in FIG. 10, the game ball is in the first state where the prize cannot be won, and when it is opened as shown in FIG. 11B, the game ball is in the second state where the prize can be won.
取付板41の背面すなわち遊技盤面2の裏側には、ソレノ
イド44が配置される。ソレノイド44は、これを格納した
ブラケット45を介して遊技盤の裏面に取り付けられる。
ソレノイド44の上下に出たプランジャ46の上下端には、
それぞれ円形の係合板47,48が固着され、上端の円板47
とブラケット45の上面との間にはコイルスプリング49が
配置されている。ソレノイド44に通電してこれを励磁す
ると、プランジャ46の下端部が第10図の状態から下方に
突出する。その後、通電を止めてソレノイド44を消磁す
ると、コイルスプリング49の力でプランジャ46が元の状
態に戻される。可変入賞装置3は、このプランジャ46の
移動を利用して一対の可動片42a,42bを開閉させるもの
である。A solenoid 44 is arranged on the back surface of the mounting plate 41, that is, on the back side of the game board surface 2. The solenoid 44 is attached to the back surface of the game board via the bracket 45 that stores the solenoid.
At the upper and lower ends of the plunger 46 protruding above and below the solenoid 44,
Circular engagement plates 47 and 48 are fixed to each other, and the disc 47
A coil spring 49 is arranged between the upper surface of the bracket 45 and the upper surface of the bracket 45. When the solenoid 44 is energized and excited, the lower end of the plunger 46 projects downward from the state shown in FIG. After that, when the energization is stopped and the solenoid 44 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. The variable winning device 3 opens and closes the pair of movable pieces 42a, 42b by utilizing the movement of the plunger 46.
なお、カバー部材43の下部中央に設けた略半円形の凹部
の内側に電球等の発光体(図示省略)が設置される。こ
れは、後述のように一対の可動片42a,42bが開閉する時
に点灯若しくは点滅される。カバー部材43の正面側に
は、発光体からの光を散乱透過させる光透過性の円板50
が装着される。A light emitting body (not shown) such as a light bulb is installed inside a substantially semicircular recess provided in the center of the lower portion of the cover member 43. This is lit or blinked when the pair of movable pieces 42a, 42b is opened and closed as described later. On the front side of the cover member 43, a light-transmissive disc 50 that scatters and transmits light from the light-emitting body.
Is installed.
次に、第11図(A)(B)に示すように、一対の可動片
42a,42bは、それぞれ円柱状の基部を有し、各基部の正
面側に設けた偏心軸51によりカバー部材43の内側に回動
自在に支持される。Next, as shown in FIGS. 11A and 11B, a pair of movable pieces
Each of 42a and 42b has a cylindrical base portion, and is rotatably supported inside a cover member 43 by an eccentric shaft 51 provided on the front side of each base portion.
各可動片42a,42bの基部とソレノイド44との間には、プ
ランジャ46の上下往復運動を可動片42a,42bの開閉運動
に変える運動伝達部材52が設けられる。この運動伝達部
材52は矩形板を主体とし、その左右端面に設けた突起53
a,53bを支点として、前述の取付板41の左右両端から後
方に延びた支持部41a,41bに回動自在に支持される。更
に、運動伝達部材52は、背面側にソレノイド下部の円板
48を挟むL字形の凸部54を有し、正面側には、対応する
可動片42a,42bの基部に向かって延びた一対の伝達棒55
a,55bを有する。各伝達棒55a,55bの先端部は細く形成さ
れ、各可動片42a,42bの基部の背面側に設けた穴56a,56b
に摺動自在に挿入される。Between the bases of the movable pieces 42a, 42b and the solenoid 44, there is provided a motion transmission member 52 for converting the vertical reciprocating movement of the plunger 46 into the opening / closing movement of the movable pieces 42a, 42b. The motion transmitting member 52 is mainly composed of a rectangular plate, and projections 53 provided on the left and right end surfaces thereof.
It is rotatably supported by support portions 41a, 41b extending rearward from the left and right ends of the mounting plate 41 with a and 53b as fulcrums. In addition, the motion transmitting member 52 is a disc below the solenoid on the back side.
A pair of transmission rods 55 having L-shaped convex portions 54 sandwiching 48 and extending toward the bases of the corresponding movable pieces 42a, 42b are provided on the front side.
a, 55b. The tip of each transmission rod 55a, 55b is formed thin, and the holes 56a, 56b provided on the back side of the base of each movable piece 42a, 42b.
Is slidably inserted into.
