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JP4548711B2 - Bullet ball machine - Google Patents
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JP4548711B2 - Bullet ball machine - Google Patents

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JP4548711B2
JP4548711B2 JP2004163523A JP2004163523A JP4548711B2 JP 4548711 B2 JP4548711 B2 JP 4548711B2 JP 2004163523 A JP2004163523 A JP 2004163523A JP 2004163523 A JP2004163523 A JP 2004163523A JP 4548711 B2 JP4548711 B2 JP 4548711B2
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opening
game
winning
ball
closing
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JP2005342113A (en
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悟志 中野
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Sammy Corp
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Description

本発明は、弾球遊技機に関し、特に弾球遊技機の遊技性を高める技術に関する。   The present invention relates to a ball game machine, and more particularly to a technique for improving the game performance of a ball game machine.

従来、弾球遊技機として、役物と呼ばれる大入賞口内の特定領域を遊技球が通過したときに遊技者に有利な状態である特別遊技へと移行する第2種ぱちんこ遊技機が広く親しまれている。特別遊技中には、遊技盤の所定位置に設けられた大入賞口が複数回開閉し、大入賞口への遊技球の入賞に応じて賞球の払出が行われる。特別遊技における大入賞口は、その開放が所定回数、例えば18回に達するか、あるいは遊技球が大入賞口へ10球以上入賞したときに開閉が停止され、単位遊技ごとにその複数回の開閉を繰り返す。また、単位遊技は、大入賞口内に設けられたVゾーンと呼ばれる特定領域を遊技球が通過したことを条件に次の単位遊技へ移行する。大入賞口に入賞した遊技球が特定領域を通過する確率は大入賞口内の構造によって比較的低くなるよう設計されていたり、抽選により特別遊技の継続回数が制限されるといった設計がなされている場合も多い。
特開2003−340024号公報
Conventionally, as a ball game machine, a type 2 pachinko game machine that is transitioned to a special game that is advantageous to the player when the game ball passes through a specific area in the big prize mouth called an accessory is widely known. ing. During the special game, the grand prize opening provided at a predetermined position of the game board is opened and closed a plurality of times, and the prize balls are paid out in accordance with the winning of the game ball to the big prize opening. Opening and closing of the special winning opening in the special game is stopped when the opening reaches a predetermined number of times, for example, 18 times, or when 10 or more game balls are won in the large winning opening, and the opening and closing is performed several times for each unit game. repeat. The unit game shifts to the next unit game on condition that the game ball has passed a specific area called a V zone provided in the special winning opening. When the design is such that the probability that a game ball that has won a big prize opening will pass a specific area is relatively low due to the structure of the big prize opening, or the number of continuations of special games is limited by lottery There are also many.
JP 2003-340024 A

上記の背景技術においては、特別遊技中に始動入賞口に遊技球が入賞しても、その入賞が大入賞口の開放契機とはならず、単に一般入賞口へ入賞したのと同様の扱いになってしまう。この場合、遊技者にとっては本来得られるべき利益を失ったのと同じ感覚であり、不利益に等しいと考えられる場合もあった。   In the above background art, even if a game ball wins at the start winning opening during a special game, the winning will not be an opportunity to open the big winning opening, and it will be treated in the same way as a simple winning at the general winning opening. turn into. In this case, the player has the same feeling as losing the profit that should be originally obtained, and may be considered to be equal to the disadvantage.

本発明はこうした状況に鑑みてなされたものであり、その目的は、遊技者の不利益を利益に転換する機会を付与することにある。   The present invention has been made in view of such circumstances, and an object thereof is to provide an opportunity to convert a player's disadvantage into profit.

上記課題を解決するために、本発明のある態様の弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域における所定の位置に設けられ、遊技球が落入可能な開閉部をもつ可変入球口と、遊技領域における所定の位置に設けられ、遊技球の落入が開閉部の開放の契機となる複数の始動入賞口と、通常遊技において複数の始動入賞口のうち少なくともいずれかへ遊技球が落入したときに開閉部を開放させる開閉制御手段と、可変入球口の内側に設けられ、遊技球が通過すると遊技者に有利な状態である特別遊技へと移行する契機となる特定領域と、特別遊技の間に複数の始動入賞口のそれぞれに入賞した遊技球数を計数する保留球数加算手段と、計数された遊技球数を記憶する保留球数記憶手段と、記憶された遊技球数に応じた回数分、特別遊技の終了後に抽選を実行する抽選実行手段と、抽選の結果が当たりか否かを判定する抽選判定手段と、複数の始動入賞口のそれぞれに対し、遊技球が落入したときに開閉部を開放させるべき開放回数を割り当てる開放回数設定手段と、を備える。開閉制御手段は、遊技球が落入した始動入賞口にあらかじめ割り当てられた開放回数にて開閉部を開放させ、開放回数設定手段は、抽選の結果が当たりであった場合に複数の始動入賞口のそれぞれに対する開閉部の開放回数の割当てを設定する。   In order to solve the above-described problems, a bullet ball game machine according to an aspect of the present invention includes a game board on which a game area is formed, and an opening / closing portion that is provided at a predetermined position in the game area and into which a game ball can be dropped. At least one of a plurality of start winning openings provided in a predetermined position in the game area, and a plurality of start winning openings provided when the falling of the game ball triggers opening of the opening / closing unit Opening / closing control means for opening the opening / closing part when a game ball falls into the car, and an opportunity to shift to a special game that is provided inside the variable entrance and is advantageous to the player when the game ball passes A specific area, a reserved ball number adding means for counting the number of game balls won in each of a plurality of start winning ports during a special game, a reserved ball number storage means for storing the counted number of game balls, Special number of times according to the number of memorized game balls A lottery execution means for executing a lottery after the end of the technique, a lottery determination means for determining whether or not a lottery result is won, and an opening / closing portion when a game ball falls into each of a plurality of start winning holes Opening number setting means for assigning the number of opening times to be opened. The opening / closing control means opens the opening / closing part with the number of times of opening assigned in advance to the starting winning opening where the game ball has dropped, and the opening number setting means has a plurality of starting winning holes when the lottery result is a win. Assigning the number of times of opening / closing of the opening / closing section to each of the above.

従来、特別遊技中は始動入賞口へ遊技球が入賞しても所定数の賞球が得られるだけであり、そうした入賞は新たな特別遊技を得るための可変入球口の開放契機とはならない。この態様によれば、特別遊技中であっても始動入賞口への入賞が特別遊技終了後まで保留され、その保留数の分だけ可変入球口の開放回数を増加させるチャンスが付与される。したがって、従来は実質的に大当たりの機会損失となっていた不利益な入賞を、有益な入賞へと転換させることができる。また、特別遊技中であっても始動入賞口への入賞に対して新たな特別遊技獲得の機会が付与されるので、単位遊技の合間などに遊技者が打球を止めることなく遊技を進行することが期待され、稼働率の向上により遊技店の安定的な利益を確保することができる。   Conventionally, during a special game, even if a game ball wins at the starting winning opening, only a predetermined number of winning balls can be obtained, and such winning is not an opportunity to open a variable pitch opening to obtain a new special game. . According to this aspect, even during the special game, the winning at the start winning opening is held until after the end of the special game, and a chance is given to increase the number of opening of the variable ball opening by the reserved number. Therefore, it is possible to convert an unfavorable prize that has been a substantial jackpot loss in the past into a profitable prize. In addition, even during special games, a new special game opportunity will be given for winning at the start winning opening, so that the player can advance the game without stopping the ball between unit games. As a result, it is possible to secure stable profits at amusement stores by improving the utilization rate.

本発明の別の態様もまた、弾球遊技機である。この弾球遊技機は、遊技領域が形成された遊技盤と、遊技領域における所定の位置に設けられ、遊技球が落入可能な開閉部をもつ可変入球口と、遊技領域における所定の位置に設けられ、遊技球の落入が開閉部の開放の契機となる複数の始動入賞口と、通常遊技において複数の始動入賞口のうち少なくともいずれかへ遊技球が落入したときに開閉部を開放させる開閉制御手段と、可変入球口の内側に設けられ、遊技球が通過すると遊技者に有利な状態である特別遊技へと移行する契機となる特定領域と、複数の始動入賞口のそれぞれについて遊技球の落入球数を計数する始動入賞数加算手段と、計数された落入球数を記憶する始動入賞数記憶手段と、複数の始動入賞口に落入する遊技球数のうち、複数の始動入賞口のそれぞれに落入する遊技球数の割合を始動入賞口ごとに入賞率として算出する入賞率算出手段と、複数の始動入賞口のそれぞれに対し、遊技球が落入したときに開閉部を開放させるべき開放回数を割り当てる開放回数設定手段と、を備える。開閉制御手段は、遊技球が落入した始動入賞口にあらかじめ割り当てられた開放回数にて開閉部を開放させ、開放回数設定手段は、遊技状態が所定の状態に至ったとき、複数の始動入賞口のそれぞれに割り当てる開閉部の開放回数を、それぞれの入賞率に基づいて変更する。   Another aspect of the present invention is also a ball game machine. The ball game machine includes a game board in which a game area is formed, a variable entrance having an opening / closing portion that is provided at a predetermined position in the game area and into which the game ball can be dropped, and a predetermined position in the game area. And when the game ball falls into at least one of the plurality of start winning openings in the normal game, the opening and closing part is opened. Open / close control means to be opened, a specific area provided inside the variable entrance, and when the game ball passes, it becomes an opportunity to shift to a special game that is advantageous to the player, and each of the plurality of start winning openings Among the starting winning number addition means for counting the number of falling balls of game balls, the starting winning number storage means for storing the counted number of falling balls, and the number of gaming balls falling into a plurality of starting winning holes, A game that goes into each of the start winning gates A winning rate calculation means for calculating a percentage of the number as a winning rate for each starting winning opening, and an opening count for assigning an opening number to open and close the opening / closing portion when a game ball falls into each of the starting winning openings Setting means. The opening / closing control means opens the opening / closing portion with the number of times of opening assigned in advance to the start winning opening where the game ball has dropped, and the number of opening times setting means has a plurality of start winning prizes when the gaming state reaches a predetermined state. The number of opening of the opening / closing part assigned to each of the mouths is changed based on each winning rate.

