I create solo journaling, solo storytelling, and rules-light procedural RPGs designed for quiet, imaginative play.
Many of my games use a standard deck of cards and a notebook. Others use simple dice, tables, oracles, and scene prompts. They are built for players who enjoy interpretation, atmosphere, and discovery rather than complex rules, character optimisation, or tactical play.
Across my catalogue you’ll find cosy reflective games, noir-tinged investigations, historical and period-inspired one-shots, strange personal stories, and experimental solo systems about memory, guilt, longing, pressure, survival, and change.
Most of my games are designed for solo play. They are usually lightweight, quick to learn, and driven by prompts, scenes, tables, or card draws. Some can be played in a single sitting, while others unfold slowly over several quiet sessions through journal entries, fragments, revelations, and difficult choices.
You will find games about everyday roles and routines, such as cafés, travel, waiting, work, and small human moments. You will also find mysteries, investigations, political pressure games, historical crises, survival stories, and darker tales where the player slowly uncovers what has happened — or decides what the truth must be.
I also use ChatGPT as part of my creative process: a design assistant for testing ideas, shaping structures, building tables, checking rules, and refining wording. The final choices, themes, edits, and direction remain mine, but it helps me turn rough ideas into clearer, more playable drafts.
This page is also home to the Solo Story Deck SRD, a flexible, setting-agnostic toolkit for designing your own card-based solo games, mysteries, journaling experiences, and storytelling structures.
Most of my games are donation-supported, so they remain easy to access while giving players the option to support future designs.
Some projects here are polished, self-contained releases. Others are openly experimental, shared as design explorations, creative tools, or working ideas. All are meant to be approachable, adaptable, and played at your own pace.
Take what works for you. Tweak where licences allow. Play quietly, honestly, and see what story emerges.