一対の可動片42a,42bの基部の間には、可動片が開いた
時に入賞した遊技球を受けて後方に向かわせる三角形の
凸部57を備えた入賞球受部58が配置され、その下側後方
に入賞球排出用の樋59が設けられる。入賞球受部58は、
入賞球を受けるほか、一対の可動片42a,42bが開いた
時、各可動片の基部から下方に突出した凸片60a,60bを
係止することにより、一対の可動片42a,42bを第11図
(B)のように開いた状態に保持する機能を有する。Between the bases of the pair of movable pieces 42a, 42b, a winning ball receiving portion 58 having a triangular convex portion 57 which receives the game ball won when the movable piece is opened and is directed to the rear is arranged below the winning ball receiving portion 58. A gutter 59 for discharging prize balls is provided on the rear side. The winning ball receiving section 58 is
In addition to receiving a winning ball, when the pair of movable pieces 42a, 42b is opened, the convex pieces 60a, 60b protruding downward from the base of each movable piece are locked to move the pair of movable pieces 42a, 42b to the eleventh. It has a function of holding it in an open state as shown in FIG.
上記のように構成した可変入賞装置3によれば、ソレノ
イド44が駆動されないときには、第10図及び第11図
(A)に示すように一対の可動片42a,42bが閉じてい
る。ここで、ソレノイド44に通電して励磁すると、スプ
リング49に抗してプランジャ46が下がり、その下端の円
盤48を介して運動伝達部材52の凸部54を押し下げる。そ
のため、運動伝達部材52が回動し、正面側の伝達棒55a,
55bを持ち上げる。その結果、第11図(B)に示すよう
に、一対の可動片42a,42bが左右に開き、各々の下部凸
片60a,60bが入賞球受部58に当たった所で停止する。こ
れにより、遊技球が入賞可能となり、入賞球は入賞球受
部58から樋59を通って入賞球通路に排出される。According to the variable winning device 3 configured as described above, when the solenoid 44 is not driven, the pair of movable pieces 42a and 42b are closed as shown in FIGS. 10 and 11 (A). Here, when the solenoid 44 is energized and excited, the plunger 46 is lowered against the spring 49, and the convex portion 54 of the motion transmission member 52 is pushed down via the disk 48 at the lower end thereof. Therefore, the motion transmission member 52 rotates, and the front transmission rod 55a,
Lift 55b. As a result, as shown in FIG. 11 (B), the pair of movable pieces 42a, 42b open to the left and right, and the lower convex pieces 60a, 60b stop when they hit the winning ball receiving portion 58. As a result, the game balls can be won, and the prize balls are discharged from the prize ball receiving portion 58 through the gutter 59 into the prize ball passage.
一方、通電を止めてソレノイド44を消磁すると、コイル
スプリング49の力でプランジャ46が元の状態に戻され
る。このプランジャ46の上方移動により、運転伝達部材
52が上記と逆の方向に回動し、伝達棒55a,55bを下げ
る。その結果、一対の可動片42a,42bが閉じた状態とな
る。On the other hand, when the energization is stopped and the solenoid 44 is demagnetized, the force of the coil spring 49 returns the plunger 46 to the original state. By the upward movement of the plunger 46, the operation transmission member
52 rotates in the opposite direction to the above to lower the transmission rods 55a and 55b. As a result, the pair of movable pieces 42a, 42b is closed.
次に、遊技球発射装置としては、例えば第2図に示すよ
うなものが用いられる。この発射装置9は、電磁力によ
りプランジャ10を突出させて遊技球Pを飛び出させるソ
レノイドを含む球打出し部11と、そのプランジャ突出側
に設けられた打球案内部12とから成る。打球案内部12
は、遊技球Pを送り込むため先端に向かって切り欠かれ
た円筒状の部材で形成され、その内部底面には、プラン
ジャ10の先端で弾かれた遊技球Pを前方に案内する一対
の平行な突条13を備えている。Next, as a game ball launching device, for example, one as shown in FIG. 2 is used. The launching device 9 is composed of a ball hitting portion 11 including a solenoid that causes the plunger 10 to be projected by an electromagnetic force and causes the game ball P to pop out, and a hitting ball guide portion 12 provided on the plunger protruding side. Hitting ball guide 12
Is formed by a cylindrical member that is cut out toward the tip for feeding the game ball P, and a pair of parallel members that guide the game ball P flipped by the tip of the plunger 10 forward on the inner bottom surface thereof. It has a ridge 13.
本実施例は、以上の構成に加えて、次のような特徴を有
する。The present embodiment has the following features in addition to the above configuration.
まず、可変入賞装置3のソレノイド44は、遊技中(実際
には遊技者が打球ハンドル5を操作して発射装置9のス
イッチをオンにしている時)、後述の制御手段34(第7
図)により、一対の可動片42a,42bが閉じた状態と開い
た状態とに交互に変換するように駆動される。First, the solenoid 44 of the variable winning device 3 is used during the game (actually, when the player operates the hit ball handle 5 to turn on the switch of the launching device 9), the control means 34 (seventh embodiment) described later.
As a result, the pair of movable pieces 42a, 42b are driven so as to be alternately converted into a closed state and an open state.