始動入賞口ごとの入賞率は、各始動入賞口の位置だけでなく、遊技釘の調整の仕方によっても変わるので、遊技機ごとに異なる。この態様によれば、遊技中に実際の入賞率を算出するので、個体差に影響を受けずに実際に入賞率の高い始動入賞口に対して開放回数を多くするような変更を確実に実現することができる。   The winning rate for each starting prize opening varies depending not only on the position of each starting prize opening, but also on how to adjust the game nail, and thus differs for each gaming machine. According to this aspect, since the actual winning rate is calculated during the game, a change that increases the number of times of opening for the start winning opening having a high winning rate is surely realized without being influenced by individual differences. can do.

特別遊技の間に複数の始動入賞口のそれぞれに入賞した遊技球数を計数する保留球数加算手段と、計数された遊技球数を記憶する保留球数記憶手段と、記憶された遊技球数に応じた回数分、特別遊技の終了後に抽選を実行する抽選実行手段と、抽選の結果が当たりか否かを判定する抽選判定手段と、をさらに備えてもよい。開放回数設定手段は、抽選が当たりであった場合に入賞率が比較的高い始動入賞口に対して開閉部の開放回数が比較的多くなるよう割り当てを変更してもよい。この場合、可変入球口の開放契機とならない特別遊技中の始動入賞口への入賞があった場合に、始動入賞口への入賞率を増加させるチャンスを付与することができる。したがって、特別遊技中の遊技者の不利益を特別遊技後に利益へと転換する機会を付与することができる。   Reserving ball number adding means for counting the number of game balls won in each of a plurality of start winning openings during a special game, reserved ball number storage means for storing the counted number of game balls, and the number of stored game balls A lottery execution unit that executes a lottery after the end of the special game and a lottery determination unit that determines whether or not the lottery result is a hit may be further provided. The number-of-opening setting means may change the allocation so that the number of times of opening and closing of the opening / closing unit is relatively large with respect to the start winning opening having a relatively high winning rate when the lottery is won. In this case, when there is a winning at the starting winning opening during a special game that does not trigger the opening of the variable winning opening, a chance to increase the winning rate at the starting winning opening can be given. Therefore, it is possible to give an opportunity to convert the disadvantage of the player during the special game into the profit after the special game.

開放回数設定手段は、開放回数の割り当てに関する変更を、所定の終了条件を満たすまでの一時的な変更としてもよい。ここでいう「所定の終了条件」は、例えば割り当て変更後に始動入賞口へ落入すべき遊技球数を定めた条件や、割り当て変更から経過すべき時間を定めた条件である。この場合、入賞率の高い始動入賞口に対する開放回数の増加が一時的なものとなるため、開放回数の高い始動入賞口がいずれかの始動入賞口に固定されたまま変動しなくなる事態を防止でき、遊技者と遊技点の利益バランスを確保することができる。   The number-of-releases setting unit may change the change regarding the number of times of release temporarily as a predetermined change until a predetermined end condition is satisfied. The “predetermined end condition” here is, for example, a condition that defines the number of game balls that should be dropped into the start winning opening after the allocation change, or a condition that defines the time that should elapse after the allocation change. In this case, since the increase in the number of times of opening to the start winning opening with a high winning rate is temporary, it is possible to prevent a situation where the starting winning opening with a high number of times of opening remains fixed at one of the starting winning openings. The profit balance between the player and the game points can be secured.

開放回数設定手段は、抽選が外れであった場合に入賞率が比較的低い始動入賞口に対して開閉部の開放回数が比較的多くなるよう割り当てる。この場合、例えば抽選の当たりと外れの比率を五分五分程度に設定してもよい。これにより、抽選が当たりであった場合に遊技者に有利な変更がもたらされるだけでなく、抽選で外れた場合も遊技の進行を左右するので、興趣に富んだ遊技を提供することができる。   The number-of-opening setting means assigns the opening / closing section to be opened a relatively large number with respect to the start winning opening having a relatively low winning rate when the lottery is missed. In this case, for example, the ratio of winning / losing the lottery may be set to about 50/50. Thereby, not only a change advantageous to the player is brought when the lottery is a win, but the progress of the game is influenced even when the lottery is missed, so that an interesting game can be provided.

抽選の結果に応じた図柄の変動を表示装置に表示させるとともに、抽選の結果が当たりであった場合には当たりを示す態様にて図柄の変動を停止させる表示制御手段をさらに備えてもよい。開放回数設定手段は、当たりを示す態様にて図柄の変動が停止される場合に複数の始動入賞口のそれぞれに対する開閉部の開放回数の割り当てを変更してもよい。これにより、抽選の結果が遊技者へ図柄変動の形で視覚的に表示されるので、特別遊技が終了した後でボーナスのような追加的な遊技を遊技者に提供することができる。   You may further provide the display control means which displays the fluctuation | variation of the symbol according to the result of a lottery on a display apparatus, and stops the fluctuation | variation of a symbol in the aspect which shows a win when the result of a lottery is a win. The number-of-opening setting means may change the allocation of the number of times of opening / closing of the opening / closing part to each of the plurality of start winning ports when the variation of the symbol is stopped in a manner indicating winning. Thereby, the result of the lottery is visually displayed to the player in the form of symbol variation, so that an additional game such as a bonus can be provided to the player after the special game is completed.

なお、以上の構成要素の任意の組合せや、本発明の構成要素や表現を方法、装置、システム、コンピュータプログラム、コンピュータプログラムを格納した記録媒体、データ構造などの間で相互に置換したものもまた、本発明の態様として有効である。   It should be noted that any combination of the above-described constituent elements, or the constituent elements and expressions of the present invention may be mutually replaced between methods, apparatuses, systems, computer programs, recording media storing computer programs, data structures, etc. This is effective as an embodiment of the present invention.

本発明によれば、遊技者の不利益を利益に転換する機会を付与することができる。   According to the present invention, an opportunity to turn a player's disadvantage into profit can be given.

本発明の実施例における弾球遊技機は、第2種ぱちんこ遊技機である。このぱちんこ遊技機は、特別遊技中に遊技球が複数の始動入賞口のいずれかへ入賞した場合にその入賞球を計数し、これを保留球数として記憶する。特別遊技が終了した後、記憶する保留球数の分だけ抽選を実行し、抽選の結果を図柄変動の形で表示する。抽選の結果が当たりとなり、図柄が特定の態様で停止した場合、複数の始動入賞口のそれぞれに対する大入賞口を開放させる回数の割り当てが遊技者へ有利な割り当てに変更される。従来は特別遊技中に始動入賞口へ入賞しても一般入賞口への入賞と同様に所定数の賞球が払い出されるだけで大入賞口の開放契機とはならなかったが、本実施例においては特別遊技終了後に大入賞口の開放回数を増加させるチャンスを付与するので、新たな特別遊技を獲得する機会が付与されるのと等しい。したがって、遊技者にとって不利益とされていた状態を利益獲得の機会へと転換することができる。   The ball game machine in the embodiment of the present invention is a second kind pachinko game machine. This pachinko gaming machine counts the winning balls when a gaming ball wins one of a plurality of start winning holes during a special game, and stores this as the number of reserved balls. After the special game is over, the lottery is executed for the number of reserved balls to be stored, and the lottery result is displayed in the form of symbol variation. If the result of the lottery is a win and the symbol is stopped in a specific manner, the allocation of the number of times of opening the large winning opening for each of the plurality of starting winning openings is changed to an advantageous arrangement for the player. Previously, even when winning at the starting prize opening during a special game, just a predetermined number of prize balls were paid out in the same way as in the general prize opening, but this did not trigger the opening of the big prize opening. Gives a chance to increase the number of times the special winning opening is opened after the end of the special game, which is equivalent to giving an opportunity to acquire a new special game. Therefore, it is possible to convert the state that has been disadvantageous to the player into an opportunity for profit acquisition.

図1は、ぱちんこ遊技機の前面側における基本的な構造を示す。ぱちんこ遊技機10は、主に遊技機枠と遊技盤面で構成される。ぱちんこ遊技機10の遊技機枠は、外枠11、前枠12、透明板13、扉14、上球皿15、下球皿16、発射ハンドル17を含む。外枠11は、開口部分を有し、ぱちんこ遊技機10を設置すべき位置に固定するための枠体である。前枠12は、外枠11の開口部分に整合する枠体であり、図示しないヒンジ機構により外枠11へ開閉可能に取り付けられる。前枠12は、遊技球を発射する機構や、遊技盤を着脱可能に収容させるための機構、遊技球を誘導または回収するための機構等を含む。   FIG. 1 shows a basic structure on the front side of a pachinko gaming machine. The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board surface. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like.

透明板13は、ガラス等により形成された透過性のある板である。扉14は、透明板13を支持する。扉14は、図示しないヒンジ機構により前枠12へ開閉可能に取り付けられる。上球皿15は、遊技球の貯留、発射レールへの遊技球の送り出し、下球皿16への遊技球の抜き取り等の機構を有する。下球皿16は、遊技球の貯留、抜き取り等の機構を有する。遊技者が発射ハンドル17を回動させると遊技球が発射される。   The transparent plate 13 is a transparent plate formed of glass or the like. The door 14 supports the transparent plate 13. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge mechanism (not shown). The upper ball tray 15 has a mechanism for storing game balls, sending out the game balls to the launch rail, and extracting the game balls to the lower ball tray 16. The lower ball tray 16 has a mechanism for storing and extracting game balls. When the player rotates the launch handle 17, the game ball is launched.

図2は、遊技領域の構造を示す正面図である。遊技盤70は、外レール20と内レール22により区画された遊技領域24上に第2種始動入賞口(以下、「始動口」という)28a〜c、大入賞口32、一般入賞口33、アウト口26、および各種遊技効果ランプ78を含む。遊技領域24には複数の遊技釘や風車などの機構が設置される。各種遊技効果ランプ78は、その点滅により演出または装飾としての役割を果たす。   FIG. 2 is a front view showing the structure of the game area. The game board 70 includes a second type start winning opening (hereinafter referred to as “start opening”) 28a to 28c, a big winning opening 32, a general winning opening 33, on a game area 24 partitioned by the outer rail 20 and the inner rail 22. The outlet 26 and various game effect lamps 78 are included. A plurality of mechanisms such as a game nail and a windmill are installed in the game area 24. The various game effect lamps 78 serve as effects or decorations by blinking.

