love the art and the concept. really polished too. some suggestions would be the controls is a little clanky and the puzzle design is a little too simple.
osbert
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dropping mid-air reminds me of that white bird from angry bird lol such a fun game. i do feel like the control needs a little more tuning tho, i also think one bigger, maybe a little floaty, jump would work better with the spinning ball than current double jump. anyway, love the physics, love the art, congrats!
i'm not sure playing it without quantum computing knowledge is a good idea. i had no clues what's going on. i get the incremental part but i assume there's some puzzle elements in it? i don't understand what are the numbers, qubits, operators and stabilizers are and how they work together. no clue on how to get the things going, let alone optimizing them. i don't mean to discourage tho, this seems like a really interesting concept and a fun game, some more tutorials/guides would definitely help!
the physics is fantastic. it's so fun. i keep dying so maybe i don't really get it yet, but i don't see anything interesting in gameplay apart from guessing who are the good guys. i wish it's more about physics rather than guessing/puzzles. defnitely has a lot of potential tho. loooove the aesthetics too. keep going!