また、本実施例では、発射装置9から発射された遊技球
の数が所定個数(予め定めた第1の値)になったところ
で、これを1区切りとする。この1区切りの間(例え
ば、発射球が15個発射されるまで)に、複数の可変入賞
装置3のいずれかに所定個数(予め定めた第2の値、例
えば1個)の遊技球が入賞した時、変換駆動中の可変入
賞装置3を第1状態(閉状態)にて停止する。In addition, in the present embodiment, when the number of game balls launched from the launching device 9 reaches a predetermined number (a first value determined in advance), this is set as one segment. During this interval (for example, until 15 shot balls are shot), a predetermined number (a predetermined second value, for example, 1) of game balls are won in any of the plurality of variable winning devices 3. At this time, the variable winning device 3 that is being converted and driven is stopped in the first state (closed state).
上記の1区切りの間に所定個数の遊技球が入賞しなかっ
た場合には、次の1区切りにおけるクレジットとする。
すなわち、次の1区切りでは、所定個数の2倍(例えば
2個)の遊技球が入賞するまで可変入賞装置3を変換駆
動する。If a predetermined number of game balls are not won during the above-mentioned one division, the credit is given to the next one division.
That is, in the next one division, the variable winning a prize device 3 is converted and driven until a predetermined number of double (for example, two) game balls are won.
かくして、1区切りの間に可変入賞装置が入賞球を受け
入れる割合(入賞率)は、上記の例の場合、発射球15個
に対して入賞球1個であるから1/15となる。Thus, in the above example, the ratio of winning the winning balls (winning rate) to the variable winning device in one segment is 1/15 because there is one winning ball for every 15 shooting balls.
複数の可変入賞装置3の駆動方法としては、全部を一斉
に変換駆動するほか、各入賞装置を順次1回ずつ2つの
状態(開閉)に変換駆動する方法がある。As a method of driving the plurality of variable winning apparatuses 3, there is a method of converting and driving all of the variable winning apparatuses 3 simultaneously, or a method of sequentially converting and driving each winning apparatus into two states (opening and closing) once.
前者の場合、複数の可変入賞装置3は、発射球が所定の
個数(前記第1の値)になるまで一斉に変換駆動され、
その間に入賞球が所定の個数(前記第2の値)に達した
とき、一斉に停止させられる。このようにすると、可変
入賞装置3が遊技者にとって有利な状態から不利な状態
に変換されたことを認識しやすくなる。In the case of the former, the plurality of variable winning a prize devices 3 are converted and driven all at once until a predetermined number of launch balls (the first value) are reached,
In the meantime, when the number of winning balls reaches a predetermined number (the second value), they are stopped all at once. In this way, it becomes easy to recognize that the variable winning device 3 has been changed from the advantageous state to the disadvantageous state for the player.
一方、後者の場合は、変換駆動される可変入賞装置3が
循環し、表示の面白さがあると共に、入賞球が所定個数
に達した時点で変換駆動中の可変入賞装置が停止するの
で、全部が一斉に停止する場合と比べて、可変入賞装置
の変換駆動の状態変化が緩やかである。これは、遊技者
に有利な状態が急に終わる印象を与えないという点で好
ましいと言える。On the other hand, in the latter case, the conversion-driven variable winning a prize device 3 circulates, the display is interesting, and when the number of winning balls reaches a predetermined number, the conversion-driving variable winning device 3 stops. The change state of the conversion drive of the variable winning a prize device is gentle compared with the case where all stop simultaneously. This can be said to be preferable in that it does not give the player the impression that the advantageous state ends suddenly.
次に、発射装置9から発射された遊技球(発射球)Pを
カウントする必要があるが、その際、遊技盤面2上に到
達しないで発射装置9の方に戻ってくる遊技球(戻り
球)については、発射球の個数から除くものとする。そ
のため、発射球を検出し、その個数をカウントする手段
を以下のように構成する。Next, it is necessary to count the game balls (launch balls) P launched from the launch device 9, but at that time, the game balls (return balls that do not reach the game board surface 2 and return to the launch device 9). ) Is excluded from the number of launch balls. Therefore, the means for detecting the number of launch balls and counting the number thereof is configured as follows.
まず、第2図に示すように、発射装置9の前方に発射球
センサ14を配置する。この発射球センサ14は、発射球P
が通過できる穴を有する磁気センサから成り、その出力
は、後述のように発射球数をカウントする加減算カウン
タ31(第7図)に送られる。First, as shown in FIG. 2, the launch ball sensor 14 is arranged in front of the launching device 9. This launch ball sensor 14
Is composed of a magnetic sensor having a hole through which the output can be passed.
発射装置9から出た発射球Pは、第3図に示すように発
射球通路15を通り、ガイドレール6に沿って上昇して遊
技盤面2上に向かうが、遊技盤面2上に到達しないで発
射装置9の方に戻ってきた戻り球P′は、回収路16に落
下する。これを検出するため、回収路16の途中に戻り球
センサ17を配置する。この戻り球センサ17の出力も後述
の加減算カウンタ31に送られる。The launch ball P emitted from the launching device 9 passes through the launch ball passage 15 and rises along the guide rail 6 toward the game board surface 2 as shown in FIG. 3, but does not reach the game board surface 2. The return ball P ′ returning to the launching device 9 falls into the recovery path 16. In order to detect this, a return ball sensor 17 is arranged in the middle of the collection path 16. The output of the return sphere sensor 17 is also sent to the addition / subtraction counter 31 described later.