始動口28a〜cに遊技球が落入すると大入賞口32が開放される。ここで、大入賞口32が開放される回数は始動口28a〜cのいずれに遊技球が落入したかで異なる。その開放回数の割り当ては、初期状態では始動口28aに対して2回の開放回数が割り当てられ、始動口28bおよびcに対してそれぞれ1回の開放回数が割り当てられる。特別遊技終了後に抽選で当たりとなった場合、始動口28a〜cへの開放回数の割り当てが一時的に変更される。始動口28a〜cのそれぞれは、遊技球の落入を検出する始動入賞検出器30a〜cのそれぞれを含む。初期状態においては、始動入賞検出器30aが始動口28aへの遊技球の落入を検出すると大入賞口32が2回開放され、始動入賞検出器30bまたはcが始動口28bまたはcへの遊技球の落入を検出すると大入賞口32が1回開放される。始動口28a〜cのそれぞれは、表示器29a〜cのそれぞれを含む。表示器29a〜cには、始動口28a〜cのそれぞれに割り当てられた開放回数が「1」「2」のように数字で表示される。始動口28a〜cへ落入した遊技球数は始動口ごとに計数され、記憶される。特別遊技が実行されるにあたり、始動口28a〜cへの落入球数の総数に対して始動口28a〜cのそれぞれへの落入球数の割合を始動口ごとに入賞率として算出する。   When a game ball falls into the start openings 28a to 28c, the special winning opening 32 is opened. Here, the number of times the special winning opening 32 is opened differs depending on which of the starting openings 28a to 28c the game ball has dropped. In the initial state, the number of times of opening is assigned two times of opening to the start port 28a, and one time of opening is assigned to each of the starting ports 28b and c. When the winning is a lottery after the end of the special game, the allocation of the number of times of opening to the start ports 28a to 28c is temporarily changed. Each of the start openings 28a to 28c includes a start winning detector 30a to 30c that detects the falling of a game ball. In the initial state, when the start winning detector 30a detects the drop of the game ball to the start opening 28a, the large winning opening 32 is opened twice, and the start winning detector 30b or c is played to the start opening 28b or c. When the drop of the ball is detected, the special winning opening 32 is opened once. Each of the start ports 28a to 28c includes each of the indicators 29a to 29c. On the indicators 29a to 29c, the number of times of opening assigned to each of the start ports 28a to 28c is displayed as a number such as “1” and “2”. The number of game balls dropped into the start ports 28a to 28c is counted and stored for each start port. When the special game is executed, the ratio of the number of dropped balls to each of the start ports 28a to 28c with respect to the total number of dropped balls to the start ports 28a to 28c is calculated as a winning rate for each start port.

大入賞口32は、遊技球が落入可能な複数の開閉部、すなわち第1開閉部42および第2開閉部44をもつ可変入球口であり、遊技領域24における所定の位置に設けられる。大入賞口32は、第1開閉部42および第2開閉部44を拡開させる大入賞口ソレノイド66をさらに有する。大入賞口32の内側には、大入賞口32に入賞して保留領域40に落下した遊技球の進行を特定領域36への方向およびアウト領域38への方向のいずれかに案内可能な誘導手段34が設けられる。特定領域36は、大入賞口32の内部に設けられた領域であり、特定領域36を遊技球が通過すると特別遊技を構成する単位遊技が実行される契機となる。すなわち、特定領域36への遊技球の入球が特別遊技の開始または継続の契機となる。誘導手段34は、時計回りまたは反時計回りに回転する回転体35を含む。回転体35の一部には、切り欠き状に形成されて遊技球を保持可能な保留領域40が設けられている。大入賞口の上部には、特別遊技における単位遊技の継続回数や継続上限回数、特別遊技中の始動口28への落入球数を示す保留球数、保留球に対応して実行される抽選の結果を示す図柄変動、といった内容を表示させるための表示器52が設けられている。   The special winning opening 32 is a variable ball opening having a plurality of opening / closing sections into which a game ball can drop, that is, a first opening / closing section 42 and a second opening / closing section 44, and is provided at a predetermined position in the game area 24. The special winning opening 32 further includes a special winning opening solenoid 66 for expanding the first opening / closing part 42 and the second opening / closing part 44. Inside the big prize opening 32, guiding means that can guide the progress of the game ball that won the big prize opening 32 and dropped into the holding area 40 in either the direction toward the specific area 36 or the direction toward the out area 38. 34 is provided. The specific area 36 is an area provided in the special winning opening 32, and when a game ball passes through the specific area 36, a unit game constituting a special game is triggered. That is, the entry of the game ball into the specific area 36 triggers the start or continuation of the special game. The guiding means 34 includes a rotating body 35 that rotates clockwise or counterclockwise. A part of the rotating body 35 is provided with a holding area 40 that is formed in a cutout shape and can hold a game ball. Above the big prize opening is the number of continuations and the maximum number of continuations of the unit game in the special game, the number of held balls indicating the number of dropped balls to the starting port 28 during the special game, and the lottery executed in response to the held ball A display 52 is provided for displaying contents such as symbol variation indicating the result of the above.

遊技者が発射ハンドル17を手で回動させると、その回動角度に応じた強度で上球皿15に貯留された遊技球が1球ずつ内レール22と外レール20に案内されて遊技領域24へ発射される。遊技者が発射ハンドル17の回動位置を手で固定させると一定の時間間隔で遊技球の発射が繰り返される。遊技領域24の上部へ発射された遊技球は、複数の遊技釘や風車に当たりながらその当たり方に応じた方向へ落下する。遊技球が一般入賞口33や始動口28a〜c、大入賞口32の各入賞口へ落入するとその入賞口の種類に応じた賞球が上球皿15または下球皿16に払い出される。一般入賞口33等の各入賞口に落入した遊技球はセーフ球として処理され、アウト口26に流入した遊技球はアウト球として処理される。   When the player turns the launch handle 17 by hand, the game balls stored in the upper ball tray 15 are guided one by one to the inner rail 22 and the outer rail 20 with the strength corresponding to the turning angle, thereby playing the game area. To 24. When the player fixes the rotation position of the firing handle 17 by hand, the game ball is repeatedly fired at regular time intervals. The game ball launched to the upper part of the game area 24 falls in a direction according to how it hits while hitting a plurality of game nails and windmills. When the game ball falls into each of the general winning ports 33, the start ports 28a to 28c, and the big winning port 32, the winning ball corresponding to the type of the winning port is paid out to the upper ball plate 15 or the lower ball plate 16. A game ball dropped into each winning port such as the general winning port 33 is processed as a safe ball, and a game ball flowing into the out port 26 is processed as an out ball.

始動口28に遊技球が入賞すると、大入賞口ソレノイド66が作動して第1開閉部42および第2開閉部44が所定時間、例えば5秒間開放される。その間、開放された第1開閉部42および第2開閉部44の開口部分を遊技球が通過すれば大入賞口32への入球となる。このとき、回転体35は時計回りまたは反時計回りに回転しているので、保留領域40の切欠部分が上方を向いている間だけ保留領域40に遊技球が落下可能となる。上方を向いた保留領域40に遊技球が落下した場合、回転体35が時計回りに回転していれば遊技球はアウト領域38へ入球し、回転体35が反時計回りに回転していれば遊技球は特定領域36へ入球する。遊技球が特定領域36に入球すると、いわゆる大当たりとして特別遊技が開始される。なお、保留領域40に落入しなかった遊技球は、アウト領域38に入球した遊技球と同様に大入賞口32の外部に排出される。   When a game ball wins the start opening 28, the big winning opening solenoid 66 is activated, and the first opening / closing section 42 and the second opening / closing section 44 are opened for a predetermined time, for example, 5 seconds. Meanwhile, if the game ball passes through the open portions of the first opening / closing portion 42 and the second opening / closing portion 44 that have been opened, the ball enters the big winning opening 32. At this time, since the rotating body 35 rotates clockwise or counterclockwise, the game ball can fall into the holding area 40 only while the cutout portion of the holding area 40 faces upward. When a game ball falls into the holding area 40 facing upward, if the rotating body 35 rotates clockwise, the game ball enters the out area 38 and the rotating body 35 rotates counterclockwise. For example, the game ball enters the specific area 36. When the game ball enters the specific area 36, a special game is started as a so-called jackpot. The game balls that have not fallen into the holding area 40 are discharged to the outside of the big winning opening 32 in the same manner as the game balls that have entered the out area 38.

特別遊技は、1回以上の単位遊技で構成され、単位遊技が実行されるたびに第1開閉部42および第2開閉部44が複数回開閉される。1回の単位遊技において第1開閉部42および第2開閉部44が複数回開放される間に、大入賞口32に遊技球が10個入球するか、または開閉回数が18回に到達したときに、第1開閉部42および第2開閉部44の開閉はいったん停止される。単位遊技開始から第1開閉部42および第2開閉部44の開閉がいったん停止されるまで回転体35の回転は停止されており、保留領域40は上方を向いて遊技球が落下可能な状態で保持される。第1開閉部42および第2開閉部44の開閉がいったん停止されたときに、保留領域40に遊技球が保留されており、回転体35の回転によってその遊技球が特定領域36に入球すれば次の単位遊技に移行し、特別遊技が継続される。遊技球がアウト領域38に入球した場合や、保留領域40に遊技球が保留されなかった場合等、特定領域36に遊技球が入球しなかった場合は、その単位遊技の終了をもって特別遊技は終了となる。単位遊技の継続回数には上限が設定される。例えば、特別遊技の開始にあたり、1回、7回、15回のうちいずれかが継続上限回数として乱数による抽選で選択される。   The special game is composed of one or more unit games, and the first opening / closing part 42 and the second opening / closing part 44 are opened and closed a plurality of times each time a unit game is executed. While the first opening / closing part 42 and the second opening / closing part 44 are opened several times in one unit game, ten game balls have entered the big winning opening 32 or the number of opening / closing has reached 18 times. Sometimes, the opening / closing of the first opening / closing part 42 and the second opening / closing part 44 is temporarily stopped. The rotation of the rotating body 35 is stopped until the opening / closing of the first opening / closing part 42 and the second opening / closing part 44 is once stopped from the start of the unit game, and the holding area 40 faces upward so that the game ball can fall. Retained. When the opening / closing of the first opening / closing part 42 and the second opening / closing part 44 is once stopped, the game ball is held in the holding area 40, and the game ball enters the specific area 36 by the rotation of the rotating body 35. If so, the game moves to the next unit game and the special game is continued. When a game ball does not enter the specific area 36, such as when a game ball enters the out area 38 or when a game ball is not held in the holding area 40, the special game is completed at the end of the unit game. Ends. An upper limit is set for the number of unit games to be continued. For example, at the start of a special game, one of 7, 7, and 15 is selected by random lottery as the continuation upper limit number.