次に、第4図に示すように、遊技盤面2上の一対のガイ
ドレール6,7の終端に発射球センサを配置してもよい。
この場合、発射球センサとしては、環状の磁気センサ21
a,21bを発射球Pの移動方向に並べて配置し、ガイドレ
ール6,7の終端から遊技盤面2上に打ち出される発射球
Pを磁気センサ21a,21bが順に検出した時、発射球の数
をカウントする。これに対し、遊技球が遊技盤面2に到
達せず、発射装置9の方に戻った時は、磁気センサ21
a,21bのいずれも検出しない、磁気センサ21aが検出し
ても磁気センサ21bは検出しない、磁気センサ21a,21b
の両方が検出した後に磁気センサ21aが再び検出する、
の3つの場合が考えられる。しかし、及びの場合は
発射球数をカウントしないから、の場合に発射球の個
数を1つ減算するものとする。Next, as shown in FIG. 4, a launch ball sensor may be arranged at the ends of the pair of guide rails 6, 7 on the game board surface 2.
In this case, an annular magnetic sensor 21 is used as the launch ball sensor.
When the a and 21b are arranged side by side in the moving direction of the launch ball P, and when the magnetic sensors 21a and 21b sequentially detect the launch ball P that is launched from the end of the guide rails 6 and 7 onto the game board surface 2, the number of launch balls is calculated. To count. On the other hand, when the game ball does not reach the game board surface 2 and returns to the launcher 9, the magnetic sensor 21
a, 21b is not detected, even if the magnetic sensor 21a detects, the magnetic sensor 21b does not detect, the magnetic sensor 21a, 21b
The magnetic sensor 21a detects again after both of
There are three possible cases. However, in the cases of and, the number of fired balls is not counted, and in the case of 1, the number of fired balls is subtracted by one.
或は、第5図に示すように、発射装置9の前の発射位置
に反射型センサから成る発射球センサ22を配置し、発射
位置に遊技球Pがあるかないかを検出するようにしても
よい。この場合には、第6図に示すように、発射球セン
サ22が発射位置にある遊技球Pを検出し(Hレベルの信
号)、その後、遊技球を検出しなくなった時(Lレベル
の時)1個発射されたものとする。Alternatively, as shown in FIG. 5, a launch ball sensor 22 composed of a reflection type sensor may be arranged at the launch position in front of the launch device 9 to detect whether or not there is a game ball P at the launch position. Good. In this case, as shown in FIG. 6, when the launch ball sensor 22 detects the game ball P at the launch position (H level signal), and then no longer detects the game ball (at L level). ) It is assumed that one has been fired.
ところで、第4図の実施例では、遊技者が発射球センサ
21a,21bに対し不正な入力を加える恐れがある。例え
ば、磁気センサの場合には磁石で、光センサの場合には
ライトで、不正入力を与えることが考えられる。そこ
で、これを防止するための措置として次の方法がある。By the way, in the embodiment shown in FIG.
There is a risk that illegal input will be added to 21a and 21b. For example, in the case of a magnetic sensor, a magnet may be used, and in the case of an optical sensor, a light may be used to give an illegal input. Therefore, there are the following methods as measures to prevent this.
まず、発射装置9のソレノイドが作動している時、発射
球センサ21a,21b又は加減算カウンタ31を能動化する。First, when the solenoid of the launching device 9 is operating, the launch ball sensors 21a, 21b or the addition / subtraction counter 31 are activated.
例えば、発射装置9から1分間に100発の遊技球が発射
されるものとすると、発射装置9のソレノイドは約0.6
秒の周期で通電(励磁)と非通電(消磁)とを繰り返
す。このような発射装置の作動時間中、発射球センサ21
a,21b又は加減算カウンタ31を能動化する。すなわち、
発射球センサ21a,21bを検出可能な状態とするか、又は
加減算カウンタ31が発射球センサ21a,21bからの検出信
号を受け入れ可能な状態とする。For example, if 100 game balls are launched from the launching device 9 per minute, the solenoid of the launching device 9 is about 0.6.
Energization (excitation) and de-energization (demagnetization) are repeated at a cycle of seconds. During the operation time of such a launch device, the launch ball sensor 21
The a, 21b or the addition / subtraction counter 31 is activated. That is,
The firing ball sensors 21a and 21b are set in a detectable state, or the addition / subtraction counter 31 is set in a state in which a detection signal from the firing ball sensors 21a and 21b can be accepted.
或は、発射装置9が作動している間、ソレノイドへの通
電と非通電の繰返し周期に合わせて且つ一定の時間遅れ
をもって、発射球センサ21a,21b又は加減算カウンタ31
に対し周期的に能動化と非能動化を繰り返すようにして
もよい。この場合の遅れ時間は、遊技球が発射装置9か
ら発射された時からガイドレール終端の発射球センサ21
aの位置に到達するまでの時間とする。Alternatively, while the launching device 9 is operating, the launch ball sensors 21a, 21b or the addition / subtraction counter 31 are synchronized with the cycle of energization and de-energization of the solenoid and with a certain time delay.
However, activation and deactivation may be repeated periodically. The delay time in this case is the launch ball sensor 21 at the end of the guide rail from when the game ball is launched from the launching device 9.
It is the time to reach the position of a.
更に別の方法として、発射装置9には、遊技者が打球ハ
ンドル5を操作した時オンとなるマイクロスイッチが設
けられるが、このスイッチがオンしている間、発射球セ
ンサやカウンタを能動化してもよい。As yet another method, the launching device 9 is provided with a micro switch which is turned on when the player operates the hit ball handle 5. While the switch is on, the launch ball sensor and the counter are activated. Good.
また、不正遊技者が発射装置9を空打ちし、且つ発射球
センサ21a,21bに対して磁石等で不正をはたらくことも
考えられる。そこで、第5図に示す構成において、発射
位置に遊技球Pが検出されない時は、発射装置9が作動
しないようにする。このように、発射装置9の作動と連
係した検出動作により、上記のような不正を防止するこ
とができる。It is also conceivable that a fraudulent player may strike the launching device 9 idle and act fraudulently on the launch ball sensors 21a, 21b with a magnet or the like. Therefore, in the configuration shown in FIG. 5, when the game ball P is not detected at the launch position, the launch device 9 is prevented from operating. In this way, the above-mentioned fraud can be prevented by the detection operation linked to the operation of the launching device 9.
次に、実施例の電気回路部について説明する。Next, the electric circuit section of the embodiment will be described.
第7図に示すように、発射球の個数をカウントする発射
球計数手段として、前述の発射球センサ14及び戻り球セ
ンサ17から検出信号を受ける加減算カウンタ31が設けら
れる。加減算カウンタ31は、発射球センサ14が遊技球P
を検出した時、計数値が1つ増加し、戻り球センサ17が
戻り球P′を検出すると、計数値が1つ減少する。これ
により、発射装置9から出た発射球の個数から戻り球の
個数を除外し、実際に遊技盤面2上に達した発射球の個
数をカウントすることができる。As shown in FIG. 7, an addition / subtraction counter 31 which receives detection signals from the above-mentioned launch ball sensor 14 and return ball sensor 17 is provided as a launch ball counting means for counting the number of launch balls. The addition / subtraction counter 31 has a launch ball sensor 14 for a game ball P.
When the return sphere sensor 17 detects the return sphere P ', the count value is incremented by one, and the count value is decremented by one. As a result, the number of return balls can be excluded from the number of launch balls emitted from the launching device 9, and the number of launch balls that have actually reached the game board surface 2 can be counted.
一方、可変入賞装置3に入った遊技球(入賞球)を検出
する入賞球検出手段として、入賞球センサ32が設けられ
る。入賞球センサ32は、遊技球が通過する孔を有する磁
気センサから成り、その孔を可変入賞装置3から出た入
賞球が通過した時の磁界の変化から入賞球を検出する。
勿論、磁気センサ以外のセンサ(光センサ、マイクロス
イッチ等)を用いてもよい。入賞球センサ32からの検出
信号は入賞球カウンタ33に入力され、ここで入賞球の個
数がカウントされる。On the other hand, a winning ball sensor 32 is provided as a winning ball detecting means for detecting a game ball (winning ball) that has entered the variable winning device 3. The winning ball sensor 32 is composed of a magnetic sensor having a hole through which the game ball passes, and detects the winning ball from the change in the magnetic field when the winning ball coming out of the variable winning device 3 passes through the hole.
Of course, a sensor (optical sensor, micro switch, etc.) other than the magnetic sensor may be used. The detection signal from the winning ball sensor 32 is input to the winning ball counter 33, where the number of winning balls is counted.
上記のようにしてカウントされた発射球と入賞球の個数
は、制御手段34に入力される。制御手段34は、前述のよ
うに、遊技中可変入賞装置3の変換駆動を行なっている
が、発射球数が所定個数に達するまでの間に所定個数の
遊技球がいずれかの可変入賞装置3に入賞すると、変換
駆動中の可変入賞装置3を遊技者にとって不利な第1状
態に停止させる。The number of shot balls and prize balls counted as described above is input to the control means 34. As described above, the control means 34 carries out the conversion drive of the variable winning a prize device 3 during the game, but the variable winning a prize device 3 in which a predetermined number of game balls are present by the time the number of shot balls reaches the predetermined number. When the player wins, the variable winning device 3 that is being converted and driven is stopped in the first state, which is disadvantageous to the player.