ここで、大入賞口開閉制御手段82は、所定の開放条件を満たした場合に大入賞口32の第1開閉部42および第2開閉部44を開放させる。所定の開放条件は、通常遊技において大入賞口32が開閉されていない間に遊技球が始動口28へ入賞すること、通常遊技において開放された大入賞口32内の特定領域36に遊技球が通過すること、特別遊技において遊技球が特定領域36を通過すること、のいずれかである。一方、以下列挙するような不利益状態では開放条件を満たさず、大入賞口開閉制御手段82は第1開閉部42および第2開閉部44を開放しない。例えば、通常遊技においては大入賞口32が開閉中に遊技球が始動口28へ入賞した場合と、開放された大入賞口32に遊技球の入球がなかった場合が該当し、特別遊技において遊技球が始動口28へ入賞した場合と、遊技球が特定領域36を通過せず特別遊技の継続に失敗した場合が該当する。これらの不利益状態のうち、特別遊技中に遊技球が始動口28へ入賞したその落入球数を計数し、保留球数として記憶する。保留球数の上限は4球である。表示器52には、保留球数に応じた個数のマークが表示される。   Here, the special winning opening / closing control means 82 opens the first opening / closing part 42 and the second opening / closing part 44 of the special winning opening 32 when a predetermined opening condition is satisfied. The predetermined release condition is that the game ball wins the start opening 28 while the big prize opening 32 is not opened or closed in the normal game, and that the game ball is in the specific area 36 in the big prize opening 32 opened in the normal game. Either passing or a game ball passing through the specific area 36 in a special game. On the other hand, in the disadvantageous states listed below, the opening condition is not satisfied, and the special winning opening opening / closing control means 82 does not open the first opening / closing part 42 and the second opening / closing part 44. For example, in a normal game, a case where a game ball wins the start opening 28 while the grand prize opening 32 is opened and closed, and a case where no game ball has entered the opened big prize opening 32 are applicable. A case where the game ball wins the start opening 28 and a case where the game ball fails to continue the special game without passing through the specific area 36 are applicable. Among these disadvantageous states, during the special game, the number of falling balls that the game ball has won to the start opening 28 is counted and stored as the number of reserved balls. The upper limit of the number of reserved balls is 4 balls. On the display 52, a number of marks corresponding to the number of reserved balls is displayed.

大入賞口32への入球数が10個に到達した場合、または単位遊技における第1開閉部42および第2開閉部44の開閉回数が18回に到達したとき、回転体35が反時計回りに回転する。特定領域36への入球は、特定領域通過検出器54により検出される。単位遊技の継続回数が継続上限回数に達した場合、または、遊技球が特定領域36へ入球せずいわゆるパンクとなった場合に、特別遊技が終了する。   When the number of balls entered into the grand prize opening 32 has reached 10, or when the number of times of opening / closing the first opening / closing portion 42 and the second opening / closing portion 44 in the unit game has reached 18 times, the rotating body 35 rotates counterclockwise. Rotate to. A ball entering the specific area 36 is detected by a specific area passage detector 54. When the number of continuations of the unit game reaches the maximum number of continuations, or when the game ball does not enter the specific area 36 and becomes a so-called puncture, the special game ends.

特別遊技の終了後、保留球数に応じた回数分、抽選が実行される。抽選の結果が当たりであった場合、始動口28a〜cに対する大入賞口32の開放回数の割り当てが遊技者に有利となるよう一時的に変更される。例えば、始動口28a〜cのうち遊技球の入賞率が最も高い始動口に対してその開放回数を2回に設定し、他の始動口に対してその開放回数を1回に設定するといった割り当てに変更する。   After the special game is over, the lottery is executed for the number of times corresponding to the number of reserved balls. When the result of the lottery is a win, the allocation of the number of times of opening of the big winning opening 32 to the start openings 28a to 28c is temporarily changed so as to be advantageous to the player. For example, the number of times of opening is set to 2 for the starting port with the highest winning rate of game balls among the starting ports 28a to 28c, and the number of times of opening is set to 1 for the other starting ports. Change to

従来は特別遊技中に始動口28へ遊技球が入賞しても第1開閉部42および第2開閉部44の開放契機とならず、遊技者にとって特別遊技を獲得する機会の損失であったともいえる。本実施例においてはそうした損失を特別遊技後に補填するために、始動口28a〜cの間で大入賞口32の開放回数の割り当てを一時的に入れ替えることにより、開放回数の設定が遊技者に有利となるよう変更する。これにより、大入賞口32の開放回数が増加することにより新たな特別遊技を獲得する機会も増加し、遊技者にとって有益となる。   Conventionally, even if a game ball wins the start opening 28 during a special game, the first opening / closing part 42 and the second opening / closing part 44 are not triggered, and it may be a loss of an opportunity for the player to acquire a special game. I can say that. In the present embodiment, in order to compensate for such loss after a special game, the setting of the number of times of opening is advantageous for the player by temporarily changing the number of times of opening of the big prize opening 32 between the starting ports 28a to 28c. Change to be As a result, the number of times the special winning opening 32 is opened increases, and the opportunity to acquire a new special game also increases, which is beneficial to the player.

図3は、ぱちんこ遊技機10における遊技を制御する構成を中心とした基本的な機能ブロック図である。大入賞口32、始動口28、各種遊技効果ランプ78、遊技制御装置60との間で電気的に接続されている。遊技制御装置60は、ハードウエア的にはデータやプログラムを格納するROM、演算処理や制御処理に用いるCPUやRAM等の素子で実現でき、ソフトウエア的には画像処理機能、制御機能、乱数発生機能等のプログラムによって実現されるが、本図ではそれらの連携によって実現される機能ブロックを描いている。したがって、これらの機能ブロックはハードウエア、ソフトウエアの組合せによっていろいろな形で実現できる。   FIG. 3 is a basic functional block diagram focusing on a configuration for controlling a game in the pachinko gaming machine 10. Electrical connection is made among the big prize opening 32, the start opening 28, various game effect lamps 78, and the game control device 60. The game control device 60 can be realized by a hardware such as a ROM for storing data and programs, a CPU and a RAM used for arithmetic processing and control processing, and an image processing function, a control function, and random number generation in terms of software. This function is realized by a program such as a function, but in this drawing, functional blocks realized by their cooperation are depicted. Therefore, these functional blocks can be realized in various forms by a combination of hardware and software.

遊技制御装置60は、入賞判定手段80、大入賞口開閉制御手段82、表示制御手段84、特別遊技判定実行手段88、通常遊技処理手段120、入賞率算出処理手段130、および割当処理手段140を有する。入賞判定手段80は、大入賞口32の特定領域通過検出器54または始動口28a〜cの始動入賞検出器30a〜cから遊技球が落入した旨の情報を取得し、その情報に基づいて入賞の有無を判定する。大入賞口開閉制御手段82は、遊技状態が所定の条件を満たしたときに、第1開閉部42および第2開閉部44を開放させる。すなわち、通常遊技においては大入賞口32が開閉していないタイミングで遊技球が始動口28に入賞したときに、大入賞口開閉制御手段82は、第1開閉部42および第2開閉部44を所定の開放時間にて所定回数開放させる。本実施例では、始動口28a〜cのそれぞれにあらかじめ割り当てられた回数にて開放させる。特別遊技においては遊技球が特定領域36に入球したときに、次の単位遊技として第1開閉部42および第2開閉部44を所定回数開放させる。表示制御手段84は、表示器52における表示を制御する情報表示制御手段86を含む。   The game control device 60 includes a winning determination means 80, a special winning opening opening / closing control means 82, a display control means 84, a special game determination execution means 88, a normal game processing means 120, a winning rate calculation processing means 130, and an allocation processing means 140. Have. The winning determination means 80 acquires information indicating that the game ball has dropped from the specific region passage detector 54 of the big winning opening 32 or the starting winning detectors 30a to 30c of the starting openings 28a to 28c, and based on the information. Determine if there is a prize. The special winning opening / closing control means 82 opens the first opening / closing part 42 and the second opening / closing part 44 when the gaming state satisfies a predetermined condition. That is, in the normal game, when the game ball wins the start opening 28 at the timing when the big winning opening 32 is not opened or closed, the big winning opening opening / closing control means 82 opens the first opening / closing section 42 and the second opening / closing section 44. It is opened a predetermined number of times with a predetermined opening time. In this embodiment, the start ports 28a to 28c are opened at the number of times assigned in advance. In a special game, when a game ball enters the specific area 36, the first opening / closing part 42 and the second opening / closing part 44 are opened a predetermined number of times as the next unit game. The display control means 84 includes information display control means 86 that controls display on the display 52.

特別遊技判定実行手段88は、通常遊技から特別遊技へ移行すべきか否かを判定するとともに、特別遊技の実行を制御する。特別遊技判定実行手段88は、特別遊技移行判定手段90、単位遊技実行手段92、特別遊技終了判定手段108、保留球数記憶手段112、および保留球数加算手段114、を含む。特別遊技移行判定手段90は、通常遊技において大入賞口32へ入賞した遊技球が特定領域36を通過したときに、特別遊技への移行を決定する。また、特別遊技移行判定手段90は、特別遊技への移行にあたり、その特別遊技を構成する単位遊技の継続上限回数を1回から15回の範囲内で決定する。特別遊技移行判定手段90は、継続上限回数として、例えば、1回、7回、15回のうちいずれかを乱数による抽選で選択する。決定された継続上限回数は、表示制御手段84により表示器52へ表示される。   The special game determination execution means 88 determines whether or not to shift from the normal game to the special game, and controls the execution of the special game. The special game determination execution means 88 includes a special game transition determination means 90, a unit game execution means 92, a special game end determination means 108, a reserved ball number storage means 112, and a reserved ball number addition means 114. The special game transition determining means 90 determines the transition to the special game when the game ball that has won the big prize opening 32 in the normal game passes the specific area 36. Further, the special game transition determining means 90 determines the upper limit number of continuations of the unit game constituting the special game within the range of 1 to 15 in transition to the special game. The special game transition determining means 90 selects, for example, one, seven, or fifteen times as a continuation upper limit number by lottery using a random number. The determined continuation upper limit number of times is displayed on the display 52 by the display control means 84.