具体的には、制御手段34は、加減算カウンタ31の出力か
ら遊技盤面2上に到達した発射球の個数を判定し、その
判定結果及び入賞球カウンタ33からの検出信号に基づい
て可変入賞装置3の変換駆動を制御する信号を出力す
る。このような制御手段34と、上記の発射球及び入賞球
をカウントする計数手段とをまとめて、1つのマイクロ
コンピュータで構成することができる。Specifically, the control means 34 determines the number of launch balls that have reached the game board surface 2 from the output of the addition / subtraction counter 31, and based on the determination result and the detection signal from the winning ball counter 33, the variable winning device 3 Outputs a signal for controlling the conversion drive of the. The control means 34 and the counting means for counting the above-mentioned shot balls and winning balls can be integrated into one microcomputer.
制御手段34からの制御信号は入賞装置駆動回路35に入力
され、この回路から可変入賞装置3のソレノイド44を駆
動し又は駆動を停止する信号として出力される。The control signal from the control means 34 is input to the winning device driving circuit 35, and is output from this circuit as a signal for driving or stopping the solenoid 44 of the variable winning device 3.
なお、可変入賞装置3に対する入賞率は、前述の1区切
りとなる発射球の個数と1区切りの間に可変入賞装置が
受け入れる入賞球の個数とを変えることで、任意に設定
できる。そのため、制御手段34は、数字等を入力する複
数個のキー入力部と入力されたデータを格納する記憶部
とを含む設定装置を備えることが好ましい。In addition, the winning rate for the variable winning device 3 can be arbitrarily set by changing the number of shot balls that form one segment and the number of winning balls that the variable winning device receives during one segment. Therefore, the control unit 34 preferably includes a setting device including a plurality of key input units for inputting numbers and the like and a storage unit for storing the input data.
次に、第4図の実施例において発射球センサ21a,21bに
対する不正入力を防止するため、発射装置9が作動して
いる間、発射球センサ21a又は21bからの検出信号を受け
入れる場合には、第8図に示すように、発射装置作動中
を示す信号を加減算カウンタ31に入力し、その入力があ
る間だけ加減算カウンタ31が発射球センサ21a及び21bか
らの検出信号に応じて加減算をするように構成する。こ
の場合、発射装置作動中を示す信号は、例えば第9図に
示すように、遊技者の打球ハンドル操作に応じて発射装
置9のソレノイドを駆動する駆動回路36から出力させる
ことができる。Next, in order to prevent illegal input to the launch ball sensors 21a, 21b in the embodiment of FIG. 4, when the detection signal from the launch ball sensor 21a or 21b is accepted while the launching device 9 is operating, As shown in FIG. 8, a signal indicating that the launching device is operating is input to the addition / subtraction counter 31, and the addition / subtraction counter 31 performs addition / subtraction according to the detection signals from the launch ball sensors 21a and 21b only while the signal is input. To configure. In this case, the signal indicating that the launching device is operating can be output from the drive circuit 36 that drives the solenoid of the launching device 9 in response to the ball hitting handle operation by the player, as shown in FIG. 9, for example.
更に、駆動回路36は、第5図に示した発射球センサ22が
検出信号を出力している時のみ、発射装置9にソレノイ
ド駆動電流を供給するように構成することにより、前述
の不正防止の機能を果たすことができる。Furthermore, the drive circuit 36 is configured to supply the solenoid drive current to the launching device 9 only when the launch ball sensor 22 shown in FIG. Can perform a function.
以上の実施例によれば、遊技中、可変入賞装置3は、制
御手段34により2つの状態(遊技球が入賞し難い第1状
態と入賞し易い第2状態)に交互に変換駆動される。そ
して、上記の1区切りの間に複数の可変入賞装置のいず
れかに所定個数の遊技球が入賞すると、変換駆動中の可
変入賞装置3が第1状態にて停止する。1区切りの間に
所定個数の遊技球が入賞しなかった場合には、次の1区
切りのクレジットとする。かくして、遊技者には平等に
入賞の機会が与えられ、遊戯場においては、従来の釘調
整なしに入賞率を総合的に管理することが可能になる。According to the above-described embodiment, during the game, the variable winning device 3 is alternately driven by the control means 34 into two states (a first state in which the game ball is difficult to win and a second state in which the game ball is easy to win). Then, when a predetermined number of game balls are won in any of the plurality of variable winning devices during the above-mentioned one division, the variable winning device 3 during conversion driving is stopped in the first state. If a predetermined number of game balls are not won during one division, the next one division is credited. Thus, the players are given equal opportunity to win the prize, and it is possible to comprehensively manage the prize ratio in the playground without the conventional nail adjustment.
以上、実施例について説明したが、本発明はパチンコ遊
技機に限らず、スマートボール機や雀球遊技機、その他
の弾球遊技機に適用できる。また、可変入賞装置はソレ
ノイド以外の駆動手段を用いたものでもよい。制御手段
や駆動回路の構成も、任意に設計することができる。Although the embodiments have been described above, the present invention is not limited to pachinko game machines, but can be applied to smart ball machines, sparrow ball game machines, and other ball game machines. Further, the variable winning device may use a driving means other than a solenoid. The configurations of the control means and the drive circuit can be designed arbitrarily.
[発明の効果] 本発明の弾球遊技機は上記のように構成されるので、可
変入賞装置に対する打球の入賞率を任意に設定すること
ができる。これにより、従来の微妙な釘調整を不要にす
ると共に、遊技者には平等に入賞の機会が与えられると
いう効果を奏する。[Effects of the Invention] Since the ball game machine of the present invention is configured as described above, it is possible to arbitrarily set the winning rate of the hit ball with respect to the variable winning device. As a result, there is an effect that the conventional delicate nail adjustment is not necessary and the player is equally given the chance of winning the prize.
また、発射球検出手段又は発射球計数手段を発射装置の
作動中だけ能動化し、或いは発射位置に配置した発射球
検出手段が検出信号を出力しない時は発射装置を作動さ
せないようにすることで、弾球遊技機に対する不正行為
を防止できる。Further, by activating the launch ball detecting means or the launch ball counting means only while the launching device is operating, or by not launching the launching device when the launch ball detecting means arranged at the launch position does not output a detection signal, It is possible to prevent cheating on a ball game machine.
更に、可変入賞装置が複数ある場合、それらの全部を一
斉に、或いは各々を順次1回ずつ2つの状態に変換駆動
することにより、遊技者が可変入賞装置の変換駆動を認
識しやすくし、或いは変換駆動の視覚的効果を向上させ
ることができる。Furthermore, when there are a plurality of variable winning devices, all of them are converted into two states at once, or each of them is sequentially converted into two states, so that the player can easily recognize the conversion driving of the variable winning devices, or The visual effect of conversion driving can be improved.
第1図は本発明の実施例である遊技遊技機の正面図、第
2図は遊技球発射装置と発射球センサの例を示す図、第
3図及び第4図は発射球と戻り球の検出方法を示す図、
第5図及び第6図は発射球の検出手段の1例及びその検
出信号を示す図、第7図は実施例の電気回路部の構成を
示すブロック図、第8図及び第9図は不正入力を防止す
る回路構成を示す図、第10図及び第11図は可変入賞装置
の一例を示す図である。 1……遊技遊技機、2……遊技盤面、 3……可変入賞装置、4……釘、 5……打球ハンドル、 6,7……ガイドレール、 9……発射装置、 14,21,22……発射球センサ、 17……戻り球センサ、 31……加減算カウンタ、 32……入賞球センサ、 33……入賞球カウンタ、 34……制御手段、 35……入賞装置駆動回路、 36……発射装置駆動回路、 41……可変入賞装置の取付板、 42a,42b……可動片、 43……カバー部材、44……ソレノイド、 46……プランジャ、52……運動伝達部材、 55a,55b……伝達棒、 58……入賞球受部、59……入賞球排出樋。FIG. 1 is a front view of a gaming machine which is an embodiment of the present invention, FIG. 2 is a view showing an example of a game ball launching device and a launch ball sensor, and FIGS. 3 and 4 are a launch ball and a return ball. Diagram showing the detection method,
5 and 6 are views showing an example of the means for detecting the launch ball and the detection signal thereof, FIG. 7 is a block diagram showing the configuration of the electric circuit section of the embodiment, and FIGS. 8 and 9 are illegal. FIG. 10 and FIG. 11 are diagrams showing an example of a circuit configuration for preventing input, and are diagrams showing an example of a variable winning device. 1 ... Game machine, 2 ... Game board surface, 3 ... Variable winning device, 4 ... Nail, 5 ... Hitting handle, 6,7 ... Guide rail, 9 ... Launching device, 14,21,22 ...... Shooting ball sensor, 17 …… Returning ball sensor, 31 …… Addition / subtraction counter, 32 …… Winning ball sensor, 33 …… Winning ball counter, 34 …… Control means, 35 …… Winning device drive circuit, 36 …… Launcher drive circuit, 41 …… Variable winning device mounting plate, 42a, 42b …… Movable piece, 43 …… Cover member, 44 …… Solenoid, 46 …… Plunger, 52 …… Motion transmission member, 55a, 55b… … Transmission rod, 58 …… Prize ball receiving part, 59 …… Prize ball discharge gutter.