単位遊技実行手段92は、特定領域36を遊技球が通過したときに、特別遊技として1回以上の単位遊技を実行する。単位遊技中において、単位遊技実行手段92は、大入賞口開閉制御手段82による第1開閉部42および第2開閉部44の開閉と回転体35の回転を制御する。単位遊技実行手段92は、単位遊技が継続されるたびにその継続回数を計数し、その継続回数は表示制御手段84により表示器52へ表示される。   The unit game execution means 92 executes one or more unit games as a special game when a game ball passes through the specific area 36. During the unit game, the unit game execution unit 92 controls the opening / closing of the first opening / closing unit 42 and the second opening / closing unit 44 and the rotation of the rotating body 35 by the special prize opening / closing control unit 82. The unit game execution means 92 counts the number of continuations each time the unit game is continued, and the number of continuations is displayed on the display 52 by the display control means 84.

特別遊技終了判定手段108は、単位遊技において遊技球が特定領域36を通過した場合には次の単位遊技を開始させて特別遊技を継続し、単位遊技において遊技球が特定領域36を通過しなかった場合には、その単位遊技の終了をもって特別遊技を終了させる。また、単位遊技の継続回数が継続上限回数に達したときは、その単位遊技の終了をもって特別遊技を終了する。   The special game end judging means 108 starts the next unit game and continues the special game when the game ball passes the specific area 36 in the unit game, and the game ball does not pass the specific area 36 in the unit game. If the unit game is completed, the special game is terminated at the end of the unit game. Further, when the number of continuations of the unit game reaches the upper limit number of continuations, the special game is terminated at the end of the unit game.

保留球数加算手段114は、特別遊技の間に始動口28a〜cのそれぞれに入賞した遊技球数を計数する。保留球数記憶手段112は、保留球数加算手段114により計数された遊技球数を保留球数として記憶する。保留球数加算手段114は、4個を上限として遊技球数を計数して保留球数記憶手段112に記憶させる。   The reserved ball number adding means 114 counts the number of game balls won in each of the start ports 28a to 28c during the special game. The reserved ball number storage means 112 stores the number of game balls counted by the reserved ball number adding means 114 as the reserved ball number. The reserved ball number adding means 114 counts the number of game balls with an upper limit of four and stores it in the reserved ball number storage means 112.

通常遊技処理手段120は、割当変更制御手段122、保留球数消化判定手段124、保留球数減算手段126を含む。割当変更制御手段122は、始動口28a〜cに対する開放回数の割り当て変更を割当処理手段140に指示する。割当変更制御手段122による割り当て変更判定の指示があるたびに、保留球数減算手段126は保留球数記憶手段112に記憶される保留球数を一つ減らす。保留球数消化判定手段124は、保留球数記憶手段112が記憶する保留球数がゼロになったときに、割り当て変更判定を終了させる。   The normal game processing means 120 includes an allocation change control means 122, a reserved ball number digest determining means 124, and a reserved ball number subtracting means 126. The allocation change control unit 122 instructs the allocation processing unit 140 to change the allocation of the number of releases to the start ports 28a to 28c. Each time the allocation change control unit 122 instructs to change allocation, the reserved ball number subtracting unit 126 decreases the number of reserved balls stored in the reserved ball number storage unit 112 by one. The reserved ball number digest determining unit 124 ends the assignment change determination when the reserved ball number stored in the reserved ball number storage unit 112 becomes zero.

入賞率算出処理手段130は、始動入賞数記憶手段132、始動入賞数加算手段134、入賞率判定手段136を含む。始動入賞数加算手段134は、始動口28a〜cのそれぞれについて遊技球の入賞球数を計数し、その入賞球数を始動入賞数記憶手段132が記憶する。入賞率判定手段136は、始動口28a〜cに落入する遊技球の総数のうち、始動口28a〜cのそれぞれに落入する遊技球数の割合を始動口ごとに入賞率として算出する。   The winning rate calculation processing means 130 includes a starting winning number storage means 132, a starting winning number addition means 134, and a winning rate determination means 136. The start winning number adding means 134 counts the number of winning balls for each of the start openings 28a to 28c, and the starting winning number storage means 132 stores the number of winning balls. The winning rate determination means 136 calculates, as the winning rate for each start port, the ratio of the number of game balls that drop into each of the start ports 28a to 28c out of the total number of game balls that drop into the start ports 28a to 28c.

割当処理手段140は、抽選実行手段142、抽選判定手段144、開放回数設定手段146を含む。抽選実行手段142は、保留球数記憶手段112により記憶された保留球数に応じた回数分、特別遊技の終了後に抽選を実行する。抽選判定手段144は、抽選実行手段142による抽選の結果が当たりか否かを判定する。抽選の結果は表示制御手段84により表示器52に表示される。すなわち、表示制御手段84は、抽選の結果に応じた図柄の変動を表示器52に表示させるとともに、抽選の結果が当たりであった場合には当たりを示す態様にて図柄の変動を停止させる。図柄の変動は、例えば2桁の数字をスロットマシンのように表示し、当たりを示す態様として「77」の組み合わせで図柄を停止させる。そのような特定の態様で図柄が停止されたときに、始動口28a〜cに対して大入賞口32の開放回数の割り当てが変更される。   The allocation processing unit 140 includes a lottery execution unit 142, a lottery determination unit 144, and an open count setting unit 146. The lottery execution means 142 executes the lottery after the end of the special game for the number of times corresponding to the number of reserved balls stored in the reserved ball number storage means 112. The lottery determination unit 144 determines whether or not the lottery result by the lottery execution unit 142 is a hit. The lottery result is displayed on the display 52 by the display control means 84. That is, the display control means 84 displays the variation of the symbol according to the lottery result on the display 52, and stops the variation of the symbol in a manner indicating a win when the lottery result is a winning. As for the variation of the symbol, for example, a two-digit number is displayed like a slot machine, and the symbol is stopped with a combination of “77” as an aspect of winning. When the symbol is stopped in such a specific manner, the allocation of the number of times the special winning opening 32 is opened is changed with respect to the start openings 28a to 28c.

開放回数設定手段146は、始動口28a〜cのそれぞれについて、遊技球の落入に対する大入賞口32の開放回数を割り当てる。開放回数設定手段146は、抽選実行手段142による抽選の結果が当たりであった場合に、始動口28a〜cへの開放回数の割り当てを遊技者に有利となるよう一時的に変更する。その割り当ては、入賞率判定手段136により判定された始動口28a〜cへの遊技球の入賞率に基づいて決定される。すなわち、遊技球の入賞率が最も高い始動口に対して開放回数が2回に設定され、他の始動口に対して開放回数が1回に設定される。割り当ての変更は、所定の終了条件を満たすまでの一時的変更である。例えば、割り当て変更後、始動口28a〜cに遊技球が5球落入するか2分が経過したときに割り当てが元に戻される。このように、入賞率が比較的高い始動口に対して大入賞口32の開放回数が比較的多くなるよう割り当てを変更するので、特別遊技中に始動口28へ入賞してしまっても、特別遊技後に抽選で当たれば大入賞口32の開放回数が増加するという利益を得ることができる。これにより、特別遊技中の不利益を特別遊技後の利益で補填することができる。   The number-of-opening setting means 146 assigns the number of times of opening of the big winning opening 32 with respect to the falling of the game ball for each of the start openings 28a to 28c. The number-of-releases setting unit 146 temporarily changes the allocation of the number of times of opening to the start ports 28a to 28c when the result of the lottery by the lottery execution unit 142 is a win. The allocation is determined based on the winning rate of the game balls to the start openings 28a to 28c determined by the winning rate determination means 136. That is, the number of times of opening is set to 2 for the starting port with the highest winning rate of game balls, and the number of times of opening is set to 1 for the other starting ports. The assignment change is a temporary change until a predetermined end condition is satisfied. For example, after the allocation is changed, the allocation is restored when five game balls are dropped into the start ports 28a to 28c or when two minutes have passed. In this way, since the allocation is changed so that the number of times the large winning opening 32 is opened is relatively large with respect to the starting opening having a relatively high winning rate, even if the winning opening 28 is won during the special game, If a lottery is won after the game, it is possible to obtain a profit that the number of times the special winning opening 32 is opened increases. Thereby, the disadvantage during the special game can be compensated with the profit after the special game.

なお、本実施例では所定の終了条件が満たされたときに割り当てが元に戻されるが、変形例においては抽選実行手段142による抽選が外れであった場合に割り当てが元に戻される構成でもよい。または、抽選実行手段142による抽選が外れであった場合に、入賞率が比較的低い始動口に対して大入賞口32の開放回数が比較的多くなるよう割り当てる構成でもよい。これらの場合、抽選実行手段142による抽選において当たりと外れはおよそ五分五分の割合であってもよい。このように、開放回数の割り当て変更が抽選結果に基づく一時的な変動とされるので、抽選に基づく興趣に富んだ遊技を提供することができる。   In this embodiment, the allocation is returned to the original when a predetermined end condition is satisfied. However, in a modified example, the allocation may be returned to the original when the lottery execution unit 142 is out of the lottery. . Alternatively, when the lottery execution unit 142 does not win the lottery, it may be configured such that the number of times the large winning opening 32 is opened is relatively large with respect to the starting opening having a relatively low winning rate. In these cases, the winning and losing in the lottery by the lottery execution unit 142 may be a ratio of about five fifths. Thus, since the change in the number of times of opening is a temporary change based on the lottery result, it is possible to provide an amusing game based on the lottery.

図4は、ぱちんこ遊技機における基本的な処理過程を示すフローチャートである。まず、始動口28a〜cへの開放回数の割り当てを変更するかどうかの判定を処理し(S10)、特別遊技中または通常遊技中に始動口28への入賞があった場合に大入賞口開閉制御手段82が大入賞口32の第1開閉部42および第2開閉部44を開放し(S12)、特別遊技判定実行手段88は、大入賞口32への入賞に基づいて特別遊技へ移行すべきかの判定および実行を処理し(S14)、図示しない払出ユニットは入賞に応じて賞球を払い出し(S16)、フローを終了する。遊技中にこれら一連のフローを繰り返し実行する。以下の図では、特にS10、S12、S14のフローを詳細に説明する。   FIG. 4 is a flowchart showing a basic process in the pachinko gaming machine. First, it is determined whether or not the allocation of the number of times of opening to the start openings 28a to 28c is to be changed (S10), and when the start opening 28 is won during the special game or the normal game, the big prize opening / closing is opened / closed. The control means 82 opens the first opening / closing part 42 and the second opening / closing part 44 of the special winning opening 32 (S12), and the special game determination executing means 88 should shift to the special game based on the winning of the special winning opening 32. The determination and execution of whether or not it is processed (S14), a payout unit (not shown) pays out a winning ball in accordance with winning (S16), and the flow ends. These series of flows are repeatedly executed during the game. In the following drawings, the flow of S10, S12, and S14 will be described in detail.

図5は、図4におけるS10の処理を詳細に示すフローチャートである。まず、始動口28a〜cに対する開放回数の割り当てが一時的に変更されているか否かを示す割当変更フラグがオンになっている場合であって(S300のY)、一時的な割当変更の残り時間を示す割当変更タイマがゼロになっていた場合(S302のY)、割当変更フラグをオフにし(S304)、始動口28a〜cに対する開放回数の割り当てを元に戻し(S306)、元に戻った割り当てを始動口28a〜cの表示器29a〜cのそれぞれに表示させる(S308)。割当変更フラグがオンでない場合や(S300のN)、割当変更タイマがゼロになっていない場合は(S302のN)、S304からS308をスキップしてS10のフローを終了する。   FIG. 5 is a flowchart showing in detail the process of S10 in FIG. First, the allocation change flag indicating whether or not the allocation of the number of releases to the start ports 28a to 28c has been temporarily changed is turned on (Y in S300), and the remaining temporary allocation change If the allocation change timer indicating the time is zero (Y in S302), the allocation change flag is turned off (S304), the allocation of the number of releases to the start ports 28a to 28c is restored (S306), and the original is restored. The assigned assignment is displayed on each of the indicators 29a to 29c of the start ports 28a to 28c (S308). If the allocation change flag is not on (N in S300) or if the allocation change timer is not zero (N in S302), S304 to S308 are skipped and the flow of S10 is terminated.

図6は、図4におけるS12の処理を詳細に示すフローチャートである。まず、始動口28への遊技球の入賞が検出されたとき(S20のY)、その入賞をどのように処理すべきかの判定を処理し(S22)、始動口28への入賞を契機とした大入賞口32の開閉制御が許可される場合、具体的には以前に発射された遊技球が始動口28に入賞したことに基づく大入賞口32の開放作動中でない場合(S25のY)、S26へ移行する。   FIG. 6 is a flowchart showing in detail the processing of S12 in FIG. First, when a winning of a game ball at the starting port 28 is detected (Y of S20), a determination is made as to how to process the winning (S22), and the winning at the starting port 28 is triggered. When the opening / closing control of the big winning opening 32 is permitted, specifically, when the opening of the big winning opening 32 based on the fact that a previously launched game ball has won the starting opening 28 is not in operation (Y in S25), The process proceeds to S26.

S26において大入賞口32の開放時間を計測するためのタイマをセットし(S26)、大入賞口32を開放し(S27)、大入賞口32が開放されていることを示す大入賞口有効フラグをオンして(S28)、S36へ移行する。   In S26, a timer for measuring the opening time of the big winning opening 32 is set (S26), the big winning opening 32 is opened (S27), and the big winning opening valid flag indicating that the big winning opening 32 is opened is set. Is turned on (S28), and the process proceeds to S36.

S20において始動口28への遊技球の入賞がされない場合や(S20のN)、S25において大入賞口32の開放制御が許可されない場合は(S25のN)、S32へ移行する。S32において、現在の状態が通常遊技中でない場合(S32のN)、または通常遊技中であるが(S32のY)大入賞口有効フラグがオンになっていない場合は(S34のN)、このままフローを終了する。通常遊技中の場合であって(S32のY)、大入賞口有効フラグがオンになっている場合は(S34のY)、S36へ移行する。   If the game ball is not won at the starting port 28 in S20 (N in S20), or if the opening control of the big winning port 32 is not permitted in S25 (N in S25), the process proceeds to S32. In S32, if the current state is not in a normal game (N in S32), or is in a normal game (Y in S32), but the big prize opening valid flag is not turned on (N in S34), it remains as it is End the flow. If the game is in a normal game (Y in S32) and the special winning opening effective flag is on (Y in S34), the process proceeds to S36.

S36において、大入賞口32への入賞が検出された場合(S36のY)、特定領域36通過の検出期間を計測するための特定領域有効タイマをセットし(S38)、特定領域36通過の検出中であることを示す特定領域有効フラグをオンし(S40)、S44へ移行する。S36において大入賞口32への入賞が検出されないとき(S36のN)、特定領域有効フラグがオンでない場合は(S42のN)、S52へ移行し、特定領域有効フラグがオンの場合は(S42のY)、S44へ移行する。   In S36, when a winning to the big winning opening 32 is detected (Y of S36), a specific area effective timer for measuring the detection period of the specific area 36 is set (S38), and the detection of the specific area 36 is detected. The specific area valid flag indicating that the medium is in the middle is turned on (S40), and the process proceeds to S44. When the winning to the big winning opening 32 is not detected in S36 (N in S36), if the specific area valid flag is not on (N in S42), the process proceeds to S52, and if the specific area valid flag is on (S42) Y), the process proceeds to S44.

S44において、特定領域有効タイマがゼロの場合はS50へ移行し(S44のY)、特定領域有効タイマがゼロでない場合(S44のN)、遊技球が特定領域36を通過しなければS52へ移行し(S46のN)、遊技球が特定領域36を通過すれば(S46のY)、大当たりであることを示す当たりフラグをオンし(S48)、特定領域有効フラグをオフし(S50)、S52へ移行する。   In S44, if the specific area valid timer is zero, the process proceeds to S50 (Y in S44), and if the specific area valid timer is not zero (N in S44), the process proceeds to S52 if the game ball does not pass through the specific area 36. If the game ball passes through the specific area 36 (Y of S46), the hit flag indicating that it is a big hit is turned on (S48), the specific area valid flag is turned off (S50), S52 Migrate to

S52において、大入賞口開放タイマがゼロになっていなければこのフローを終了し(S52のN)、大入賞口開放タイマがゼロになっていれば(S52のY)、大入賞口32を閉鎖し(S54)、始動入賞に対する開放回数の残りがゼロの場合(S55のY)、大入賞口有効フラグをオフにして(S56)、S12のフローを終了する。S55において開放回数の残りがまだゼロではない場合(S55のN)、開放回数から1を減算して(S56)、S26へ戻り、S26からS54までのステップを再度処理する。   In S52, if the big prize opening timer is not zero, this flow is finished (N in S52), and if the big prize opening timer is zero (Y in S52), the big prize opening 32 is closed. If the remaining number of releases for the start winning is zero (Y in S55), the special winning opening valid flag is turned off (S56), and the flow of S12 is ended. If the remaining number of releases is not yet zero in S55 (N in S55), 1 is subtracted from the number of releases (S56), the process returns to S26, and the steps from S26 to S54 are processed again.

図7は、図6におけるS22の過程を詳細に示すフローチャートである。まず、特別遊技中であって(S60のY)、保留球数が上限である4球に達していない場合(S62のY)、保留球数加算手段114が保留球数を一つ加算し(S64)、表示器52に表示される保留球数のマークを一つ増やして(S66)、フローを終了する。保留球数がすでに上限である4球に達している場合(S62のN)、S64とS66をスキップして保留をせずにフローを終了する。S60において特別遊技中でない場合(S60のN)、始動口28aへの入賞である場合(S68のY)、始動口28aに割り当てられた開放回数を取得し(S70)、始動口28aへの入賞球数に1を加算する(S72)。始動口28aへの入賞でない場合(S68のN)、S70とS72をスキップする。始動口28bへの入賞である場合(S74のY)、始動口28bに割り当てられた開放回数を取得し(S76)、始動口28bへの入賞球数に1を加算する(S78)。始動口28bへの入賞でない場合(S74のN)、S76とS78をスキップする。始動口28cへの入賞である場合(S80のY)、始動口28cに割り当てられた開放回数を取得し(S82)、始動口28cへの入賞球数に1を加算する(S84)。始動口28cへの入賞でない場合(S80のN)、S82とS84をスキップする。   FIG. 7 is a flowchart showing in detail the process of S22 in FIG. First, when a special game is being played (Y in S60) and the number of reserved balls has not reached the upper limit of 4 balls (Y in S62), the reserved ball number adding means 114 adds one reserved ball number ( In S64, the mark of the number of reserved balls displayed on the display 52 is incremented by one (S66), and the flow ends. When the number of reserved balls has already reached the upper limit of 4 balls (N in S62), S64 and S66 are skipped, and the flow is terminated without holding. If the special game is not in S60 (N in S60), if it is a winning to the starting port 28a (Y in S68), the number of open times assigned to the starting port 28a is acquired (S70), and the winning to the starting port 28a is obtained. 1 is added to the number of balls (S72). If it is not a winning to the starting port 28a (N of S68), S70 and S72 are skipped. If the winning is to the starting port 28b (Y in S74), the number of releases assigned to the starting port 28b is acquired (S76), and 1 is added to the number of winning balls to the starting port 28b (S78). If it is not a win to the start port 28b (N in S74), S76 and S78 are skipped. If the winning is to the starting port 28c (Y in S80), the number of times of opening assigned to the starting port 28c is acquired (S82), and 1 is added to the number of winning balls to the starting port 28c (S84). If it is not a win to the start port 28c (N in S80), S82 and S84 are skipped.