Claims (6)
と、前記遊技盤面上に配置され、前記発射装置から発射
された遊技球が入賞し難い第1状態と入賞し易い第2状
態とに変換可能な可変入賞装置とを具備する弾球遊技機
において、 前記可変入賞装置を第1状態と第2状態に交互に変換駆
動する駆動手段と、 前記変換駆動される可変入賞装置に入賞した遊技球を検
出する入賞球検出手段と、 該入賞球検出手段からの検出信号によって入賞球数をカ
ウントする入賞球計数手段と、 前記発射装置から発射された遊技球から検出する発射球
検出手段と、 該発射球検出手段からの検出信号によって発射球数をカ
ウントする発射球計数手段と、 該発射球計数手段の計数値が予め定めた第1の値に達す
るまでの遊技期間中、前記駆動手段に前記可変入賞装置
の変換駆動を行わせ、該遊技期間中に前記入賞球計数手
段の計数値が予め定めた第2の値に達したとき、前記可
変入賞装置の変換駆動を前記第1状態にて停止させる制
御手段と を備えたことを特徴とする弾球遊技機。1. A launching device for launching a game ball onto a game board surface, a first state in which a game ball launched from the launching device is difficult to win, and a second state in which it is easy to win. In a ball game machine equipped with a variable winning device that can be converted into a variable winning device, a driving means for alternately converting and driving the variable winning device into a first state and a second state; A winning ball detecting means for detecting a game ball, a winning ball counting means for counting the number of winning balls by a detection signal from the winning ball detecting means, and a launch ball detecting means for detecting from a game ball launched from the launching device. , A firing ball counting means for counting the number of firing balls by a detection signal from the firing ball detecting means, and the driving means during a game period until the count value of the firing ball counting means reaches a predetermined first value. Into the variable The conversion drive of the device is performed, and when the count value of the winning ball counting means reaches a predetermined second value during the game period, the conversion drive of the variable winning device is stopped in the first state. A ball-and-ball game machine provided with a control means.
前記発射装置が作動している間、その作動中を示す信号
により、前記発射球検出手段又は前記発射球計数手段を
能動化するようにした弾球遊技機。2. The ball game machine according to claim 1,
A ball game machine adapted to activate the launch ball detecting means or the launch ball counting means by a signal indicating that the launching device is operating while the launching device is operating.
前記発射装置の遊技球発射位置に前記発射球検出手段を
配置し、該発射球検出手段が発射位置にある遊技球を検
出し、その後検出信号を出力しなくなった時に前記発射
球計数手段が発射球数を1つカウントするようにした弾
球遊技機。3. The ball game machine according to claim 1,
The launch ball detecting means is arranged at the game ball launching position of the launching device, the launch ball detecting means detects the game ball at the launching position, and then the launch ball counting means launches when the detection signal is no longer output. A ball-and-ball game machine that counts one ball.
前記発射球検出手段が検出信号を出力しない時は前記発
射装置が作動しないようにした弾球遊技機。4. The ball game machine according to claim 3,
A ball game machine in which the launching device does not operate when the launch ball detecting means does not output a detection signal.
前記可変入賞装置は複数設けられ、前記制御手段は、該
複数の可変入賞装置を、前記遊技期間中、前記発射球計
数手段の計数値が前記第1の値に達するまで一斉に変換
駆動させ、前記入賞球計数手段の計数値が前記第2の値
に達したとき一斉に停止させるように構成されている弾
球遊技機。5. The ball game machine according to claim 1,
The variable winning device is provided in plural, the control means, the plurality of variable winning device, the conversion period, during the game period, until the count value of the firing ball counting means reaches the first value all at once, A ball game machine configured to stop all at once when the count value of the winning ball counting means reaches the second value.
前記可変入賞装置は複数設けられ、前記制御手段は、該
複数の可変入賞装置を、前記遊技期間中、前記発射球計
数手段の計数値が前記第1の値に達するまで順次1つず
つ変換駆動させ、前記入賞球計数手段の計数値が前記第
2の値に達したとき、変換駆動中の可変入賞装置を停止
させるように構成されている弾球遊技機。6. The ball game machine according to claim 1,
A plurality of the variable winning devices are provided, and the control means sequentially drives the plurality of variable winning devices one by one until the count value of the firing ball counting means reaches the first value during the game period. Then, when the count value of the winning ball counting means reaches the second value, the ball game machine configured to stop the variable winning device during the conversion drive.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP63198616A JPH0796058B2 (en) | 1988-08-09 | 1988-08-09 | Ball game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP63198616A JPH0796058B2 (en) | 1988-08-09 | 1988-08-09 | Ball game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH0246878A JPH0246878A (en) | 1990-02-16 |
| JPH0796058B2 true JPH0796058B2 (en) | 1995-10-18 |
Family
ID=16394154
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP63198616A Expired - Lifetime JPH0796058B2 (en) | 1988-08-09 | 1988-08-09 | Ball game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0796058B2 (en) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2884693B2 (en) * | 1990-04-21 | 1999-04-19 | 株式会社 三洋物産 | Ball launcher for pachinko machines |
| JP2004057620A (en) * | 2002-07-30 | 2004-02-26 | Taiyo Elec Co Ltd | Gaming machine |
| JP5947418B2 (en) * | 2014-07-30 | 2016-07-06 | 株式会社A−gon | Bullet ball machine |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5712627A (en) * | 1980-06-27 | 1982-01-22 | Bridgestone Corp | Improvement of adhesion between different rubber |
| JP2602644B2 (en) * | 1986-07-07 | 1997-04-23 | 株式会社 三洋物産 | Pachinko machine |
-
1988
- 1988-08-09 JP JP63198616A patent/JPH0796058B2/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH0246878A (en) | 1990-02-16 |
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