割当変更フラグがオンになっている場合(S86のY)、割当変更中における始動口28a〜cへの入賞数に1を加算し(S90)、その入賞数が5以上となった場合(S92のY)、割当変更フラグをオフにし(S94)、始動口28a〜cに対する開放回数の割り当てを元に戻し(S96)、戻した後の開放回数の割り当てを始動口28a〜cの表示器29a〜cのそれぞれに数字で表示させる(S98)。割当変更フラグがオフの場合は(S88のN)、S90以降をスキップし、割当変更中における始動口28a〜cへの入賞数が5未満の場合は(S92のN)、S94以降をスキップして、S22のフローを終了する。   When the allocation change flag is on (Y in S86), 1 is added to the number of winnings to the start ports 28a to 28c during the allocation changing (S90), and when the number of winnings is 5 or more (S92) Y), the allocation change flag is turned off (S94), the allocation of the number of releases to the start ports 28a to 28c is restored (S96), and the allocation of the number of times of release after the return is indicated by the indicator 29a of the start ports 28a to 28c. -C are displayed as numbers (S98). When the allocation change flag is off (N in S88), the processing after S90 is skipped, and when the number of winnings to the start ports 28a to 28c during the allocation change is less than 5 (N in S92), the processing after S94 is skipped. Then, the flow of S22 is terminated.

図8は、図4におけるS14の過程を詳細に示すフローチャートである。まず、当たりフラグがオンであった場合(S100のY)、単位遊技の継続回数をリセットし(S102)、単位遊技の継続上限回数を抽選で決定し(S103)、始動口28a〜cのそれぞれの入賞率を算出し(S104)、特別遊技中であることを示す特別遊技中フラグをオンし(S105)、当たりフラグをオフし(S106)、表示器52に継続上限回数を表示させる(S107)。単位遊技の実行を処理し(S108)、特別遊技を終了するか否かを判定する(S110)。S100において、当たりフラグがオンでない場合であって(S100のN)、特別遊技中フラグがオフの場合はS14のフローを終了し(S112のN)、特別遊技中フラグがオンの場合はS108へ移行する(S112のY)。   FIG. 8 is a flowchart showing in detail the process of S14 in FIG. First, when the winning flag is on (Y in S100), the number of continuations of the unit game is reset (S102), the continuation upper limit number of unit games is determined by lottery (S103), and each of the start ports 28a to 28c is determined. Is calculated (S104), a special game flag indicating that a special game is in progress is turned on (S105), a win flag is turned off (S106), and the upper limit number of continuations is displayed on the display 52 (S107). ). The execution of the unit game is processed (S108), and it is determined whether or not to end the special game (S110). In S100, if the winning flag is not on (N in S100), if the special gaming flag is off, the flow of S14 is terminated (N in S112), and if the special gaming flag is on, go to S108. Transition (Y of S112).

図9は、図8におけるS108の過程を詳細に示すフローチャートである。まず、単位遊技がまだ開始されていない状態の場合(S120のN)、単位遊技中であることを示す単位遊技中フラグをオンし(S122)、大入賞口32の開閉回数がセットされ(S130)、大入賞口32の入賞個数がリセットされる(S132)。S120においてすでに単位遊技中であった場合は(S120のY)、S122からS132をスキップする。   FIG. 9 is a flowchart showing in detail the process of S108 in FIG. First, when the unit game is not yet started (N in S120), the unit game flag indicating that the unit game is in progress is turned on (S122), and the number of times of opening / closing the big prize opening 32 is set (S130). ), The winning number of the big winning opening 32 is reset (S132). If it is already in unit game in S120 (Y in S120), S122 to S132 are skipped.

大入賞口32の開放タイミングであった場合(S134のY)、大入賞口32を開放させるよう駆動し(S136)、大入賞口32の開放タイミングでない場合(S134のN)、S136をスキップする。大入賞口32の閉鎖タイミングであった場合(S138のY)、大入賞口32を閉鎖させるよう駆動し(S140)、大入賞口32の開閉回数から1を減算する(S142)。S138において、大入賞口32の閉鎖タイミングでない場合(S138のN)、S140およびS142をスキップする。   If it is the opening timing of the special winning opening 32 (Y in S134), the driving is performed to open the special winning opening 32 (S136), and if it is not the opening timing of the special winning opening 32 (N in S134), S136 is skipped. . When it is the closing timing of the big prize opening 32 (Y in S138), the big prize opening 32 is driven to close (S140), and 1 is subtracted from the number of times of opening / closing the big prize opening 32 (S142). In S138, if it is not the closing timing of the special winning opening 32 (N in S138), S140 and S142 are skipped.

大入賞口32に遊技球が入賞した場合(S150のY)、入賞個数に1を加算し(S152)、入賞個数が9球を超えていない場合に(S162のN)、開閉回数が17回を超えていなければ(S170のY)、単位遊技中フラグをオフにし(S174)、開閉回数が17回を超えていれば(S170のY)、S174をスキップする。S150において大入賞口32に遊技球が入賞していない場合は(S150のN)、S152とS162をスキップしてS170へ移行する。S162において入賞個数が9球を超えた場合は(S162のY)、S170をスキップしてS174へ移行する。   When a game ball is won in the big winning opening 32 (Y of S150), 1 is added to the number of winning (S152), and when the number of winning is not over 9 balls (N of S162), the number of opening and closing is 17 times. If it does not exceed (Y in S170), the unit gaming flag is turned off (S174), and if the number of opening and closing exceeds 17 (Y in S170), S174 is skipped. In S150, when a game ball has not won in the big winning opening 32 (N of S150), S152 and S162 are skipped and the process proceeds to S170. If the number of winning prizes exceeds 9 balls in S162 (Y of S162), S170 is skipped and the process proceeds to S174.

S182において、遊技球が特定領域36を通過した場合(S182のY)、単位遊技中フラグをオフにし(S184)、V入賞フラグをオンして(S186)、S108のフローを終了する。S182において、遊技球が特定領域36を通過しなかった場合(S182のN)、S184とS186をスキップしてS108のフローを終了する。   In S182, when the game ball passes the specific area 36 (Y in S182), the unit gaming flag is turned off (S184), the V winning flag is turned on (S186), and the flow of S108 is ended. In S182, when the game ball does not pass through the specific area 36 (N in S182), S184 and S186 are skipped, and the flow of S108 is ended.

図10は、図8におけるS110の過程を詳細に示すフローチャートである。単位遊技フラグがオンになっていない場合はS192へ移行し(S190のN)、単位遊技フラグがオンになっている場合はこのフローを終了する(S190のY)。S192において、V入賞フラグがオンになっている場合であって(S192のY)、単位遊技の継続回数が継続上限回数未満である場合(S194のY)、継続回数に1を加算し(S196)、V入賞フラグをオフにする(S200)。S192においてV入賞フラグがオンになっていない場合(S192のN)、特別遊技中フラグをオフにし(S198)、抽選処理を実行して(S199)、S202へ移行する。S194において単位遊技の継続回数が継続上限回数未満でない場合もまた(S194のN)、特別遊技中フラグをオフにしてS202へ移行する(S198)。大入賞口32の開閉回数をリセットし(S202)、大入賞口32への入賞個数をリセットし(S204)、保留球数がゼロより大きければ(S206のY)、追加開放フラグをオンして(S208)、S110のフローを終了する。保留球数がゼロであれば(S206のN)、S208をスキップしてS110のフローを終了する。   FIG. 10 is a flowchart showing in detail the process of S110 in FIG. If the unit game flag is not turned on, the process proceeds to S192 (N in S190), and if the unit game flag is turned on, this flow is ended (Y in S190). In S192, when the V winning flag is on (Y in S192) and the unit game continuation count is less than the maximum continuation count (Y in S194), 1 is added to the continuation count (S196). ), The V winning flag is turned off (S200). If the V winning flag is not turned on in S192 (N in S192), the special gaming flag is turned off (S198), a lottery process is executed (S199), and the process proceeds to S202. When the number of continuations of the unit game is not less than the upper limit number of continuations in S194 (N in S194), the special game in-progress flag is turned off and the process proceeds to S202 (S198). The number of times of opening / closing the big prize opening 32 is reset (S202), the number of winning prizes to the big prize opening 32 is reset (S204), and if the number of reserved balls is larger than zero (Y in S206), the additional release flag is turned on. (S208), the flow of S110 is terminated. If the number of reserved balls is zero (N in S206), S208 is skipped and the flow of S110 is terminated.

図11は、図10におけるS199の過程を詳細に示すフローチャートである。まず、保留球数がゼロより大きい場合(S210のY)、保留球数から1を減算し(S212)、表示器52において保留球数を示すマークを一つ消灯し(S214)、抽選を実行する(S216)。S210において保留球数がゼロの場合(S210のN)、残りの処理をスキップしてS199のフローを終了する。抽選の結果が外れであった場合は(S218のN)、外れを示す態様にて図柄変動を表示器52に表示させて(S220)、S210へ戻る。抽選の結果が当たりであった場合は(S218のY)、当たりを示す態様にて図柄変動を表示器52に表示させ(S222)、始動口28a〜cのそれぞれの入賞率を読み出し(S224)、最も入賞率の高い始動口に割り当てる開放回数を2回に設定し、他の始動口に割り当てる開放回数を1回に設定する(S226)。割当変更フラグをオンにし(S228)、割当変更タイマをセットし(S230)、割当変更中における入賞数をリセットし(S232)、開放回数の割り当てを始動口28a〜cの表示器29a〜cのそれぞれに表示させる(S234)。保留数がゼロより大きい場合(S236のY)、保留球数をゼロにし(S238)、表示器52に表示されている保留球数を示すマークをすべて消灯して(S240)、S199のフローを終了する。保留数がゼロであった場合(S236のN)、S238とS240をスキップしてS199のフローを終了する。   FIG. 11 is a flowchart showing in detail the process of S199 in FIG. First, when the number of reserved balls is larger than zero (Y in S210), 1 is subtracted from the number of reserved balls (S212), one mark indicating the number of reserved balls is turned off on the display 52 (S214), and a lottery is executed. (S216). If the number of held balls is zero in S210 (N in S210), the remaining process is skipped and the flow in S199 is terminated. If the result of the lottery is out (N in S218), the symbol variation is displayed on the display 52 in a manner indicating the out (S220), and the process returns to S210. If the result of the lottery is a win (Y in S218), the symbol variation is displayed on the display 52 in a manner indicating a win (S222), and the respective winning rates of the start ports 28a to 28c are read (S224). Then, the number of times of opening assigned to the start opening with the highest winning rate is set to 2, and the number of times of opening assigned to the other starting openings is set to 1 (S226). The assignment change flag is turned on (S228), the assignment change timer is set (S230), the number of winnings during the assignment change is reset (S232), and the number of releases is assigned to the indicators 29a to 29c of the start ports 28a to 28c. Each is displayed (S234). If the number of held balls is greater than zero (Y in S236), the number of held balls is set to zero (S238), all marks indicating the number of held balls displayed on the display 52 are turned off (S240), and the flow of S199 is performed. finish. If the number of reservations is zero (N in S236), S238 and S240 are skipped, and the flow in S199 is terminated.

なお、上記の実施例は例示であり、その各構成要素や各処理プロセスの組合せにいろいろな変形が可能なこと、またそうした変形例も本発明の範囲にあることは当業者に理解されるところである。以下、変形例を挙げる。   It should be understood by those skilled in the art that the above-described embodiments are merely examples, and that various modifications can be made to the combination of each component and each processing process, and such modifications are within the scope of the present invention. is there. Hereinafter, modifications will be described.

実施例においては、大入賞口32内に表示器52を設けた例を説明した。変形例においては、大入賞口32内ではなく、大入賞口32外に所定の表示装置を設ける構成としてもよい。   In the embodiment, the example in which the display 52 is provided in the special winning opening 32 has been described. In the modified example, a predetermined display device may be provided outside the big prize opening 32 instead of inside the big prize opening 32.

ぱちんこ遊技機の前面側における基本的な構造を示す図である。It is a figure which shows the basic structure in the front side of a pachinko game machine. 遊技領域の構造を示す正面図である。It is a front view which shows the structure of a game area | region. ぱちんこ遊技機における遊技を制御する構成を中心とした基本的な機能ブロック図である。It is a basic functional block diagram centering on the structure which controls the game in a pachinko gaming machine. ぱちんこ遊技機における基本的な処理過程を示すフローチャートである。It is a flowchart which shows the basic process in a pachinko game machine. 図4におけるS10の処理を詳細に示すフローチャートである。It is a flowchart which shows the process of S10 in FIG. 4 in detail. 図4におけるS12の処理を詳細に示すフローチャートである。It is a flowchart which shows the process of S12 in FIG. 4 in detail. 図6におけるS22の過程を詳細に示すフローチャートである。It is a flowchart which shows the process of S22 in FIG. 6 in detail. 図4におけるS14の過程を詳細に示すフローチャートである。It is a flowchart which shows the process of S14 in FIG. 4 in detail. 図8におけるS108の過程を詳細に示すフローチャートである。It is a flowchart which shows the process of S108 in FIG. 8 in detail. 図8におけるS110の過程を詳細に示すフローチャートである。It is a flowchart which shows the process of S110 in FIG. 8 in detail. 図10におけるS199の過程を詳細に示すフローチャートである。It is a flowchart which shows the process of S199 in FIG. 10 in detail.

符号の説明Explanation of symbols

10 ぱちんこ遊技機、 28 始動口、 32 大入賞口、 36 特定領域、 42 第1開閉部、 44 第2開閉部、 52 表示器、 60 遊技制御装置、 70 遊技盤、 82 大入賞口開閉制御手段、 84 表示制御手段、 90 特別遊技移行判定手段、 92 単位遊技実行手段、 112 保留球数記憶手段、 114 保留球数加算手段、 130 入賞率算出処理手段、 132 始動入賞数記憶手段、 134 始動入賞数加算手段、 142 抽選実行手段、 144 抽選判定手段、 146 開放回数設定手段。   10 pachinko gaming machines, 28 start opening, 32 large winning opening, 36 specific area, 42 first opening / closing section, 44 second opening / closing section, 52 display, 60 gaming control device, 70 gaming board, 82 large winning opening opening / closing control means 84 display control means, 90 special game transition judging means, 92 unit game execution means, 112 reserved ball number storage means, 114 reserved ball number adding means, 130 winning rate calculation processing means, 132 starting winning number storage means, 134 starting winning prize Number addition means, 142 lottery execution means, 144 lottery determination means, 146 opening number setting means.

Claims (5)

遊技領域が形成された遊技盤と、
前記遊技領域における所定の位置に設けられ、遊技球が落入可能な開閉部をもつ可変入球口と、
前記遊技領域における所定の位置に設けられ、遊技球の落入が前記開閉部の開放の契機となる複数の始動入賞口と、
通常遊技において前記複数の始動入賞口のうち少なくともいずれかへ遊技球が落入したときに前記開閉部を開放させる開閉制御手段と、
前記可変入球口の内側に設けられ、遊技球が通過すると遊技者に有利な状態である特別遊技へと移行する契機となる特定領域と、
前記複数の始動入賞口のそれぞれについて遊技球の落入球数を計数する始動入賞数加算手段と、
前記始動入賞数加算手段により計数された落入球数を記憶する始動入賞数記憶手段と、
前記複数の始動入賞口に落入する遊技球数のうち、前記複数の始動入賞口のそれぞれに落入する遊技球数の割合を始動入賞口ごとに入賞率として算出する入賞率判定手段と、
前記複数の始動入賞口のそれぞれに対し、遊技球が落入したときに前記開閉部を開放させるべき開放回数を割り当てる開放回数設定手段と、を備え、
前記開閉制御手段は、遊技球が落入した始動入賞口にあらかじめ割り当てられた開放回数にて前記開閉部を開放させ、
前記開放回数設定手段は、遊技状態が所定の状態に至ったとき、前記複数の始動入賞口のそれぞれに割り当てる前記開閉部の開放回数を、それぞれの前記入賞率に基づいて変更することを特徴とする弾球遊技機。
A game board in which a game area is formed;
A variable entrance with an opening / closing portion provided at a predetermined position in the game area, into which a game ball can drop;
A plurality of start winning holes provided at predetermined positions in the gaming area, and when the falling of the game ball triggers the opening of the opening and closing unit;
An opening / closing control means for opening the opening / closing portion when a game ball falls into at least one of the plurality of start winning holes in a normal game;
A specific area that is provided inside the variable entrance and that triggers a transition to a special game that is advantageous to the player when the game ball passes;
Start winning number adding means for counting the number of falling balls of game balls for each of the plurality of starting winning openings;
A starting winning number storing means for storing the number of falling balls counted by the starting winning number adding means ;
A winning rate determination means for calculating a ratio of the number of game balls falling into each of the plurality of starting winning ports out of the number of gaming balls falling into the plurality of starting winning ports as a winning rate for each starting winning port;
An opening number setting means for assigning an opening number to open the opening / closing portion when a game ball falls into each of the plurality of start winning ports,
The opening / closing control means opens the opening / closing portion by the number of times of opening assigned in advance to the start winning opening where the game ball is dropped,
The number-of-opening setting means changes the number of times of opening and closing of the opening / closing unit assigned to each of the plurality of start winning ports when the gaming state reaches a predetermined state, based on the respective winning rate. A ball game machine to play.
前記特別遊技の間に前記複数の始動入賞口のそれぞれに入賞した遊技球数を計数する保留球数加算手段と、
前記保留球数加算手段により計数された遊技球数を記憶する保留球数記憶手段と、
前記保留球数記憶手段により記憶された遊技球数に応じた回数分、前記特別遊技の終了後に抽選を実行する抽選実行手段と、
前記抽選の結果が当たりか否かを判定する抽選判定手段と、をさらに備え、
前記開放回数設定手段は、前記抽選が当たりであった場合に前記入賞率が比較的高い始動入賞口に対して前記開閉部の開放回数が比較的多くなるよう前記開放回数の割り当てを変更することを特徴とする請求項に記載の弾球遊技機。
A reserved ball number adding means for counting the number of game balls won in each of the plurality of start winning ports during the special game;
A reserved ball number storage means for storing the number of game balls counted by the reserved ball number adding means ;
Lottery execution means for executing a lottery after the end of the special game for the number of times corresponding to the number of game balls stored by the reserved ball number storage means ;
Lottery determination means for determining whether or not the lottery result is successful,
The number-of-opening setting means changes the allocation of the number of times of opening so that the number of times of opening / closing of the opening / closing portion is relatively large with respect to a start winning opening having a relatively high winning rate when the lottery is a win. The bullet ball game machine according to claim 1 .
前記開放回数設定手段は、前記開放回数の割り当てに関する変更を、所定の終了条件を満たすまでの一時的な変更とすることを特徴とする請求項1または2に記載の弾球遊技機。 The ball game machine according to claim 1 or 2 , wherein the release count setting means sets the change related to the allocation of the release count as a temporary change until a predetermined end condition is satisfied. 前記開放回数設定手段は、前記抽選が外れであった場合に前記入賞率が比較的低い始動入賞口に対して前記開閉部の開放回数が比較的多くなるよう割り当てることを特徴とする請求項に記載の弾球遊技機。 The open count setting means, according to claim 2, wherein the lottery and allocates to the winning rate is open times of the opening and closing portion is relatively large for relatively low starting winning opening when was out The ball game machine described in 1. 前記抽選の結果に応じた図柄の変動を表示装置に表示させるとともに、前記抽選の結果が当たりであった場合には当たりを示す態様にて前記図柄の変動を停止させる表示制御手段をさらに備え、
前記開放回数設定手段は、前記当たりを示す態様にて前記図柄の変動が停止される場合に前記複数の始動入賞口のそれぞれに対する前記開閉部の開放回数の割り当てを変更することを特徴とする請求項に記載の弾球遊技機。
The display further includes display control means for displaying the variation of the symbol in accordance with the lottery result on a display device, and stopping the variation of the symbol in a manner indicating a win when the lottery result is a win,
The number-of-opening setting means changes assignment of the number of times of opening / closing of the opening / closing portion to each of the plurality of start winning ports when the variation of the symbol is stopped in a manner indicating the winning. Item 3. A ball game machine according to item 2 .
JP2004163523A 2004-06-01 2004-06-01 Bullet ball machine Expired - Fee Related JP4548711B2 (en)

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JP4024895B2 (en) * 1997-01-17 2007-12-19 株式会社平和 Pachinko machine
JP3856618B2 (en) * 2000-04-12 2006-12-13 株式会社平和 Pachinko machine
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